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  1. morph targets and skinning
  2. Reusing exisiting Rigs?
  3. 3ds Max to Premiere
  4. Maya's interactive tool
  5. Simple 3ds Port to xNormal
  6. Borkiness of 3ds Max's Gridsnap
  7. Imported mesh inverting in zbrush
  8. How to render- noob questions
  9. Cutting your Mesh / Texturing
  10. Anybody with first hand review Nvidia 285 GTX?
  11. Multiple working pivots?
  12. cube map for skybox (UT2004), Help needed plz.
  13. Z brush, any good tutorials on it
  14. Looking for a tire tutorial
  15. IK manipulation within source
  16. Save/Load UV, really, really not working. Ever.
  17. ZSphere Problems: First Sphere Doesn't Integrate
  18. [3DS MAX] Smooth Mesh Preview?
  19. looking for this tool in maya
  20. UV Packing problems
  21. dumpmovie thing for unreal
  22. Why can't I select verts in Edit UVW window (3DS Max 9)?
  23. SOme questions
  24. low poly cage in maya for xnormal..
  25. Help with putting a texture on a wall correctly in Unreal Editor!
  26. Geo-loop
  27. Painting Tutorials
  28. Snow Leopard and Zbrush??
  29. Maya 2010
  30. Max2010: Align Question
  31. xnormal seams from maya files
  32. create seamless brick texture
  33. Rendering Normal/AO Maps with hair/eyes.
  34. Portfolio Organization Questions
  35. Max to Maya
  36. 3dsmax9 and windows7
  37. select (poly)mesh by material 3ds max 9
  38. Issue with UVs resetting in 3dsmax
  39. Duplicate Polygons in max ala XSI
  40. Looking for free medical anatomy 3D reference
  41. Free Advanced sculpting class tomorrow
  42. Max 2010: What the heck is going on?
  43. hide tangents in viewport in XSI
  44. Ambient occlusion - random black spots ?
  45. Does Maya have an equivalent to Softimage Prop Model Tool?
  46. Oh come on UT3...SERIOUSLY.WTF.
  47. Hey, Noob here. About Tomatallian's Low-Poly TF2
  48. Ok 3 questions, Normals, AO, and UE3 Emissive
  49. High Poly workflow questions
  50. XSI realtime viewport shaders?
  51. Lightmap blending with modulate 2x
  52. Adding a static custom mesh in Unreal ed!
  53. Splinter cell conviction lighting?
  54. Photoshop Brushes Share Thread
  55. Wierd Maya rendering problem..
  56. zbrush into max
  57. cant weld verts
  58. Maya - transfer selection to ref editor
  59. Low Poly Lettering
  60. Great lighting for the Wii?
  61. The Maya Cylinder Normal Map Problem
  62. Tri vs quad modeling questions
  63. reset Xform question
  64. maya transfer map problem
  65. tech questions dump
  66. zbrush poly paint question
  67. Anything like Modo's action centre to Element, for Max?
  68. Zbrush Overlapping Uvw's
  69. Script request
  70. Wires... T-pose vs posed- opinions?
  71. Creating A Perfect Hole In A Cylinder?
  72. questions about UT3 shadows
  73. aligning objects in maya
  74. Cube Map Generator
  75. ZBrush: Problems with Retopo
  76. DDS Compression Tool Options: Whats the best of the best?
  77. 3ds MAx UV's not scaling correctly
  78. Looking for Edge Loop Critique
  79. Max - Alt key acting up
  80. Too much softwares for a job!?
  81. Muscle Simulation
  82. Really Dumb Question about Specular Maps in Maya...
  83. Zbrush: Normal Map Over 500k polygons
  84. Maya: Transfer Maps, Diffuse flipped (registering on back)
  85. Plants textures sources?
  86. creating specular maps
  87. reference hunting - flash image zoom
  88. tutorial on caves
  89. terrain polycount in cryengine 2
  90. Byron's Poly Tools updated
  91. UV Mapping a High Poly
  92. When you can say that you are good?
  93. HELP!MY MAYA
  94. quick city
  95. Referance Images?
  96. XNormal Help needed!
  97. [Dillema] CrazyBump epic win, max, xnormal fail??
  98. Anyone gotten Agieas Metal Cloth to work in UT3?
  99. Want to learn more about shaders :?
  100. UV seam - edge selection, how, max
  101. maya 2008: rotating uvs on non-square textures and preserve uvs?
  102. Normal maps flatten after UT3 lightmap bake
  103. What the deal with water?
  104. Pen Tablet
  105. photoshop actions
  106. Suggestions please? Finding tris and n-gons within a high-poly mesh... (3dsMax)
  107. 3d Coat retopolgy resize issue
  108. a little problem with Normal maps
  109. 3ds Max Render Settings
  110. Change Max toolbar button size
  111. Is there a better retopo script for max out there?
  112. Texturing and file formats
  113. Looking for Wings3D Occlusion Generator Plugin
  114. 3dsMax bake without splitting model?
  115. Normal mapping a cylinder
  116. CS3 and Com Surrogate are using all my RAM
  117. zbrush sculpting problem need help!!
