View Full Version : Technical Talk
- Mudbox to Maya and back
- ATI + Maya
- Configure Max for tablet.
- Swivel IK issue in Max.
- Conform normals maya 2008 almost never works?
- Next gen graphics in OGRE?
- Metalbump 9
- MEL questions
- Maya/MEL Spherical selection shape?
- [Tutorial] Paths to 3ds max
- TF2 and TOON realtime viewport shader (3ds max)
- Is there a way to force the old PolyBoost UI in max 2010?
- Unreal3 Skylight not baking?
- 3dms 9 background images.
- No seams in Max, seams in Unreal
- 3dsmax - hide seams in Unwrap UVW
- Quadro FX video card plus + Maya + Photoshop.
- Tire tread normal mapping?
- Multiple UVs in Maya
- OBJ viewer?
- Best way to go about texturing this?
- Seeking "work ready" building texturing suggestions
- Zbrush antialiasing discussion
- Maya + MipMap trilinear + DDS
- problem with my car model
- Sculpting eyes - open or closed?
- Max is only using 1/8th of my i7
- Goodbye my old friend
- Modeling Women...
- Staying Organized: File Naming Conventions
- What Are Maya Shelf Must-Haves? (semi-Maya n00b)
- Volutopia
- How do I do these UVs? Ancient Roman Scales model
- Cory Kanakis Design Progressions
- PLugin tut?
- Looking for a Low Poly Character Tutorial
- Max 2010 / 2009 icons, Main Toolbar
- Rendering Help
- looking for a the photos to normal map paper
- Photoshop CS$ is being an a-hole
- Office Monitor/emissive map help
- Modeling Help needed
- FunkySmooth
- ATI Rendermonkey -vs- NVIDIA fx composer
- transparency issues
- Best way to make yellow hazard lines
- computer performance upgrade help needed
- Lost a bunch of Zbrush work
- Maya Basics - Image plane
- noob game mesh question
- Weird AO problem
- Game engines in relation to poly count?
- Anyone have a maya script that selects faces with no material assigned.
- LCD vs CRT?
- How should i Unwrap this?
- Rigging a Character With a Weapon
- Modeling help: pile of hose??
- ZBrush Paintstop
- Boarding game
- Very Basic Maya2009Un Help --image planes
- MudWalker for Mudbox 2010
- Max Material Editor FAIL
- maxscript to clear all texture references from a scene?
- modeling technique questions
- Textures In Transience
- ShiVa Engine.
- What about 3D drawing ?
- Skin modifier issues (max) - mesh not following bones
- Unwanted Light Spots when using Final Gather
- 2 Maya2009 Unlim questions
- Motion Builder
- 3DS Max Frame Button?
- Where all the Modo users?
- 3DS 9: Multiple MatID's per face?
- Another nooby 3DS max question-
- Hotkey Wacom Mapping to a diffrent monitor
- Photoshop: Drawing workflow questions
- got me a test build of the new blender
- Communication javascript and maxscript
- max 2010 md5 export help please
- Neo Axis Engine: Help Needed
- Sticky App
- 3ds Max performance issues
- To Quadro or not?!
- select object by material ID
- Maya 2009Unlimited "Smoothing too smooth"
- Exporting morph target / blendshape data
- I have heard some say its possible to get 3D models on a DS ?
- Quick XnView Question
- Question about making or not making texture sheets for UT3
- Dual Layering textures for an iphone scene?
- Your Opinion: Wasted UV Space
- Modeler's block...
- LCD Monitor Color Grey to Brown Problem
- Grr... Boat Problems
- wannabe smoothing group looking fazummz
- How to change the pivot point hotkey in maya
- vTools spacing out
- City Skydomes/boxes?
- Mirroring Normal Map?
- 3ds Max - hiding/closing rollouts?
- ZBrush retopo wires not visible? Help plz
- Sub'd ready on cylinders: Issues-_-
- HL2 XSI Custom Rig Help
- Spline tool in max
- Best workflow for gravel-roads?
- Starting The Journey onto more Advanced 3D
- GIF's?
- Skin weights affected by UVs?
- Welding Verts--3DS
- Suggestions for this iPhone game level...
- does photoshop lie to you? cause illustrator does
- Modo Tip: Symmetrical Modeling with Mirrored Instances
- EPHERE - Scene Manager?
- photoshop brush tool... w/ size scaling
- Unwraping Complex Hard Surfaces
- 3ds max 7 scale issues
- buying memory
- ivy generator?
- Spline IK problems, Maya..
- AO Detail Failure
- Dot ring/loop maya
- Question about Texture Atlas's..
