View Full Version : Technical Talk
- Texture Creation: Packing more into each pixel
- needs help with 3ds max cloth
- Model viewer on OSX?
- MD3 tagging?
- Head Modeling Problems ?
- Head Modeling Issues
- adaptive tessellation workflow
- Key Presses showing on screen
- Mirroring a Normal Map?
- Level Design Layout
- Object Space verus Tangent space when doing Normal maps for Environments.
- UV seam help!
- Modeling slime drops - any tricks / hints on how to speed up workflow ?
- Collaborative Work with Unity Free
- Procedural Destruction?
- Some tips for a beginner?
- Unity + Android, anyone lovin' it?
- [ Texturing ] Techniques for adding general and specific dirt to a texture
- Help with my site?
- Tiling Oragnic Normal Maps in Zbrush problem
- Mirror Component Selection - 3DS Max?
- Learning Max graphite tools
- Max .obj vert re-order problem
- Blender - Proper presentation
- Normals look good in Max/C4D, bad seams in Source engine
- ipi soft: markerless webcam motion capture
- Max2010 x64 Viewport Lighting
- Baking Mental Ray Ambient Occlusion in Maya
- Roadkill help, imports are not right
- Free Motion Capture Database
- Realistic Mowed Grass - ideas?
- Creating a basemesh for rocks (read: not single stones).
- Physics setup for driving games
- Crazybump max clipboard size
- Render to Texture >:O
- Art test for Nintendo Wii
- zbrush help
- Best Practice/Method for Breaking up a scene Modularly...
- How do I import a model and its skin into Mudbox so that I can get rid of seams?
- 3Dsmax: Taught Edge...
- 3DS Max clipping error and zoom speed
- 3dsmax: Transfer Meshes Between Scenes
- Unwrapping spherical shapes
- To Tablet, or not to Tablet...
- Max 2011 questions
- Baking Pourous Models [Errors]
- pressure pen not workin in photoshop cs3.
- Ensuring uniformity of AO across modular assets
- Ovescan on TV/Monitor
- Zbrush Mesh Partial Subdivision?
- Grid vs Non Grid (Modular Building)
- Turbo Smooth Max Script AND Tutorial: For Beginners
- 3dmax Hard Surface Modeling/Splines?
- NEW TOOLBAG RELEASE | omg - Post your Marmoset questions here
- Question regarding workflows
- Tablet: Pen or Mouse mode?
- Modelling wings
- FORK Particle Studio
- Open World Level Design (think GTA)
- Photoshop ZDepth question.
- 3DS Max 2011 + DX10 Driver weirdness
- Do you copy along spline?
- Specify Dimensions In 3DSmax
- Mental ray baking problem
- Maya Cut Faces Tool Snapping
- daylight system 3ds max help
- nvidia filter for cs5?
- How to remove UV tools
- XSI vs 3ds max
- Voxel AO?
- Normal map help
- Multiple Objects onto a single UV map?
- uvtools
- new to zbrush
- Gloss map information/resources?
- Zbrush - GrabDoc not working?
- Retopology in ZBrush not working
- Tutorial time #2: Modular Rocks (Organic stuff :))
- Is anyone up for a scripting challenge?
- Using NormalThief to Weld Branches to Tree Trunks
- Help me find my faults in this Character's Head
- how do you make LOD models?
- Max: drawing primitives in screen space
- [3DS Max] Hint for modeling/texturing a futuristic racetrack?
- 3d ripper dx
- Zbrush striped sweater
- 3ds Max: Time slider
- Adding details what method is better?
- grids not showing in most viewports
- Mudbox 2011's pinch tool is being an asshole :(
- Rendering Edgeloops and Wireframes in Maya
- Mental Ray. new lights don't show in viewport w/ scene lights enabled..
- Normal Map symmetry issue
- Need Some Help - Creating and Rigging a Custom Team Fortress 2 Character Model
- smoothing errors in max
- Model transparency
- Glitch / Special Map - Pixologic didn't even know about this?
- Wacom Bamboo Pen Tablet
- Problem with Normal Bake
- Smoothing errors in Max
- Clouds and in game engines questions
- rendering wires in 3ds max
- CGTextures VS Open Source
- Import directx (.x) files to 3ds max
- Transpose Problem
- Vertex painting in max and importing into UDK?
- Two quick questions, Hard Edge ZBrush sculpting and Brushed Metal texture
- 3ds Max Modifier Favorite Buttons?
- Photoshop - space rivets along spline (including normal map data)
- Max 2011 questions
- Getting started!
- specular maps and tf2?
- Script: Select every N-th edge with no UI
- Maya - Normal maps triangle errors
- Anime/mmo style characters?
- Confused by an interview question regarding textures...
- Help working with low rez light maps
- Sculpting cement cracks?
- normal maps, i have never made one right.
- What's the quickest way to get any maxscript into a button/hotkey?
- Introducing Advance Software / Infinity ...
- Zbrush negative molds.
