View Full Version : Technical Talk
- Batch OBJ Importer
- Emit indirect light only maya mentalray?
- Distortion Problems while modeling
- Maya export mesh colours with pixel edge padding?
- "Upgrading" Meshes
- Approaches to roofing tiles
- General question about zbrush texturing
- Approching a Drystone Wall?
- Vertice cleanup script?
- Multi OBJ Tools for Maya!
- Render Triangular Wireframe 3ds max
- My vertexes keep resizing them self...
- My vertices are spazzing out in size?
- Modeling: Maya Vs. Max
- Way to lock brush size/effect in Zbrush 3.1?
- 3DS Max- starting tips please!
- Good maxscript dvds?
- Odd 3DSMax Biped Issue
- RE5 character animations and rigging
- Max Script, thou art so Heartless
- Adding snow to textures...?
- iphone button size guidelines?
- Advanced Rigging?
- Tutorial(s): using patch modeling in a poly modeling workflow.
- no games use coloured specular
- Edges and their effect on normals
- My UV workflow has a problem
- Specular color/ specular level map in 3ds max 2010 question
- Material and shader tips
- UE3 or 8MonkeyLab's Toolbag show-off?
- [Maya] Baking Lightmaps w/ GI and FG
- Appropriate Max grid size for Unity
- Asset management
- xchat2 won't work
- PS Elements, PSPX2?
- Tiling Floor Texture over Complex Room
- Headlight/tailight texture
- maxscript idea - extrude surface expand
- Viewport menu - max 2010
- MRay Shadows on their own (3dsmax)
- Repeating a mesh on a path
- Help with building a new PC
- 3ds max Track Bar Showing all Grey Keys:
- Graphics Cards...
- Avatars
- HP to LP Prop issue Normals
- Character workflows?
- [ Photoshop ] Coloring a brush
- Does Maya have multiple UV channels?
- Weird Max can't select glitch??
- Advice about making hair
- Creating icons for Maya 2009
- Modo 401 for game art
- maya 2010 occlusion render in mental ray crashes
- swizzle coordinates in marmoset
- Questions concerning modeling for games
- Using alpha planes in a scene, how do I optomize them for efficiency?
- symmetry with zApplink?
- Blender Quad + edge + low poly = topology problem
- Tweak component tool in Max?
- Strange Normal Map... Please help!
- Modeling Architectural Destruction in Maya
- Question about poly limits for a Side Scroller.
- Meshflow vs Retopology . . . flow?
- mudbox mac, cd4, normals maps
- Making leafy vines in Max
- Character Modeling for Next-Gen Games Modeling and Sculpting with Richard Smith
- Vertex color HSV/contrast/levels in Max after collapse?
- Mudbox blows chunks?
- In need of a castaway.
- changing the pivot of selected verts in max
- Computer Frezzing up!
- Texture Seams issues
- 3ds Max Plugin - IllusionCatalyst - IC.Shape
- 3ds max model placement help
- normal map glitch
- Ensuring correct cage without test baking
- Problems with lowPoly tree
- xnormal problem
- Creatign Smoke in 3dsmax, Help!
- Mental Ray Arch&design
- 3ds Max 2009 64-bit Viewport > Configure Driver problem
- Displacement Map Issue
- Max 2010 viewport clipping
- Array follow a mesh?
- "Holepunch"?
- Tutorials - CG Bootcamp
- Save UV from Modo?
- Zbrush transpose/subtool issue
- Problems with Animation in 3DS.
- Gui Inspiration... and Design.
- Normal maps and textures
- 3ds max selection brackets
- Intersecting and open Geometry, go or no go?
- Adjusting Mesh bounds in Max
- batch exporting in max
- LinkedIn
- Objects need mapping coordinates?
- pupe unwraping issue
- Render to Texture issue
- UV issues when changing texture size to NOT square
- Lightbox
- Tool: Paint directly on your screen.
- 45 degree move angle
- Correct workflow for this Cylinder.
- Max to Illustrator or Orthographic outlines
- wacom sticking?
- xsi
- Need help please!Zbrush export to max uv issue
- Local Image Viewer - TGA, TIFF, ETC
- looking for a good bare bones brush set
- Tips & tricks for working with large scenes
- Site/GUI Diagram/Flowchart Software (Open Source)
- UV unrwapping problems (newbie question warning)
- Are there alternatives to the Cintiq 21"?
- F*** you relax tool!
- Lighting Issues in the UDK
- qSave - Photoshop plugin to quickly save textures
- Advance Normal Mapping in XSI
- path deforme modifire question
- LitSpheres in Max viewport
- script idea: Loop selection controlled by mouse movement
- weird virus
- 3D painting software
- Alpha Map Error / Question
- DISPLACEMENT HELP!
