View Full Version : Technical Talk
- Severe UVW Map Error (Can anyone help)
- New Silo Beta
- Audio sites / sources?
- Any tutorials reguarding to...
- max animation preview
- how to make a light actually emit light. 3ds max
- Unreal Ed_max static meshes
- Max/ Zbrush Displacement help :/
- Tip: Using Point Cache in 3dsmax !
- Transfer 3ds max licence
- Texporter Question
- polygon reduction
- How To Request: Baked Vertex Lighting in Maya
- Max Skin weight painting question
- I need the UT2k4 models in Maya format
- uPaint, .upp, .psk and custom models for UT2k4
- ;painting hair
- Textures in general
- Doom 3 and Half Life 2 ppm's?
- export max objects to md3
- Photoshop Actions
- A quick question on specular masks...
- Looking for Maya tut on rigging vehicles for UT2k4
- Enviroment modeling and texturing questions
- Snapping angle of pivot to edge in Maya...
- MAX/Photoshop workflow evolving for the future
- maya: wrapdeform to skin?
- Max biped and bones combo for rolls
- Mesh Weighting in 3ds Max 7
- What's the best 3D Paint Program out there?
- Transformers / Quake 3 / Max 7 / Brains Needed
- Game Industry or HollyWood ?
- NFS Underground: Tools and tuts to add new cars?
- 3DS MAX Question
- Billboarding in Max
- Building with cross sections
- Normal map problem - max 7
- Wire mesh
- biped tricks and questions
- modeling hi poly weapons is painful, any tips?
- Additive transparency in Maya?
- Connect tool from Max in Maya?
- Constraints to edge in Maya?
- fur in max....
- Cipher Engine
- Flipping UVs in Max
- Preferences for creating maps other than normal...
- anyone know how to invert a normal map?
- alpha'd low poly fur
- poly/mesh question.
- Iphysique???
- Tactical Ops - Wanna make a new skin for a friend
- Skin morph
- III_Demon's UT2k4 VTM cliff notes
- Fully Interactive Surfaces
- 3ds max skin mirroring
- Colored Maps in lightwave 3D 8.x
- Maya 6 PLE problems
- Max: 1:2 Textures and correcting UVW
- Mirroring Biped Editing
- smooth w/o destroying edge sharpness
- Phtoshop CS2 question.. selecting all opaque .
- unwrapping tubes, cables, pipes etc.
- Photoshop Hotkeys
- Good sites for keeping up with game engine tech
- with your wacom intuos..
- Industry Wage Standards
- Two-sided cloth menace
- question about optermising with alpha layers....
- 3ds max as a level editor
- Bone Copying Max script
- problem with unhiding
- Unwrapping - Maximizing Texture Area
- Reduce Polygons 3DS or X model
- Unreal Tournament 2004 Q
- Model viewer for skinning
- Transformers: The Concepts and Engineering behind
- how do you keep a consistant light source
- Max7 Baking procedural bumps into a normals map?
- Blender: Radiosity baking helper script
- Turn a black and white image into an alpha channel
- Anti-Aliasing Question on Mental Ray Renderer
- Maya 5 PLE image plane crash?
- Impossible? Hexagon/Honeycomb repeatable pattern
- gta style modding
- Intuos 2 vs. Intuos 3
- proper mesh geometry for animation?
- Making Two Separate Texture files For One Model
- What's more efficient?
- ZBrush 2 and 3DS Max
- Mp3s in 3D Max?
- In-depth description of Smooth Grouping
- modeling for a game
- planning a model
- Displaying normal maps in maya
- creating chara-textures
- Create/convert an UT 200x model
- Polycounter that counts real vertice counts
- Edge Mode in Lightwave
- rotating around local axis instead of global axis
- Free Video Hosting (something like photobucket)
- help with gmax files
- looking for normal mapping tuorials
- video clip downloads/reference sites?
- drawing hands
- UT2004 Character COMPLETE Suggestion
- importing UT2K3 models into max
- Looking for an easier way to move vertices around
- rendering issue
- dds plugin question
- Facial animation in Max...
- Question for all you experienced animators!
- UT2K4 Hair
- What's chopping up my MD3's?
- Looking for a Tutorial or Plugin
- Cartoon shading via normal map?
- 2 axis or grid gradient tool?
- Photosourcing and UVs
- video tutorials
- best way of laying out several model variations?
- URGENT! Problem with Photoshop! Please help!
- Restoring zBrush 2 to it's defaults....?
