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  1. Batch OBJ Importer
  2. Emit indirect light only maya mentalray?
  3. Distortion Problems while modeling
  4. Maya export mesh colours with pixel edge padding?
  5. "Upgrading" Meshes
  6. Approaches to roofing tiles
  7. General question about zbrush texturing
  8. Approching a Drystone Wall?
  9. Vertice cleanup script?
  10. Multi OBJ Tools for Maya!
  11. Render Triangular Wireframe 3ds max
  12. My vertexes keep resizing them self...
  13. My vertices are spazzing out in size?
  14. Modeling: Maya Vs. Max
  15. Way to lock brush size/effect in Zbrush 3.1?
  16. 3DS Max- starting tips please!
  17. Good maxscript dvds?
  18. Odd 3DSMax Biped Issue
  19. RE5 character animations and rigging
  20. Max Script, thou art so Heartless
  21. Adding snow to textures...?
  22. iphone button size guidelines?
  23. Advanced Rigging?
  24. Tutorial(s): using patch modeling in a poly modeling workflow.
  25. no games use coloured specular
  26. Edges and their effect on normals
  27. My UV workflow has a problem
  28. Specular color/ specular level map in 3ds max 2010 question
  29. Material and shader tips
  30. UE3 or 8MonkeyLab's Toolbag show-off?
  31. [Maya] Baking Lightmaps w/ GI and FG
  32. Appropriate Max grid size for Unity
  33. Asset management
  34. xchat2 won't work
  35. PS Elements, PSPX2?
  36. Tiling Floor Texture over Complex Room
  37. Headlight/tailight texture
  38. maxscript idea - extrude surface expand
  39. Viewport menu - max 2010
  40. MRay Shadows on their own (3dsmax)
  41. Repeating a mesh on a path
  42. Help with building a new PC
  43. 3ds max Track Bar Showing all Grey Keys:
  44. Graphics Cards...
  45. Avatars
  46. HP to LP Prop issue Normals
  47. Character workflows?
  48. [ Photoshop ] Coloring a brush
  49. Does Maya have multiple UV channels?
  50. Weird Max can't select glitch??
  51. Advice about making hair
  52. Creating icons for Maya 2009
  53. Modo 401 for game art
  54. maya 2010 occlusion render in mental ray crashes
  55. swizzle coordinates in marmoset
  56. Questions concerning modeling for games
  57. Using alpha planes in a scene, how do I optomize them for efficiency?
  58. symmetry with zApplink?
  59. Blender Quad + edge + low poly = topology problem
  60. Tweak component tool in Max?
  61. Strange Normal Map... Please help!
  62. Modeling Architectural Destruction in Maya
  63. Question about poly limits for a Side Scroller.
  64. Meshflow vs Retopology . . . flow?
  65. mudbox mac, cd4, normals maps
  66. Making leafy vines in Max
  67. Character Modeling for Next-Gen Games Modeling and Sculpting with Richard Smith
  68. Vertex color HSV/contrast/levels in Max after collapse?
  69. Mudbox blows chunks?
  70. In need of a castaway.
  71. changing the pivot of selected verts in max
  72. Computer Frezzing up!
  73. Texture Seams issues
  74. 3ds Max Plugin - IllusionCatalyst - IC.Shape
  75. 3ds max model placement help
  76. normal map glitch
  77. Ensuring correct cage without test baking
  78. Problems with lowPoly tree
  79. xnormal problem
  80. Creatign Smoke in 3dsmax, Help!
  81. Mental Ray Arch&design
  82. 3ds Max 2009 64-bit Viewport > Configure Driver problem
  83. Displacement Map Issue
  84. Max 2010 viewport clipping
  85. Array follow a mesh?
  86. "Holepunch"?
  87. Tutorials - CG Bootcamp
  88. Save UV from Modo?
  89. Zbrush transpose/subtool issue
  90. Problems with Animation in 3DS.
  91. Gui Inspiration... and Design.
  92. Normal maps and textures
  93. 3ds max selection brackets
  94. Intersecting and open Geometry, go or no go?
  95. Adjusting Mesh bounds in Max
  96. batch exporting in max
  97. LinkedIn
  98. Objects need mapping coordinates?
  99. pupe unwraping issue
  100. Render to Texture issue
  101. UV issues when changing texture size to NOT square
  102. Lightbox
  103. Tool: Paint directly on your screen.
  104. 45 degree move angle
  105. Correct workflow for this Cylinder.
  106. Max to Illustrator or Orthographic outlines
  107. wacom sticking?
