View Full Version : Technical Talk
- Loop/Ring Maxscript idea
- How can I make it?
- (Metal textures) need some critacisms
- Complex modeling in maya
- Maxscript Dynamic UI items
- New Software - PhotoSculpt - What do you think?
- Normal Mapping double sided polygon
- 3DSMax 2009 UI - nesting quad menu items?
- Alpha Channel Help?
- rookie questions about hand-painted textures
- Do any of you use the line tool to start a model?
- re-downloading software from autodesk
- question regarding smoothing and poly counts
- Batch Obj import into maya
- [NDS] Looking through semitransparent objects
- I have a quick question about sub-d modelling.
- Photoshop Layer Styles disabled.
- Monitor orientation
- 3D Studio Max 9 - Multi Monitor
- woog's maya-max learning thread.
- Yes, another 'NEW PC' thread... with a technical question.
- Mr. Bean's Head Modeling Study and Experimentation
- Low-Poly Normal Question
- Looking For Hdr Image With Only Studio Lights
- Proper environment presentation?
- Game Design question
- Unfolding Geometry
- Pirate Ship
- Alpha Map Creation Question
- MEL question
- Zbrush Normal Mapping Issues
- Photoshop: Select changed pixels?
- Texture blending in 3ds Max
- 3D Bobsleigh Track for Game
- PS CS3: Save As Action
- Car for Portfolio specs o.O
- Anyone know of a cheaper animation package to motion builder or maya ?
- Vehicle/Prop Panels/Panel Lines
- lowpoly shading with normal maps for flat stuff?
- Mixing materials and textures ?
- how to manipulate vertex normals in max?
- Help with XSI uv unwrap
- NEWBIE Q: MAYA- Textures UVs and why they move (or donīt)
- Parallax map , texture and how to ?
- Is there any way to make fur in Zbrush?
- Blender 2.5 Crash Course (Not For Retards)
- 3D MAX 2010 Viewport Shader
- Need help on making hair in maya.
- maya rigging uggh!!!
- City Builder - CityEngine 2009.3 - MAybe useful for someone here
- how to load mipmaps in dds?
- AO Bake in Max
- 3ds max animation questions - mocap
- Maya : selection region - need help
- Copying keyframes in 3ds max
- Normal Mapping - Surface vs Geometry Normals
- Maya : geometry warp when I rotate an object - need help
- Maya Bump Map stepping - how to fix?
- graphics card/RAM question
- how to make from above tip of the thick ear?
- how I thicken this equal ear of the photo to the side of it?
- lcUberShader.cgfx - A Maya Viewport Shader for Fun and Learning
- Max 9 plugin error (code 14001)
- "getting into" shader writing?
- Mental Ray Batch renders lighter than Test renders.
- ASE exporting.
- Newbie modeller question - modelling wings
- Zbrush symmetry help
- Max 2010 - toggle on/off the ribbon tooltips
- MW2 pop-in due to frustum cull distance?
- Edge Flow and Polygon Theory
- hi -> low mapping (newbie questions)
- External Harddrive Not Working!!!!
- Maya 2009 - Application Error - 0x2fc27a8
- Modeling Destructibles
- Cintiq issues
- Retopology support / xnormal problem
- Occlusion map - Maya - workflow
- How do hide lights displaying?
- Zbrush rendering for printing
- Environments: Stills vs. Reels?
- Maya: Duplicated deformers not affecting their shape
- [Maya script] Max style turn edge
- Max 2009 confusing textures when scene gets complex
- Maya's "Select by element" equivalent in max ?
- Order Independent Transparancy
- Simple Rigging Question
- wuts in a name. Klado, cly_, clay_dough
- 3ds Max - Network Issues
- Technique for modelling tracks
- 3ds max baking rant thread
- Tips for creating spherical Levels(try 2)
- Unreal file opening problem
- Screen calibration?
- 3dsmax object isolation mode
- [3ds Max] Ultrasimple question about vertex removal
- Creating a Metal Texture for Guns?
- "That's not how you do it!" - floating geo
- Selection as Array variable not keeping it values..
- Texture(UVs) not using entire 0 to 1
- Scanline render problem
- Max 2010 - mental ray - how do i enable shadow?
- Tires for games
- Post one thing your favorite 3d app does well.
- Maya blend shapes not playing in timeline.
- motorcycle
- Need to Bake a Diffuse Map into Vertex Colors in 3DSMax
- Inconsistency in UV and changing topology
- Maya: Mirroring Weights
- Retopo workflow.
- Windows 7 + CS4 Slowdown?
- 3ds max UV relax problem,any alternatives?
- Bridges across multiple holes
- 3dsmax Modeling Stones - Tutorial
- Sata 6.0 gb/s worth it?
- Obj groups importing into Zbrush
- Level editors
- Shell modifier
- Slicing a level up in Max before exporting to a game engine
- posting images
- Newbie question
- 3.5 Zapplink Failure
- [Maya] - Mel Script compiler?
