View Full Version : Technical Talk
- Browser based gaming, 3D rather than flash, what do I need to know
- Need to save bitmap textures, help
- Maya 2011 Transfer Maps not working
- Baking hi poly to low poly
- Photoshop color issue
- Maya mental ray ao that only shows up in ambient light?
- ::3DS Max - Easy Unwrapping?::
- Rigging character for facial expressions.
- RGB blending shader\tool?
- array tool for photoshop?
- 3DsMax floating parameters box?
- ZBrush as first step in workflow
- How can I solve distorted texture?
- the best workflow btw maya/max/xsi and zbrush
- Overlapped Edges with Decimation
- DeepPaint... Does it still exist/work?
- Y-junction spline 3dsmax
- 3 Point Shader problems
- Preparing model for sculpting - pose
- Character Rig Solution
- Texture Transfer (Hi-Res/Low-Res) ZBrush/Maya/Topogun
- Modular characters for the DS- Texturing
- poly to voxels?
- Google Sketchup help
- ZB 4 Subtool Master Error
- Question about script for automatic backface selection/deletion + auto face rotation
- Question about script for automatic backface selection/deletion + auto face rotation
- Model HP into LP model or use LP as reference?
- Adding part loop selections in 3ds Max?
- Zbrush multi map exporter - help
- Maya layer shader reflection map with reznel fall off is this possible?
- Baking from high poly to low in maya.
- Clipping polygons vs. one mesh
- 3DCoat Projection Paint Issue
- 3Ds Max failing to open File.
- Mechanical Rigging Errors
- Blended normals hack for fake SSS
- rendering prob 3ds max
- Max Auto-Welding / Spacing Tool?
- Java: Programming a Quest System
- Philipk rocks
- Get polygon normal in maya (MEL or Python)
- pathdeform problem
- DWG Import to Max
- Maya select faces by planar angle?
- Render-to-texture alpha transparency / Marmoset issue
- Zbrush Alpha push and pull at same time?
- Spec falloffs and reflection masks?
- simple UV question
- Optimized models
- Zbrush Decimation Master problems
- XSI & SMD Animations (TF2 related)
- Help with Wacom Tablet
- Good looking baked lighting, reflections etc
- Grass in Max
- my newbie zbrush questions
- UDK modular seam problem
- Dawn of War 2 poly budget?
- Relinking textures in MAX
- 3d max - I cannot see vertexes in object
- Maya Vector and Exporting as AI.
- The importance of quads when modeling environments
- normal maps from ZBrush to Unity?
- Best way to uvmap a character ?
- 3d medical refs?
- Generating Height Map
- Deep UV 3d Studio Max plugin
- Creating terrain with UDK
- (quick)Bodypaint question
- Modelling and wall tiling
- Blurred Cube Map by a texture
- Why Triangulate model for in game end result?
- How should I optimize this? :S
- Make Planar in Maya 2009
- A Noob with Questions
- obj does not contain texture links?
- rendering real time for portfolio
- Targa preview (thumbnails)
- How do you take a model from a high-poly zbrush model to a low-poly one for games?
- Fur Question
- 3d max - Loop Selection 'hotkey' doesn't work
- Zbrush: Stupid Question: Drop to Canvas or Temp Disable Rotation
- 3ds Max 2011 Viewport Scale Reset
- Low poly cage for a high poly mesh - performance issues
- Seamless pattern for a Character's suit?
- Maya Select all by Componets (verts,edges,faces)
- Tears of modelling
- Maya ambient occlusion render pass with alpha transparency?
- 10 Questions Various programs.
- Unity Lightmapper question
- 3D weapon - mesh question
- Grass texture and texture blurring in UDK
- noobie 3ds max hotkey question
- RGB Multi channel texture for UDK
- achieving better renders but without massive time penalties
- Maya 2010 'wrap' deformer secret mojo??
- shaderFX masking question
- Hair modeling - cartoon style
- export creates map problem.
- Where is a good tutorial to unwrapping an object and texturing it?
- 3ds Max, glow effect diminishing with distance
- Zbrush: Subtool Zprojection Brush with Hidden Subtool.
- Messy Max cloth mesh to ZBrush?
- Brief Considerations About Materials
- Web hosting for a simple portfolio site
- ZBrush 4 DragRect Problem
- Photoshop crop creates blurry images?
- xNormal instead of Max's render-to-texture?
- XSI Tangent Problems
- Using decals in additive
- Mudbox 2011 - Canīt use Sculpttool with sizes below 1.9
- Mel issue: joints don't orient right.
- Unity android model viewer
- [3DS Max] Crashing
- Unwrapping a Hard Edged object
- Normal maps and smoothing group woes
- Indoor AO Map Bake
- Military clothing references?
- Repeating Textures & AO Maps...
- How do you model rope in Maya?
- Low-poly techniques
- zb4 noise bug, quick question!
- My Fog Shader
- Tips for video tutorials?
- Anyone know of an iOS Model Viewer?
- Zbrush and me
- Portfolio Web hosting
- [3ds max]HELP: Cutting error (snaps to face)
- ZBrush - decimantion and transfering high detail
- 3DS Max UV relax problem
- Whats the difference between 3ds Max and 3ds Max Design?
