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  1. Severe UVW Map Error (Can anyone help)
  2. New Silo Beta
  3. Audio sites / sources?
  4. Any tutorials reguarding to...
  5. max animation preview
  6. how to make a light actually emit light. 3ds max
  7. Unreal Ed_max static meshes
  8. Max/ Zbrush Displacement help :/
  9. Tip: Using Point Cache in 3dsmax !
  10. Transfer 3ds max licence
  11. Texporter Question
  12. polygon reduction
  13. How To Request: Baked Vertex Lighting in Maya
  14. Max Skin weight painting question
  15. I need the UT2k4 models in Maya format
  16. uPaint, .upp, .psk and custom models for UT2k4
  17. ;painting hair
  18. Textures in general
  19. Doom 3 and Half Life 2 ppm's?
  20. export max objects to md3
  21. Photoshop Actions
  22. A quick question on specular masks...
  23. Looking for Maya tut on rigging vehicles for UT2k4
  24. Enviroment modeling and texturing questions
  25. Snapping angle of pivot to edge in Maya...
  26. MAX/Photoshop workflow evolving for the future
  27. maya: wrapdeform to skin?
  28. Max biped and bones combo for rolls
  29. Mesh Weighting in 3ds Max 7
  30. What's the best 3D Paint Program out there?
  31. Transformers / Quake 3 / Max 7 / Brains Needed
  32. Game Industry or HollyWood ?
  33. NFS Underground: Tools and tuts to add new cars?
  34. 3DS MAX Question
  35. Billboarding in Max
  36. Building with cross sections
  37. Normal map problem - max 7
  38. Wire mesh
  39. biped tricks and questions
  40. modeling hi poly weapons is painful, any tips?
  41. Additive transparency in Maya?
  42. Connect tool from Max in Maya?
  43. Constraints to edge in Maya?
  44. fur in max....
  45. Cipher Engine
  46. Flipping UVs in Max
  47. Preferences for creating maps other than normal...
  48. anyone know how to invert a normal map?
  49. alpha'd low poly fur
  50. poly/mesh question.
  51. Iphysique???
  52. Tactical Ops - Wanna make a new skin for a friend
  53. Skin morph
  54. III_Demon's UT2k4 VTM cliff notes
  55. Fully Interactive Surfaces
  56. 3ds max skin mirroring
  57. Colored Maps in lightwave 3D 8.x
  58. Maya 6 PLE problems
  59. Max: 1:2 Textures and correcting UVW
  60. Mirroring Biped Editing
  61. smooth w/o destroying edge sharpness
  62. Phtoshop CS2 question.. selecting all opaque .
  63. unwrapping tubes, cables, pipes etc.
  64. Photoshop Hotkeys
  65. Good sites for keeping up with game engine tech
  66. with your wacom intuos..
  67. Industry Wage Standards
  68. Two-sided cloth menace
  69. question about optermising with alpha layers....
  70. 3ds max as a level editor
  71. Bone Copying Max script
  72. problem with unhiding
  73. Unwrapping - Maximizing Texture Area
  74. Reduce Polygons 3DS or X model
  75. Unreal Tournament 2004 Q
  76. Model viewer for skinning
  77. Transformers: The Concepts and Engineering behind
  78. how do you keep a consistant light source
  79. Max7 Baking procedural bumps into a normals map?
  80. Blender: Radiosity baking helper script
  81. Turn a black and white image into an alpha channel
  82. Anti-Aliasing Question on Mental Ray Renderer
  83. Maya 5 PLE image plane crash?
  84. Impossible? Hexagon/Honeycomb repeatable pattern
  85. gta style modding
  86. Intuos 2 vs. Intuos 3
  87. proper mesh geometry for animation?
  88. Making Two Separate Texture files For One Model
  89. What's more efficient?
  90. ZBrush 2 and 3DS Max
  91. Mp3s in 3D Max?
  92. In-depth description of Smooth Grouping
  93. modeling for a game
  94. planning a model
  95. Displaying normal maps in maya
  96. creating chara-textures
  97. Create/convert an UT 200x model
  98. Polycounter that counts real vertice counts
  99. Edge Mode in Lightwave
  100. rotating around local axis instead of global axis
  101. Free Video Hosting (something like photobucket)
  102. help with gmax files
  103. looking for normal mapping tuorials
  104. video clip downloads/reference sites?
  105. drawing hands
  106. UT2004 Character COMPLETE Suggestion
  107. importing UT2K3 models into max
  108. Looking for an easier way to move vertices around
  109. rendering issue
  110. dds plugin question
  111. Facial animation in Max...
  112. Question for all you experienced animators!
  113. UT2K4 Hair
  114. What's chopping up my MD3's?
  115. Looking for a Tutorial or Plugin
  116. Cartoon shading via normal map?
  117. 2 axis or grid gradient tool?
  118. Photosourcing and UVs
  119. video tutorials
  120. best way of laying out several model variations?
