View Full Version : Technical Talk
- Weird Max Viewport glitches and Mentalray error??
- Subd - geo changing texture warping! HIYAAR!!!
- The most effective workflow..
- Modeling a hatch/door hinge
- Deleting edges in maya
- Smoothing groups / faces acting crazy
- Game Character Modeling
- Going from XSI to learning 3DS max
- Technical Q&A
- MR - RenderElements - Level/Output/Raw?
- Unwrapping (Pelt) problem
- Question On Passes?
- 3d Max Align Viewport to face selection
- 3ds max question
- Bodypaint - Weird crash!
- Velocity Pass Crashes rendering
- Boolean extrude using B&W image
- Perfect Alpha?
- quicktime on XP64?
- Rounding off a cane
- Shape based wear maps - MAYA?
- Maya 2009 High Quality Rendering Problem
- Normal map and smoothing group problems
- Maya 2011 - Human IK
- Help getting started?
- Head Reference question
- Maxscript callback question...
- need help loading tf2 models in silo
- softimage XSI vertex blending?
- Wacom + Windows 7 fix
- max NOT vs maya (a positive thread to try and make life as a polygamist better)
- Blender help
- how do i load tf2 models into silo
- Studded leather cushions - modeling approaches
- Help: Normal problem in Marmoset Toolbag
- maya 09 exploding bevel
- how to increase density on mesh only on...
- Texturign question/advice (Maya)
- How can I tile within a UV chart?
- Maya normal map bad shading, smoothing errors
- UV maps for a dome
- Mudbox to Max OBJ and Crash
- FFD in modo?
- Zbrush Rigging with multiple subtools
- Deleting all UV-sets?
- [Maxscript] UIMod = Advanced UI for modifiers
- Weird triangles appearing in low poly
- Maya texturing view
- Jaggy edges? Maya
- UV mapping
- Environment tutorials?
- making an alpha with max grab viewport (for selection purposes)
- Rendering Real-Time Shaders
- how to make a good specular?
- 3ds Max windows not showing
- Level Editors and Game Engines, how do they store information?
- TF2 hat problem, please help?
- Need help on how to model this in blender...
- Smoothing issues on a simple colt 1873
- Basemeshes on Polycount Wiki?
- 3DS Model Organisation and RTT Workflow
- Maya - glossiness in viewport
- FBX issues
- New 2 Modeling
- normal Map Smoothing Groups in max
- Maya precisision movement
- Equalize the square pattern scale on multiple already UVed objects? (Maya)
- Why can't triangles be stretched over quads?
- How do you create a 3D star-field in maya
- Pixel art output
- [DT3D] UDK Skin Shader
- making turntables in Max viewport (with real time shaders)
- What are the current texture maps to use in games?
- 3ds Max command line baking?
- motion viewport capture
- UV sets between Maya and Max, helpppp :\
- Cons of Poly Reduction Tools
- Curly Hair
- Maya Snap to Vertices Function -- Movement along 1 plane?
- Excluding an object from AO in max viewport?
- Environment help!
- ratGPU : OpenCL raytracing renderer
- MEL: matrix creation
- Zbrush and Image Planes
- A new modeling tool released
- Texturing individual faces in maya
- Multitexturing and decals?
- Quick/Odd Max 2010 question
- Artifacts in AO map
- phong shading errors in bakes
- Maya emergency: Normalmap rendering gone wtf? (Thing go unsmoothed)
- Thrusters in maya
- Laptop rec?
- pixelated texture in Maya
- 3DS Max - Copy+Paste Keyframe From One Object To Another?
- Sugestion on paint in mudbox
- Turbosmooth VS Relax (to soften curves)
- Any way to tell a particular object to not receive fog in maya
- Acropora 1.0 released
- Maya depth pass and alpha channels in texture?
- Lighting Tutorial - In the Making.
- Change size of O and U on edge display (MAYA)
- 2d shadow/lighting tile help.
- Import Textures into Mud2011
- precision when creating face from vertices (max 2010)
- baking an accurate sphere map?
- symmetry in Zbrush?
- Particle Effects: Sorting
- Zapplink problem
- Maya use background shader with final gather bounce?
- Ye Old Normal Map Cylinder bowl throwing me for a f##! loop.
- 3DS Max 2009 UV Channel Issue.
- Zbrush navigation in mudbox
- Merging files
- NormalMap baking issue
- Saving blended textures to .obj?
- Photoshop CS5 .dds support
- Corrupt file in mudbox, lost quite a bit of work
- The History of 3D Studio (Max)
- Normal Map problem that has been bothering me for ages!
- View image file Maya equivalent?
- Photoshop Advance Actions Questions
- Anti-Virus/Spyware software?
- FPS Shotgunt Texture
- Problem with max viewports
- What programs should I be using?
