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  1. Browser based gaming, 3D rather than flash, what do I need to know
  2. Need to save bitmap textures, help
  3. Maya 2011 Transfer Maps not working
  4. Baking hi poly to low poly
  5. Photoshop color issue
  6. Maya mental ray ao that only shows up in ambient light?
  7. ::3DS Max - Easy Unwrapping?::
  8. Rigging character for facial expressions.
  9. RGB blending shader\tool?
  10. array tool for photoshop?
  11. 3DsMax floating parameters box?
  12. ZBrush as first step in workflow
  13. How can I solve distorted texture?
  14. the best workflow btw maya/max/xsi and zbrush
  15. Overlapped Edges with Decimation
  16. DeepPaint... Does it still exist/work?
  17. Y-junction spline 3dsmax
  18. 3 Point Shader problems
  19. Preparing model for sculpting - pose
  20. Character Rig Solution
  21. Texture Transfer (Hi-Res/Low-Res) ZBrush/Maya/Topogun
  22. Modular characters for the DS- Texturing
  23. poly to voxels?
  24. Google Sketchup help
  25. ZB 4 Subtool Master Error
  26. Question about script for automatic backface selection/deletion + auto face rotation
  27. Question about script for automatic backface selection/deletion + auto face rotation
  28. Model HP into LP model or use LP as reference?
  29. Adding part loop selections in 3ds Max?
  30. Zbrush multi map exporter - help
  31. Maya layer shader reflection map with reznel fall off is this possible?
  32. Baking from high poly to low in maya.
  33. Clipping polygons vs. one mesh
  34. 3DCoat Projection Paint Issue
  35. 3Ds Max failing to open File.
  36. Mechanical Rigging Errors
  37. Blended normals hack for fake SSS
  38. rendering prob 3ds max
  39. Max Auto-Welding / Spacing Tool?
  40. Java: Programming a Quest System
  41. Philipk rocks
  42. Get polygon normal in maya (MEL or Python)
  43. pathdeform problem
  44. DWG Import to Max
  45. Maya select faces by planar angle?
  46. Render-to-texture alpha transparency / Marmoset issue
  47. Zbrush Alpha push and pull at same time?
  48. Spec falloffs and reflection masks?
  49. simple UV question
  50. Optimized models
  51. Zbrush Decimation Master problems
  52. XSI & SMD Animations (TF2 related)
  53. Help with Wacom Tablet
  54. Good looking baked lighting, reflections etc
  55. Grass in Max
  56. my newbie zbrush questions
  57. UDK modular seam problem
  58. Dawn of War 2 poly budget?
  59. Relinking textures in MAX
  60. 3d max - I cannot see vertexes in object
  61. Maya Vector and Exporting as AI.
  62. The importance of quads when modeling environments
  63. normal maps from ZBrush to Unity?
  64. Best way to uvmap a character ?
  65. 3d medical refs?
  66. Generating Height Map
  67. Deep UV 3d Studio Max plugin
  68. Creating terrain with UDK
  69. (quick)Bodypaint question
  70. Modelling and wall tiling
  71. Blurred Cube Map by a texture
  72. Why Triangulate model for in game end result?
  73. How should I optimize this? :S
  74. Make Planar in Maya 2009
  75. A Noob with Questions
  76. obj does not contain texture links?
  77. rendering real time for portfolio
  78. Targa preview (thumbnails)
  79. How do you take a model from a high-poly zbrush model to a low-poly one for games?
  80. Fur Question
  81. 3d max - Loop Selection 'hotkey' doesn't work
  82. Zbrush: Stupid Question: Drop to Canvas or Temp Disable Rotation
  83. 3ds Max 2011 Viewport Scale Reset
  84. Low poly cage for a high poly mesh - performance issues
  85. Seamless pattern for a Character's suit?
  86. Maya Select all by Componets (verts,edges,faces)
  87. Tears of modelling
  88. Maya ambient occlusion render pass with alpha transparency?
  89. 10 Questions Various programs.
  90. Unity Lightmapper question
  91. 3D weapon - mesh question
  92. Grass texture and texture blurring in UDK
  93. noobie 3ds max hotkey question
  94. RGB Multi channel texture for UDK
  95. achieving better renders but without massive time penalties
  96. Maya 2010 'wrap' deformer secret mojo??
  97. shaderFX masking question
  98. Hair modeling - cartoon style
  99. export creates map problem.
  100. Where is a good tutorial to unwrapping an object and texturing it?
  101. 3ds Max, glow effect diminishing with distance
  102. Zbrush: Subtool Zprojection Brush with Hidden Subtool.
  103. Messy Max cloth mesh to ZBrush?
  104. Brief Considerations About Materials
  105. Web hosting for a simple portfolio site
  106. ZBrush 4 DragRect Problem
  107. Photoshop crop creates blurry images?
  108. xNormal instead of Max's render-to-texture?
  109. XSI Tangent Problems
  110. Using decals in additive
  111. Mudbox 2011 - Canīt use Sculpttool with sizes below 1.9
  112. Mel issue: joints don't orient right.
  113. Unity android model viewer
  114. [3DS Max] Crashing
  115. Unwrapping a Hard Edged object
  116. Normal maps and smoothing group woes
  117. Indoor AO Map Bake
  118. Military clothing references?
  119. Repeating Textures & AO Maps...
  120. How do you model rope in Maya?
  121. Low-poly techniques
  122. zb4 noise bug, quick question!
