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  1. IC.Shape problem
  2. maxscript Editable_Poly vs PolyMeshObject
  3. Oversized Textures in Max
  4. Maya : PSD network & unwanted transparency
  5. What's the best way to compress and show technical videos in your website?
  6. Polycruncher or similar?
  7. This question is a little outdated but...
  8. Bake Diffuse from HP to LP in Max
  9. 3ds max Material Question...
  10. Mixing a tiling texture with a unique texture?
  11. Backup Solutions
  12. See thourgh, transparency prob
  13. Maya Issue (animation)
  14. How to join cylinders?
  15. Treasure chest - How to bake correctly normal and ambient occlusion maps
  16. Maya subdivDisplaySmoothness ?
  17. Weird experience with normal mapping
  18. mulit\sub object material with multi uvws
  19. Best programs to build concepts with
  20. maya vert moving
  21. How do you sculpt eyes?
  22. 3ds Max 2011 - Hotkeys broken?
  23. Destroyable electricity pylons discussion
  24. Maya 2011: UI color
  25. ZBrush Question
  26. Easiest, best way to detriangulate a model?
  27. New Computer - Please Assist
  28. windows 7 wacom/tablet issues
  29. Normal Map Banding
  30. Flash/Actionscript Question
  31. camera tracker in 3ds max
  32. Wich one is the best way to uvmap this?
  33. how to unwrap uv's for lightmaping purposes?
  34. zBrush – baking normal map from highpoly to lowpoly.
  35. ZBrush subdivision
  36. Methods for baking complex models?
  37. Noob question about cameras in Maya
  38. Need help with max lightmaps
  39. 3ds max high quality viewport
  40. Wacom Wriggle Problem
  41. Post Render Dialog...
  42. Lost with Rock tiles
  43. Blending 2 tileble maps in 3ds max
  44. Reinventing the wheel
  45. Maya 2010: create edge between 2 verts
  46. MAXScript select by Material ID (ish)
  47. Normal map "stupidity"
  48. Distortion Map: Heat Haze???
  49. 3ds max ribbon "drag"
  50. Zbrush > Max scale problems
  51. 3DSMax viewport alpha sorting
  52. Lens Material
  53. Topology Issues/Help! [Maya]
  54. MAXSCRIPT Changehandler + object creation
  55. udk and max gizmo toggle
  56. html frameset/table questions
  57. Eat 3d or the Gnomon Workshop?
  58. [Maya 2009] X-Ray mode with vertex color?
  59. [C4D] Beginner Attempt at Character Model
  60. IK Leg issues
  61. ignore backfacing
  62. max "screenlock"
  63. Importing obj to Mudbox
  64. [Maya] Hotbox Freeze
  65. Netting Help
  66. Max 2011 locking up Exporting OBJ
  67. Unwrapping multiple object UV's and stacking
  68. Baking into... diffuse?
  69. DX shader for Max, modulated texture blending
  70. Floaters or Modeling better?
  71. Texture unwrapping for tileable textures
  72. MAX- Selection problem
  73. Texel Density w/ Detail Maps
  74. Chain array / spacing
  75. Alpha not saving?
  76. 3DS Max 2009: Problems with .dds filetype
  77. Black faces in Maya's high quality rendering in viewport
  78. Modeling velcro?
  79. Fixing seams on AO map?
  80. Maya Rendering - Invisible occluding object
  81. max 2011 multiple select
  82. Bending images in photoshop... or a better way?
  83. Maya rendering issue
  84. Graphite - Max 2011 - Anything New?
  85. Sub-D Methods
  86. Anyone know what's wrong with my mapping?
  87. Help on EZ topic. =)
  88. Textures won't load from CD! GARGH!
  89. UVW Unwrapping Isues
  90. Floating Geometry in Maya?
  91. Creating/rendering in 3D for 2D sprites and backgrounds?
  92. Texture Proof Sheets
  93. 3ds Max 2011 Viewport canvas
  94. Base meshes in the wiki
  95. Saving texture made in Photoshop CS4 3D mode
  96. charcoal questions
  97. Best way to approach unwrapping UVWs with Meshsmooth?
  98. Wierd Blown out normals in Max 2011's RTT
  99. n00b mistakes you've made.
  100. Biped and Twist Joints
  101. Python, Meet 3ds Max 2010
  102. Opacity map not displaying properly in Viewport (Max)
  103. New PC
  104. Rendering vertices
  105. Any tips for normal mapping curved surface?
  106. MR AO Bake errors
  107. Portfolio Variety, opinions?
  108. pack maxscript undos together?
  109. Question: scale vertically in 3ds Max Curve editor
  110. Getting rotation/translation data per keyframe
  111. Illustrator CS5 for concept art
  112. DirectX 11 tesselation and floating geometry in high poly models
  113. Vertex colors in real time
  114. Need Improvement : Techniques?
  115. Maya - Working with the pivot point
  116. max normal mapping problem
  117. ~What's your workflow?~
  118. 3ds Max 2010- Unwrap UVW issues- Shortcuts
  119. Looking for black women reference
  120. Making mouths? Or the best way to go about making em?
  121. Cage shading in Max not working..
  122. 3DsMax Realtime Environment
  123. Light programs that can make alphas?
  124. Blender interaction/hotkey presets
  125. 3dsMax single axis Orientation Constraint?
