PDA

View Full Version : Technical Talk


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 [29] 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56

  1. Benefits of modeling in Tris
  2. Loop/Ring Maxscript idea
  3. How can I make it?
  4. (Metal textures) need some critacisms
  5. Complex modeling in maya
  6. Maxscript Dynamic UI items
  7. New Software - PhotoSculpt - What do you think?
  8. Normal Mapping double sided polygon
  9. 3DSMax 2009 UI - nesting quad menu items?
  10. Alpha Channel Help?
  11. rookie questions about hand-painted textures
  12. Do any of you use the line tool to start a model?
  13. re-downloading software from autodesk
  14. question regarding smoothing and poly counts
  15. Batch Obj import into maya
  16. [NDS] Looking through semitransparent objects
  17. I have a quick question about sub-d modelling.
  18. Photoshop Layer Styles disabled.
  19. Monitor orientation
  20. 3D Studio Max 9 - Multi Monitor
  21. woog's maya-max learning thread.
  22. Yes, another 'NEW PC' thread... with a technical question.
  23. Mr. Bean's Head Modeling Study and Experimentation
  24. Low-Poly Normal Question
  25. Looking For Hdr Image With Only Studio Lights
  26. Proper environment presentation?
  27. Game Design question
  28. Unfolding Geometry
  29. Pirate Ship
  30. Alpha Map Creation Question
  31. MEL question
  32. Zbrush Normal Mapping Issues
  33. Photoshop: Select changed pixels?
  34. Texture blending in 3ds Max
  35. 3D Bobsleigh Track for Game
  36. PS CS3: Save As Action
  37. Car for Portfolio specs o.O
  38. Anyone know of a cheaper animation package to motion builder or maya ?
  39. Vehicle/Prop Panels/Panel Lines
  40. lowpoly shading with normal maps for flat stuff?
  41. Mixing materials and textures ?
  42. how to manipulate vertex normals in max?
  43. Help with XSI uv unwrap
  44. NEWBIE Q: MAYA- Textures UVs and why they move (or donīt)
  45. Parallax map , texture and how to ?
  46. Is there any way to make fur in Zbrush?
  47. Blender 2.5 Crash Course (Not For Retards)
  48. 3D MAX 2010 Viewport Shader
  49. Need help on making hair in maya.
  50. maya rigging uggh!!!
  51. City Builder - CityEngine 2009.3 - MAybe useful for someone here
  52. how to load mipmaps in dds?
  53. AO Bake in Max
  54. 3ds max animation questions - mocap
  55. Maya : selection region - need help
  56. Copying keyframes in 3ds max
  57. Normal Mapping - Surface vs Geometry Normals
  58. Maya : geometry warp when I rotate an object - need help
  59. Maya Bump Map stepping - how to fix?
  60. graphics card/RAM question
  61. how to make from above tip of the thick ear?
  62. how I thicken this equal ear of the photo to the side of it?
  63. lcUberShader.cgfx - A Maya Viewport Shader for Fun and Learning
  64. Max 9 plugin error (code 14001)
  65. "getting into" shader writing?
  66. Mental Ray Batch renders lighter than Test renders.
  67. ASE exporting.
  68. Newbie modeller question - modelling wings
  69. Zbrush symmetry help
  70. Max 2010 - toggle on/off the ribbon tooltips
  71. MW2 pop-in due to frustum cull distance?
  72. Edge Flow and Polygon Theory
  73. hi -> low mapping (newbie questions)
  74. External Harddrive Not Working!!!!
  75. Maya 2009 - Application Error - 0x2fc27a8
  76. Modeling Destructibles
  77. Cintiq issues
  78. Retopology support / xnormal problem
  79. Occlusion map - Maya - workflow
  80. How do hide lights displaying?
  81. Zbrush rendering for printing
  82. Environments: Stills vs. Reels?
  83. Maya: Duplicated deformers not affecting their shape
  84. [Maya script] Max style turn edge
  85. Max 2009 confusing textures when scene gets complex
  86. Maya's "Select by element" equivalent in max ?
  87. Order Independent Transparancy
  88. Simple Rigging Question
  89. wuts in a name. Klado, cly_, clay_dough
  90. 3ds Max - Network Issues
  91. Technique for modelling tracks
  92. 3ds max baking rant thread
  93. Tips for creating spherical Levels(try 2)
  94. Unreal file opening problem
  95. Screen calibration?
  96. 3dsmax object isolation mode
  97. [3ds Max] Ultrasimple question about vertex removal
  98. Creating a Metal Texture for Guns?
  99. "That's not how you do it!" - floating geo
  100. Selection as Array variable not keeping it values..
  101. Texture(UVs) not using entire 0 to 1
  102. Scanline render problem
  103. Max 2010 - mental ray - how do i enable shadow?
  104. Tires for games
  105. Post one thing your favorite 3d app does well.
  106. Maya blend shapes not playing in timeline.
  107. motorcycle
  108. Need to Bake a Diffuse Map into Vertex Colors in 3DSMax
  109. Inconsistency in UV and changing topology
  110. Maya: Mirroring Weights
  111. Retopo workflow.
  112. Windows 7 + CS4 Slowdown?
  113. 3ds max UV relax problem,any alternatives?
  114. Bridges across multiple holes
  115. 3dsmax Modeling Stones - Tutorial
  116. Sata 6.0 gb/s worth it?
  117. Obj groups importing into Zbrush