  123. My Fog Shader
  124. Tips for video tutorials?
  125. Anyone know of an iOS Model Viewer?
  126. Zbrush and me
  127. Portfolio Web hosting
  128. [3ds max]HELP: Cutting error (snaps to face)
  129. ZBrush - decimantion and transfering high detail
  130. 3DS Max UV relax problem
  131. Whats the difference between 3ds Max and 3ds Max Design?
  132. how to sculpt hard surfaces like architectural props
  133. Brick Wall - Baking normal advice
  134. Can someone help...(Hi/low poly bake problem)
  135. Possible to edit uvs of multiple objects in Max 9?
  136. maya looping, harden/soften edge
  137. Creating ropes in maya?
  138. Converting Max 2011 files to '09
  139. 9 Blender noob questions.
  140. Resource use expectations
  141. Diffuse texturing a broken apart UV mapped model
  142. Image ripper
  143. Maya "Select Edge Loop" selects border on outer edges
  144. The transition from Maya to 3DS Max
  145. Looking for some help-Facial rigging with bones in Maya
  146. Making creases in mesh for sci-fi geo patterns
  147. Lighting in UDK
  148. Need info on whats the most popular Export File Type
  149. Strange Smoothing/Normal Errors
  150. Behind the scenes Castlevania: Lords of shadow?
  151. Max Real-Time Viewport Fog
  152. Maya curves - Enable in Viewport?
  153. ZBrush benchmarks
  154. 5 more Blender questions
  155. Silent hill blood stains - Targas with alpha - Maya 2011 not displaying?
  156. Maya Lightbaking vs Unity 3
  157. 2010 Max HP to LP Bake down, NO CAGE
  158. UDK drowning out normals
  159. Need a Sentry Here! (3DS Max)
  160. Topogun AO map help
  161. Gloss and Fresnel when it comes to Specularity and Reflections
  162. Smoothing Groups/ Normals ???
  163. Tips for modeling/unwrapping mass repetitive objects?
  164. Normals and tilable textures
  165. Normal Map Severe Seam Issues
  166. Another Question regarding Modular tile lighting
  167. need zbrush base mesh help
  168. Maya Python Script - Trying to Fix Issues
  169. Tiling Building Textures - Variation
  170. Max Script - String/Boolean
  171. 3ds Max - Placing UV shells on top of each other
  172. Tips for modeling/unwrapping mass repetitive objects?
  173. Udk Lighting issue
  174. 3ds Max: Mental Ray glass shader-why does glass render black?
  175. Xbox Avatar Questions
  176. New Video Card Issues and Maya
  177. 3Ds Max Normal map and light map looking very weird!!
  178. Retopology(HELP PLZ)
  179. Max lighting help?
  180. Create instances from a XRef/Container?
  181. 3d texture painting, which programs?
  182. Searching free tool: .ZTL to .OBJ/.FBX/... for Max
  183. texturing Question !! (
  184. Maya CGFX Shader: KoddeShader v2.0!
  185. Annoying Windows Pen tool Loading Circle
  186. Maya Renders 'Washed Out'....
  187. Wacom pressure sensitivity woes
  188. Maya 2011 UV problem
  189. 3DS Max x32 not install in Win7 X64
  190. Problem Baking Ambient Occlusion in Maya
  191. Max/Wacom: Caddies Slow Cursor Down
  192. Unrapping a complex model
  193. Rendering Parallax Maps in Studio Max.
  194. UV-plugin tools for Max
  195. non texture mode in 3dmax ??
  196. polys turn black from simple adjustments
  197. Photoshop complex actions/batch
  198. 3DS Max 2011
  199. FX Artist resources?
  200. how to make a chrome texture
  201. Pflow - Conforming Particles
  202. Large enviornments
  203. Explanation - 3D Texture with HeightField Utility in Maya
  204. Normals/Smoothing Group problem
  205. hey does anyone know make anisotropic shaders for hair?
  206. Max, copying UVs
  207. What is normal map?
  208. Blender pivot question.
  209. Ribbon setups, Morph Targets and UDK, oh my. Picking your brains for advice and tips.
  210. Move Tool at Odd Angles-3DS Max 2009
  211. Rigged Planetoid (want to make a procedural one now)
  212. 3DS Max 2011 - Bridging over a curve
  213. Decimated object looks bad in MAX
  214. multiple uv maps imported to max 2011
  215. Blender question
  216. Photoshop cs4 pan preview
  217. Weird issues with poly editing.
  218. Need Help : Quake 3 modeling
  219. 3ds Max rebuild curve equivalent?
  220. problem with object color in crysis sandbox ...
  221. Gmod Ragdolls
  222. Maya Skinning: do game engines support smooth bind?
  223. Normal Map, you CRAZY!!!
  224. Vray rendering questions
  225. Maya to Source engine , an odyssey in impatience
  226. FBX and smoothing groups.
  227. Where do I start learning Zbrush?
  228. 3ds Max 2011: Normal maps won't show up in viewports!
  229. 3ds Max Normal errors Unusual problem Pic Inside
  230. 4SAMPLES 3x3 5x5 PRE3x3 PRE5x5 SO3x3 SO5x5 - Explain?
  231. Vray Materials 'Stalk'?
  232. UV texel density in 3D max 2011
  233. Maxscript, color per vertex -> ascii output
  234. Need Help with UV Unwrapping in Blender
  235. Floaters or extra triangles - what's best performance wise?
  236. Is there any tools that are great for texturing objects around?
  237. help regarding generating low res models from high res
  238. Maya 2008 high quality render failing
  239. Tiling texture atlases by cutting?
  240. Another max script problem - array & external file
  241. Mental Ray dumping UVs
  242. Work-flow for large texture atlases
  243. Normal Map for Low Poly hard surface doubts
  244. cool rendering techniques...?
  245. UV mapping buldings
  246. 3ds max - Can't select edges?
  247. smoothing cage in transfer maps?
  248. Creating Hair for Game Characters
  249. Zbrush 4.0 and Spotlight
  250. 16 bit Authoring in Zbrush 4.0