View Full Version : Technical Talk
- morph targets and skinning
- Reusing exisiting Rigs?
- 3ds Max to Premiere
- Maya's interactive tool
- Simple 3ds Port to xNormal
- Borkiness of 3ds Max's Gridsnap
- Imported mesh inverting in zbrush
- How to render- noob questions
- Cutting your Mesh / Texturing
- Anybody with first hand review Nvidia 285 GTX?
- Multiple working pivots?
- cube map for skybox (UT2004), Help needed plz.
- Z brush, any good tutorials on it
- Looking for a tire tutorial
- IK manipulation within source
- Save/Load UV, really, really not working. Ever.
- ZSphere Problems: First Sphere Doesn't Integrate
- [3DS MAX] Smooth Mesh Preview?
- looking for this tool in maya
- UV Packing problems
- dumpmovie thing for unreal
- Why can't I select verts in Edit UVW window (3DS Max 9)?
- SOme questions
- low poly cage in maya for xnormal..
- Help with putting a texture on a wall correctly in Unreal Editor!
- Geo-loop
- Painting Tutorials
- Snow Leopard and Zbrush??
- Maya 2010
- Max2010: Align Question
- xnormal seams from maya files
- create seamless brick texture
- Rendering Normal/AO Maps with hair/eyes.
- Portfolio Organization Questions
- Max to Maya
- 3dsmax9 and windows7
- select (poly)mesh by material 3ds max 9
- Issue with UVs resetting in 3dsmax
- Duplicate Polygons in max ala XSI
- Looking for free medical anatomy 3D reference
- Free Advanced sculpting class tomorrow
- Max 2010: What the heck is going on?
- hide tangents in viewport in XSI
- Ambient occlusion - random black spots ?
- Does Maya have an equivalent to Softimage Prop Model Tool?
- Oh come on UT3...SERIOUSLY.WTF.
- Hey, Noob here. About Tomatallian's Low-Poly TF2
- Ok 3 questions, Normals, AO, and UE3 Emissive
- High Poly workflow questions
- XSI realtime viewport shaders?
- Lightmap blending with modulate 2x
- Adding a static custom mesh in Unreal ed!
- Splinter cell conviction lighting?
- Photoshop Brushes Share Thread
- Wierd Maya rendering problem..
- zbrush into max
- cant weld verts
- Maya - transfer selection to ref editor
- Low Poly Lettering
- Great lighting for the Wii?
- The Maya Cylinder Normal Map Problem
- Tri vs quad modeling questions
- reset Xform question
- maya transfer map problem
- tech questions dump
- zbrush poly paint question
- Anything like Modo's action centre to Element, for Max?
- Zbrush Overlapping Uvw's
- Script request
- Wires... T-pose vs posed- opinions?
- Creating A Perfect Hole In A Cylinder?
- questions about UT3 shadows
- aligning objects in maya
- Cube Map Generator
- ZBrush: Problems with Retopo
- DDS Compression Tool Options: Whats the best of the best?
- 3ds MAx UV's not scaling correctly
- Looking for Edge Loop Critique
- Max - Alt key acting up
- Too much softwares for a job!?
- Muscle Simulation
- Really Dumb Question about Specular Maps in Maya...
- Zbrush: Normal Map Over 500k polygons
- Maya: Transfer Maps, Diffuse flipped (registering on back)
- Plants textures sources?
- creating specular maps
- reference hunting - flash image zoom
- tutorial on caves
- terrain polycount in cryengine 2
- Byron's Poly Tools updated
- UV Mapping a High Poly
- When you can say that you are good?
- HELP!MY MAYA
- quick city
- Referance Images?
- XNormal Help needed!
- [Dillema] CrazyBump epic win, max, xnormal fail??
- Anyone gotten Agieas Metal Cloth to work in UT3?
- Want to learn more about shaders :?
- UV seam - edge selection, how, max
- maya 2008: rotating uvs on non-square textures and preserve uvs?
- Normal maps flatten after UT3 lightmap bake
- What the deal with water?
- Pen Tablet
- photoshop actions
- Suggestions please? Finding tris and n-gons within a high-poly mesh... (3dsMax)
- 3d Coat retopolgy resize issue
- a little problem with Normal maps
- 3ds Max Render Settings
- Change Max toolbar button size
- Is there a better retopo script for max out there?
- Texturing and file formats
- Looking for Wings3D Occlusion Generator Plugin
- 3dsMax bake without splitting model?
- Normal mapping a cylinder
- CS3 and Com Surrogate are using all my RAM
- zbrush sculpting problem need help!!
- porbably dumb Nvidia filter vs UV orientation question
- CS4 64-bit and plug-ins
- Shader Map Pro
- GPU renders ¿
- Curve Extrude Help (Maya)
- Gaussian blurring a cube map?
