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  1. 3Ds Max UV channels(lightmap) question
  2. Something like 3dsMax Containers inside Maya
  3. Ho do i $&"#)/% do this!!
  4. Error when applying Skin modifier in Max
  5. Ogre: Realtime Shader Options in Max
  6. Half Life 2 and team fortress 2 Animation HELP PLEASE!!!URGENT
  7. TF2 need help with v_models
  8. Maya Character Mapper help
  9. Supporting edges script idea
  10. How do I get Attribute Editor in new window in Maya 2011?
  11. 3ds Max - Locking Camera Completely?
  12. Anyone know of any tutorials on rendering to texture in 3DS Max?
  13. UnrealEd skeletal mesh problem
  14. Is there a script to explode models for baking?
  15. real-time vehicles : normal maps or lots of poly ?
  16. ShaderFusion (node based shader editor for Unity) released!
  17. Hard surface normal map problem (modo)
  18. My hard-surface modeling video tutorial
  19. UV mapping for terrain techniques?
  20. Hotkey to swap from View to Local (max)
  21. Padding inside UV island
  22. Help me get better at drawing!
  23. need TF2 vmt advice
  24. 3DSMax AO baking glitch
  25. Zbrush - model got darkened.
  26. [3D Max 2008] Can't see splines. Argh!
  27. Beaver dam?
  28. Textel, Texture Density (Larg Assets)
  29. normal map and UV problems
  30. UV set help!
  31. Mac Maya help
  32. Maya script that selects uv shells by size?
  33. Fluid help
  34. 3dsmax Bug: Everything is transparent!
  35. {Maya}normal-map and an AO-question
  36. Texturing question
  37. What is 'polycrunch'
  38. Giving joints/bones names
  39. Ati FirePro maya display issues.
  40. 1:3 Texture (512x2048) Stretches Texels Horizontally...
  41. Photoshop: disabling web help docs
  42. Improving my mesh flow.
  43. Editing vertex normals in Max, got scripts?
  44. 3DS Max TF2 model import help
  45. Maxscript: Accessing a property via a variable syntax?
  46. Tutorials for Maya! :|
  47. HLSL handling cases where texture isn't loaded
  48. Zbrush4 without Zbrush4 - hardsurface blockout technique
  49. HDD trouble
  50. Pelt Mapping from an inner seam?
  51. Modelling techniques in Maya
  52. what's wrong with my render? shadows problem
  53. Best resources to start character modeling?
  54. Going to upgrade my PC. Need some advice.
  55. Google Image Search .dll, Anyone?
  56. so...mudbox then.
  57. Several more Photoshop actions you may find useful(combine Nmaps, AO and more)
  58. What do "YOU" call post fx on your resume?
  59. How big is too big for images in your web site portfolio?
  60. Modo export vertex colors for xnormal?
  61. Weird output with occlusion map
  62. 3dsMax: Make Planar coming out crooked
  63. Topogun questions
  64. Wrong Normals.
  65. FREE Beta Class with The Rydan Workshop
  66. Questions about hard surface modelling with mesh smooth...
  67. Vert's wont target weld to eachother
  68. Box mapping in Maya
  69. maya 2010 hide vertex normals
  70. Looping particle effects?
  71. How do I save photoshop cs5 preferences not work space.
  72. 3ds Max instance identical geometry script
  73. How to set up UVs for hair
  74. Looking for a free image viewer
  75. Creating poly's in 3dsmax.
  76. Zbrush to Max Help - Environment Related
  77. Where can I find good ZBrush brushes?
  78. Anybody know where I can get some Run or Walk animations for maya?
  79. Help With 3point Shader
  80. Lowpoly enviroments?
  81. 3ds Max to Zbrush Normal Problems?
  82. Rock & Wall Generator
  83. Science - Light Questions.
  84. Modelling Maya- Having trouble making a dome
  85. issue with 3 edged poles
  86. Polymesh Problem
  87. importing into zbrush 4
  88. Any crude realtime AO shaders for Maya?
  89. Ignore Backface while projecting
  90. how to set 3ds max default viewport controlls in blender
  91. UDK importing a gun
  92. Normal map - how to extract edges to diffuse map
  93. what is wrong with my normal map?!
  94. Photoshop and ESC
  95. Need help importing into 3DS Max. (No textures)
  96. Zbrush to Max
  97. Smoothing Errors
  98. 3dsmax - radial symmetry
  99. Maya alternative bevel.
  100. A few pointers for a newcomer
  101. Normal error or marmoset toolbag?
  102. Terrible Advice/Myth Thread.
  103. 3ds Max 2010 Skylight Problems
  104. Any idea how to create photoshop hotkeys without Ctrl or shift?
  105. Object creation base color - 3ds Max
  106. [Maya 2009] Multi Layered texture workflow?
  107. ZBrush 4 Transpose Symmetry Problems
  108. zbrush brush problems
  109. Texture Gold Help
  110. Lighting Artist?
  111. Deform object with curves in maya
  112. Need Help - Find "reversed edge".
  113. Max: Evenly scatter objects on a surface (or: How to create grass?)
  114. UDK Anoying Normal Map Seam Doesn't Make Any Sense.
  115. Max won't mirror my imported .obj mesh
  116. Setting in ZBrush I'm having a hard time remembering
  117. Max cut tool - not behaving
  118. How to make proper carbon fiber material?
  119. Mudbox quick color picker ?
  120. 3DS Max texture help.
  121. can I put soulburn scripts into a toolbar?
  122. 3DS Max 2010 Uv mapping bug.