- Strange UDK Speedtree error
- UDK VEHICLE
- Help w/ 3dS Max 2011 Tools
- max tangent basis wtf
- Portfolio Questions / Opinions wanted
- Unsure what to do with model
- looking for a normal map tool
- [Maya 2009] how to render an environment map?
- Switcher - but for Max to Maya setup
- Fake volumetric light
- Zbrush Crease Edge importer question
- maya: cleaning double sided polys?
- unwraping uvws
- maxscript - DivideEdge problem
- Maya - Mudbox Workflow - Retop?
- Modeling Window Tracery
- Zbrush Smooth brush the old way
- Lighting issues
- Window Reflection
- Softimage|XSI 2010 : rendering alpha texture
- Zbrush for hard surfaces
- Ancient Stone Blocks Wall - need advices
- Getting models from alien swarm?
- toolbag contest + wish list
- Showing Vertex color/lighting in Max Render
- Tablets
- How do I make my work stereoscopic?
- quick question: How can I get these ui buttons in max?
- XSI coordinate transforms
- Know any good hand painted tx tuts?
- How do you get mental ray environment cube node to work?
- A couple 3ds Max related questions
- 3Ds Max 2010 Question
- XSI + / - smooth function in max, if you know how please tell me,
- Level management in max (2009)
- Photoshop Xnormal Plugins
- can you export an obj with 2 UV channel for lightmaps?
- Faking SSS for realtime?
- Max Vertex Paint & vert count
- Zbrush Help: Uniform Scale
- Question about baking maps with two materials on one object
- Technical specs for toon/fantasy assets
- Animating Blowing Flag
- xnormal/bake probs
- Blender help
- Normal map help again
- texture wrap , texture atlas , unity , 3dsmax
- Issues converting Maya to Source...
- [Max 2010] Making Splines make your life easier
- Question- help creating fabric textures without anti aliasing issues?
- Tangent space map errors / UV question
- animation question full body animation problems..
- Splodgy Wood Normal Maps
- Techniques for belts and/or tape.
- Max 2011 > 2010
- Animating c_models in TF2
- Using Maya's LOD with Billboards
- Animated Water Texture : Maya
- My pc help
- Softimage problems
- Project, Task Organizer for Indie Development
- Rigged/Skinned Model Scale Scripts?
- Baking dramas!?
- Cool palette cycling examples
- Colorizing value paints (2D Painting)
- Lets TALK about MAC and PC.
- Mudbox viewport distortion
- Script: Step Gap vert/edge/poly Ring - lik modo selecrion
- 3dsmax rounding out units
- Hot Key Problem
- Maya is inverting bump mapping on mirrored geometry.
- Photoshop action that stacks layers
- Tablets: lots of questions
- Maya 2011: open file dialog problem
- Texture res vs polycount... ?
- Starcraft II - Map Editor
- Help, Mudbox pinch brush issue.
- Mental Ray problem - 3D Max
- Letīs see where to start now? hmmm...
- 3Ds Max 2009 UV unwrap hotkey question
- Unwrapping a phone?
- image markup software
- 3DS Max Background pictures
- A quick Zbrush Brush question
- Can you open ps2 file .TM2 ?
- Newbie needs your help)
- Zbrush unwrap god enought?
- Common UV Layouts?
- Workflow for this coat..
- Character Confusion
- Max-change uv space
- Problems with Deep Paint 3D
- [3DS Max] Custom bones won't reset to default positions like bipeds
- Normal map problems
- Mouse Problems
- Compare texture blending methods in performance
- Sources for improving
- What tips are there to save space on the UV layout?
- SERIOUS Normal Map Problems
- how do i move my mirrored uv's exactly one unit outside of 0-1 space in Max?
- Maya normalmap baking problem
- Max to Maya - Verts, Edge, Faces XYZ position
- Making mesh adjustments after unwrap in 3ds Max
- Smoothing and me
- smoothing groups, normal maps, and UDK hate me... help please.
- [PhyreEngine] Does someone already worked with this engine?
- Concept Sculpting VS 2D concepting
- Modular Unwrapping Technique?
- [Maya] Creating a 2048 x 1024 texture map?
- 3ds Max - Layer Questions
- Help finding UVW Weld Selected hotkey
- wall Baking Problem help?
- Maya Batchcreator v.0.1
- General purpose rig in maya, feedback plz
- photoshop fill tool
- want to improve wacom intuos?
- Using VUE for games, possible?
- High Quality display makes my model disappear!
- Isolating Selections!
- Unity iphone shader with vertex blending and lightmaps?
- Maya 3D view double-click detection through MEL
- Anisotropic Texture Filtering in Maya with HLSL
- 3D Ripper DX - question concerning normalmaps
- Max - ZBrush - Max Morpher Error
- GIMP - Image into Alpha Channel
- MaxScript Help needed.
- UDK light map issue with multi-sub mats in MAX?
- CAD to Poly - Texturing Question
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