View Full Version : Technical Talk
- 3Ds Max UV channels(lightmap) question
- Something like 3dsMax Containers inside Maya
- Ho do i $&"#)/% do this!!
- Error when applying Skin modifier in Max
- Ogre: Realtime Shader Options in Max
- Half Life 2 and team fortress 2 Animation HELP PLEASE!!!URGENT
- TF2 need help with v_models
- Maya Character Mapper help
- Supporting edges script idea
- How do I get Attribute Editor in new window in Maya 2011?
- 3ds Max - Locking Camera Completely?
- Anyone know of any tutorials on rendering to texture in 3DS Max?
- UnrealEd skeletal mesh problem
- Is there a script to explode models for baking?
- real-time vehicles : normal maps or lots of poly ?
- ShaderFusion (node based shader editor for Unity) released!
- Hard surface normal map problem (modo)
- My hard-surface modeling video tutorial
- UV mapping for terrain techniques?
- Hotkey to swap from View to Local (max)
- Padding inside UV island
- Help me get better at drawing!
- need TF2 vmt advice
- 3DSMax AO baking glitch
- Zbrush - model got darkened.
- [3D Max 2008] Can't see splines. Argh!
- Beaver dam?
- Textel, Texture Density (Larg Assets)
- normal map and UV problems
- UV set help!
- Mac Maya help
- Maya script that selects uv shells by size?
- Fluid help
- 3dsmax Bug: Everything is transparent!
- {Maya}normal-map and an AO-question
- Texturing question
- What is 'polycrunch'
- Giving joints/bones names
- Ati FirePro maya display issues.
- 1:3 Texture (512x2048) Stretches Texels Horizontally...
- Photoshop: disabling web help docs
- Improving my mesh flow.
- Editing vertex normals in Max, got scripts?
- 3DS Max TF2 model import help
- Maxscript: Accessing a property via a variable syntax?
- Tutorials for Maya! :|
- HLSL handling cases where texture isn't loaded
- Zbrush4 without Zbrush4 - hardsurface blockout technique
- HDD trouble
- Pelt Mapping from an inner seam?
- Modelling techniques in Maya
- what's wrong with my render? shadows problem
- Best resources to start character modeling?
- Going to upgrade my PC. Need some advice.
- Google Image Search .dll, Anyone?
- so...mudbox then.
- Several more Photoshop actions you may find useful(combine Nmaps, AO and more)
- What do "YOU" call post fx on your resume?
- How big is too big for images in your web site portfolio?
- Modo export vertex colors for xnormal?
- Weird output with occlusion map
- 3dsMax: Make Planar coming out crooked
- Topogun questions
- Wrong Normals.
- FREE Beta Class with The Rydan Workshop
- Questions about hard surface modelling with mesh smooth...
- Vert's wont target weld to eachother
- Box mapping in Maya
- maya 2010 hide vertex normals
- Looping particle effects?
- How do I save photoshop cs5 preferences not work space.
- 3ds Max instance identical geometry script
- How to set up UVs for hair
- Looking for a free image viewer
- Creating poly's in 3dsmax.
- Zbrush to Max Help - Environment Related
- Where can I find good ZBrush brushes?
- Anybody know where I can get some Run or Walk animations for maya?
- Help With 3point Shader
- Lowpoly enviroments?
- 3ds Max to Zbrush Normal Problems?
- Rock & Wall Generator
- Science - Light Questions.
- Modelling Maya- Having trouble making a dome
- issue with 3 edged poles
- Polymesh Problem
- importing into zbrush 4
- Any crude realtime AO shaders for Maya?
- Ignore Backface while projecting
- how to set 3ds max default viewport controlls in blender
- UDK importing a gun
- Normal map - how to extract edges to diffuse map
- what is wrong with my normal map?!
- Photoshop and ESC
- Need help importing into 3DS Max. (No textures)
- Zbrush to Max
- Smoothing Errors
- 3dsmax - radial symmetry
- Maya alternative bevel.
- A few pointers for a newcomer
- Normal error or marmoset toolbag?
- Terrible Advice/Myth Thread.
- 3ds Max 2010 Skylight Problems
- Any idea how to create photoshop hotkeys without Ctrl or shift?
- Object creation base color - 3ds Max
- [Maya 2009] Multi Layered texture workflow?
- ZBrush 4 Transpose Symmetry Problems
- zbrush brush problems
- Texture Gold Help
- Lighting Artist?
- Deform object with curves in maya
- Need Help - Find "reversed edge".
- Max: Evenly scatter objects on a surface (or: How to create grass?)
- UDK Anoying Normal Map Seam Doesn't Make Any Sense.
- Max won't mirror my imported .obj mesh
- Setting in ZBrush I'm having a hard time remembering
- Max cut tool - not behaving
- How to make proper carbon fiber material?
- Mudbox quick color picker ?
- 3DS Max texture help.
- can I put soulburn scripts into a toolbar?
- 3DS Max 2010 Uv mapping bug.
- 3ds max terrain with texture mask setup
- computer hardware problems - constantly issues
- A little advice/ assistance
- Seprate Texture For Alphas?
