View Full Version : Technical Talk
- IC.Shape problem
- maxscript Editable_Poly vs PolyMeshObject
- Oversized Textures in Max
- Maya : PSD network & unwanted transparency
- What's the best way to compress and show technical videos in your website?
- Polycruncher or similar?
- This question is a little outdated but...
- Bake Diffuse from HP to LP in Max
- 3ds max Material Question...
- Mixing a tiling texture with a unique texture?
- Backup Solutions
- See thourgh, transparency prob
- Maya Issue (animation)
- How to join cylinders?
- Treasure chest - How to bake correctly normal and ambient occlusion maps
- Maya subdivDisplaySmoothness ?
- Weird experience with normal mapping
- mulit\sub object material with multi uvws
- Best programs to build concepts with
- maya vert moving
- How do you sculpt eyes?
- 3ds Max 2011 - Hotkeys broken?
- Destroyable electricity pylons discussion
- Maya 2011: UI color
- ZBrush Question
- Easiest, best way to detriangulate a model?
- New Computer - Please Assist
- windows 7 wacom/tablet issues
- Normal Map Banding
- Flash/Actionscript Question
- camera tracker in 3ds max
- Wich one is the best way to uvmap this?
- how to unwrap uv's for lightmaping purposes?
- zBrush – baking normal map from highpoly to lowpoly.
- ZBrush subdivision
- Methods for baking complex models?
- Noob question about cameras in Maya
- Need help with max lightmaps
- 3ds max high quality viewport
- Wacom Wriggle Problem
- Post Render Dialog...
- Lost with Rock tiles
- Blending 2 tileble maps in 3ds max
- Reinventing the wheel
- Maya 2010: create edge between 2 verts
- MAXScript select by Material ID (ish)
- Normal map "stupidity"
- Distortion Map: Heat Haze???
- 3ds max ribbon "drag"
- Zbrush > Max scale problems
- 3DSMax viewport alpha sorting
- Lens Material
- Topology Issues/Help! [Maya]
- MAXSCRIPT Changehandler + object creation
- udk and max gizmo toggle
- html frameset/table questions
- Eat 3d or the Gnomon Workshop?
- [Maya 2009] X-Ray mode with vertex color?
- [C4D] Beginner Attempt at Character Model
- IK Leg issues
- ignore backfacing
- max "screenlock"
- Importing obj to Mudbox
- [Maya] Hotbox Freeze
- Netting Help
- Max 2011 locking up Exporting OBJ
- Unwrapping multiple object UV's and stacking
- Baking into... diffuse?
- DX shader for Max, modulated texture blending
- Floaters or Modeling better?
- Texture unwrapping for tileable textures
- MAX- Selection problem
- Texel Density w/ Detail Maps
- Chain array / spacing
- Alpha not saving?
- 3DS Max 2009: Problems with .dds filetype
- Black faces in Maya's high quality rendering in viewport
- Modeling velcro?
- Fixing seams on AO map?
- Maya Rendering - Invisible occluding object
- max 2011 multiple select
- Bending images in photoshop... or a better way?
- Maya rendering issue
- Graphite - Max 2011 - Anything New?
- Sub-D Methods
- Anyone know what's wrong with my mapping?
- Help on EZ topic. =)
- Textures won't load from CD! GARGH!
- UVW Unwrapping Isues
- Floating Geometry in Maya?
- Creating/rendering in 3D for 2D sprites and backgrounds?
- Texture Proof Sheets
- 3ds Max 2011 Viewport canvas
- Base meshes in the wiki
- Saving texture made in Photoshop CS4 3D mode
- charcoal questions
- Best way to approach unwrapping UVWs with Meshsmooth?
- Wierd Blown out normals in Max 2011's RTT
- n00b mistakes you've made.
- Biped and Twist Joints
- Python, Meet 3ds Max 2010
- Opacity map not displaying properly in Viewport (Max)
- New PC
- Rendering vertices
- Any tips for normal mapping curved surface?
- MR AO Bake errors
- Portfolio Variety, opinions?
- pack maxscript undos together?
- Question: scale vertically in 3ds Max Curve editor
- Getting rotation/translation data per keyframe
- Illustrator CS5 for concept art
- DirectX 11 tesselation and floating geometry in high poly models
- Vertex colors in real time
- Need Improvement : Techniques?
- Maya - Working with the pivot point
- max normal mapping problem
- ~What's your workflow?~
- 3ds Max 2010- Unwrap UVW issues- Shortcuts
- Looking for black women reference
- Making mouths? Or the best way to go about making em?
- Cage shading in Max not working..
- 3DsMax Realtime Environment
- Light programs that can make alphas?
- Blender interaction/hotkey presets
- 3dsMax single axis Orientation Constraint?
- Maya - replacing multiple references
- Normal Map seams in 3ds Max
- Is a twisted mesh acceptable?