- how to sculpt hard surfaces like architectural props
- Brick Wall - Baking normal advice
- Can someone help...(Hi/low poly bake problem)
- Possible to edit uvs of multiple objects in Max 9?
- maya looping, harden/soften edge
- Creating ropes in maya?
- Converting Max 2011 files to '09
- 9 Blender noob questions.
- Resource use expectations
- Diffuse texturing a broken apart UV mapped model
- Image ripper
- Maya "Select Edge Loop" selects border on outer edges
- The transition from Maya to 3DS Max
- Looking for some help-Facial rigging with bones in Maya
- Making creases in mesh for sci-fi geo patterns
- Lighting in UDK
- Need info on whats the most popular Export File Type
- Strange Smoothing/Normal Errors
- Behind the scenes Castlevania: Lords of shadow?
- Max Real-Time Viewport Fog
- Maya curves - Enable in Viewport?
- ZBrush benchmarks
- 5 more Blender questions
- Silent hill blood stains - Targas with alpha - Maya 2011 not displaying?
- Maya Lightbaking vs Unity 3
- 2010 Max HP to LP Bake down, NO CAGE
- UDK drowning out normals
- Need a Sentry Here! (3DS Max)
- Topogun AO map help
- Gloss and Fresnel when it comes to Specularity and Reflections
- Smoothing Groups/ Normals ???
- Tips for modeling/unwrapping mass repetitive objects?
- Normals and tilable textures
- Normal Map Severe Seam Issues
- Another Question regarding Modular tile lighting
- need zbrush base mesh help
- Maya Python Script - Trying to Fix Issues
- Tiling Building Textures - Variation
- Max Script - String/Boolean
- 3ds Max - Placing UV shells on top of each other
- Tips for modeling/unwrapping mass repetitive objects?
- Udk Lighting issue
- 3ds Max: Mental Ray glass shader-why does glass render black?
- Xbox Avatar Questions
- New Video Card Issues and Maya
- 3Ds Max Normal map and light map looking very weird!!
- Retopology(HELP PLZ)
- Max lighting help?
- Create instances from a XRef/Container?
- 3d texture painting, which programs?
- Searching free tool: .ZTL to .OBJ/.FBX/... for Max
- texturing Question !! (
- Maya CGFX Shader: KoddeShader v2.0!
- Annoying Windows Pen tool Loading Circle
- Maya Renders 'Washed Out'....
- Wacom pressure sensitivity woes
- Maya 2011 UV problem
- 3DS Max x32 not install in Win7 X64
- Problem Baking Ambient Occlusion in Maya
- Max/Wacom: Caddies Slow Cursor Down
- Unrapping a complex model
- Rendering Parallax Maps in Studio Max.
- UV-plugin tools for Max
- non texture mode in 3dmax ??
- polys turn black from simple adjustments
- Photoshop complex actions/batch
- 3DS Max 2011
- FX Artist resources?
- how to make a chrome texture
- Pflow - Conforming Particles
- Large enviornments
- Explanation - 3D Texture with HeightField Utility in Maya
- Normals/Smoothing Group problem
- hey does anyone know make anisotropic shaders for hair?
- Max, copying UVs
- What is normal map?
- Blender pivot question.
- Ribbon setups, Morph Targets and UDK, oh my. Picking your brains for advice and tips.
- Move Tool at Odd Angles-3DS Max 2009
- Rigged Planetoid (want to make a procedural one now)
- 3DS Max 2011 - Bridging over a curve
- Decimated object looks bad in MAX
- multiple uv maps imported to max 2011
- Blender question
- Photoshop cs4 pan preview
- Weird issues with poly editing.
- Need Help : Quake 3 modeling
- 3ds Max rebuild curve equivalent?
- problem with object color in crysis sandbox ...
- Gmod Ragdolls
- Maya Skinning: do game engines support smooth bind?
- Normal Map, you CRAZY!!!
- Vray rendering questions
- Maya to Source engine , an odyssey in impatience
- FBX and smoothing groups.
- Where do I start learning Zbrush?
- 3ds Max 2011: Normal maps won't show up in viewports!
- 3ds Max Normal errors Unusual problem Pic Inside
- 4SAMPLES 3x3 5x5 PRE3x3 PRE5x5 SO3x3 SO5x5 - Explain?
- Vray Materials 'Stalk'?
- UV texel density in 3D max 2011
- Maxscript, color per vertex -> ascii output
- Need Help with UV Unwrapping in Blender
- Floaters or extra triangles - what's best performance wise?
- Is there any tools that are great for texturing objects around?
- help regarding generating low res models from high res
- Maya 2008 high quality render failing
- Tiling texture atlases by cutting?
- Another max script problem - array & external file
- Mental Ray dumping UVs
- Work-flow for large texture atlases
- Normal Map for Low Poly hard surface doubts
- cool rendering techniques...?
- UV mapping buldings
- 3ds max - Can't select edges?
- smoothing cage in transfer maps?
- Creating Hair for Game Characters
- Zbrush 4.0 and Spotlight
- 16 bit Authoring in Zbrush 4.0
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