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  1. Texture Creation: Packing more into each pixel
  2. needs help with 3ds max cloth
  3. Model viewer on OSX?
  4. MD3 tagging?
  5. Head Modeling Problems ?
  6. Head Modeling Issues
  7. adaptive tessellation workflow
  8. Key Presses showing on screen
  9. Mirroring a Normal Map?
  10. Level Design Layout
  11. Object Space verus Tangent space when doing Normal maps for Environments.
  12. UV seam help!
  13. Modeling slime drops - any tricks / hints on how to speed up workflow ?
  14. Collaborative Work with Unity Free
  15. Procedural Destruction?
  16. Some tips for a beginner?
  17. Unity + Android, anyone lovin' it?
  18. [ Texturing ] Techniques for adding general and specific dirt to a texture
  19. Help with my site?
  20. Tiling Oragnic Normal Maps in Zbrush problem
  21. Mirror Component Selection - 3DS Max?
  22. Learning Max graphite tools
  23. Max .obj vert re-order problem
  24. Blender - Proper presentation
  25. Normals look good in Max/C4D, bad seams in Source engine
  26. ipi soft: markerless webcam motion capture
  27. Max2010 x64 Viewport Lighting
  28. Baking Mental Ray Ambient Occlusion in Maya
  29. Roadkill help, imports are not right
  30. Free Motion Capture Database
  31. Realistic Mowed Grass - ideas?
  32. Creating a basemesh for rocks (read: not single stones).
  33. Physics setup for driving games
  34. Crazybump max clipboard size
  35. Render to Texture >:O
  36. Art test for Nintendo Wii
  37. zbrush help
  38. Best Practice/Method for Breaking up a scene Modularly...
  39. How do I import a model and its skin into Mudbox so that I can get rid of seams?
  40. 3Dsmax: Taught Edge...
  41. 3DS Max clipping error and zoom speed
  42. 3dsmax: Transfer Meshes Between Scenes
  43. Unwrapping spherical shapes
  44. To Tablet, or not to Tablet...
  45. Max 2011 questions
  46. Baking Pourous Models [Errors]
  47. pressure pen not workin in photoshop cs3.
  48. Ensuring uniformity of AO across modular assets
  49. Ovescan on TV/Monitor
  50. Zbrush Mesh Partial Subdivision?
  51. Grid vs Non Grid (Modular Building)
  52. Turbo Smooth Max Script AND Tutorial: For Beginners
  53. 3dmax Hard Surface Modeling/Splines?
  54. NEW TOOLBAG RELEASE | omg - Post your Marmoset questions here
  55. Question regarding workflows
  56. Tablet: Pen or Mouse mode?
  57. Modelling wings
  58. FORK Particle Studio
  59. Open World Level Design (think GTA)
  60. Photoshop ZDepth question.
  61. 3DS Max 2011 + DX10 Driver weirdness
  62. Do you copy along spline?
  63. Specify Dimensions In 3DSmax
  64. Mental ray baking problem
  65. Maya Cut Faces Tool Snapping
  66. daylight system 3ds max help
  67. nvidia filter for cs5?
  68. How to remove UV tools
  69. XSI vs 3ds max
  70. Voxel AO?
  71. Normal map help
  72. Multiple Objects onto a single UV map?
  73. uvtools
  74. new to zbrush
  75. Gloss map information/resources?
  76. Zbrush - GrabDoc not working?
  77. Retopology in ZBrush not working
  78. Tutorial time #2: Modular Rocks (Organic stuff :))
  79. Is anyone up for a scripting challenge?
  80. Using NormalThief to Weld Branches to Tree Trunks
  81. Help me find my faults in this Character's Head
  82. how do you make LOD models?
  83. Max: drawing primitives in screen space
  84. [3DS Max] Hint for modeling/texturing a futuristic racetrack?
  85. 3d ripper dx
  86. Zbrush striped sweater
  87. 3ds Max: Time slider
  88. Adding details — what method is better?
  89. grids not showing in most viewports
  90. Mudbox 2011's pinch tool is being an asshole :(
  91. Rendering Edgeloops and Wireframes in Maya
  92. Mental Ray. new lights don't show in viewport w/ scene lights enabled..
  93. Normal Map symmetry issue
  94. Need Some Help - Creating and Rigging a Custom Team Fortress 2 Character Model
  95. smoothing errors in max
  96. Model transparency
  97. Glitch / Special Map - Pixologic didn't even know about this?
  98. Wacom Bamboo Pen Tablet
  99. Problem with Normal Bake
  100. Smoothing errors in Max
  101. Clouds and in game engines questions
  102. rendering wires in 3ds max
  103. CGTextures VS Open Source
  104. Import directx (.x) files to 3ds max
  105. Transpose Problem
  106. Vertex painting in max and importing into UDK?
  107. Two quick questions, Hard Edge ZBrush sculpting and Brushed Metal texture
  108. 3ds Max Modifier Favorite Buttons?
  109. Photoshop - space rivets along spline (including normal map data)
  110. Max 2011 questions
  111. Getting started!
  112. specular maps and tf2?
  113. Script: Select every N-th edge with no UI
  114. Maya - Normal maps triangle errors
  115. Anime/mmo style characters?
  116. Confused by an interview question regarding textures...
  117. Help working with low rez light maps
  118. Sculpting cement cracks?
  119. normal maps, i have never made one right.