- Seams on modular rocks, halp?
- dreamweaver help
- [Photoshop] Flattening/preserving transparency of a "blend if" layer?
- Shadows Cut Into Geo ?
- [3dsmax] Aligning Vertices in Splines
- Character Model Viewing Engine
- Split UVs?
- Vertex Paint in Max Problemo
- How you model dem shapes 44sided cylinder with cap?
- Combining multiple normal maps?
- Cloth Modifier to Biped
- Maya camera info to After Effects
- 3dsmax 9 ref image quality problems.
- Array of IMGTAGs - How to sort, find and delete items?
- Making Zbrush 4 more...Mudboxish.
- PS - Creating a Circular Brick pattern
- Complex shapes (aircraft) and splines?
- Help with Modelling Animals
- Modo not extruding
- need help with an .obj file
- Turbosmooth equivilent in Maya?
- Code: adding background to post titles
- PS CS5: HUD Color picker
- XSI move/slide equivalent in Maya
- 3Ds Max extrude Spline to plans?
- PS Actions Question
- Simulation + Baking Destrucion Animations - Maya to UDK
- MEL fopen problem: Internal file descriptor table is full
- Pelt Mapping in Maya
- Max 2010 Lighting Issues.
- PC performance - texturing while rendering question
- CrazyBump for Mac. Alpha test.
- Good 3dsmax hair plugin?
- Max Script - Self Illumination + Display texture in viewport
- Brick Wall Normal Mapping
- quick max UVunwrap question....
- nVidia Normalmap Plugin for Mac?
- Anyone know of any good hand + gun rigs
- Has anyone ever baked mr bump to normal map in maya?
- Need help exporting an SMD. (3DS Max)
- Teeth and gums, how do I do it?
- ZBrush: Don't affect changes on hiher Sub-Ds
- Maya move button from one shelf to the next without removing it?
- Zbrush 4 Cavity Automasking not working
- High Poly Welded Seams
- Tips for tiling wood textures
- 3D Stitching help!
- UV Unwrapping query - 3D Studio Max
- IKHandle rigging issue in Maya 2011
- Mudbox - Modeling Belts and Buckles
- Post Crash
- How to disable the touch ring toggle pop up on Intuos 4?
- [3DS MAX] Unkown System Exception
- UDK Shader elements in 3DS Max.
- Maya clipping only when texture applied any ideas?
- Newbie Assistance
- 3DS Max offset/zoom bug when duplicating
- Tricky hard-surface object approaches
- Zbrush 4 Cavity automasking not working?!
- Base Mesh topology and jacket sculpting
- 3ds Max Custom UI
- Skinning and Bones Help?
- Emissive on textures
- edge loop soft selection 3ds max
- 2d bone animation?
- Exported Zbrush obj not showing in 3DS Max
- Tutorial (request) for anatomically minded shoulder topology?
- TIGJam 3
- 3ds max odd link tool problems please help
- Hardsurface Normal map problems
- [MAX] How to assign "center pivot to object" to a key?
- Rocks smoothing groups
- [MAX] Aligning verticles along line
- Max's Pflow tutorials?
- Maya 2011 - turn off snapping hotkeys
- zbrush 4 Multi Map Export issue
- Small Maya question
- Changing the Center of Transformation in 3ds Max?
- Maya 2011 UI seems sluggish?
- what program?
- Maya, Mudbox pipeline question
- maya normal map problems
- Polycount.
- I'm having some UDK shader issues
- [Zbrush] How to apply a material to whole document?
- Setting up a Render/Game Environment as Painting Reference
- I need some help with the learning path
- Max 2011 Turbo Smooth Problem
- Baking Animation to Skeletal?
- maya UV layout issue :[
- A Beginner's Problem with [Maya and Particle Glow]
- 3Ds max 2011 Caddies
- Adjusting Biped of skinned character.
- Maya UV display problem
- Photoshop Colour Picker Change?
- help with compatible hardware
- Wacom Tablet Pen Question
- :: Dirt Texturing Methods?::
- Adding extra information in the max viewport
- bump to normal map converters
- Crazy bump always blurs pixel edges from source image?
- Photoshop cs5 announce.
- Zbrush Tileable wall question
- Best method to create lowpoly hairs?
- Converting directx materials to standard Max materials
- Rendering Issue
- HELP - Blender viewport bump map painting
- Problems with baking textures in Max 2010...
- (UDK) Gizmo's disappeared, cannot transform static meshes or bsp
- Zbrush - black spot error while in colorize mode
- online 3d floorplan viewer
- Maya; reset pivot to 0, 0, 0, with a button?
- Edit Normals in Maya
- Swapping Max files seamlessly?
- Clone-brush on multiple layers at once - Photoshop or seperate tool?
- Blender control fluids
- Lightmaps: tech pros and cons
- Best way to go about making Terrain
- 2D Sidescroller in a 3D Engine
- Shortening the Master Diameter in Photoshop?
- Automatically have splines generate mapping coordiantes
- Maya quadrangulate does not work on mesh from max?
- White objects in Maya
- performance and bone count
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