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  1. Stripping down 3ds max
  2. Severe UVW Map Error (Can anyone help)
  3. New Silo Beta
  4. Audio sites / sources?
  5. Any tutorials reguarding to...
  6. max animation preview
  7. how to make a light actually emit light. 3ds max
  8. Unreal Ed_max static meshes
  9. Max/ Zbrush Displacement help :/
  10. Tip: Using Point Cache in 3dsmax !
  11. Transfer 3ds max licence
  12. Texporter Question
  13. polygon reduction
  14. How To Request: Baked Vertex Lighting in Maya
  15. Max Skin weight painting question
  16. I need the UT2k4 models in Maya format
  17. uPaint, .upp, .psk and custom models for UT2k4
  18. ;painting hair
  19. Textures in general
  20. Doom 3 and Half Life 2 ppm's?
  21. export max objects to md3
  22. Photoshop Actions
  23. A quick question on specular masks...
  24. Looking for Maya tut on rigging vehicles for UT2k4
  25. Enviroment modeling and texturing questions
  26. Snapping angle of pivot to edge in Maya...
  27. MAX/Photoshop workflow evolving for the future
  28. maya: wrapdeform to skin?
  29. Max biped and bones combo for rolls
  30. Mesh Weighting in 3ds Max 7
  31. What's the best 3D Paint Program out there?
  32. Transformers / Quake 3 / Max 7 / Brains Needed
  33. Game Industry or HollyWood ?
  34. NFS Underground: Tools and tuts to add new cars?
  35. 3DS MAX Question
  36. Billboarding in Max
  37. Building with cross sections
  38. Normal map problem - max 7
  39. Wire mesh
  40. biped tricks and questions
  41. modeling hi poly weapons is painful, any tips?
  42. Additive transparency in Maya?
  43. Connect tool from Max in Maya?
  44. Constraints to edge in Maya?
  45. fur in max....
  46. Cipher Engine
  47. Flipping UVs in Max
  48. Preferences for creating maps other than normal...
  49. anyone know how to invert a normal map?
  50. alpha'd low poly fur
  51. poly/mesh question.
  52. Iphysique???
  53. Tactical Ops - Wanna make a new skin for a friend
  54. Skin morph
  55. III_Demon's UT2k4 VTM cliff notes
  56. Fully Interactive Surfaces
  57. 3ds max skin mirroring
  58. Colored Maps in lightwave 3D 8.x
  59. Maya 6 PLE problems
  60. Max: 1:2 Textures and correcting UVW
  61. Mirroring Biped Editing
  62. smooth w/o destroying edge sharpness
  63. Phtoshop CS2 question.. selecting all opaque .
  64. unwrapping tubes, cables, pipes etc.
  65. Photoshop Hotkeys
  66. Good sites for keeping up with game engine tech
  67. with your wacom intuos..
  68. Industry Wage Standards
  69. Two-sided cloth menace
  70. question about optermising with alpha layers....
  71. 3ds max as a level editor
  72. Bone Copying Max script
  73. problem with unhiding
  74. Unwrapping - Maximizing Texture Area
  75. Reduce Polygons 3DS or X model
  76. Unreal Tournament 2004 Q
  77. Model viewer for skinning
  78. Transformers: The Concepts and Engineering behind
  79. how do you keep a consistant light source
  80. Max7 Baking procedural bumps into a normals map?
  81. Blender: Radiosity baking helper script
  82. Turn a black and white image into an alpha channel
  83. Anti-Aliasing Question on Mental Ray Renderer
  84. Maya 5 PLE image plane crash?
  85. Impossible? Hexagon/Honeycomb repeatable pattern
  86. gta style modding
  87. Intuos 2 vs. Intuos 3
  88. proper mesh geometry for animation?
  89. Making Two Separate Texture files For One Model
  90. What's more efficient?
  91. ZBrush 2 and 3DS Max
  92. Mp3s in 3D Max?
  93. In-depth description of Smooth Grouping
  94. modeling for a game
  95. planning a model
  96. Displaying normal maps in maya
  97. creating chara-textures
  98. Create/convert an UT 200x model
  99. Polycounter that counts real vertice counts
  100. Edge Mode in Lightwave
  101. rotating around local axis instead of global axis
  102. Free Video Hosting (something like photobucket)
  103. help with gmax files
  104. looking for normal mapping tuorials
  105. video clip downloads/reference sites?
  106. drawing hands
  107. UT2004 Character COMPLETE Suggestion
  108. importing UT2K3 models into max
  109. Looking for an easier way to move vertices around
  110. rendering issue
  111. dds plugin question
  112. Facial animation in Max...
  113. Question for all you experienced animators!
  114. UT2K4 Hair
  115. What's chopping up my MD3's?
  116. Looking for a Tutorial or Plugin
  117. Cartoon shading via normal map?
  118. 2 axis or grid gradient tool?
  119. Photosourcing and UVs
  120. video tutorials
  121. best way of laying out several model variations?