  108. xsi
  109. Need help please!Zbrush export to max uv issue
  110. Local Image Viewer - TGA, TIFF, ETC
  111. looking for a good bare bones brush set
  112. Tips & tricks for working with large scenes
  113. Site/GUI Diagram/Flowchart Software (Open Source)
  114. UV unrwapping problems (newbie question warning)
  115. Are there alternatives to the Cintiq 21"?
  116. F*** you relax tool!
  117. Lighting Issues in the UDK
  118. qSave - Photoshop plugin to quickly save textures
  119. Advance Normal Mapping in XSI
  120. path deforme modifire question
  121. LitSpheres in Max viewport
  122. script idea: Loop selection controlled by mouse movement
  123. weird virus
  124. 3D painting software
  125. Alpha Map Error / Question
  126. DISPLACEMENT HELP!
  127. Topogun issues/alternatives?
  128. What's this error?
  129. Snap to face not working
  130. What is this, and where do I get one.
  131. Edge placement, normal mapping and sub-d
  132. 3D Max UI customizing - transform dialogue
  133. Sketch in 3d
  134. Meshmixer
  135. Why you should NOT trust 3ds Max's viewport normal-map display!
  136. Project with Normals error
  137. TuTool
  138. How would you phrase a "plasma wave"?
  139. Need some help with texturing
  140. Maya alpha channel mask for compositing?
  141. Making leaves (problem)
  142. Mental ray Ignoring Alpha Map ...?
  143. Maya: Backface Culling
  144. ZBrush sculpting hair
  145. Smoothing groups problem
  146. Transfering smoothing groups from Maya/XSI to MAX??
  147. Corforming one mesh to the bend of another w/o deformation
  148. A technical question for Blender users
  149. Automated lip sync
  150. HQ Showreel Renders with Mental Ray
  151. Huge terrain texturing
  152. Texturing Plastic
  153. MentalRay/64bit/Memory Allocation
  154. Maya folder confusion!
  155. Cloth pull
  156. Zbrush r3.5 baking polypaint to diffuse issue
  157. Specular maps for poly hair
  158. Video Game Artists Hygiene. Theory and practice.
  159. Convert .mb to .ma or .obj
  160. What's a WIP?
  161. Help: 3Ds Max Character Studio (Motion Mixer) seamless looping animation
  162. Skinning Vbulletin
  163. 3ds Max - Do NOT exit sub-object when pressing the sub-object button?
  164. Modular Texturing
  165. Blender. Question about rigging up an antenna
  166. Photoshop 64bit nvidia plugin?
  167. parasite vertices ? 3DSMax workflow question
  168. costumize maya hotbox?
  169. PC upgrading questions
  170. [ Texturing ] Windshield wiper trace effect
  171. 3dmax rendering
  172. ZBrush 3.5 problems
  173. 3ds max Inset problem
  174. Problem with Multi Sub (3DsMax)
  175. 3ds max (Swiftloop) expand the mesh
  176. Screen tearing on everything!
  177. Tilable texture question...
  178. Quality concerns rendering tga frames to video
  179. normal map for rough wood
  180. zbrush matcap question
  181. Skin Wrap portion of SlideKnit pipeline issues
  182. Referencing in max 2010
  183. transfer uv / skinning between meshes
  184. windows 7 64bit workflow announces.
  185. Capping a circle
  186. 3ds Max, Changing position of multiple animation keys at once.
  187. How Expensive is Parallax Mapping?
  188. [3Ds Max] Avoding useless Edge-Loops
  189. Upgrade suggestions
  190. Design & Development Workflow Practice Questionairre
  191. Normal map issue, Maya
  192. Modo Unwraping Help
  193. Gradient generation through curves.. how?
  194. Quality vs Tech
  195. a couple of questions about maya's SMOOTH?
  196. Maya extrude along curve- Uneven poly distribution
  197. Modelling an anatomically correct arm
  198. switching from maya to max
  199. reflections/alphas on materials in UDK
  200. I need some serious help with my lighting :/
  201. Another 'how would you maxscript that' : StraightenEdgesView
  202. Rigging in Maya - Mini joints and Non-Zero rotations
  203. 32bit Color: Industry Default for Display
  204. Hmm.....
  205. "Modo" has anyone used this software
  206. rendering problems in zbrush
  207. Hand front and side references
  208. 1/4 sphere out of corner
  209. Wrinklemaps in 3D Studio Max
  210. Ready At Dawn's "Dev Platform" for Maya
  211. Showing your work
  212. spheremap shader?
  213. ati radeon hd 5870 and maya 2010 64bit?
  214. Color Shifting Paint
  215. 3DS Max emissive mapping?
  216. Weird normal map stuff
  217. Couple of questions about WoW style environments, one regarding UV layout
  218. Zbrush nm and disp help plz.
  219. Maya Ambient Occlusion help - faceted results
  220. Modelling smooth curved sub-d surfaces
  221. Triangle Counts vs UDK
  222. Upgrading display drivers funks with desktop icon arrangement
  223. anti-aliasing in mental ray.
  224. Please little help for buying a new config?
  225. Any tips on how to shoot snow?
  226. Program that records desktop and mouse?
  227. When to triangulate
  228. Sculptris
  229. Switching from max to maya
  230. Textures: How many pixels or how many bites?
  231. Multiple Dummies, Linking, and Rotating Problems: 3ds Max
  232. Literally Handpainted Uv's
  233. FurryBall v1.0 is out
  234. Roll axis error in MotionBuilder
  235. How many polys can 3ds max handle?
  236. Max mr Final Gather... increase color bleed?
  237. any way to get symmetry in photoshop?
  238. Zbrush question
  239. XSI to Maya - Transfer Controls
  240. .max file sizes....
  241. Normal map technical
  242. Maya 2010 insert edge loop bug.
  243. How would you surface that?
  244. Clouds?
  245. Stuck with specific lighting - Help! I need some body. Help! just any....
  246. hide faces/polygons
  247. Maya verts too far to select?
  248. Photoshop Sphere Environment map
  249. Hardware to speed up high poly modelling
  250. Zbrush - Is it possible to have multiple views of the same object?