  118. porbably dumb Nvidia filter vs UV orientation question
  119. CS4 64-bit and plug-ins
  120. Shader Map Pro
  121. GPU renders ¿
  122. Curve Extrude Help (Maya)
  123. Gaussian blurring a cube map?
  124. 2D program gripes
  125. help with maya
  126. importing terrain texture alphas into unreal 3
  127. Can normal map be used in animation?
  128. Max equivalent of modo's Geometry To Brush?
  129. 3dsmax: updating textures in viewport after save?
  130. 3Ds Max - Viewport camera settings?
  131. 3DS Max Help
  132. suggest high poly software?
  133. Zbrush Decimation changing pivot and size whenever exporting to Maya
  134. 3ds max ink and PAIN shader
  135. Topogun to Zbrush subd levels pipeline?
  136. mental ray-3ds max more ambient occultion
  137. Advice needed on normal maps
  138. Turning a pretty big model usable
  139. Dual normal mapping -- form and detail.
  140. Fraps Force Fullscreen captures
  141. Low-poly/general modeling questions
  142. 3dsmaxInk and Paint Shadow Problem
  143. Superspecular soft edges tutorial chapter 1
  144. How did you get started with ZBrush ?
  145. autobak in maya?
  146. 3d max - how to triangulate mesh
  147. A little Maya help?
  148. Self shadowing normal maps. anyone using them?
  149. Maxscript: Possible to launch a .Bat file from maxscript?
  150. Z brush Z mapper config question
  151. Zbrush Deco Brush = Photoshop Brush?
  152. Modo uv question
  153. superspecular soft edge now with video
  154. how to use mirror in zbrush?
  155. TUTORIAL model soccerballs the fast way.
  156. Path Deform (WSM)
  157. max move tool prob
  158. Exporting Settings
  159. RTT Rendered Frame Window
  160. Need Help Starting off :D
  161. RL Photoshop Tutorial
  162. Superspecular soft edges Scripts
  163. 3dsMax : how to mirror objects and keep a correct matrix ?
  164. Texture painting - How fo I change my techniques for normal maps?
  165. Can Zbrush do Displacement maps
  166. To Cage, or not to Cage
  167. rendering max vertex color
  168. 12K Maps?
  169. graphite Paint deform
  170. 3ds max 2009 autoback fail.
  171. smoothing seam issues
  172. Question: Continuity vs Multiple Elements
  173. Terminology, Polygon/Face
  174. Stone Tutorial - Video Tutorial
  175. Are normal maps always necessary?
  176. Tutorial - "Holy Crap! I lost all my work!!"
  177. Architecture Resources
  178. Hi need help
  179. Terrain - How I Hate Terrain...
  180. Optimize your 3D models: Atangeo Balancer 1.0 released
  181. 3d max - question about materials
  182. Character Polycounts?
  183. high poly modeling question
  184. Is it possible to bake maps to a specific directory mental ray maya?
  185. UT3.exe encountered a problem...
  186. soft selection for uv sets.....
  187. [3dsmax] Zoom/frame selected w/ unwrap modifier
  188. I Need a Project!
  189. Max 2010 -> 2009?
  190. mudbox 2010 pressure not recognised
  191. Proper way to do alpha maps?
  192. Modeling for Articulation...
  193. HighPoly To LowPoly Modeling
  194. terraformed mars
  195. Photoshop tool and 3d texturing
  196. 3ds max 2010: Symmetry not working for me ;(
  197. Modeling and texturing for games.
  198. topogun for retopoligizing...
  199. Stacking UVs and Normal Map baking!
  200. ut3 editor texture question.
  201. [Mel Script] Delay issue?
  202. Decimation master in ZBrush 3.5?
  203. maya batch render auto renders .iff
  204. 3DS Max Modular Character Design?
  205. link to 3ds max transmogrifier?
  206. Best way to texture metal pipes/poles?
  207. Registry clean up How TO?
  208. Crysis vegetation and speedtree
  209. human figure realistic tutorial
  210. 3ds Max show horizon not displaying
  211. How to remove a modifier from many objects
  212. quad modelling tricks n tips?
  213. animated gif avatars
  214. ZBrush locks up on import attempts?
  215. Sculpting Lips
  216. Hello some suggestions please? :)
  217. Need help about high poly modeling
  218. Question about Maya Jiggle Deformers and Gravity
  219. Spline cages - worth it?
  220. Head modeling
  221. Maya shader question
  222. How'd you unwrap this?
  223. verticles driving me nutts.. help :x
  224. Low Poly Modeling Techniques
  225. Maya Animation to MD2 format.
  226. DS Texture Memory
  227. sdkmesh exporter
  228. How to make straight lines (i.e. with the Cut-tool)
  229. Misaligned IK pivots on biped foot
  230. Right Click Image Convert
  231. Help with Reactor
  232. Exporting UVs as Photoshop paths from Max
  233. AO baking gone wild
  234. Modeling / texture planes
  235. Front of Train modeling Help
  236. maya scale tool troubles....:(
  237. How to create a column out of edges?
  238. filling the render window with an object?
  239. weird alpha render question.....max
  240. UnrealEd Fire effects?
  241. duplicating subtools in ZB 3.5?
  242. blender questions
  243. make blender behave like maya (ish)
  244. Overlaying normals in UT3 material editor?
  245. multiple hotkey sets in maya?
  246. Blizzard art style questions
  247. subsurface scatter tutorial maya mentalray?
  248. Animating in maya to a sound clip
  249. Bodypaint 3D & 3DS Max
  250. 3ds Max >> animation curves >> tangents