- 3DSMAX - A way to "loop" lines one by one?
- Anyone Good With Electronics?
- ps painting tutorials
- My Cavity Map Notes:
- Moving to the next version
- Hard Surface Modeling in 3ds Max
- Reference Image V1 - by Leigh Bamforth
- LP disk question,
- Texel-pixel ratio
- Smak 1.6 amboc/normal baker
- custom refraction map?
- Detach all elements
- Maintaining Texel Density Across Multiple Props - How To
- Help required: Grass movement
- Normal problem Maya/Marmoset
- baking normal maps on a mac?
- Switch Between Material Opacity 100% and ?%
- Alternative viewport renderer in Maya?
- What's wrong with my nose (and the rest of the head)?
- Are Ambient Occlusion Maps outdated?
- Why such ugly normals?
- Why the plugins do not appear in the maya plugin manager?
- Smoothing group issue?
- how do you make hair?
- anyone here work with hero engine
- Using Left Over UV Space For Decals
- Lightmap baking problem_new
- How many textures per model is too many?
- Environment sounds
- Viewport Refresh Error Max 2011
- how do I delete edges whilst keeping UV mapping?
- character modeling in 3dmax
- Seamless textures(Painted)
- PathDeform (WSM) deforming my object?
- good quality zbrush tutorials
- Maya 2009: combining geo w/o affecting pivot
- Maxscript Idea: Sort Alpha Order
- mudbox tuts?
- Bulk Character Model Workflow?
- Acropora release candidate RC1 available
- reassigning neutral moprh target
- Path Deform Help
- Floating Geometry
- How to tackle this?
- Photoshop CS4 vs Windows7 + Classic (XP) Theme
- Ok to use UDK assets to help put portfolio piece in an environment?
- Mirrored geometry+Normal map/Texture?
- How to Take Screenshots on an Xbox 360
- MAXScript Query
- A couple of Unity questions
- Maya batch render & transparency
- Blueprint Help :(
- Script: Silo style tools in max
- xNormal .TGA --> Max
- Triangulate when baking normals?
- CAT - path constraint loop
- Mudbox Materials
- Deco brush in Photoshop? Or something...
- Game rendering definitions on the wiki
- UDK and Max are fighting over my normals...
- A newb question - low & high poly
- Newbie rendering with Blender needs tips
- uvw mapping help for a noob
- Ref Image SIte?
- alt+click! =)
- Why so few custom realtime shaders for Maya?
- Applying Maps to Model 3DS Max 2011 help pls!
- model viewer
- Sculptris 1.0 is here
- Texture Help!!!
- maya/max duality? ui conversion?
- Boolean difference problem
- Giant Model Texture
- NumTools (for use with TexTools)
- reflections in mr/scanline with normal maps
- Fire effects? tips?
- Setting vertex index numbers
- Red Dead Redemption Techs
- Unwrapping a pistol, ugh
- Which modeling program is to be recommended
- 3ds Studio Noob Question - UI Issues
- cman2k's eyeShader
- FumeFX And VRay
- Merging points
- Pass with an Overlap?
- Vray .vrimg file channel extraction
- Newbie UV symmetry question (overlapping shells)
- help getting started with 3D Studio Max.
- C++ for n00bs
- vfx software recommendations for making particle effects to render out for games
- Change parent during keyframe motion
- Digital Environment/Landscape painting for beginners
- Help with small problem.
- Help [UDK] - Light Function
- need a decent perlin noise generator
- Help with spline modelling/surface modifier...
- Request: Hats/weapons for TF2 using XSI
- Maya - Vertex baking Rigid body animation
- Remove Option Box in Max 2011?
- Getting Weapons Models Out For TF2 And Into 3ds Max
- 3dsm 2009 push modifier crashing
- 3D Max: Texture to UV>W< Asset
- Is it worth normal-mapping smaller props?
- Normalmap issue
- Maya remember folder history after restart
- Anyone tell me why I have no Gamma options available in 3dsmax bitmap diag?
- Max - Zbrush workflow?
- Mudbox Texture Painting Problem
- lean mean Mech? reference?
- 3DS Max 2011 TF2 UV error
- How do YOU do chromatic aberration?
- how do you make skins for something/apply that skin onto that something?
- New CrazyBump Beta (1.2 Beta 4)
- Creating tiling, animated textures with 3ds Max 2010
- Q MAXSCRIPT: Undo of script makes max crash
- Topoproject v0.1 Maxscript
- Tree texturing
- Normal Maps: Why do mirrored UVs produce a seam?
- Normal Maps: Can someone explain normals, tangents and split UVs?
- Ever wanted to save out your Diff,Spec,Norm... from a PSD with a single button push?
- Maya, creating a space environment
- Normal Maps: Can Somone Explain This "Black Edge" issue
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