  126. Maya - replacing multiple references
  127. Normal Map seams in 3ds Max
  128. Is a twisted mesh acceptable?
  129. 3DSMAX - A way to "loop" lines one by one?
  130. Anyone Good With Electronics?
  131. ps painting tutorials
  132. My Cavity Map Notes:
  133. Moving to the next version
  134. Hard Surface Modeling in 3ds Max
  135. Reference Image V1 - by Leigh Bamforth
  136. LP disk question,
  137. Texel-pixel ratio
  138. Smak 1.6 amboc/normal baker
  139. custom refraction map?
  140. Detach all elements
  141. Maintaining Texel Density Across Multiple Props - How To
  142. Help required: Grass movement
  143. Normal problem Maya/Marmoset
  144. baking normal maps on a mac?
  145. Switch Between Material Opacity 100% and ?%
  146. Alternative viewport renderer in Maya?
  147. What's wrong with my nose (and the rest of the head)?
  148. Are Ambient Occlusion Maps outdated?
  149. Why such ugly normals?
  150. Why the plugins do not appear in the maya plugin manager?
  151. Smoothing group issue?
  152. how do you make hair?
  153. anyone here work with hero engine
  154. Using Left Over UV Space For Decals
  155. Lightmap baking problem_new
  156. How many textures per model is too many?
  157. Environment sounds
  158. Viewport Refresh Error Max 2011
  159. how do I delete edges whilst keeping UV mapping?
  160. character modeling in 3dmax
  161. Seamless textures(Painted)
  162. PathDeform (WSM) deforming my object?
  163. good quality zbrush tutorials
  164. Maya 2009: combining geo w/o affecting pivot
  165. Maxscript Idea: Sort Alpha Order
  166. mudbox tuts?
  167. Bulk Character Model Workflow?
  168. Acropora release candidate RC1 available
  169. reassigning neutral moprh target
  170. Path Deform Help
  171. Floating Geometry
  172. How to tackle this?
  173. Photoshop CS4 vs Windows7 + Classic (XP) Theme
  174. Ok to use UDK assets to help put portfolio piece in an environment?
  175. Mirrored geometry+Normal map/Texture?
  176. How to Take Screenshots on an Xbox 360
  177. MAXScript Query
  178. A couple of Unity questions
  179. Maya batch render & transparency
  180. Blueprint Help :(
  181. Script: Silo style tools in max
  182. xNormal .TGA --> Max
  183. Triangulate when baking normals?
  184. CAT - path constraint loop
  185. Mudbox Materials
  186. Deco brush in Photoshop? Or something...
  187. Game rendering definitions on the wiki
  188. UDK and Max are fighting over my normals...
  189. A newb question - low & high poly
  190. Newbie rendering with Blender needs tips
  191. uvw mapping help for a noob
  192. Ref Image SIte?
  193. alt+click! =)
  194. Why so few custom realtime shaders for Maya?
  195. Applying Maps to Model 3DS Max 2011 help pls!
  196. model viewer
  197. Sculptris 1.0 is here
  198. Texture Help!!!
  199. maya/max duality? ui conversion?
  200. Boolean difference problem
  201. Giant Model Texture
  202. NumTools (for use with TexTools)
  203. reflections in mr/scanline with normal maps
  204. Fire effects? tips?
  205. Setting vertex index numbers
  206. Red Dead Redemption Techs
  207. Unwrapping a pistol, ugh
  208. Which modeling program is to be recommended
  209. 3ds Studio Noob Question - UI Issues
  210. cman2k's eyeShader
  211. FumeFX And VRay
  212. Merging points
  213. Pass with an Overlap?
  214. Vray .vrimg file channel extraction
  215. Newbie UV symmetry question (overlapping shells)
  216. help getting started with 3D Studio Max.
  217. C++ for n00bs
  218. vfx software recommendations for making particle effects to render out for games
  219. Change parent during keyframe motion
  220. Digital Environment/Landscape painting for beginners
  221. Help with small problem.
  222. Help [UDK] - Light Function
  223. need a decent perlin noise generator
  224. Help with spline modelling/surface modifier...
  225. Request: Hats/weapons for TF2 using XSI
  226. Maya - Vertex baking Rigid body animation
  227. Remove Option Box in Max 2011?
  228. Getting Weapons Models Out For TF2 And Into 3ds Max
  229. 3dsm 2009 push modifier crashing
  230. 3D Max: Texture to UV>W< Asset
  231. Is it worth normal-mapping smaller props?
  232. Normalmap issue
  233. Maya remember folder history after restart
  234. Anyone tell me why I have no Gamma options available in 3dsmax bitmap diag?
  235. Max - Zbrush workflow?
  236. Mudbox Texture Painting Problem
  237. lean mean Mech? reference?
  238. 3DS Max 2011 TF2 UV error
  239. How do YOU do chromatic aberration?
  240. how do you make skins for something/apply that skin onto that something?
  241. New CrazyBump Beta (1.2 Beta 4)
  242. Creating tiling, animated textures with 3ds Max 2010
  243. Q MAXSCRIPT: Undo of script makes max crash
  244. Topoproject v0.1 Maxscript
  245. Tree texturing
  246. Normal Maps: Why do mirrored UVs produce a seam?
  247. Normal Maps: Can someone explain normals, tangents and split UVs?
  248. Ever wanted to save out your Diff,Spec,Norm... from a PSD with a single button push?
  249. Maya, creating a space environment
  250. Normal Maps: Can Somone Explain This "Black Edge" issue