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  1. Shoulder deformation
  2. PSP car model polygon count question
  3. Retopology - Convering tris to quads
  4. Normal vs Displacement maps
  5. Best way to retopo this?
  6. New to ZBrush 4 and need help
  7. how do you unwrap an object to a non square map grid??
  8. AO Problems in Aug UDK
  9. Max viewport glitch
  10. Creating a very specific type of rock...
  11. Finding other instances using MAXScript
  12. Maya to UDK - Physics/Dynamics Simulations - Need Help
  13. Custom Source Viewmodel in wrong position
  14. UDK Normal Map seam issue from Xnormal
  15. 3ds Max Envelope Issue
  16. crazybump change background color (127 127 to 128 128)
  17. 3ds max snaps
  18. Help Unwrapping this jacket?
  19. Need a good Baking technic
  20. Forgot UV in Mudbox !
  21. Mental Ray in Max
  22. Glass Material Setup
  23. 3ds Max Viewport Display Issue
  24. TGA auto generate alpha in Pshop
  25. Is there a "Preserve UV" option in Max like Maya?
  26. UV mapping curved trunk
  27. 3ds Max UVW Map issue
  28. Max style references in Maya
  29. ZBrush Alphas Wanted for architecture
  30. Removing Autodesk licenses
  31. lip sculpting technique
  32. Open Source Renderfarm
  33. Modeling a collapsed dome
  34. how to export max (2010) animation (to maya) ...and output it to marmoset toolbag?
  35. Baking problems :/
  36. Error on SMD export. (3DS Max)
  37. UVing/Baking Question
  38. Mudbox brushes acting strange !?
  39. Vertex Weighting with CAT rigs
  40. maya 2011 connect components in the context sensitive menu?
  41. Motion Capture Pipeline
  42. Zbrush 4 not working on Win7 Pro x64
  43. retopology setting help
  44. i've lost my ribbon!!!
  45. toolbox fail
  46. What's the best way to extrude pipes in maya?
  47. Mudbox, custom shaders ?
  48. ram memory and mudbox
  49. Blender Beta 2 (2.54) released
  50. VertexPaint issues - please help!
  51. fractal particle maker?
  52. Showcasing a model in Udk or Marmoset?
  53. 3ds max - rotate a object shortcut
  54. Maya help.:S
  55. help with export issue in zbrush
  56. John Asaro's Planes of the Head high-res photos
  57. Help - pls - Having problems with some Normals. thnx
  58. Texturing levels..
  59. Modular vs single mesh
  60. Normal Map pixelation?
  61. Problem - Reading values from INI file as stringStream.
  62. Problem area on low-poly shoulder
  63. 3dsMax 2011 - "Snapping" to image when UVW unwrapping
  64. 3ds max character animation question
  65. Amplify Brush in Zbrush?
  66. Environmental Modeling/Texturing Process
  67. Maya to Max - Internal Polygon Reriangulation
  68. got my new toy
  69. Backgrounds and skyboxes in Bad Company 2
  70. Painting jeans?
  71. Lighting vs. Texture Shadows
  72. Next-Gen Game Asset Creation -Step by Step?-
  73. Zbrush 4: Lightbox default settings
  74. Problem: Sketchbook Pro 2010 painting outside of cursor
  75. AO maps question.
  76. Photoshop - Apply Blend If Layers
  77. mudbox new features...
  78. zbrush export gone wierd
  79. Baking Normals White outline on edges : /
  80. closed meshes necessary?
  81. 3ds max 2011 shortcut keys don't work
  82. UV transfer disaster, any solution?
  83. OpenGL ES - Bone Influence Performance
  84. Cool Thread Bro
  85. Plugin to export .FBX from Maya with animation "takes"?
  86. UV mapping a revolver
  87. Workflow - Game Making
  88. UDK(Can't Right click)
  89. Duplicating Meshes around a Curve? Maya
  90. Blender 2.5 render out alpha outlines?
  91. how to make an cool lowpoly beard
  92. What's causing this artifacting?
  93. tablet and photoshop
  94. CS5 insane brushing
  95. Quick Dirt
  96. Temporary freeze when using directx shaders
  97. Do you weld low poly elements or not?
  98. Specular level/power vs specular color vs gloss
  99. Gear Meshing
  100. should I sculpt heads in perspective view?
  101. Handling Animations for a 3D Unity Game.
  102. Modeling Quads/Tries
  103. Zbrush Image planes, need help setting up references
  104. Cloth folds/wrinkles for games.
  105. Maya Bevel Edge?!
  106. What uv program for tasks ?
  107. 3dsmax: Pelt mapping only wants to use eye for seams
  108. I think 3ds Max is easer with its UI but I know I need to learn Maya for college.
  109. 3dsmax, how to best organize hierarchys
  110. Normal mapped head...not smooth?
  111. Quick Wacom Question
  112. Any general way of getting rid of tris and n-gons?
  113. Vertex Colors from Maya to xNormal
  114. Mental Ray issues.
  115. Unistall scripts in max ?
  116. Baking AO, what options do i have?
  117. Looking for a good uv packer for maya
  118. Non-planer Quads, when to worry
  119. Zbrush 3.5r3_Normalmap problem
  120. baking texture - 3ds Max 7
  121. Animation not working in udk
  122. "Affect Pivot Only" Arrow Gizmo is Invisible
  123. Maya normal map artifacts on low poly edges.
  124. 3ds max 2010: Why are my IK chains not keying bone rotation?
  125. Corrupt model
  126. whats the best way to model texture a flint wall?
