View Full Version : Technical Talk
- 3ds Max 2010 Full Preferences Reset
- [Maya] Regular Expression
- Normal mapping hard edges problem
- How to ? Directional lightmaps with 3dsMax/Vray
- 3dmax weird rotation transform
- My Wacom pen's eraser no workie.
- MEL: checkBox question
- Using a game engine as 3ds Max viewport renderer
- Maxscripts Use .mzp or .exe installer? What about version control?
- Baking AO and stuff (help)
- crazybump version to buy?
- Optimization of polys
- Maya to 3ds Max tutorials/transition help?
- Nonagons bad?
- A little workflow treasure in max which not many people are aware of!
- quad a 5 sided ngon
- Putting proper light in a scene
- architectural hard edges in mudbox
- UV Layout Software - Maya and Mac
- Apply a texture to a large model
- Script: Select Every N-th Edge
- Zbrush Material Question
- Edge loop pinching on poleless sphere for bowling ball
- Dreamweaver question for Game art Portfolio
- Retopology in Maya
- [Maxscript] How to get Selection count
- zbrush Brush question
- An graphic tablet suggestion?
- BodyPaint 3D, thoughts?
- MaxScript-Maintaining Selection Order
- Question on retopology!!
- DotNet Checkbutton/checkbox
- 3DSMax Grid Resolution Increase & Decrease...
- Rendering Help?
- 3dsmax: Visualizing Instances
- deleting un-seen polys + unreal
- Face Normal Extrusion in 3DSmax
- Chuggnuts UV Tools - Where to find?
- Interior Levels and UV's
- video capture and editing advice
- Need to animate a lot of different characters (custom rigs) quickly and roughly
- Hair and Eye help.
- Normal Map Issue HELP PZZZZ! (maya 2008/transfer maps)
- Maya Transfer Maps Problem
- Looking to buy a new GFX card
- 3DS Max - right click menu colour?
- The process of sculpting the female form
- Xnormal Baking problem
- A question about GLSL shaders
- A question about GLSL shaders
- Larger Outputs from Textools?
- XUI Tool and Video
- how do you think Ashley Did this?
- Viewport canvas/seam fixing problem
- Zbrush default export settings?
- MRV Development Framework - Preview
- Mudbox is flipping maps?
- 3d max retopologizing Shrink/relax problems
- 3ds Max 9 - Selection got tiny
- texture from mudbox to PS?
- [TUTORIAL] Getting your TF2 hat into Source as a Prop_Physics
- Realistic Metal
- 3dsMax2010 - FBX export scaling
- NEED TEXTURING HELP- UNWRAPPING..........
- [Photoshop CS4] Scripting book?
- Maya transfer maps help
- IlllustStudio the new Sai?
- Retopo? question
- TEXTURING FUTURE - MARI
- Maya 2011 High quality rendering not showing diffuse
- Help with constraints and IK in max 2010
- A free optimizer that doesnt mess up uvs for 3dsmax 2009
- UTE Additive style problem
- Mass effect artistic style
- Photoshop: dark grey + dark grey = light grey?
- My bakes still look like shit!
- Error while painting bumpmap
- An Angle Puzzle?
- .fx shader with UV channel selection?
- Mudbox painting workflow
- Zdepth - maya - why have you forsaken me?
- MAXSCRIPT post Object Manipulation Callback
- (Help?) Conversion from .MAX to .MD2 file format?
- Fuzzy texture for reference pic
- 3DS Max mesh to ffd
- i need a new computer
- Zbrush'esque Symmetry in Max.
- [3DSmax] Texture border is transparent, why?
- Baking AO in Maya Failing
- Concepting clothes/armor
- Zmapper in new zbrush?
- Model isnt showing up in Mental ray (maya)
- Need help BAD
- mudbox texturing
- is it possible to load revers a normal in ....
- Looking for this script/effect...
- Quick and easy Max question
- Outliner 2.0 - Scene management tool for 3ds Max
- A couple of Zbrush questions...
- Which model formats are best?
- maya 2009 actor x not working
- Maya rigging - bone plates
- Normal maps, make me wanna jump off a bridge (solved x'P )
- [Extend Programming] To create you own 3D exporter
- In-Game Crowd Techniques, such as FIFA 10
- 3dsmax Environment Modeling #2 Procedural Stone. Mapping and painting
- 3D Noob alert! UV Texturing and Normal mapping
- character and weapon advice
- Special Effects
- Chamfer Behavior - Max 2009
- Zbrush UI Customization
- Best place for quality mocap files?
- Seems lightning error
- Photoshop autosave.
- Maya Hardware lighting limits
- Normal map Seams problem with mudbox workflow
- Red faces in Max, help!
- uvw uv space
- 3dsMax Normal Projection Trick?
- Issue with Flash in browser.
- Batch Rendering = Head Spin
- Help Please - Lighting & Presentation for Porfolio Pieces
- Issue: Move Tool (3DSMax)
- Odd mouse behaviour when starting 3d max for the first time since booting pc
- Zbrush missing geometry problem
- Bodypaint3d - rotate around last hit
- Maya error. Right click menu non existance
- posting error
- 3DS MAX PLUGINS/SCRIPTS
- Need help with texturing!