- 2D program gripes
- help with maya
- importing terrain texture alphas into unreal 3
- Can normal map be used in animation?
- Max equivalent of modo's Geometry To Brush?
- 3dsmax: updating textures in viewport after save?
- 3Ds Max - Viewport camera settings?
- 3DS Max Help
- suggest high poly software?
- Zbrush Decimation changing pivot and size whenever exporting to Maya
- 3ds max ink and PAIN shader
- Topogun to Zbrush subd levels pipeline?
- mental ray-3ds max more ambient occultion
- Advice needed on normal maps
- Turning a pretty big model usable
- Dual normal mapping -- form and detail.
- Fraps Force Fullscreen captures
- Low-poly/general modeling questions
- 3dsmaxInk and Paint Shadow Problem
- Superspecular soft edges tutorial chapter 1
- How did you get started with ZBrush ?
- autobak in maya?
- 3d max - how to triangulate mesh
- A little Maya help?
- Self shadowing normal maps. anyone using them?
- Maxscript: Possible to launch a .Bat file from maxscript?
- Z brush Z mapper config question
- Zbrush Deco Brush = Photoshop Brush?
- Modo uv question
- superspecular soft edge now with video
- how to use mirror in zbrush?
- TUTORIAL model soccerballs the fast way.
- Path Deform (WSM)
- max move tool prob
- Exporting Settings
- RTT Rendered Frame Window
- Need Help Starting off :D
- RL Photoshop Tutorial
- Superspecular soft edges Scripts
- 3dsMax : how to mirror objects and keep a correct matrix ?
- Texture painting - How fo I change my techniques for normal maps?
- Can Zbrush do Displacement maps
- To Cage, or not to Cage
- rendering max vertex color
- 12K Maps?
- graphite Paint deform
- 3ds max 2009 autoback fail.
- smoothing seam issues
- Question: Continuity vs Multiple Elements
- Terminology, Polygon/Face
- Stone Tutorial - Video Tutorial
- Are normal maps always necessary?
- Tutorial - "Holy Crap! I lost all my work!!"
- Architecture Resources
- Hi need help
- Terrain - How I Hate Terrain...
- Optimize your 3D models: Atangeo Balancer 1.0 released
- 3d max - question about materials
- Character Polycounts?
- high poly modeling question
- Is it possible to bake maps to a specific directory mental ray maya?
- UT3.exe encountered a problem...
- soft selection for uv sets.....
- [3dsmax] Zoom/frame selected w/ unwrap modifier
- I Need a Project!
- Max 2010 -> 2009?
- mudbox 2010 pressure not recognised
- Proper way to do alpha maps?
- Modeling for Articulation...
- HighPoly To LowPoly Modeling
- terraformed mars
- Photoshop tool and 3d texturing
- 3ds max 2010: Symmetry not working for me ;(
- Modeling and texturing for games.
- topogun for retopoligizing...
- Stacking UVs and Normal Map baking!
- ut3 editor texture question.
- [Mel Script] Delay issue?
- Decimation master in ZBrush 3.5?
- maya batch render auto renders .iff
- 3DS Max Modular Character Design?
- link to 3ds max transmogrifier?
- Best way to texture metal pipes/poles?
- Registry clean up How TO?
- Crysis vegetation and speedtree
- human figure realistic tutorial
- 3ds Max show horizon not displaying
- How to remove a modifier from many objects
- quad modelling tricks n tips?
- animated gif avatars
- ZBrush locks up on import attempts?
- Sculpting Lips
- Hello some suggestions please? :)
- Need help about high poly modeling
- Question about Maya Jiggle Deformers and Gravity
- Spline cages - worth it?
- Head modeling
- Maya shader question
- How'd you unwrap this?
- verticles driving me nutts.. help :x
- Low Poly Modeling Techniques
- Maya Animation to MD2 format.
- DS Texture Memory
- sdkmesh exporter
- How to make straight lines (i.e. with the Cut-tool)
- Misaligned IK pivots on biped foot
- Right Click Image Convert
- Help with Reactor
- Exporting UVs as Photoshop paths from Max
- AO baking gone wild
- Modeling / texture planes
- Front of Train modeling Help
- maya scale tool troubles....:(
- How to create a column out of edges?
- filling the render window with an object?
- weird alpha render question.....max
- UnrealEd Fire effects?
- duplicating subtools in ZB 3.5?
- blender questions
- make blender behave like maya (ish)
- Overlaying normals in UT3 material editor?
- multiple hotkey sets in maya?
- Blizzard art style questions
- subsurface scatter tutorial maya mentalray?
- Animating in maya to a sound clip
- Bodypaint 3D & 3DS Max
- 3ds Max >> animation curves >> tangents
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