View Full Version : Technical Talk
- ASBlender: Library to Use Blender Files Directly in Flash
- Level Design in Maya
- Need to buy a new PC, have no idea what to buy, assistance please!
- Any way to change file type icon without chaning program association?
- Any way to import multiple images into a word document at their actual scale?
- physique to skin modifier?
- My experiment with Lightmaps in UVch2
- An explanation on alpha maps? flippering
- How do I model this chair!?!?
- Student 3ds License ends soon, alternative programs for cheap?
- Alpha Channel Targa Tutorial
- Max 2008 FOV resetting
- using my tax return to buy a new monitor...
- Help with background material in Max scanline
- Videa capture from viewport to Adobe Premiere?
- Help needed in cubemap creation and use with Xoliul's shader...
- max2010 bake artifacts
- Problem Normal map in 3dsmax convexe and concave shapes
- Animation BIP walk cycles
- is this a MR memory issue?
- max2010 problem
- High Poly Modeling Tools
- Zbrush Pixelated
- creating floors for video game environ.
- crysis vegetation tutorial
- Mudbox file cockup.
- hdd wreck
- max 2010 texture not updating?
- Getting good height from Nvidia-filter normalizing grayscale height
- Max 08 UV editing plugins
- Sorry to bother you guys but i'm looking for a tutorial
- rigging weapons for md5
- Disable text - split polygon tool maya
- Environment art help
- 3D seam painting in Photoshop CS4?
- Straight-Edge UV seams
- Vertex Order
- Maya AO rendering shadows on trianglation
- Maya - Rendering Alpha planes with Ambient Occlusion and fog
- Mouth reconstruction (Face talk)
- 3D Workflow.
- Mia shaders + textures = black Geo in viewport! Maya 2010?
- Quick ZBrush Question (Subdivision)
- 3dsm biped + prop question
- Is my Max 2010 messed up or is this what people deal with?
- Low to High / High to Low ???
- perfect normal for sand beach
- Windows 7 - Any good stories?
- extruding edges in 3dsmax for lowpoly fur
- MaxScript questions
- Modo Painting Questions
- Problem saving Photoshop files
- Moving Mirrored UVW pieces exactly -1 in Maya 8.5
- Maya Help with toggle script
- Subdividing Help
- When to Float.
- Any "crysis" expert modder or dev here?
- How do you uv hi-poly models?
- Photoshop Pixel Bender and HDR
- Possible to flip MMB(pan) and alt-MMB(tumble) in Max 2010?
- High Poly > Low Poly Bake Help
- Max 2010 OBJ Export error?
- beach details and details
- Animating a tree in max
- W7 : Hiden programs in the Program&Features List...
- 3ds Max won't save the display driver settings
- TexTools 3.0+
- Judgement on my tiling textures ?
- maya: fbx plug-in problem
- How to make glow in textures
- New CrazyBump Beta
- Weird shaded-seam problem on meshes 3D Max
- Maya UV relax
- Photoshop CS4 not playing nice with other apps?
- dds in windows 7
- Mostly black AO from XNormal
- Even quad flow before export to sculpting app
- GoZ For 3dsmax 2010!
- Best Investment - tools, software, etc
- Smudgy shadows
- Zbrush Preview Mesh Problem
- 3DS Max light rig?
- [3Ds Max 2010] Pelt Mapping
- "EyeShaderSimple", a CGFX viewport shader
- Computer? Do me a favour and do your job?
- Maya Texture paths!
- Cast Shadows skylight in Max 2009
- Dealing with reflective materials
- Polyboost
- Is there something wrong with my default lighting?
- Landscape Design Tutorials
- Make your model presentation shine - MR materials for 3ds Max
- A Flame that doesn't cast a shadow? MR Max
- Rays missed during normal bake
- Texturing Help
- ask: Achieve Game render using XSI
- Achieve game render beauty shot-XSI
- Mistry's Texture Workflow w/Video
- Rendering for the portfolio
- Mixing textures
- MR Shader question
- normal map artifacts
- Modelling a tree in Max
- Maya hardware transparency problem
- Scaling edges locally in maya
- dae import problem
- State of the: HLSL and CGFX in Maya
- Looking for some inspiration
- normal map hard edges
- A fan favourite: Vista 64bit and Photoshop CS3 performance issues
- Texture Sheet Efficiency feature
- Character Modeling Progress
- Tips for tree limb textures
- Photoshop 3d Paint Tutorial
- Dumb Morning Max question
- Texture Problem (Maya)
- having modeling troubles
- modeling templates/blueprints
- paint on model with normal map shader
- Unwrapping a Sphere?
- Modelling help needed
- rendering or lofting curves in maya
- How To Tackle Inset Geometry In BSP?
- How to make realistic flowing water in max
- Path Deform (WSM) problem.
