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  1. ASBlender: Library to Use Blender Files Directly in Flash
  2. Level Design in Maya
  3. Need to buy a new PC, have no idea what to buy, assistance please!
  4. Any way to change file type icon without chaning program association?
  5. Any way to import multiple images into a word document at their actual scale?
  6. physique to skin modifier?
  7. My experiment with Lightmaps in UVch2
  8. An explanation on alpha maps? flippering
  9. How do I model this chair!?!?
  10. Student 3ds License ends soon, alternative programs for cheap?
  11. Alpha Channel Targa Tutorial
  12. Max 2008 FOV resetting
  13. using my tax return to buy a new monitor...
  14. Help with background material in Max scanline
  15. Videa capture from viewport to Adobe Premiere?
  16. Help needed in cubemap creation and use with Xoliul's shader...
  17. max2010 bake artifacts
  18. Problem Normal map in 3dsmax convexe and concave shapes
  19. Animation BIP walk cycles
  20. is this a MR memory issue?
  21. max2010 problem
  22. High Poly Modeling Tools
  23. Zbrush Pixelated
  24. creating floors for video game environ.
  25. crysis vegetation tutorial
  26. Mudbox file cockup.
  27. hdd wreck
  28. max 2010 texture not updating?
  29. Getting good height from Nvidia-filter normalizing grayscale height
  30. Max 08 UV editing plugins
  31. Sorry to bother you guys but i'm looking for a tutorial
  32. rigging weapons for md5
  33. Disable text - split polygon tool maya
  34. Environment art help
  35. 3D seam painting in Photoshop CS4?
  36. Straight-Edge UV seams
  37. Vertex Order
  38. Maya AO rendering shadows on trianglation
  39. Maya - Rendering Alpha planes with Ambient Occlusion and fog
  40. Mouth reconstruction (Face talk)
  41. 3D Workflow.
  42. Mia shaders + textures = black Geo in viewport! Maya 2010?
  43. Quick ZBrush Question (Subdivision)
  44. 3dsm biped + prop question
  45. Is my Max 2010 messed up or is this what people deal with?
  46. Low to High / High to Low ???
  47. perfect normal for sand beach
  48. Windows 7 - Any good stories?
  49. extruding edges in 3dsmax for lowpoly fur
  50. MaxScript questions
  51. Modo Painting Questions
  52. Problem saving Photoshop files
  53. Moving Mirrored UVW pieces exactly -1 in Maya 8.5
  54. Maya Help with toggle script
  55. Subdividing Help
  56. When to Float.
  57. Any "crysis" expert modder or dev here?
  58. How do you uv hi-poly models?
  59. Photoshop Pixel Bender and HDR
  60. Possible to flip MMB(pan) and alt-MMB(tumble) in Max 2010?
  61. High Poly > Low Poly Bake Help
  62. Max 2010 OBJ Export error?
  63. beach details and details
  64. Animating a tree in max
  65. W7 : Hiden programs in the Program&Features List...
  66. 3ds Max won't save the display driver settings
  67. TexTools 3.0+
  68. Judgement on my tiling textures ?
  69. maya: fbx plug-in problem
  70. How to make glow in textures
  71. New CrazyBump Beta
  72. Weird shaded-seam problem on meshes 3D Max
  73. Maya UV relax
  74. Photoshop CS4 not playing nice with other apps?
  75. dds in windows 7
  76. Mostly black AO from XNormal
  77. Even quad flow before export to sculpting app
  78. GoZ For 3dsmax 2010!
  79. Best Investment - tools, software, etc
  80. Smudgy shadows
  81. Zbrush Preview Mesh Problem
  82. 3DS Max light rig?
  83. [3Ds Max 2010] Pelt Mapping
  84. "EyeShaderSimple", a CGFX viewport shader
  85. Computer? Do me a favour and do your job?
  86. Maya Texture paths!
  87. Cast Shadows skylight in Max 2009
  88. Dealing with reflective materials
  89. Polyboost
  90. Is there something wrong with my default lighting?
  91. Landscape Design Tutorials
  92. Make your model presentation shine - MR materials for 3ds Max
  93. A Flame that doesn't cast a shadow? MR Max
  94. Rays missed during normal bake
  95. Texturing Help
  96. ask: Achieve Game render using XSI
  97. Achieve game render beauty shot-XSI
  98. Mistry's Texture Workflow w/Video
  99. Rendering for the portfolio
  100. Mixing textures
  101. MR Shader question
  102. normal map artifacts
  103. Modelling a tree in Max
  104. Maya hardware transparency problem
  105. Scaling edges locally in maya
  106. dae import problem
  107. State of the: HLSL and CGFX in Maya
  108. Looking for some inspiration
  109. normal map hard edges
  110. A fan favourite: Vista 64bit and Photoshop CS3 performance issues
  111. Texture Sheet Efficiency feature
  112. Character Modeling Progress
  113. Tips for tree limb textures
  114. Photoshop 3d Paint Tutorial
  115. Dumb Morning Max question
  116. Texture Problem (Maya)
  117. having modeling troubles
  118. modeling templates/blueprints
  119. paint on model with normal map shader
  120. Unwrapping a Sphere?
  121. Modelling help needed
  122. rendering or lofting curves in maya
  123. How To Tackle Inset Geometry In BSP?
  124. How to make realistic flowing water in max
  125. Path Deform (WSM) problem.
  126. View 2 renders
  127. Major PC issues, possibly XNormal related?
  128. A good starting point for low poly modelling?
  129. max 2009 render to texture problem
  130. 3D modelling help.