  120. What's the quickest way to get any maxscript into a button/hotkey?
  121. Introducing Advance Software / Infinity ...
  122. Zbrush negative molds.
  123. Strange UDK Speedtree error
  124. UDK VEHICLE
  125. Help w/ 3dS Max 2011 Tools
  126. max tangent basis wtf
  127. Portfolio Questions / Opinions wanted
  128. Unsure what to do with model
  129. looking for a normal map tool
  130. [Maya 2009] how to render an environment map?
  131. Switcher - but for Max to Maya setup
  132. Fake volumetric light
  133. Zbrush Crease Edge importer question
  134. maya: cleaning double sided polys?
  135. unwraping uvws
  136. maxscript - DivideEdge problem
  137. Maya - Mudbox Workflow - Retop?
  138. Modeling Window Tracery
  139. Zbrush Smooth brush the old way
  140. Lighting issues
  141. Window Reflection
  142. Softimage|XSI 2010 : rendering alpha texture
  143. Zbrush for hard surfaces
  144. Ancient Stone Blocks Wall - need advices
  145. Getting models from alien swarm?
  146. toolbag contest + wish list
  147. Showing Vertex color/lighting in Max Render
  148. Tablets
  149. How do I make my work stereoscopic?
  150. quick question: How can I get these ui buttons in max?
  151. XSI coordinate transforms
  152. Know any good hand painted tx tuts?
  153. How do you get mental ray environment cube node to work?
  154. A couple 3ds Max related questions
  155. 3Ds Max 2010 Question
  156. XSI + / - smooth function in max, if you know how please tell me,
  157. Level management in max (2009)
  158. Photoshop Xnormal Plugins
  159. can you export an obj with 2 UV channel for lightmaps?
  160. Faking SSS for realtime?
  161. Max Vertex Paint & vert count
  162. Zbrush Help: Uniform Scale
  163. Question about baking maps with two materials on one object
  164. Technical specs for toon/fantasy assets
  165. Animating Blowing Flag
  166. xnormal/bake probs
  167. Blender help
  168. Normal map help again
  169. texture wrap , texture atlas , unity , 3dsmax
  170. Issues converting Maya to Source...
  171. [Max 2010] Making Splines make your life easier
  172. Question- help creating fabric textures without anti aliasing issues?
  173. Tangent space map errors / UV question
  174. animation question full body animation problems..
  175. Splodgy Wood Normal Maps
  176. Techniques for belts and/or tape.
  177. Max 2011 > 2010
  178. Animating c_models in TF2
  179. Using Maya's LOD with Billboards
  180. Animated Water Texture : Maya
  181. My pc help
  182. Softimage problems
  183. Project, Task Organizer for Indie Development
  184. Rigged/Skinned Model Scale Scripts?
  185. Baking dramas!?
  186. Cool palette cycling examples
  187. Colorizing value paints (2D Painting)
  188. Lets TALK about MAC and PC.
  189. Mudbox viewport distortion
  190. Script: Step Gap vert/edge/poly Ring - lik modo selecrion
  191. 3dsmax rounding out units
  192. Hot Key Problem
  193. Maya is inverting bump mapping on mirrored geometry.
  194. Photoshop action that stacks layers
  195. Tablets: lots of questions
  196. Maya 2011: open file dialog problem
  197. Texture res vs polycount... ?
  198. Starcraft II - Map Editor
  199. Help, Mudbox pinch brush issue.
  200. Mental Ray problem - 3D Max
  201. Letīs see where to start now? hmmm...
  202. 3Ds Max 2009 UV unwrap hotkey question
  203. Unwrapping a phone?
  204. image markup software
  205. 3DS Max Background pictures
  206. A quick Zbrush Brush question
  207. Can you open ps2 file .TM2 ?
  208. Newbie needs your help)
  209. Zbrush unwrap god enought?
  210. Common UV Layouts?
  211. Workflow for this coat..
  212. Character Confusion
  213. Max-change uv space
  214. Problems with Deep Paint 3D
  215. [3DS Max] Custom bones won't reset to default positions like bipeds
  216. Normal map problems
  217. Mouse Problems
  218. Compare texture blending methods in performance
  219. Sources for improving
  220. What tips are there to save space on the UV layout?
  221. SERIOUS Normal Map Problems
  222. how do i move my mirrored uv's exactly one unit outside of 0-1 space in Max?
  223. Maya normalmap baking problem
  224. Max to Maya - Verts, Edge, Faces XYZ position
  225. Making mesh adjustments after unwrap in 3ds Max
  226. Smoothing and me
  227. smoothing groups, normal maps, and UDK hate me... help please.
  228. [PhyreEngine] Does someone already worked with this engine?
  229. Concept Sculpting VS 2D concepting
  230. Modular Unwrapping Technique?
  231. [Maya] Creating a 2048 x 1024 texture map?
  232. 3ds Max - Layer Questions
  233. Help finding UVW Weld Selected hotkey
  234. wall Baking Problem help?
  235. Maya Batchcreator v.0.1
  236. General purpose rig in maya, feedback plz
  237. photoshop fill tool
  238. want to improve wacom intuos?
  239. Using VUE for games, possible?
  240. High Quality display makes my model disappear!
  241. Isolating Selections!
  242. Unity iphone shader with vertex blending and lightmaps?
  243. Maya 3D view double-click detection through MEL
  244. Anisotropic Texture Filtering in Maya with HLSL
  245. 3D Ripper DX - question concerning normalmaps
  246. Max - ZBrush - Max Morpher Error
  247. GIMP - Image into Alpha Channel
  248. MaxScript Help needed.
  249. UDK light map issue with multi-sub mats in MAX?
  250. CAD to Poly - Texturing Question