- Topogun issues/alternatives?
- What's this error?
- Snap to face not working
- What is this, and where do I get one.
- Edge placement, normal mapping and sub-d
- 3D Max UI customizing - transform dialogue
- Sketch in 3d
- Meshmixer
- Why you should NOT trust 3ds Max's viewport normal-map display!
- Project with Normals error
- TuTool
- How would you phrase a "plasma wave"?
- Need some help with texturing
- Maya alpha channel mask for compositing?
- Making leaves (problem)
- Mental ray Ignoring Alpha Map ...?
- Maya: Backface Culling
- ZBrush sculpting hair
- Smoothing groups problem
- Transfering smoothing groups from Maya/XSI to MAX??
- Corforming one mesh to the bend of another w/o deformation
- A technical question for Blender users
- Automated lip sync
- HQ Showreel Renders with Mental Ray
- Huge terrain texturing
- Texturing Plastic
- MentalRay/64bit/Memory Allocation
- Maya folder confusion!
- Cloth pull
- Zbrush r3.5 baking polypaint to diffuse issue
- Specular maps for poly hair
- Video Game Artists Hygiene. Theory and practice.
- Convert .mb to .ma or .obj
- What's a WIP?
- Help: 3Ds Max Character Studio (Motion Mixer) seamless looping animation
- Skinning Vbulletin
- 3ds Max - Do NOT exit sub-object when pressing the sub-object button?
- Modular Texturing
- Blender. Question about rigging up an antenna
- Photoshop 64bit nvidia plugin?
- parasite vertices ? 3DSMax workflow question
- costumize maya hotbox?
- PC upgrading questions
- [ Texturing ] Windshield wiper trace effect
- 3dmax rendering
- ZBrush 3.5 problems
- 3ds max Inset problem
- Problem with Multi Sub (3DsMax)
- 3ds max (Swiftloop) expand the mesh
- Screen tearing on everything!
- Tilable texture question...
- Quality concerns rendering tga frames to video
- normal map for rough wood
- zbrush matcap question
- Skin Wrap portion of SlideKnit pipeline issues
- Referencing in max 2010
- transfer uv / skinning between meshes
- windows 7 64bit workflow announces.
- Capping a circle
- 3ds Max, Changing position of multiple animation keys at once.
- How Expensive is Parallax Mapping?
- [3Ds Max] Avoding useless Edge-Loops
- Upgrade suggestions
- Design & Development Workflow Practice Questionairre
- Normal map issue, Maya
- Modo Unwraping Help
- Gradient generation through curves.. how?
- Quality vs Tech
- a couple of questions about maya's SMOOTH?
- Maya extrude along curve- Uneven poly distribution
- Modelling an anatomically correct arm
- switching from maya to max
- reflections/alphas on materials in UDK
- I need some serious help with my lighting :/
- Another 'how would you maxscript that' : StraightenEdgesView
- Rigging in Maya - Mini joints and Non-Zero rotations
- 32bit Color: Industry Default for Display
- Hmm.....
- "Modo" has anyone used this software
- rendering problems in zbrush
- Hand front and side references
- 1/4 sphere out of corner
- Wrinklemaps in 3D Studio Max
- Ready At Dawn's "Dev Platform" for Maya
- Showing your work
- spheremap shader?
- ati radeon hd 5870 and maya 2010 64bit?
- Color Shifting Paint
- 3DS Max emissive mapping?
- Weird normal map stuff
- Couple of questions about WoW style environments, one regarding UV layout
- Zbrush nm and disp help plz.
- Maya Ambient Occlusion help - faceted results
- Modelling smooth curved sub-d surfaces
- Triangle Counts vs UDK
- Upgrading display drivers funks with desktop icon arrangement
- anti-aliasing in mental ray.
- Please little help for buying a new config?
- Any tips on how to shoot snow?
- Program that records desktop and mouse?
- When to triangulate
- Sculptris
- Switching from max to maya
- Textures: How many pixels or how many bites?
- Multiple Dummies, Linking, and Rotating Problems: 3ds Max
- Literally Handpainted Uv's
- FurryBall v1.0 is out
- Roll axis error in MotionBuilder
- How many polys can 3ds max handle?
- Max mr Final Gather... increase color bleed?
- any way to get symmetry in photoshop?
- Zbrush question
- XSI to Maya - Transfer Controls
- .max file sizes....
- Normal map technical
- Maya 2010 insert edge loop bug.
- How would you surface that?
- Clouds?
- Stuck with specific lighting - Help! I need some body. Help! just any....
- hide faces/polygons
- Maya verts too far to select?
- Photoshop Sphere Environment map
- Hardware to speed up high poly modelling
- Zbrush - Is it possible to have multiple views of the same object?
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