  123. 3ds max terrain with texture mask setup
  124. computer hardware problems - constantly issues
  125. A little advice/ assistance
  126. Seprate Texture For Alphas?
  127. Seams on modular rocks, halp?
  128. dreamweaver help
  129. [Photoshop] Flattening/preserving transparency of a "blend if" layer?
  130. Shadows Cut Into Geo ?
  131. [3dsmax] Aligning Vertices in Splines
  132. Character Model Viewing Engine
  133. Split UVs?
  134. Vertex Paint in Max Problemo
  135. How you model dem shapes 44sided cylinder with cap?
  136. Combining multiple normal maps?
  137. Cloth Modifier to Biped
  138. Maya camera info to After Effects
  139. 3dsmax 9 ref image quality problems.
  140. Array of IMGTAGs - How to sort, find and delete items?
  141. Making Zbrush 4 more...Mudboxish.
  142. PS - Creating a Circular Brick pattern
  143. Complex shapes (aircraft) and splines?
  144. Help with Modelling Animals
  145. Modo not extruding
  146. need help with an .obj file
  147. Turbosmooth equivilent in Maya?
  148. Code: adding background to post titles
  149. PS CS5: HUD Color picker
  150. XSI move/slide equivalent in Maya
  151. 3Ds Max extrude Spline to plans?
  152. PS Actions Question
  153. Simulation + Baking Destrucion Animations - Maya to UDK
  154. MEL fopen problem: Internal file descriptor table is full
  155. Pelt Mapping in Maya
  156. Max 2010 Lighting Issues.
  157. PC performance - texturing while rendering question
  158. CrazyBump for Mac. Alpha test.
  159. Good 3dsmax hair plugin?
  160. Max Script - Self Illumination + Display texture in viewport
  161. Brick Wall Normal Mapping
  162. quick max UVunwrap question....
  163. nVidia Normalmap Plugin for Mac?
  164. Anyone know of any good hand + gun rigs
  165. Has anyone ever baked mr bump to normal map in maya?
  166. Need help exporting an SMD. (3DS Max)
  167. Teeth and gums, how do I do it?
  168. ZBrush: Don't affect changes on hiher Sub-Ds
  169. Maya move button from one shelf to the next without removing it?
  170. Zbrush 4 Cavity Automasking not working
  171. High Poly Welded Seams
  172. Tips for tiling wood textures
  173. 3D Stitching help!
  174. UV Unwrapping query - 3D Studio Max
  175. IKHandle rigging issue in Maya 2011
  176. Mudbox - Modeling Belts and Buckles
  177. Post Crash
  178. How to disable the touch ring toggle pop up on Intuos 4?
  179. [3DS MAX] Unkown System Exception
  180. UDK Shader elements in 3DS Max.
  181. Maya clipping only when texture applied any ideas?
  182. Newbie Assistance
  183. 3DS Max offset/zoom bug when duplicating
  184. Tricky hard-surface object approaches
  185. Zbrush 4 Cavity automasking not working?!
  186. Base Mesh topology and jacket sculpting
  187. 3ds Max Custom UI
  188. Skinning and Bones Help?
  189. Emissive on textures
  190. edge loop soft selection 3ds max
  191. 2d bone animation?
  192. Exported Zbrush obj not showing in 3DS Max
  193. Tutorial (request) for anatomically minded shoulder topology?
  194. TIGJam 3
  195. 3ds max odd link tool problems please help
  196. Hardsurface Normal map problems
  197. [MAX] How to assign "center pivot to object" to a key?
  198. Rocks smoothing groups
  199. [MAX] Aligning verticles along line
  200. Max's Pflow tutorials?
  201. Maya 2011 - turn off snapping hotkeys
  202. zbrush 4 Multi Map Export issue
  203. Small Maya question
  204. Changing the Center of Transformation in 3ds Max?
  205. Maya 2011 UI seems sluggish?
  206. what program?
  207. Maya, Mudbox pipeline question
  208. maya normal map problems
  209. Polycount.
  210. I'm having some UDK shader issues
  211. [Zbrush] How to apply a material to whole document?
  212. Setting up a Render/Game Environment as Painting Reference
  213. I need some help with the learning path
  214. Max 2011 Turbo Smooth Problem
  215. Baking Animation to Skeletal?
  216. maya UV layout issue :[
  217. A Beginner's Problem with [Maya and Particle Glow]
  218. 3Ds max 2011 Caddies
  219. Adjusting Biped of skinned character.
  220. Maya UV display problem
  221. Photoshop Colour Picker Change?
  222. help with compatible hardware
  223. Wacom Tablet Pen Question
  224. :: Dirt Texturing Methods?::
  225. Adding extra information in the max viewport
  226. bump to normal map converters
  227. Crazy bump always blurs pixel edges from source image?
  228. Photoshop cs5 announce.
  229. Zbrush Tileable wall question
  230. Best method to create lowpoly hairs?
  231. Converting directx materials to standard Max materials
  232. Rendering Issue
  233. HELP - Blender viewport bump map painting
  234. Problems with baking textures in Max 2010...
  235. (UDK) Gizmo's disappeared, cannot transform static meshes or bsp
  236. Zbrush - black spot error while in colorize mode
  237. online 3d floorplan viewer
  238. Maya; reset pivot to 0, 0, 0, with a button?
  239. Edit Normals in Maya
  240. Swapping Max files seamlessly?
  241. Clone-brush on multiple layers at once - Photoshop or seperate tool?
  242. Blender control fluids
  243. Lightmaps: tech pros and cons
  244. Best way to go about making Terrain
  245. 2D Sidescroller in a 3D Engine
  246. Shortening the Master Diameter in Photoshop?
  247. Automatically have splines generate mapping coordiantes
  248. Maya quadrangulate does not work on mesh from max?
  249. White objects in Maya
  250. performance and bone count