- View 2 renders
- Major PC issues, possibly XNormal related?
- A good starting point for low poly modelling?
- max 2009 render to texture problem
- 3D modelling help.
- MAYA to MODO edge smoothing
- Soft vs Hard
- Normal Creation Problems
- Maya is killing me
- ZB 3.5r3 > Max 2008 - Normal map
- Alpha Grass
- Concrete wall into Rock
- Modo: Pixel Snapping UVs
- 3ds Max user learning Blender
- Diffuse textures extremely faint in Max 2010 viewport
- Maya Real Time Shader Tools - lcRTShaderTools.mel
- Lightmap 2nd UV Channel(UT3)
- Copying/Pasting UV sets(Maya)
- number of polys for model
- maya 2010 convert edges to curve menu item missing?
- animating cloth with bones
- Animating a growing tree
- Maxscript - toggle display selected edged faces
- Exporting polypaint Zbrush
- super annoying nvidia/wacom issue - fixed, sharing the news!
- Must have Software/Plugin recommendations.
- Problem with xNormal
- MaxScript - Projections?
- mudbox 2009 hangs on opening specific file
- ATI Radeons with OpenGL
- What to look for in an art style?
- 3ds Max slowing down after a while.
- Texturing theory problem that is kicking my butt
- sketch tools for cs4
- Loft Help
- Building Modularly....Advice
- video card or integrated graphics?
- maya scale issues
- Seams in Normals when Creating Tiling Environment Trims and other Tiles
- ZBrush Subtool Merging/weilding problem
- Adding snow to textures
- 3DS Max 2009 Viewport problem.
- Maya Rigging Help - Constraints
- 3ds Max 2010 - Reaction Manager Woes
- Simple Detail Around A Corner
- photoshop cs4 brush size stops working.
- Maya 2009: Merge from scene?
- weird face deformities
- Utilizing UV space for the sake of it
- Work flows for more ambitious projects?
- Supported constraints between Max and Maya?
- 3Ds max Multiple uv sets
- Normal baking trouble.
- Texture painting glass
- Maya 2009: Split Edge
- Zbrush 3.5 R3 Help
- User Interface in games
- system specs & OS help
- Quad Modelling
- Unwrapping Channel 2 problem
- 3ds Max Toolset Question
- Height Map help!!
- Kismet Question
- Alpha to coverage
- [Maya 2009] To hide Light's icon in the Viewport?
- Reference object = same uvs?
- Maya batch render bug
- Problem with Bibed Vertex assignment (Max)
- A question about Normals. I'm totally useless with them.
- I've been having all sorts of problems with normal mapping lately, and have been look
- Compressing PNG with alpha!
- max2010 - docking the ribbon
- how to toggle on&off the menu bar in 3dsmax
- how do you make dds
- Sub surface scattering , how to ?
- Problem with normals
- Hor\Vert screen tear windows 7 -
- stupid question
- 3DS max unwrap - Bitmap Size?
- Determining rock type
- New player : light set up to produce normal map and normal map question
- Mudbox 2009 crash
- xNormal Problems
- ZDepth within shader, usages?
- Looking for a max 7 script
- Environment Workflows
- Uv normal map alignment help etc.
- Premiere CS4 - Unresponsive at loading screen
- Low poly tree using maya's paint FX
- Procedural paint chips
- Muscle Systems in the Unreal engine
- 3ds max: Recommendations for Real-Time Skin Shader?
- Marmoset Toolbag Wishlist
- Straight Line Between Two Points (Simliar tTo Make
- Color poly by vertex plugin
- Photoshop Normal Map filter for Mac
- maya / zbrush workflow mystery
- UV Theory
- maya move uv shells into 0-1 from relative position.
- Share your overlay folder
- 3DS Max - Polycounter and backface culling question
- maya move uv shells on top of each other.
- Maya 2009: Uv 1:2 rotation issue
- max 2010 - RTT specular acting weird
- 3ds Max Squashing UV's to exactly .5x/2x
- Need help modelling the ground surface
- bizarre warping when rotating attached objects...
- zbrush-Polygroups-changeColor
- Beveling question (Blender)
- 3D Creation - Workflow Help.
- Questions About My Plane ...
- [3ds Max] doesn't start up anymore, Winpatrol?
- Vista problem: click and drag
- Alpha channel problem, not showing transparency
- Snaps in Max
- Overdraw
- Blurring maps in 3ds max?
- Color paintover layer setup
- UV unwrapping help
- select every other edge on collapsed subdivided mesh - 3dsmax
- Zbrush texture help!
- Z-Mapper Normalmap Problem
- Opaque Glass/Windshield Texture
- Tips for baking Hair and Fur using Projection in Max
- Benefits of modeling in Tris
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