  131. MAYA to MODO edge smoothing
  132. Soft vs Hard
  133. Normal Creation Problems
  134. Maya is killing me
  135. ZB 3.5r3 > Max 2008 - Normal map
  136. Alpha Grass
  137. Concrete wall into Rock
  138. Modo: Pixel Snapping UVs
  139. 3ds Max user learning Blender
  140. Diffuse textures extremely faint in Max 2010 viewport
  141. Maya Real Time Shader Tools - lcRTShaderTools.mel
  142. Lightmap 2nd UV Channel(UT3)
  143. Copying/Pasting UV sets(Maya)
  144. number of polys for model
  145. maya 2010 convert edges to curve menu item missing?
  146. animating cloth with bones
  147. Animating a growing tree
  148. Maxscript - toggle display selected edged faces
  149. Exporting polypaint Zbrush
  150. super annoying nvidia/wacom issue - fixed, sharing the news!
  151. Must have Software/Plugin recommendations.
  152. Problem with xNormal
  153. MaxScript - Projections?
  154. mudbox 2009 hangs on opening specific file
  155. ATI Radeons with OpenGL
  156. What to look for in an art style?
  157. 3ds Max slowing down after a while.
  158. Texturing theory problem that is kicking my butt
  159. sketch tools for cs4
  160. Loft Help
  161. Building Modularly....Advice
  162. video card or integrated graphics?
  163. maya scale issues
  164. Seams in Normals when Creating Tiling Environment Trims and other Tiles
  165. ZBrush Subtool Merging/weilding problem
  166. Adding snow to textures
  167. 3DS Max 2009 Viewport problem.
  168. Maya Rigging Help - Constraints
  169. 3ds Max 2010 - Reaction Manager Woes
  170. Simple Detail Around A Corner
  171. photoshop cs4 brush size stops working.
  172. Maya 2009: Merge from scene?
  173. weird face deformities
  174. Utilizing UV space for the sake of it
  175. Work flows for more ambitious projects?
  176. Supported constraints between Max and Maya?
  177. 3Ds max Multiple uv sets
  178. Normal baking trouble.
  179. Texture painting glass
  180. Maya 2009: Split Edge
  181. Zbrush 3.5 R3 Help
  182. User Interface in games
  183. system specs & OS help
  184. Quad Modelling
  185. Unwrapping Channel 2 problem
  186. 3ds Max Toolset Question
  187. Height Map help!!
  188. Kismet Question
  189. Alpha to coverage
  190. [Maya 2009] To hide Light's icon in the Viewport?
  191. Reference object = same uvs?
  192. Maya batch render bug
  193. Problem with Bibed Vertex assignment (Max)
  194. A question about Normals. I'm totally useless with them.
  195. I've been having all sorts of problems with normal mapping lately, and have been look
  196. Compressing PNG with alpha!
  197. max2010 - docking the ribbon
  198. how to toggle on&off the menu bar in 3dsmax
  199. how do you make dds
  200. Sub surface scattering , how to ?
  201. Problem with normals
  202. Hor\Vert screen tear windows 7 -
  203. stupid question
  204. 3DS max unwrap - Bitmap Size?
  205. Determining rock type
  206. New player : light set up to produce normal map and normal map question
  207. Mudbox 2009 crash
  208. xNormal Problems
  209. ZDepth within shader, usages?
  210. Looking for a max 7 script
  211. Environment Workflows
  212. Uv normal map alignment help etc.
  213. Premiere CS4 - Unresponsive at loading screen
  214. Low poly tree using maya's paint FX
  215. Procedural paint chips
  216. Muscle Systems in the Unreal engine
  217. 3ds max: Recommendations for Real-Time Skin Shader?
  218. Marmoset Toolbag Wishlist
  219. Straight Line Between Two Points (Simliar tTo Make
  220. Color poly by vertex plugin
  221. Photoshop Normal Map filter for Mac
  222. maya / zbrush workflow mystery
  223. UV Theory
  224. maya move uv shells into 0-1 from relative position.
  225. Share your overlay folder
  226. 3DS Max - Polycounter and backface culling question
  227. maya move uv shells on top of each other.
  228. Maya 2009: Uv 1:2 rotation issue
  229. max 2010 - RTT specular acting weird
  230. 3ds Max Squashing UV's to exactly .5x/2x
  231. Need help modelling the ground surface
  232. bizarre warping when rotating attached objects...
  233. zbrush-Polygroups-changeColor
  234. Beveling question (Blender)
  235. 3D Creation - Workflow Help.
  236. Questions About My Plane ...
  237. [3ds Max] doesn't start up anymore, Winpatrol?
  238. Vista problem: click and drag
  239. Alpha channel problem, not showing transparency
  240. Snaps in Max
  241. Overdraw
  242. Blurring maps in 3ds max?
  243. Color paintover layer setup
  244. UV unwrapping help
  245. select every other edge on collapsed subdivided mesh - 3dsmax
  246. Zbrush texture help!
  247. Z-Mapper Normalmap Problem
  248. Opaque Glass/Windshield Texture
  249. Tips for baking Hair and Fur using Projection in Max
  250. Benefits of modeling in Tris