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  1. Weird Max Viewport glitches and Mentalray error??
  2. Subd - geo changing texture warping! HIYAAR!!!
  3. The most effective workflow..
  4. Modeling a hatch/door hinge
  5. Deleting edges in maya
  6. Smoothing groups / faces acting crazy
  7. Game Character Modeling
  8. Going from XSI to learning 3DS max
  9. Technical Q&A
  10. MR - RenderElements - Level/Output/Raw?
  11. Unwrapping (Pelt) problem
  12. Question On Passes?
  13. 3d Max Align Viewport to face selection
  14. 3ds max question
  15. Bodypaint - Weird crash!
  16. Velocity Pass Crashes rendering
  17. Boolean extrude using B&W image
  18. Perfect Alpha?
  19. quicktime on XP64?
  20. Rounding off a cane
  21. Shape based wear maps - MAYA?
  22. Maya 2009 High Quality Rendering Problem
  23. Normal map and smoothing group problems
  24. Maya 2011 - Human IK
  25. Help getting started?
  26. Head Reference question
  27. Maxscript callback question...
  28. need help loading tf2 models in silo
  29. softimage XSI vertex blending?
  30. Wacom + Windows 7 fix
  31. max NOT vs maya (a positive thread to try and make life as a polygamist better)
  32. Blender help
  33. how do i load tf2 models into silo
  34. Studded leather cushions - modeling approaches
  35. Help: Normal problem in Marmoset Toolbag
  36. maya 09 exploding bevel
  37. how to increase density on mesh only on...
  38. Texturign question/advice (Maya)
  39. How can I tile within a UV chart?
  40. Maya normal map bad shading, smoothing errors
  41. UV maps for a dome
  42. Mudbox to Max OBJ and Crash
  43. FFD in modo?
  44. Zbrush Rigging with multiple subtools
  45. Deleting all UV-sets?
  46. [Maxscript] UIMod = Advanced UI for modifiers
  47. Weird triangles appearing in low poly
  48. Maya texturing view
  49. Jaggy edges? Maya
  50. UV mapping
  51. Environment tutorials?
  52. making an alpha with max grab viewport (for selection purposes)
  53. Rendering Real-Time Shaders
  54. how to make a good specular?
  55. 3ds Max windows not showing
  56. Level Editors and Game Engines, how do they store information?
  57. TF2 hat problem, please help?
  58. Need help on how to model this in blender...
  59. Smoothing issues on a simple colt 1873
  60. Basemeshes on Polycount Wiki?
  61. 3DS Model Organisation and RTT Workflow
  62. Maya - glossiness in viewport
  63. FBX issues
  64. New 2 Modeling
  65. normal Map Smoothing Groups in max
  66. Maya precisision movement
  67. Equalize the square pattern scale on multiple already UVed objects? (Maya)
  68. Why can't triangles be stretched over quads?
  69. How do you create a 3D star-field in maya
  70. Pixel art output
  71. [DT3D] UDK Skin Shader
  72. making turntables in Max viewport (with real time shaders)
  73. What are the current texture maps to use in games?
  74. 3ds Max command line baking?
  75. motion viewport capture
  76. UV sets between Maya and Max, helpppp :\
  77. Cons of Poly Reduction Tools
  78. Curly Hair
  79. Maya Snap to Vertices Function -- Movement along 1 plane?
  80. Excluding an object from AO in max viewport?
  81. Environment help!
  82. ratGPU : OpenCL raytracing renderer
  83. MEL: matrix creation
  84. Zbrush and Image Planes
  85. A new modeling tool released
  86. Texturing individual faces in maya
  87. Multitexturing and decals?
  88. Quick/Odd Max 2010 question
  89. Artifacts in AO map
  90. phong shading errors in bakes
  91. Maya emergency: Normalmap rendering gone wtf? (Thing go unsmoothed)
  92. Thrusters in maya
  93. Laptop rec?
  94. pixelated texture in Maya
  95. 3DS Max - Copy+Paste Keyframe From One Object To Another?
  96. Sugestion on paint in mudbox
  97. Turbosmooth VS Relax (to soften curves)
  98. Any way to tell a particular object to not receive fog in maya
  99. Acropora 1.0 released
  100. Maya depth pass and alpha channels in texture?
  101. Lighting Tutorial - In the Making.
  102. Change size of O and U on edge display (MAYA)
  103. 2d shadow/lighting tile help.
  104. Import Textures into Mud2011
  105. precision when creating face from vertices (max 2010)
  106. baking an accurate sphere map?
  107. symmetry in Zbrush?
  108. Particle Effects: Sorting
  109. Zapplink problem
  110. Maya use background shader with final gather bounce?
  111. Ye Old Normal Map Cylinder bowl throwing me for a f##! loop.
  112. 3DS Max 2009 UV Channel Issue.
  113. Zbrush navigation in mudbox
  114. Merging files
  115. NormalMap baking issue
  116. Saving blended textures to .obj?
  117. Photoshop CS5 .dds support
  118. Corrupt file in mudbox, lost quite a bit of work
  119. The History of 3D Studio (Max)
  120. Normal Map problem that has been bothering me for ages!
  121. View image file Maya equivalent?
  122. Photoshop Advance Actions Questions
  123. Anti-Virus/Spyware software?
  124. FPS Shotgunt Texture
  125. Problem with max viewports
  126. What programs should I be using?
  127. Edit Poly: Detach Naming Error?
  128. 32bit depth pass maya 2010?