  121. URGENT! Problem with Photoshop! Please help!
  122. Restoring zBrush 2 to it's defaults....?
  123. Recomended ways to texture a normal mapped model?
  124. Rendering problem
  125. help with rigging in max
  126. Smoothing in Maya
  127. Copyright protection for models
  128. Render To Texture problem
  129. Render Hidden
  130. Best video card for normal maps
  131. Selling models?
  132. Painting skin tones
  133. preview using multi/sub-object materials MAX 7
  134. awesome tip when working with morph targets...
  135. Alternate ASE export from maya
  136. Maxscript/Macro help?
  137. Facial rigs
  138. Coloured spec maps
  139. buying max 6?
  140. UT2003 importing problems
  141. ZBrush - 3ds Max 7 - OBJ Export Problems
  142. problem w/ the unwrap editor (max 7)
  143. what is z brush?
  144. Viewport Crash...
  145. What is the thing with triangulation?
  146. Alpha mapping all.... screwing
  147. help exporting UV's
  148. stoopid photoshop 7 question
  149. Relaying UVs in max
  150. Render to texture MAXscript error
  151. Temporary invisibilization
  152. Shrinking Graphics? Vector image conversion?
  153. What games do you guys mod?
  154. 3ds Max 7 Severe Errors
  155. yet another normalmap tool ? needed or not ?
  156. Odd max7 problem
  157. Looking for a reffrence that looks a bit like this
  158. Brunt_SDK anyone ?
  159. image plan goin' nuts in max 7...
  160. hall of mirrors problem with 'circular path' map
  161. Subject Matter.
  162. Hi-Poly Unwrapping...
  163. Max transform method hotkey?
  164. I need help for CS models
  165. Duz any1 kno how2 convert CSS/HL2 models CS1.6/HL?
  166. Counter Strike:Source models convert to CS 1.6?
  167. Making local maps via 3ds max, zbrush, melody etc?
  168. Animation Transformation Problems
  169. Smoothing groups+normal maps?
  170. Parameter collection and wiring question
  171. next gen woes?
  172. Horns Revisited
  173. Div layers in web design
  174. Planted Keys in Shockwave supported?
  175. - Low Poly modelling - Knees, arms and elbows?
  176. 3D Engine, Terrain Question, 3D Max = Bleh?
  177. Does Max 6 have a utility for Normal Maps?
  178. programmers are lazy
  179. How do u paint your faces? (calling anyone)
  180. Environmnet asset manager
  181. Know where I can get a cheap Wacom?
  182. Question about skeletal construction - arms
  183. Maya PLE registration issues
  184. Making rock - Without bad UV warping
  185. Maya grid not drawn
  186. Custom material plugin for Max?
  187. Maya Paint Effects
  188. WTF! CS2 SHORTCUTS!
  189. Baking
  190. experienced gmax/3dsmax users : quake3 - md3
  191. best./easiest 3D program?
  192. Right clicking gone in Maya?
  193. Custom CS 1.6 Weapon Not Totally Visable...
  194. xsi and non-square texture uv mapping?
  195. Lightwave [9]!!!!!!
  196. bodypaint?
  197. Looking to buy Gnomon UV Mapping DVD
  198. Maya - UVW editing window missing.
  199. is the Max Unwrapper grip scaleable?
  200. Maya like camera movements in 3D Max?
  201. Mapping program
  202. modelling techniques
  203. 3ds max hidden object errors
  204. RTS texture sizes
  205. Make perfect square script???
  206. WoW texturemap manipulation
  207. ...normal maps in maya, viewing.... how again?
  208. Biped and armor objects... help
  209. Normal map compression
  210. Zbrush tutorials?
  211. Maxscript skin help
  212. Sub-D, inset on curved surface?
  213. Hotkey for Subdivision surface: Edit Poly
  214. BF2 MOD tools Beta
  215. snail shell
  216. modeling with wacom pen
  217. Alphas + doublesided polys
  218. I really need some help fixing a UT2k4 ragdoll...
  219. texture question....need advice.
  220. Looking for reference of a 10 year old girl.
  221. Push Modifier action in Maya
  222. Multi layered materials in Max
  223. Preserving vertex weights in Max
  224. Alpha Channel Hair, seeking for help!
  225. Normal Maps
  226. Setting up a network rendering for max/vray?
  227. Displacement shadow mapping
  228. SkinOrDie
  229. 3DS Max 6 crashes when I apply normal map shader
  230. Terrain Generators
  231. Alpha Brushes for Z-Brush?
  232. Maya: Stainless Steel Shader?
  233. Quake 3 Skin
  234. Railgun shader.
  235. Easy GI Setup In Max
  236. normal mapping or not.
  237. Looking for great tutorials
  238. Rotating Pivot points in Maya
  239. How to import md3 files into Maya 7
  240. UT skeleton question
  241. dire need of help with character studio.
  242. Worth the trouble?
  243. edit mesh in max vs highpoly
  244. poop's tutorial?
  245. unwrapping a sphere
  246. A question about skeletons (that lava/Lgun makes)
  247. Poops Z-Brush frog tutorial and a question or two
  248. Oh man... what a stupid MAX question!? :/
  249. Melody - How to use additional bump map info?
  250. collapse verts in UV editor help....