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  1. 3ds Max 2010 Full Preferences Reset
  2. [Maya] Regular Expression
  3. Normal mapping hard edges problem
  4. How to ? Directional lightmaps with 3dsMax/Vray
  5. 3dmax weird rotation transform
  6. My Wacom pen's eraser no workie.
  7. MEL: checkBox question
  8. Using a game engine as 3ds Max viewport renderer
  9. Maxscripts Use .mzp or .exe installer? What about version control?
  10. Baking AO and stuff (help)
  11. crazybump version to buy?
  12. Optimization of polys
  13. Maya to 3ds Max tutorials/transition help?
  14. Nonagons bad?
  15. A little workflow treasure in max which not many people are aware of!
  16. quad a 5 sided ngon
  17. Putting proper light in a scene
  18. architectural hard edges in mudbox
  19. UV Layout Software - Maya and Mac
  20. Apply a texture to a large model
  21. Script: Select Every N-th Edge
  22. Zbrush Material Question
  23. Edge loop pinching on poleless sphere for bowling ball
  24. Dreamweaver question for Game art Portfolio
  25. Retopology in Maya
  26. [Maxscript] How to get Selection count
  27. zbrush Brush question
  28. An graphic tablet suggestion?
  29. BodyPaint 3D, thoughts?
  30. MaxScript-Maintaining Selection Order
  31. Question on retopology!!
  32. DotNet Checkbutton/checkbox
  33. 3DSMax Grid Resolution Increase & Decrease...
  34. Rendering Help?
  35. 3dsmax: Visualizing Instances
  36. deleting un-seen polys + unreal
  37. Face Normal Extrusion in 3DSmax
  38. Chuggnuts UV Tools - Where to find?
  39. Interior Levels and UV's
  40. video capture and editing advice
  41. Need to animate a lot of different characters (custom rigs) quickly and roughly
  42. Hair and Eye help.
  43. Normal Map Issue HELP PZZZZ! (maya 2008/transfer maps)
  44. Maya Transfer Maps Problem
  45. Looking to buy a new GFX card
  46. 3DS Max - right click menu colour?
  47. The process of sculpting the female form
  48. Xnormal Baking problem
  49. A question about GLSL shaders
  50. A question about GLSL shaders
  51. Larger Outputs from Textools?
  52. XUI Tool and Video
  53. how do you think Ashley Did this?
  54. Viewport canvas/seam fixing problem
  55. Zbrush default export settings?
  56. MRV Development Framework - Preview
  57. Mudbox is flipping maps?
  58. 3d max retopologizing Shrink/relax problems
  59. 3ds Max 9 - Selection got tiny
  60. texture from mudbox to PS?
  61. [TUTORIAL] Getting your TF2 hat into Source as a Prop_Physics
  62. Realistic Metal
  63. 3dsMax2010 - FBX export scaling
  64. NEED TEXTURING HELP- UNWRAPPING..........
  65. [Photoshop CS4] Scripting book?
  66. Maya transfer maps help
  67. IlllustStudio the new Sai?
  68. Retopo? question
  69. TEXTURING FUTURE - MARI
  70. Maya 2011 High quality rendering not showing diffuse
  71. Help with constraints and IK in max 2010
  72. A free optimizer that doesnt mess up uvs for 3dsmax 2009
  73. UTE Additive style problem
  74. Mass effect artistic style
  75. Photoshop: dark grey + dark grey = light grey?
  76. My bakes still look like shit!
  77. Error while painting bumpmap
  78. An Angle Puzzle?
  79. .fx shader with UV channel selection?
  80. Mudbox painting workflow
  81. Zdepth - maya - why have you forsaken me?
  82. MAXSCRIPT post Object Manipulation Callback
  83. (Help?) Conversion from .MAX to .MD2 file format?
  84. Fuzzy texture for reference pic
  85. 3DS Max mesh to ffd
  86. i need a new computer
  87. Zbrush'esque Symmetry in Max.
  88. [3DSmax] Texture border is transparent, why?
  89. Baking AO in Maya Failing
  90. Concepting clothes/armor
  91. Zmapper in new zbrush?
  92. Model isnt showing up in Mental ray (maya)
  93. Need help BAD
  94. mudbox texturing
  95. is it possible to load revers a normal in ....
  96. Looking for this script/effect...
  97. Quick and easy Max question
  98. Outliner 2.0 - Scene management tool for 3ds Max
  99. A couple of Zbrush questions...
  100. Which model formats are best?
  101. maya 2009 actor x not working
  102. Maya rigging - bone plates
  103. Normal maps, make me wanna jump off a bridge (solved x'P )
  104. [Extend Programming] To create you own 3D exporter
  105. In-Game Crowd Techniques, such as FIFA 10
  106. 3dsmax Environment Modeling #2 Procedural Stone. Mapping and painting
  107. 3D Noob alert! UV Texturing and Normal mapping
  108. character and weapon advice
  109. Special Effects
  110. Chamfer Behavior - Max 2009
  111. Zbrush UI Customization
  112. Best place for quality mocap files?
  113. Seems lightning error
  114. Photoshop autosave.
  115. Maya Hardware lighting limits
  116. Normal map Seams problem with mudbox workflow
  117. Red faces in Max, help!
  118. uvw uv space
  119. 3dsMax Normal Projection Trick?