  127. Batch Rendering questions (lightly off topic)
  128. Reflective metal in UDK / Alpha backfacing question
  129. maxscript problem, array modifier
  130. High-Poly to Low-Poly Tools
  131. Question about 3D terms
  132. [Photoshop] Mouse + Tablet Issue
  133. Specular in UDK Shaders
  134. Refine Spline Problem
  135. 3d information captured from video?
  136. Bevel Edges/Hard Surface Modelling
  137. Animating a separation
  138. Help With Marmoset Errors?
  139. Marmoset - procedural textures?
  140. How do I convert to a poly, but keep the bones parented?
  141. 3ds Max Lighting Problem Help Pls
  142. UDK general question
  143. udk shadows disappear over distance?
  144. How should I start with this? (3D Modeling)
  145. solidworks
  146. Speeding up modeling in Maya ?
  147. Painting hair alpha/diffuse in mudbox?
  148. keep my portifolio together
  149. Stuck on Maya Mel Script
  150. UDK - Animating cut scene
  151. Sculpt A Island in Zbrush to UDK
  152. overview on new rendering techniques
  153. 3dsmax uv editor shortcuts wont work.
  154. Creating AO in Zbrush4
  155. Fork Lift Truck
  156. custom brushes: Sktechbook VS Photoshop
  157. Autodesk student software
  158. 3ds Maxx: Want to make Quad Faced Shapes again.
  159. 3ds Maxx: Want to make Quad Faced Shapes again.
  160. cgfx projection shader working in Maya?
  161. Script: miauu's Edge Cutter
  162. What medium is this?
  163. 3DS Max Material Changing Problem
  164. 3ds Max: Custom button layout in toolbars
  165. forum for mudbox users
  166. Nvidia Tesla - anyone used it?
  167. the modeling and texturing process
  168. How to render simple objects so it looks amazing
  169. maya - strange shadow effect on verticies in line
  170. need advice on smoothing groups and low-poly eval
  171. 3ds max 2011, PC shuts off and restart while rendering complex scene
  172. starting to texture
  173. softimage ~ merge and keep uv coordinates
  174. ZBrush transpose issues,
  175. how do I model the blade of a sword?
  176. Acropora 1.2 available for download
  177. Viewport Annoyances
  178. ZBrush brush question
  179. Maya final gather blocked by skybox?
  180. Maya: how to access custom marking menus in the hypergraph
  181. bevel trouble - Maya 2011
  182. Easy way of Creating Image Strips by hand?
  183. web page with images on top of background image with alpha channels?
  184. Advanced Maya texturing and rendering
  185. Max Render Window Gone. Need Help getting it back.
  186. 3ds max painting weights
  187. Mudbox pose workflow ?
  188. small normal map problem I can't get rid of.
  189. AutoCAD to 3DS Max
  190. Strange Shadows
  191. My experiences with DDS NM Compression
  192. Windows 7, 3DS Max, and weird Wacom tablet problem...
  193. Sand texture / material
  194. Gamepad suggestions
  195. Zbrush fit object to document size?
  196. How do you setup your references in 3DS Max?
  197. Modeling a Hull
  198. Problem with DXT5 Alpha channel w. Photoshop DDS Plugin
  199. Best way to create hair planes in Maya?
  200. Zbrush - Baking Displacement / matcap to diffuse.
  201. lazy mouse for photoshop
  202. traditional and digital sculpting fundamentals
  203. Does Modo's UV Peeler for 3ds max exist?
  204. UV texturing heads and photo bases
  205. 3ds Max corrupt mesh fun
  206. Maya mental ray render flickering what are good render settings?
  207. CrazyBump for OSX - Beta Test
  208. How do I remove these seems in my normal map?
  209. Feedback on future shader work
  210. Hardsurface Modeling and Sculpting Workflow
  211. capturing hi-poly round corners with normal map?
  212. 3ds max render to texture - normal maps
  213. Maya Python Scripting Help
  214. photoshop question
  215. Help starting UDK
  216. 3dsmax triangle count stats from camera view
  217. Vertex Painting in Unity 3
  218. XSI to Max
  219. (very) Low poly head modeling question
  220. How do I texture a tire without such visible seems?
  221. alpha channels not displaying
  222. Baking (good) normal maps in Max?
  223. Creating/Rigging Racer Models
  224. photoshop dds exporter question
  225. Good Texture Pack?
  226. 3Ds Max 4096 Normals seen as 1024
  227. Move tool in maya compared to 3ds max
  228. zbrush auv displacement map problem
  229. AUV tiles, Trouble in MAX
  230. 3ds Max, render to texture stops working
  231. Stylistic CGFX Shader
  232. First Sculpt/Zbrush issue
  233. UDK dominantDirectional poor shadow qualtiy?
  234. Baking Issues Maya.
  235. Cheap Cintiq - Yiynova MSP19
  236. How to do a weave on a axe
  237. Weird AO baking problem in max with light tracer. Help?
  238. Blender: UV Project from view with Perspective
  239. Anyone have an explosion tutorial?
  240. Maya Mapping Technical
  241. Maya high quality render doesn't work
  242. Please Help! 3ds max 2010 laggy interface problem
  243. 3ds max MR rendering issues
  244. Need to convert .flv to wmv or some other video xbox360 can play.
  245. UDK issue..maybe
  246. Realistic Moss?
  247. Mudbox Edge Bleed Issue
  248. Maya: HELP, objects not present -- how to recover them?
  249. How can I add hit force?
  250. My Tool Bag aint working!!