- Move Pivot on Skinned Mesh / Biped
- Cryengine 3 Global illumunation
- Clean Slate (OS)
- Baking with xNormal - map erros
- Copying XYZ - 3DS
- Zsphere 2.0 in the new zbrush
- Ski Park
- Screwed up my movements, reset??
- 3ds Max - Scale gizmo resolution
- Xnormal Help
- Strange question
- Maya 2009 move tool annoyance
- MayaUVS 2 PS paths?
- Strange "Pinching" on Normal Map
- Manipulator tool disappears when I extrude, Maya2009Unlimited
- vaulted ceiling
- nowhere to turn
- Animating with 3dsm 9
- SSD Performance in 3d/2d Apps
- Character Facial Animation. East versus West.
- Reproject details on new Topology in Z Brush.
- exporting individual meshes (mudbox 2009)
- 3ds Max 2009 mesh explode ...?
- modifiers window
- How to rig a weapon/shield
- Face unwrapping problem!
- Buying 3ds Max through a student discount store
- 3D Max 2009 Modifier List Freeze
- Creating a matte window texture
- Max AO Bake error
- 3ds max 2009 pelt mapping problems.
- Mudbox 2010 - 30 Day Trial
- Tablet PC for 3Ds Max?
- Bake only hard edges in a UV texture.
- 3ds max directx shader crashes
- Workstation HELL!
- Putting a cork in it?
- Camera Advice?
- Even more Maya annoyances (Maya 8.5)
- Selecting MaterialIDs MaxScript
- Inserting a vertex in an edge where it interects with another edge/face
- free text editor.
- Does CGFX work with MAX 9??
- How do you set freelance prices for work?
- Shader FX One light support? (And other whines)
- After effects , Aspect ratio and YouTube
- Mod idea for consideration
- Optimizing Zbrush to run as smooth as possible..
- PS custom brushes
- Mudbox problem
- disable PS auto panning/scrolling
- Preserving Uv's in XSI
- Mel Script: smartMoveAndSewUVs
- Modelling and Texturing a Game Level
- Anyone want to make this UI?
- Need Help really quickly!
- Do you do damage models and textures?
- Need a tutorial for a building or house
- experts on 3dsmax shaders?
- Modeling Folds/Wrinkles...
- Deformation Topology advice?
- 3D modeling from video
- id tech 5?
- Smoothing Groups.
- Texture optimizing....
- Someone Please Explain to me tiling textures...
- Is it possible to bake Normal Map information into an Ambient Occlusion map?
- moving from Maya to Max.
- 3D Coat 3.1 update released!
- TOPOGUN 1.0 released !
- Skin's mirror mode is being a jerk
- Unreal III crashes when I save.
- Source Engine Rigging
- How do you get high quality cast shadows on terrain in UT3 without dynamic shadows?
- Rectangular UV Map?
- Texturing Folder Setup (Photoshop Action)
- Using textures from a 2D pixelart?
- speed up PS CS3 + CS4
- sharpening mip-map levels
- Sharpening you say?
- Light, Shadow, and Specularity
- Consistent character lighting in UT3
- Maya Rigging question
- Baking and Normals Workflow
- help! lost my Maya skincluster!
- Crash Course in Environmental Art?
- Widescreen Vs. Multiple displays
- UV layout for next gen. Chars. Does the how matter less?
- Zbrush 3.5
- HyperShade Basics?
- When I render it's all White?
- Texturing Vehicles- Paint and Spec Game Engine
- Assign random material colour to sub-object? (3dsmax)
- Assigning Materials - randomly assigned
- Maxscript - scripting Vertex Colour fails unless I do a manual assign once
- bodypaint to photoshop
- Rendering high poly zbrush sculpts
- Lost connect edge
- UV Tips and tricks?
- Workflow Poll: Tools vs. Actions
- 3DS Max Hotkeys don't work
- Brand spanking new PC
- new rig
- Please Help with Photoshop: Editing Bakes
- OT - XP can't see drive anymore .. but Mac does
- Rig Advice
- Direct X-Hair Shader For Max2010
- UV Packing with 3dMax
- baking bounced light in max (vertex)
- Hardware purchase query
- First FPS level - what engine?
- Crysis editor, need some clarification
- Crazybump 3ds max shader
- marxio timer.
- Max to Mudbox export steps?
- Photoshop Layer Style Recipes
- AA within Unreal 3 editor
- 3D max Textures auto-tileing
- Topogun troubles in Vista?
- Maya extrude/animation snapshot paths Question
- Is there a way to display textures in a higher rez in the viewport?
- Core UI
- Silo bitching
- Making 3D plants, bushes, grass
- Steam bought Crysis Editor, paths issues
- Slimy Shader problem
- Help wih UEd In Editor Game
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