  120. Issue with Flash in browser.
  121. Batch Rendering = Head Spin
  122. Help Please - Lighting & Presentation for Porfolio Pieces
  123. Issue: Move Tool (3DSMax)
  124. Odd mouse behaviour when starting 3d max for the first time since booting pc
  125. Zbrush missing geometry problem
  126. Bodypaint3d - rotate around last hit
  127. Maya error. Right click menu non existance
  128. posting error
  129. 3DS MAX PLUGINS/SCRIPTS
  130. Need help with texturing!
  131. Best way to get this effect
  132. Maxscripting different textures
  133. Switching between hard edges?
  134. Tip-Zero Effort Beveling for normal maps
  135. why does my uwv looks like that?
  136. Max 2010 backwards compatibility?
  137. Tangent Space Confusion
  138. HTML messing up between browsers
  139. Manual triangle stripping
  140. 3D Max - Transmographier help
  141. Crysis ingame rock model problem
  142. My pc lost 300G today. O.O
  143. Insane Photoshop memory usage?
  144. Biped mixer problem in CS in 3DSmax
  145. Headus UV layout/Max Bridge
  146. zbrush alpha, How do you make it work 0-0
  147. Skin Modifier
  148. Setting a hotkey for Bridge (Max 2009)
  149. SMOOTHING NORMALS FOR MR
  150. [Maya-Python] to import sub directories?
  151. 3ds max Scene management questions
  152. Maxscript - Moving sub object selections
  153. Biped Keyframe Per Frame when saving BIPs
  154. [TUTORIAL] A Comprehensive Look at Hard Surface Modeling for Video Games
  155. What's the best way to texture Eyes?
  156. Free Website for portfolio?
  157. I am confused with FBIK, need your help,please```
  158. Plants vs Zombies
  159. Bones problems! AHH!
  160. Gray screen on DDS save.
  161. Wireframe bugs in Mudbox
  162. Photoshop CS4 questions
  163. Altering pivot point in Max
  164. Maya - ATI Radeon Issue
  165. Maya questions
  166. Photoshop texture exporter
  167. Arg the dreaded Hard Edge in Z Brush problem + Alpha's
  168. Form, Shape, & Structure in 3D Modeling & Texturing
  169. supplies and links questions
  170. Bamboo Wacom is lagging in PS
  171. What tools you use for Environment building?
  172. How to display the "correct" vertcount?
  173. Isolate Polys - 3DS Max
  174. Different Environmental Buildings
  175. Max 2010 vs 2011
  176. Importing UV's into sculpted mesh in ZBrush
  177. VGA, DVI, and Cintiqs
  178. Max2010:MentalRay 'Out of memory Error' potential fix
  179. Rendering teaser trailers, cinematics etc
  180. [TUT] A Comprehensive Look at Hard SurfaceTexturing for Video Games
  181. 3dsmax Quick and Dirty Workflow Tips!
  182. Ambient Occlusion crashing Maya
  183. Max - Back to Default Lights?
  184. Screensaver settings on Vista
  185. Feedback needed - Concrete Texture Test
  186. [help] Matte & Shadow fails to render (+ general shadow problems)
  187. 3DS Max 2010 (x64) Crash on Undo? [aggain]
  188. Argh! I can't model Arms.
  189. Is this a good tut?
  190. Baking animation frames using particles in Max
  191. StarCraft II Editor - MASTER THREAD
  192. Baking in reflections?
  193. TV3x
  194. Autodesk Sketchbook Pro
  195. Highlighting Vertices (Yellow) - Preview Selection - 3ds Max?
  196. Hey Guys , Need help.
  197. Flail
  198. Slide Edge Equivilent/script in Max?
  199. LOD...baking...
  200. Speeeeed Tree
  201. Hey Everyone Need Some Rendering Help
  202. When modelling from a reference..
  203. ZBrush Workflow
  204. Maya right click help
  205. autodesk 3ds max help-head sculpting
  206. no matter howI unwrap, the textre remains warped in the same way.
  207. help with brush size symmetry
  208. Quick and dirty stock modeling tutorial
  209. do you need a degree to become a game artist?
  210. query: Poly and texture budgets + other
  211. isometric camera help.
  212. Photoshop question...
  213. Does Unreal...
  214. Hotkey for Viewport + Zoom Extents?
  215. Not the standard Maya vs 3DS Max
  216. anyone run a HTPC
  217. 3ds Max problem
  218. maya mentalray final gather artifacts.
  219. Low Poly Beginner Help - Really Basic
  220. Zbrush
  221. Sprites in 3DSMax?
  222. 3ds Max 2009 64-bit bugs?
  223. Exporting / Importing in to the programming
  224. Tutorial - Tutorial - Working and Living as a Canadian In America
  225. 3dsmax image plane creator script?
  226. Tree making fast technique?
  227. More Dynamic/Realistic Animation?
  228. Mesh Building and Unwrapping Help [Specific]
  229. Constrain Loop Tools (Curve/Straight)?
  230. Maya - camera rotates around itself
  231. Saving Configure Driver Settings?
  232. [Direct X] *.x format documentation?
  233. Biped Mixer problem
  234. Rectangular texture maps, a bad thing?
  235. Zbrush Error going from 3.1.2 to 3.1
  236. How do i make stone?
  237. Link UpperArm rotation to Clavicle?
  238. Mudbox - sculpting on all sub-objects
  239. how to improve a shoreline with transparency/fadeout and particles/foam?
  240. Can't open VP Background in Max 09 or 11
  241. 3ds Max: Bipeds and multipart characters
  242. Merging meshes in 3dsmax
  243. Mental Ray Fast Skin issues
  244. 3DS Max Scaling Issue
  245. blurred cube map reflections
  246. wacom / photoshop issues
  247. max-mudbox (mp>hp>lp)
  248. Looking for Zbrush heads.
  249. Wide gamut panels and un colormanged applications (games)
  250. High poly model rendering presentation tutorials?