View Full Version : Technical Talk
- Shoulder deformation
- PSP car model polygon count question
- Retopology - Convering tris to quads
- Normal vs Displacement maps
- Best way to retopo this?
- New to ZBrush 4 and need help
- how do you unwrap an object to a non square map grid??
- AO Problems in Aug UDK
- Max viewport glitch
- Creating a very specific type of rock...
- Finding other instances using MAXScript
- Maya to UDK - Physics/Dynamics Simulations - Need Help
- Custom Source Viewmodel in wrong position
- UDK Normal Map seam issue from Xnormal
- 3ds Max Envelope Issue
- crazybump change background color (127 127 to 128 128)
- 3ds max snaps
- Help Unwrapping this jacket?
- Need a good Baking technic
- Forgot UV in Mudbox !
- Mental Ray in Max
- Glass Material Setup
- 3ds Max Viewport Display Issue
- TGA auto generate alpha in Pshop
- Is there a "Preserve UV" option in Max like Maya?
- UV mapping curved trunk
- 3ds Max UVW Map issue
- Max style references in Maya
- ZBrush Alphas Wanted for architecture
- Removing Autodesk licenses
- lip sculpting technique
- Open Source Renderfarm
- Modeling a collapsed dome
- how to export max (2010) animation (to maya) ...and output it to marmoset toolbag?
- Baking problems :/
- Error on SMD export. (3DS Max)
- UVing/Baking Question
- Mudbox brushes acting strange !?
- Vertex Weighting with CAT rigs
- maya 2011 connect components in the context sensitive menu?
- Motion Capture Pipeline
- Zbrush 4 not working on Win7 Pro x64
- retopology setting help
- i've lost my ribbon!!!
- toolbox fail
- What's the best way to extrude pipes in maya?
- Mudbox, custom shaders ?
- ram memory and mudbox
- Blender Beta 2 (2.54) released
- VertexPaint issues - please help!
- fractal particle maker?
- Showcasing a model in Udk or Marmoset?
- 3ds max - rotate a object shortcut
- Maya help.:S
- help with export issue in zbrush
- John Asaro's Planes of the Head high-res photos
- Help - pls - Having problems with some Normals. thnx
- Texturing levels..
- Modular vs single mesh
- Normal Map pixelation?
- Problem - Reading values from INI file as stringStream.
- Problem area on low-poly shoulder
- 3dsMax 2011 - "Snapping" to image when UVW unwrapping
- 3ds max character animation question
- Amplify Brush in Zbrush?
- Environmental Modeling/Texturing Process
- Maya to Max - Internal Polygon Reriangulation
- got my new toy
- Backgrounds and skyboxes in Bad Company 2
- Painting jeans?
- Lighting vs. Texture Shadows
- Next-Gen Game Asset Creation -Step by Step?-
- Zbrush 4: Lightbox default settings
- Problem: Sketchbook Pro 2010 painting outside of cursor
- AO maps question.
- Photoshop - Apply Blend If Layers
- mudbox new features...
- zbrush export gone wierd
- Baking Normals White outline on edges : /
- closed meshes necessary?
- 3ds max 2011 shortcut keys don't work
- UV transfer disaster, any solution?
- OpenGL ES - Bone Influence Performance
- Cool Thread Bro
- Plugin to export .FBX from Maya with animation "takes"?
- UV mapping a revolver
- Workflow - Game Making
- UDK(Can't Right click)
- Duplicating Meshes around a Curve? Maya
- Blender 2.5 render out alpha outlines?
- how to make an cool lowpoly beard
- What's causing this artifacting?
- tablet and photoshop
- CS5 insane brushing
- Quick Dirt
- Temporary freeze when using directx shaders
- Do you weld low poly elements or not?
- Specular level/power vs specular color vs gloss
- Gear Meshing
- should I sculpt heads in perspective view?
- Handling Animations for a 3D Unity Game.
- Modeling Quads/Tries
- Zbrush Image planes, need help setting up references
- Cloth folds/wrinkles for games.
- Maya Bevel Edge?!
- What uv program for tasks ?
- 3dsmax: Pelt mapping only wants to use eye for seams
- I think 3ds Max is easer with its UI but I know I need to learn Maya for college.
- 3dsmax, how to best organize hierarchys
- Normal mapped head...not smooth?
- Quick Wacom Question
- Any general way of getting rid of tris and n-gons?
- Vertex Colors from Maya to xNormal
- Mental Ray issues.
- Unistall scripts in max ?
- Baking AO, what options do i have?
- Looking for a good uv packer for maya
- Non-planer Quads, when to worry
- Zbrush 3.5r3_Normalmap problem
- baking texture - 3ds Max 7
- Animation not working in udk
- "Affect Pivot Only" Arrow Gizmo is Invisible
- Maya normal map artifacts on low poly edges.
- 3ds max 2010: Why are my IK chains not keying bone rotation?
- Corrupt model
- whats the best way to model texture a flint wall?