  129. Is turbosmooth needed?
  130. Animation tutorials
  131. Are tri's better suited for normal maps?
  132. Reflective windows?
  133. Maya - can't delete verts/edges with no face
  134. 3ds Max scene scale adjustments
  135. Normal map baking - problem
  136. On surface modeling (3Ds Max)
  137. Cannot Weld (Max2010)
  138. PARTICLE FX for games?
  139. Where to find 2d patterns?
  140. Normal map compression(?) artifacts
  141. Hard Surface Normal Maps
  142. problem with keying animation with attribute holders
  143. Tileable brick, how?
  144. Texturing with Mudbox (Success, Workflow, Tutorials?)
  145. Batch Rendering
  146. When NURMS system is better/needed ?
  147. corner vertex baking - maya mel/python
  148. Rendering Setups/Lighting?
  149. Sparks tutorial for 3ds Max?
  150. Materials
  151. Baking Troubleshooting
  152. MEL: scriptjob preSelection highlight event?
  153. Specular Pass Question?
  154. is there asellect hidden / visible polys script?
  155. Engine Suggestions for Indie. (Or why UDK and Unity Failed)
  156. max uvunwrap madness
  157. [HELP] TF2 Viewmodel model compiling
  158. Normal map seam
  159. PSU life expectancy / PC tried to self-destruct
  160. meshtools script
  161. Female Topology help
  162. Real quick tree texturing question
  163. 3ds Max 2010 - Any Explainations for the Samples on DVD 2
  164. UVW Unwrapping Spacing
  165. Lightmass issues
  166. 3ds max box de-select?
  167. Learning Zbrush
  168. Maya inset?
  169. Mental Ray Plugin rendering problems
  170. Mudbox AO problem
  171. Hair&Fur need HELP!!!
  172. zbrush - bypass alpha for RGB painting
  173. Unity3d PRO vs. Leadwerks?
  174. Standard Directional Light not working? Max 2010
  175. Tileable Cliff texture
  176. 3ds hardware
  177. Alpha Usage
  178. Coding help for blog?
  179. Keep your faces planar?
  180. Specular map master thread - The hidden art behind the awesomesauce.
  181. Render to Texture problems
  182. Max 2010 Pelt Mapping Alignment problems
  183. Help: Cell Shading; Contour lines.
  184. tire tread tutorials needed
  185. Can anyone help tell me whats missing from this tutorial?
  186. XNA tutorial/guidance
  187. Max problems
  188. How do you create your Skybox
  189. Normal Map Issue
  190. Max transform gizmos gone
  191. Another Normal Mapping Question
  192. 3ds max Hotfixes 6-22-2010
  193. zBrush Export Problem -Export buttons greyed out, and frozen
  194. I want to learn to model well enough to make a TF2 hat.
  195. Maya - split edges in uv map to hard edge?s?
  196. Fracturing a mesh?
  197. Photoshop CS2/3 wire shortcut to full Color Picker
  198. Paint Effects + game art
  199. New modeler needs tips!
  200. Hair techniques
  201. Spikes in zBrush model when switching between subdiv levels
  202. New to polycount
  203. Current Generation PS3/360 CUBE MAPS/
  204. A lesson in photo manipulation.
  205. Creating Rooms in 3DS Max
  206. What is this?Huge noob
  207. [Maya 2009] Rendering + Melscript
  208. UV layout for a long sword
  209. Maya Local Move/Push Modifier?
  210. Need Help with Splines in 3DSmax
  211. Chains. When to plane when to model
  212. Environment Cube Maps: HDR VS LDR
  213. Question about toon shaders in Max
  214. 3DS MAX 2010 Select tool
  215. Help with animating a spinning object.
  216. 3dsmax, can you create a primitive at the camera?
  217. [Max 2010] Selections Now showing
  218. Tutorial time: Modular sets
  219. Vertex Paint: Blending Textures, Pros & Cons
  220. zbrush UVWs
  221. Max RTT: non square ascpect ratio
  222. Split Terrain maps
  223. need aid with source SDK
  224. imagesynth repeatability?
  225. 3dsmax edge-cut tool weirdness
  226. Starting point for understand shaders and their fundamentals.
  227. help needed to get nvidia plugin for ps cs4 64 bit running
  228. Maya Triangulation Error
  229. Just Cause 2 lighting model?
  230. UDK Materials, wanting to go beyond the basics
  231. Adjusting cage - RTT vs. xNormal
  232. Vertex colour = Gouraud shading?
  233. [CryEngine2] Importing Weapon with Assets
  234. quick question: photoshop zoomed in lines between pixels
  235. LOD resources/information anyone?
  236. Multipart Obj=memory heavy w textures?
  237. New PC but,,,,
  238. Simple mudbox question
  239. Modelling for Unity?
  240. Maya 2009: Auto-update textures
  241. Exporting animation from XSI as a FBX
  242. Is Fraps it?
  243. Faking reflections- Lake environment
  244. New to max - learning to uv unwrap?
  245. MD3 or MD2 Exporter for Maya?
  246. Painting with Mudbox - Stretched Projections, How To Avoid?
  247. 3dsmax stack non-identical shells
  248. Better Baking: Concave Objects
  249. Anyone familiar with Vue?
  250. 3dsmax always grabing distance geometry when baking