  122. URGENT! Problem with Photoshop! Please help!
  123. Restoring zBrush 2 to it's defaults....?
  124. Recomended ways to texture a normal mapped model?
  125. Rendering problem
  126. help with rigging in max
  127. Smoothing in Maya
  128. Copyright protection for models
  129. Render To Texture problem
  130. Render Hidden
  131. Best video card for normal maps
  132. Selling models?
  133. Painting skin tones
  134. preview using multi/sub-object materials MAX 7
  135. awesome tip when working with morph targets...
  136. Alternate ASE export from maya
  137. Maxscript/Macro help?
  138. Facial rigs
  139. Coloured spec maps
  140. buying max 6?
  141. UT2003 importing problems
  142. ZBrush - 3ds Max 7 - OBJ Export Problems
  143. problem w/ the unwrap editor (max 7)
  144. what is z brush?
  145. Viewport Crash...
  146. What is the thing with triangulation?
  147. Alpha mapping all.... screwing
  148. help exporting UV's
  149. stoopid photoshop 7 question
  150. Relaying UVs in max
  151. Render to texture MAXscript error
  152. Temporary invisibilization
  153. Shrinking Graphics? Vector image conversion?
  154. What games do you guys mod?
  155. 3ds Max 7 Severe Errors
  156. yet another normalmap tool ? needed or not ?
  157. Odd max7 problem
  158. Looking for a reffrence that looks a bit like this
  159. Brunt_SDK anyone ?
  160. image plan goin' nuts in max 7...
  161. hall of mirrors problem with 'circular path' map
  162. Subject Matter.
  163. Hi-Poly Unwrapping...
  164. Max transform method hotkey?
  165. I need help for CS models
  166. Duz any1 kno how2 convert CSS/HL2 models CS1.6/HL?
  167. Counter Strike:Source models convert to CS 1.6?
  168. Making local maps via 3ds max, zbrush, melody etc?
  169. Animation Transformation Problems
  170. Smoothing groups+normal maps?
  171. Parameter collection and wiring question
  172. next gen woes?
  173. Horns Revisited
  174. Div layers in web design
  175. Planted Keys in Shockwave supported?
  176. - Low Poly modelling - Knees, arms and elbows?
  177. 3D Engine, Terrain Question, 3D Max = Bleh?
  178. Does Max 6 have a utility for Normal Maps?
  179. programmers are lazy
  180. How do u paint your faces? (calling anyone)
  181. Environmnet asset manager
  182. Know where I can get a cheap Wacom?
  183. Question about skeletal construction - arms
  184. Maya PLE registration issues
  185. Making rock - Without bad UV warping
  186. Maya grid not drawn
  187. Custom material plugin for Max?
  188. Maya Paint Effects
  189. WTF! CS2 SHORTCUTS!
  190. Baking
  191. experienced gmax/3dsmax users : quake3 - md3
  192. best./easiest 3D program?
  193. Right clicking gone in Maya?
  194. Custom CS 1.6 Weapon Not Totally Visable...
  195. xsi and non-square texture uv mapping?
  196. Lightwave [9]!!!!!!
  197. bodypaint?
  198. Looking to buy Gnomon UV Mapping DVD
  199. Maya - UVW editing window missing.
  200. is the Max Unwrapper grip scaleable?
  201. Maya like camera movements in 3D Max?
  202. Mapping program
  203. modelling techniques
  204. 3ds max hidden object errors
  205. RTS texture sizes
  206. Make perfect square script???
  207. WoW texturemap manipulation
  208. ...normal maps in maya, viewing.... how again?
  209. Biped and armor objects... help
  210. Normal map compression
  211. Zbrush tutorials?
  212. Maxscript skin help
  213. Sub-D, inset on curved surface?
  214. Hotkey for Subdivision surface: Edit Poly
  215. BF2 MOD tools Beta
  216. snail shell
  217. modeling with wacom pen
  218. Alphas + doublesided polys
  219. I really need some help fixing a UT2k4 ragdoll...
  220. texture question....need advice.
  221. Looking for reference of a 10 year old girl.
  222. Push Modifier action in Maya
  223. Multi layered materials in Max
  224. Preserving vertex weights in Max
  225. Alpha Channel Hair, seeking for help!
  226. Normal Maps
  227. Setting up a network rendering for max/vray?
  228. Displacement shadow mapping
  229. SkinOrDie
  230. 3DS Max 6 crashes when I apply normal map shader
  231. Terrain Generators
  232. Alpha Brushes for Z-Brush?
  233. Maya: Stainless Steel Shader?
  234. Quake 3 Skin
  235. Railgun shader.
  236. Easy GI Setup In Max
  237. normal mapping or not.
  238. Looking for great tutorials
  239. Rotating Pivot points in Maya
  240. How to import md3 files into Maya 7
  241. UT skeleton question
  242. dire need of help with character studio.
  243. Worth the trouble?
  244. edit mesh in max vs highpoly
  245. poop's tutorial?
  246. unwrapping a sphere
  247. A question about skeletons (that lava/Lgun makes)
  248. Poops Z-Brush frog tutorial and a question or two
  249. Oh man... what a stupid MAX question!? :/
  250. Melody - How to use additional bump map info?