- How to merge a Sculpt with Rocksurface the right way
- Image Organizer Question
- Half Life 2: Would anyone be willing to...?
- Maya mental ray backface culling render?
- [3ds max] Freeze my computer
- Nebula tuts/hints/pointers?
- Mudbox Issues
- turboTools v1
- From Mudbox, to Zbrush...
- unwrapping zbrush model in max
- Maya cut uv's and stack every 64 units?
- .mat - Matlabs?
- Blender Live Shapes
- Weird Turbosmooth Results
- Normal Mirroring problem
- Normal map seam problem
- tutorials
- Max 2009 edit poly modifier
- Grouping Photoshop fonts inside photoshop?
- GTX 260 Graphics Card
- Understanding map resolutions?
- Emulating soft edges on hard-edge models? (Possible?)
- Metaball Modeling
- Baked Vs unbaked animation
- Intuos drivers in Win7 64-bit: Individual app settings ignored?
- Digital Sculpting wiki page
- mental ray depth fog in maya?
- Select only facing component-MAYA?
- Max 2010 UI disappears windows 7
- Tablets - Tips, Tricks and Resources
- Q MAXSCRIPT : Local vertex rotation data
- Noob questions on Maya manipulator
- NEED HELP (Uscript/Kismet)
- Creating good cloth folds in ZBrush?
- Alpha Channel on Ambient Occlusion
- skin 2 physique converter (3ds max)
- Modeling shoe laces, boot laces... etc.
- Additive shader in maya?
- Max 7 animation issue
- Dark cuts in the mesh
- Raytrace Shadows and Alpha Map Problem
- Normal Mapping Help
- Problem with alphas
- Weird crease
- Zbrush 3.5 Brushes.
- fur
- Custom Macro Shortcuts Issue
- Methods for aligning high res sculpt to low res mesh?
- Painting cartoony like tf2 textures?
- Alt LClick Zbrush Zoom Out Control
- Roadkill, 3DSMax 2009 - 2010 script updated
- decimating crashing - zbrush
- Maya 2010 and MJ Poly Tools
- Modular brick wall tiling questions.
- capture video from unreal
- video issues with XSI Modtool
- put level in ut3
- reinitialize bones in max
- ZBRUSH, BIG NOOBIE QUESTION ABOUT THE CLAY BRUSH
- 3ds Max 2010: Triangulate selected faces?
- 3D Programs - Which to use (blender user)
- game engines 2d and 3d for use on a home project?
- how do I post video on polycount?
- Pointers?
- Alpha issue with mib_volume in Maya 8 Mental Ray
- searching infos concerning ps3 developing
- What sort of equipment do game companies use?
- 3ds Max - Cancelling Render To Texture
- Texture baking basics
- Repository for Art?
- [3Ds Max 2010] Cutting from shapes
- Any tips for painting skin/muscle definition?
- 3ds Max glitch
- Max 2009 Isolation Script Error
- TF 2 TEXTURING - MAKING OF
- Buildings... High Poly > Low Poly?
- hand painted textures (question)
- Script or technique for duplicating a mesh along the points of a CV curve
- GDC: See how Naughty Dog made dudes in Uncharted 2: Among Thieves
- To smooth or not to smooth, that is the question...
- nVidia photoshop plugin VS. xNormal
- Max UV Reset Question
- Rendering Vertex Paint in Max
- Help about texturing techniques....
- Creating Steam In 3ds Max?
- UV face framerates
- Polyboost Offset problem
- Wtf is this seam coming from in my textures?
- Splitbone.mel Maya Error
- 3dsmax to zbrush uvmapping
- Best tool for uvmapping texturing seams
- [3dsmax] UVW seams to Smoothing Groups?
- ZBrush 3.5 Polypaint Help
- tablet pen nib
- Maya controlled smooth
- Help Zbrush modeling Venom
- Mouth modeling for animation
- Quick UV question 3DS Max
- Unable to change hotkey for edge loop in Max
- AO MAX PROBLEM
- posts
- zbrush
- Maya: xRay opacity?
- Rail system for guns - Normal maps?
- 24" + inch monitor choice
- pixplant vs crazybump
- WACOM problems on Windows 7 64-bit
- UV'ing low poly models
- How much detail is too much?
- Overlaying / Mixing normal maps
- 3ds Max - FBX Z-Up Bug?
- Small localized detail on very large meshes
- Triangles vs Quads
- How do you guys make your characters?
- Head UV Layout
- Seamless Texturing using 3dsMax Render to Texture
- Why does my manipulator change in Maya??
- Shortcuts not working [UVW]
- 3ds max disappearing spline vertices
- Outdoor lighting
- Destroy
- Wacom Bamboo pen or pen & touch?
- 3d studio max bones
- Nested xRefs
- maya script delete empty groups?
- Photoshop Mouse-Over Layer Identification?
- Help me, I'm ineffecient! what poly modeling extentions are you working with?
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