- Recomended ways to texture a normal mapped model?
- Rendering problem
- help with rigging in max
- Smoothing in Maya
- Copyright protection for models
- Render To Texture problem
- Render Hidden
- Best video card for normal maps
- Selling models?
- Painting skin tones
- preview using multi/sub-object materials MAX 7
- awesome tip when working with morph targets...
- Alternate ASE export from maya
- Maxscript/Macro help?
- Facial rigs
- Coloured spec maps
- buying max 6?
- UT2003 importing problems
- ZBrush - 3ds Max 7 - OBJ Export Problems
- problem w/ the unwrap editor (max 7)
- what is z brush?
- Viewport Crash...
- What is the thing with triangulation?
- Alpha mapping all.... screwing
- help exporting UV's
- stoopid photoshop 7 question
- Relaying UVs in max
- Render to texture MAXscript error
- Temporary invisibilization
- Shrinking Graphics? Vector image conversion?
- What games do you guys mod?
- 3ds Max 7 Severe Errors
- yet another normalmap tool ? needed or not ?
- Odd max7 problem
- Looking for a reffrence that looks a bit like this
- Brunt_SDK anyone ?
- image plan goin' nuts in max 7...
- hall of mirrors problem with 'circular path' map
- Subject Matter.
- Hi-Poly Unwrapping...
- Max transform method hotkey?
- I need help for CS models
- Duz any1 kno how2 convert CSS/HL2 models CS1.6/HL?
- Counter Strike:Source models convert to CS 1.6?
- Making local maps via 3ds max, zbrush, melody etc?
- Animation Transformation Problems
- Smoothing groups+normal maps?
- Parameter collection and wiring question
- next gen woes?
- Horns Revisited
- Div layers in web design
- Planted Keys in Shockwave supported?
- - Low Poly modelling - Knees, arms and elbows?
- 3D Engine, Terrain Question, 3D Max = Bleh?
- Does Max 6 have a utility for Normal Maps?
- programmers are lazy
- How do u paint your faces? (calling anyone)
- Environmnet asset manager
- Know where I can get a cheap Wacom?
- Question about skeletal construction - arms
- Maya PLE registration issues
- Making rock - Without bad UV warping
- Maya grid not drawn
- Custom material plugin for Max?
- Maya Paint Effects
- WTF! CS2 SHORTCUTS!
- Baking
- experienced gmax/3dsmax users : quake3 - md3
- best./easiest 3D program?
- Right clicking gone in Maya?
- Custom CS 1.6 Weapon Not Totally Visable...
- xsi and non-square texture uv mapping?
- Lightwave [9]!!!!!!
- bodypaint?
- Looking to buy Gnomon UV Mapping DVD
- Maya - UVW editing window missing.
- is the Max Unwrapper grip scaleable?
- Maya like camera movements in 3D Max?
- Mapping program
- modelling techniques
- 3ds max hidden object errors
- RTS texture sizes
- Make perfect square script???
- WoW texturemap manipulation
- ...normal maps in maya, viewing.... how again?
- Biped and armor objects... help
- Normal map compression
- Zbrush tutorials?
- Maxscript skin help
- Sub-D, inset on curved surface?
- Hotkey for Subdivision surface: Edit Poly
- BF2 MOD tools Beta
- snail shell
- modeling with wacom pen
- Alphas + doublesided polys
- I really need some help fixing a UT2k4 ragdoll...
- texture question....need advice.
- Looking for reference of a 10 year old girl.
- Push Modifier action in Maya
- Multi layered materials in Max
- Preserving vertex weights in Max
- Alpha Channel Hair, seeking for help!
- Normal Maps
- Setting up a network rendering for max/vray?
- Displacement shadow mapping
- SkinOrDie
- 3DS Max 6 crashes when I apply normal map shader
- Terrain Generators
- Alpha Brushes for Z-Brush?
- Maya: Stainless Steel Shader?
- Quake 3 Skin
- Railgun shader.
- Easy GI Setup In Max
- normal mapping or not.
- Looking for great tutorials
- Rotating Pivot points in Maya
- How to import md3 files into Maya 7
- UT skeleton question
- dire need of help with character studio.
- Worth the trouble?
- edit mesh in max vs highpoly
- poop's tutorial?
- unwrapping a sphere
- A question about skeletons (that lava/Lgun makes)
- Poops Z-Brush frog tutorial and a question or two
- Oh man... what a stupid MAX question!? :/
- Melody - How to use additional bump map info?
- collapse verts in UV editor help....
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