- Best way to get this effect
- Maxscripting different textures
- Switching between hard edges?
- Tip-Zero Effort Beveling for normal maps
- why does my uwv looks like that?
- Max 2010 backwards compatibility?
- Tangent Space Confusion
- HTML messing up between browsers
- Manual triangle stripping
- 3D Max - Transmographier help
- Crysis ingame rock model problem
- My pc lost 300G today. O.O
- Insane Photoshop memory usage?
- Biped mixer problem in CS in 3DSmax
- Headus UV layout/Max Bridge
- zbrush alpha, How do you make it work 0-0
- Skin Modifier
- Setting a hotkey for Bridge (Max 2009)
- SMOOTHING NORMALS FOR MR
- [Maya-Python] to import sub directories?
- 3ds max Scene management questions
- Maxscript - Moving sub object selections
- Biped Keyframe Per Frame when saving BIPs
- [TUTORIAL] A Comprehensive Look at Hard Surface Modeling for Video Games
- What's the best way to texture Eyes?
- Free Website for portfolio?
- I am confused with FBIK, need your help,please```
- Plants vs Zombies
- Bones problems! AHH!
- Gray screen on DDS save.
- Wireframe bugs in Mudbox
- Photoshop CS4 questions
- Altering pivot point in Max
- Maya - ATI Radeon Issue
- Maya questions
- Photoshop texture exporter
- Arg the dreaded Hard Edge in Z Brush problem + Alpha's
- Form, Shape, & Structure in 3D Modeling & Texturing
- supplies and links questions
- Bamboo Wacom is lagging in PS
- What tools you use for Environment building?
- How to display the "correct" vertcount?
- Isolate Polys - 3DS Max
- Different Environmental Buildings
- Max 2010 vs 2011
- Importing UV's into sculpted mesh in ZBrush
- VGA, DVI, and Cintiqs
- Max2010:MentalRay 'Out of memory Error' potential fix
- Rendering teaser trailers, cinematics etc
- [TUT] A Comprehensive Look at Hard SurfaceTexturing for Video Games
- 3dsmax Quick and Dirty Workflow Tips!
- Ambient Occlusion crashing Maya
- Max - Back to Default Lights?
- Screensaver settings on Vista
- Feedback needed - Concrete Texture Test
- [help] Matte & Shadow fails to render (+ general shadow problems)
- 3DS Max 2010 (x64) Crash on Undo? [aggain]
- Argh! I can't model Arms.
- Is this a good tut?
- Baking animation frames using particles in Max
- StarCraft II Editor - MASTER THREAD
- Baking in reflections?
- TV3x
- Autodesk Sketchbook Pro
- Highlighting Vertices (Yellow) - Preview Selection - 3ds Max?
- Hey Guys , Need help.
- Flail
- Slide Edge Equivilent/script in Max?
- LOD...baking...
- Speeeeed Tree
- Hey Everyone Need Some Rendering Help
- When modelling from a reference..
- ZBrush Workflow
- Maya right click help
- autodesk 3ds max help-head sculpting
- no matter howI unwrap, the textre remains warped in the same way.
- help with brush size symmetry
- Quick and dirty stock modeling tutorial
- do you need a degree to become a game artist?
- query: Poly and texture budgets + other
- isometric camera help.
- Photoshop question...
- Does Unreal...
- Hotkey for Viewport + Zoom Extents?
- Not the standard Maya vs 3DS Max
- anyone run a HTPC
- 3ds Max problem
- maya mentalray final gather artifacts.
- Low Poly Beginner Help - Really Basic
- Zbrush
- Sprites in 3DSMax?
- 3ds Max 2009 64-bit bugs?
- Exporting / Importing in to the programming
- Tutorial - Tutorial - Working and Living as a Canadian In America
- 3dsmax image plane creator script?
- Tree making fast technique?
- More Dynamic/Realistic Animation?
- Mesh Building and Unwrapping Help [Specific]
- Constrain Loop Tools (Curve/Straight)?
- Maya - camera rotates around itself
- Saving Configure Driver Settings?
- [Direct X] *.x format documentation?
- Biped Mixer problem
- Rectangular texture maps, a bad thing?
- Zbrush Error going from 3.1.2 to 3.1
- How do i make stone?
- Link UpperArm rotation to Clavicle?
- Mudbox - sculpting on all sub-objects
- how to improve a shoreline with transparency/fadeout and particles/foam?
- Can't open VP Background in Max 09 or 11
- 3ds Max: Bipeds and multipart characters
- Merging meshes in 3dsmax
- Mental Ray Fast Skin issues
- 3DS Max Scaling Issue
- blurred cube map reflections
- wacom / photoshop issues
- max-mudbox (mp>hp>lp)
- Looking for Zbrush heads.
- Wide gamut panels and un colormanged applications (games)
- High poly model rendering presentation tutorials?
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