  118. Level editors
  119. Shell modifier
  120. Slicing a level up in Max before exporting to a game engine
  121. posting images
  122. Newbie question
  123. 3.5 Zapplink Failure
  124. [Maya] - Mel Script compiler?
  125. How to merge a Sculpt with Rocksurface the right way
  126. Image Organizer Question
  127. Half Life 2: Would anyone be willing to...?
  128. Maya mental ray backface culling render?
  129. [3ds max] Freeze my computer
  130. Nebula tuts/hints/pointers?
  131. Mudbox Issues
  132. turboTools v1
  133. From Mudbox, to Zbrush...
  134. unwrapping zbrush model in max
  135. Maya cut uv's and stack every 64 units?
  136. .mat - Matlabs?
  137. Blender Live Shapes
  138. Weird Turbosmooth Results
  139. Normal Mirroring problem
  140. Normal map seam problem
  141. tutorials
  142. Max 2009 edit poly modifier
  143. Grouping Photoshop fonts inside photoshop?
  144. GTX 260 Graphics Card
  145. Understanding map resolutions?
  146. Emulating soft edges on hard-edge models? (Possible?)
  147. Metaball Modeling
  148. Baked Vs unbaked animation
  149. Intuos drivers in Win7 64-bit: Individual app settings ignored?
  150. Digital Sculpting wiki page
  151. mental ray depth fog in maya?
  152. Select only facing component-MAYA?
  153. Max 2010 UI disappears windows 7
  154. Tablets - Tips, Tricks and Resources
  155. Q MAXSCRIPT : Local vertex rotation data
  156. Noob questions on Maya manipulator
  157. NEED HELP (Uscript/Kismet)
  158. Creating good cloth folds in ZBrush?
  159. Alpha Channel on Ambient Occlusion
  160. skin 2 physique converter (3ds max)
  161. Modeling shoe laces, boot laces... etc.
  162. Additive shader in maya?
  163. Max 7 animation issue
  164. Dark cuts in the mesh
  165. Raytrace Shadows and Alpha Map Problem
  166. Normal Mapping Help
  167. Problem with alphas
  168. Weird crease
  169. Zbrush 3.5 Brushes.
  170. fur
  171. Custom Macro Shortcuts Issue
  172. Methods for aligning high res sculpt to low res mesh?
  173. Painting cartoony like tf2 textures?
  174. Alt LClick Zbrush Zoom Out Control
  175. Roadkill, 3DSMax 2009 - 2010 script updated
  176. decimating crashing - zbrush
  177. Maya 2010 and MJ Poly Tools
  178. Modular brick wall tiling questions.
  179. capture video from unreal
  180. video issues with XSI Modtool
  181. put level in ut3
  182. reinitialize bones in max
  183. ZBRUSH, BIG NOOBIE QUESTION ABOUT THE CLAY BRUSH
  184. 3ds Max 2010: Triangulate selected faces?
  185. 3D Programs - Which to use (blender user)
  186. game engines 2d and 3d for use on a home project?
  187. how do I post video on polycount?
  188. Pointers?
  189. Alpha issue with mib_volume in Maya 8 Mental Ray
  190. searching infos concerning ps3 developing
  191. What sort of equipment do game companies use?
  192. 3ds Max - Cancelling Render To Texture
  193. Texture baking basics
  194. Repository for Art?
  195. [3Ds Max 2010] Cutting from shapes
  196. Any tips for painting skin/muscle definition?
  197. 3ds Max glitch
  198. Max 2009 Isolation Script Error
  199. TF 2 TEXTURING - MAKING OF
  200. Buildings... High Poly > Low Poly?
  201. hand painted textures (question)
  202. Script or technique for duplicating a mesh along the points of a CV curve
  203. GDC: See how Naughty Dog made dudes in Uncharted 2: Among Thieves
  204. To smooth or not to smooth, that is the question...
  205. nVidia photoshop plugin VS. xNormal
  206. Max UV Reset Question
  207. Rendering Vertex Paint in Max
  208. Help about texturing techniques....
  209. Creating Steam In 3ds Max?
  210. UV face framerates
  211. Polyboost Offset problem
  212. Wtf is this seam coming from in my textures?
  213. Splitbone.mel Maya Error
  214. 3dsmax to zbrush uvmapping
  215. Best tool for uvmapping texturing seams
  216. [3dsmax] UVW seams to Smoothing Groups?
  217. ZBrush 3.5 Polypaint Help
  218. tablet pen nib
  219. Maya controlled smooth
  220. Help Zbrush modeling Venom
  221. Mouth modeling for animation
  222. Quick UV question 3DS Max
  223. Unable to change hotkey for edge loop in Max
  224. AO MAX PROBLEM
  225. posts
  226. zbrush
  227. Maya: xRay opacity?
  228. Rail system for guns - Normal maps?
  229. 24" + inch monitor choice
  230. pixplant vs crazybump
  231. WACOM problems on Windows 7 64-bit
  232. UV'ing low poly models
  233. How much detail is too much?
  234. Overlaying / Mixing normal maps
  235. 3ds Max - FBX Z-Up Bug?
  236. Small localized detail on very large meshes
  237. Triangles vs Quads
  238. How do you guys make your characters?
  239. Head UV Layout
  240. Seamless Texturing using 3dsMax Render to Texture
  241. Why does my manipulator change in Maya??
  242. Shortcuts not working [UVW]
  243. 3ds max disappearing spline vertices
  244. Outdoor lighting
  245. Destroy
  246. Wacom Bamboo pen or pen & touch?
  247. 3d studio max bones
  248. Nested xRefs
  249. maya script delete empty groups?
  250. Photoshop Mouse-Over Layer Identification?