- Batch Rendering questions (lightly off topic)
- Reflective metal in UDK / Alpha backfacing question
- maxscript problem, array modifier
- High-Poly to Low-Poly Tools
- Question about 3D terms
- [Photoshop] Mouse + Tablet Issue
- Specular in UDK Shaders
- Refine Spline Problem
- 3d information captured from video?
- Bevel Edges/Hard Surface Modelling
- Animating a separation
- Help With Marmoset Errors?
- Marmoset - procedural textures?
- How do I convert to a poly, but keep the bones parented?
- 3ds Max Lighting Problem Help Pls
- UDK general question
- udk shadows disappear over distance?
- How should I start with this? (3D Modeling)
- solidworks
- Speeding up modeling in Maya ?
- Painting hair alpha/diffuse in mudbox?
- keep my portifolio together
- Stuck on Maya Mel Script
- UDK - Animating cut scene
- Sculpt A Island in Zbrush to UDK
- overview on new rendering techniques
- 3dsmax uv editor shortcuts wont work.
- Creating AO in Zbrush4
- Fork Lift Truck
- custom brushes: Sktechbook VS Photoshop
- Autodesk student software
- 3ds Maxx: Want to make Quad Faced Shapes again.
- 3ds Maxx: Want to make Quad Faced Shapes again.
- cgfx projection shader working in Maya?
- Script: miauu's Edge Cutter
- What medium is this?
- 3DS Max Material Changing Problem
- 3ds Max: Custom button layout in toolbars
- forum for mudbox users
- Nvidia Tesla - anyone used it?
- the modeling and texturing process
- How to render simple objects so it looks amazing
- maya - strange shadow effect on verticies in line
- need advice on smoothing groups and low-poly eval
- 3ds max 2011, PC shuts off and restart while rendering complex scene
- starting to texture
- softimage ~ merge and keep uv coordinates
- ZBrush transpose issues,
- how do I model the blade of a sword?
- Acropora 1.2 available for download
- Viewport Annoyances
- ZBrush brush question
- Maya final gather blocked by skybox?
- Maya: how to access custom marking menus in the hypergraph
- bevel trouble - Maya 2011
- Easy way of Creating Image Strips by hand?
- web page with images on top of background image with alpha channels?
- Advanced Maya texturing and rendering
- Max Render Window Gone. Need Help getting it back.
- 3ds max painting weights
- Mudbox pose workflow ?
- small normal map problem I can't get rid of.
- AutoCAD to 3DS Max
- Strange Shadows
- My experiences with DDS NM Compression
- Windows 7, 3DS Max, and weird Wacom tablet problem...
- Sand texture / material
- Gamepad suggestions
- Zbrush fit object to document size?
- How do you setup your references in 3DS Max?
- Modeling a Hull
- Problem with DXT5 Alpha channel w. Photoshop DDS Plugin
- Best way to create hair planes in Maya?
- Zbrush - Baking Displacement / matcap to diffuse.
- lazy mouse for photoshop
- traditional and digital sculpting fundamentals
- Does Modo's UV Peeler for 3ds max exist?
- UV texturing heads and photo bases
- 3ds Max corrupt mesh fun
- Maya mental ray render flickering what are good render settings?
- CrazyBump for OSX - Beta Test
- How do I remove these seems in my normal map?
- Feedback on future shader work
- Hardsurface Modeling and Sculpting Workflow
- capturing hi-poly round corners with normal map?
- 3ds max render to texture - normal maps
- Maya Python Scripting Help
- photoshop question
- Help starting UDK
- 3dsmax triangle count stats from camera view
- Vertex Painting in Unity 3
- XSI to Max
- (very) Low poly head modeling question
- How do I texture a tire without such visible seems?
- alpha channels not displaying
- Baking (good) normal maps in Max?
- Creating/Rigging Racer Models
- photoshop dds exporter question
- Good Texture Pack?
- 3Ds Max 4096 Normals seen as 1024
- Move tool in maya compared to 3ds max
- zbrush auv displacement map problem
- AUV tiles, Trouble in MAX
- 3ds Max, render to texture stops working
- Stylistic CGFX Shader
- First Sculpt/Zbrush issue
- UDK dominantDirectional poor shadow qualtiy?
- Baking Issues Maya.
- Cheap Cintiq - Yiynova MSP19
- How to do a weave on a axe
- Weird AO baking problem in max with light tracer. Help?
- Blender: UV Project from view with Perspective
- Anyone have an explosion tutorial?
- Maya Mapping Technical
- Maya high quality render doesn't work
- Please Help! 3ds max 2010 laggy interface problem
- 3ds max MR rendering issues
- Need to convert .flv to wmv or some other video xbox360 can play.
- UDK issue..maybe
- Realistic Moss?
- Mudbox Edge Bleed Issue
- Maya: HELP, objects not present -- how to recover them?
- How can I add hit force?
- My Tool Bag aint working!!
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