- Edit Poly: Detach Naming Error?
- 32bit depth pass maya 2010?
- Is turbosmooth needed?
- Animation tutorials
- Are tri's better suited for normal maps?
- Reflective windows?
- Maya - can't delete verts/edges with no face
- 3ds Max scene scale adjustments
- Normal map baking - problem
- On surface modeling (3Ds Max)
- Cannot Weld (Max2010)
- PARTICLE FX for games?
- Where to find 2d patterns?
- Normal map compression(?) artifacts
- Hard Surface Normal Maps
- problem with keying animation with attribute holders
- Tileable brick, how?
- Texturing with Mudbox (Success, Workflow, Tutorials?)
- Batch Rendering
- When NURMS system is better/needed ?
- corner vertex baking - maya mel/python
- Rendering Setups/Lighting?
- Sparks tutorial for 3ds Max?
- Materials
- Baking Troubleshooting
- MEL: scriptjob preSelection highlight event?
- Specular Pass Question?
- is there asellect hidden / visible polys script?
- Engine Suggestions for Indie. (Or why UDK and Unity Failed)
- max uvunwrap madness
- [HELP] TF2 Viewmodel model compiling
- Normal map seam
- PSU life expectancy / PC tried to self-destruct
- meshtools script
- Female Topology help
- Real quick tree texturing question
- 3ds Max 2010 - Any Explainations for the Samples on DVD 2
- UVW Unwrapping Spacing
- Lightmass issues
- 3ds max box de-select?
- Learning Zbrush
- Maya inset?
- Mental Ray Plugin rendering problems
- Mudbox AO problem
- Hair&Fur need HELP!!!
- zbrush - bypass alpha for RGB painting
- Unity3d PRO vs. Leadwerks?
- Standard Directional Light not working? Max 2010
- Tileable Cliff texture
- 3ds hardware
- Alpha Usage
- Coding help for blog?
- Keep your faces planar?
- Specular map master thread - The hidden art behind the awesomesauce.
- Render to Texture problems
- Max 2010 Pelt Mapping Alignment problems
- Help: Cell Shading; Contour lines.
- tire tread tutorials needed
- Can anyone help tell me whats missing from this tutorial?
- XNA tutorial/guidance
- Max problems
- How do you create your Skybox
- Normal Map Issue
- Max transform gizmos gone
- Another Normal Mapping Question
- 3ds max Hotfixes 6-22-2010
- zBrush Export Problem -Export buttons greyed out, and frozen
- I want to learn to model well enough to make a TF2 hat.
- Maya - split edges in uv map to hard edge?s?
- Fracturing a mesh?
- Photoshop CS2/3 wire shortcut to full Color Picker
- Paint Effects + game art
- New modeler needs tips!
- Hair techniques
- Spikes in zBrush model when switching between subdiv levels
- New to polycount
- Current Generation PS3/360 CUBE MAPS/
- A lesson in photo manipulation.
- Creating Rooms in 3DS Max
- What is this?Huge noob
- [Maya 2009] Rendering + Melscript
- UV layout for a long sword
- Maya Local Move/Push Modifier?
- Need Help with Splines in 3DSmax
- Chains. When to plane when to model
- Environment Cube Maps: HDR VS LDR
- Question about toon shaders in Max
- 3DS MAX 2010 Select tool
- Help with animating a spinning object.
- 3dsmax, can you create a primitive at the camera?
- [Max 2010] Selections Now showing
- Tutorial time: Modular sets
- Vertex Paint: Blending Textures, Pros & Cons
- zbrush UVWs
- Max RTT: non square ascpect ratio
- Split Terrain maps
- need aid with source SDK
- imagesynth repeatability?
- 3dsmax edge-cut tool weirdness
- Starting point for understand shaders and their fundamentals.
- help needed to get nvidia plugin for ps cs4 64 bit running
- Maya Triangulation Error
- Just Cause 2 lighting model?
- UDK Materials, wanting to go beyond the basics
- Adjusting cage - RTT vs. xNormal
- Vertex colour = Gouraud shading?
- [CryEngine2] Importing Weapon with Assets
- quick question: photoshop zoomed in lines between pixels
- LOD resources/information anyone?
- Multipart Obj=memory heavy w textures?
- New PC but,,,,
- Simple mudbox question
- Modelling for Unity?
- Maya 2009: Auto-update textures
- Exporting animation from XSI as a FBX
- Is Fraps it?
- Faking reflections- Lake environment
- New to max - learning to uv unwrap?
- MD3 or MD2 Exporter for Maya?
- Painting with Mudbox - Stretched Projections, How To Avoid?
- 3dsmax stack non-identical shells
- Better Baking: Concave Objects
- Anyone familiar with Vue?
- 3dsmax always grabing distance geometry when baking
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