PDA

View Full Version : Technical Talk


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 [23] 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69

  1. Mudbox to Maya and back
  2. ATI + Maya
  3. Configure Max for tablet.
  4. Swivel IK issue in Max.
  5. Conform normals maya 2008 almost never works?
  6. Next gen graphics in OGRE?
  7. Metalbump 9
  8. MEL questions
  9. Maya/MEL Spherical selection shape?
  10. [Tutorial] Paths to 3ds max
  11. TF2 and TOON realtime viewport shader (3ds max)
  12. Is there a way to force the old PolyBoost UI in max 2010?
  13. Unreal3 Skylight not baking?
  14. 3dms 9 background images.
  15. No seams in Max, seams in Unreal
  16. 3dsmax - hide seams in Unwrap UVW
  17. Quadro FX video card plus + Maya + Photoshop.
  18. Tire tread normal mapping?
  19. Multiple UVs in Maya
  20. OBJ viewer?
  21. Best way to go about texturing this?
  22. Seeking "work ready" building texturing suggestions
  23. Zbrush antialiasing discussion
  24. Maya + MipMap trilinear + DDS
  25. problem with my car model
  26. Sculpting eyes - open or closed?
  27. Max is only using 1/8th of my i7
  28. Goodbye my old friend
  29. Modeling Women...
  30. Staying Organized: File Naming Conventions
  31. What Are Maya Shelf Must-Haves? (semi-Maya n00b)
  32. Volutopia
  33. How do I do these UVs? Ancient Roman Scales model
  34. Cory Kanakis Design Progressions
  35. PLugin tut?
  36. Looking for a Low Poly Character Tutorial
  37. Max 2010 / 2009 icons, Main Toolbar
  38. Rendering Help
  39. looking for a the photos to normal map paper
  40. Photoshop CS$ is being an a-hole
  41. Office Monitor/emissive map help
  42. Modeling Help needed
  43. FunkySmooth
  44. ATI Rendermonkey -vs- NVIDIA fx composer
  45. transparency issues
  46. Best way to make yellow hazard lines
  47. computer performance upgrade help needed
  48. Lost a bunch of Zbrush work
  49. Maya Basics - Image plane
  50. noob game mesh question
  51. Weird AO problem
  52. Game engines in relation to poly count?
  53. Anyone have a maya script that selects faces with no material assigned.
  54. LCD vs CRT?
  55. How should i Unwrap this?
  56. Rigging a Character With a Weapon
  57. Modeling help: pile of hose??
  58. ZBrush Paintstop
  59. Boarding game
  60. Very Basic Maya2009Un Help --image planes
  61. MudWalker for Mudbox 2010
  62. Max Material Editor FAIL
  63. maxscript to clear all texture references from a scene?
  64. modeling technique questions
  65. Textures In Transience
  66. ShiVa Engine.
  67. What about 3D drawing ?
  68. Skin modifier issues (max) - mesh not following bones
  69. Unwanted Light Spots when using Final Gather
  70. 2 Maya2009 Unlim questions
  71. Motion Builder
  72. 3DS Max Frame Button?
  73. Where all the Modo users?
  74. 3DS 9: Multiple MatID's per face?
  75. Another nooby 3DS max question-
  76. Hotkey Wacom Mapping to a diffrent monitor
  77. Photoshop: Drawing workflow questions
  78. got me a test build of the new blender
  79. Communication javascript and maxscript
  80. max 2010 md5 export help please
  81. Neo Axis Engine: Help Needed
  82. Sticky App
  83. 3ds Max performance issues
  84. To Quadro or not?!
  85. select object by material ID
  86. Maya 2009Unlimited "Smoothing too smooth"
  87. Exporting morph target / blendshape data
  88. I have heard some say its possible to get 3D models on a DS ?
  89. Quick XnView Question
  90. Question about making or not making texture sheets for UT3
  91. Dual Layering textures for an iphone scene?
  92. Your Opinion: Wasted UV Space
  93. Modeler's block...
  94. LCD Monitor Color Grey to Brown Problem
  95. Grr... Boat Problems
  96. wannabe smoothing group looking fazummz
  97. How to change the pivot point hotkey in maya
  98. vTools spacing out
  99. City Skydomes/boxes?
  100. Mirroring Normal Map?
  101. 3ds Max - hiding/closing rollouts?
  102. ZBrush retopo wires not visible? Help plz
  103. Sub'd ready on cylinders: Issues-_-
  104. HL2 XSI Custom Rig Help
  105. Spline tool in max
  106. Best workflow for gravel-roads?
  107. Starting The Journey onto more Advanced 3D
  108. GIF's?
  109. Skin weights affected by UVs?
  110. Welding Verts--3DS
  111. Suggestions for this iPhone game level...
  112. does photoshop lie to you? cause illustrator does
  113. Modo Tip: Symmetrical Modeling with Mirrored Instances
  114. EPHERE - Scene Manager?
  115. photoshop brush tool... w/ size scaling
  116. Unwraping Complex Hard Surfaces
  117. 3ds max 7 scale issues
  118. buying memory
  119. ivy generator?
  120. Spline IK problems, Maya..
  121. AO Detail Failure
  122. Dot ring/loop maya
  123. Question about Texture Atlas's..
  124. Move Pivot on Skinned Mesh / Biped
  125. Cryengine 3 Global illumunation
  126. Clean Slate (OS)
  127. Baking with xNormal - map erros
  128. Copying XYZ - 3DS
  129. Zsphere 2.0 in the new zbrush
  130. Ski Park
  131. Screwed up my movements, reset??
  132. 3ds Max - Scale gizmo resolution
  133. Xnormal Help
  134. Strange question
  135. Maya 2009 move tool annoyance
  136. MayaUVS 2 PS paths?
  137. Strange "Pinching" on Normal Map
  138. Manipulator tool disappears when I extrude, Maya2009Unlimited
  139. vaulted ceiling
  140. nowhere to turn
  141. Animating with 3dsm 9
  142. SSD Performance in 3d/2d Apps
  143. Character Facial Animation. East versus West.
  144. Reproject details on new Topology in Z Brush.
  145. exporting individual meshes (mudbox 2009)
  146. 3ds Max 2009 mesh explode ...?
  147. modifiers window
  148. How to rig a weapon/shield
  149. Face unwrapping problem!
  150. Buying 3ds Max through a student discount store
  151. 3D Max 2009 Modifier List Freeze
  152. Creating a matte window texture
  153. Max AO Bake error
  154. 3ds max 2009 pelt mapping problems.
  155. Mudbox 2010 - 30 Day Trial
  156. Tablet PC for 3Ds Max?
  157. Bake only hard edges in a UV texture.
  158. 3ds max directx shader crashes
  159. Workstation HELL!
  160. Putting a cork in it?
  161. Camera Advice?
  162. Even more Maya annoyances (Maya 8.5)
  163. Selecting MaterialIDs MaxScript
  164. Inserting a vertex in an edge where it interects with another edge/face
  165. free text editor.
  166. Does CGFX work with MAX 9??
  167. How do you set freelance prices for work?
  168. Shader FX One light support? (And other whines)
  169. After effects , Aspect ratio and YouTube
  170. Mod idea for consideration
  171. Optimizing Zbrush to run as smooth as possible..
  172. PS custom brushes
  173. Mudbox problem
  174. disable PS auto panning/scrolling
  175. Preserving Uv's in XSI
  176. Mel Script: smartMoveAndSewUVs
  177. Modelling and Texturing a Game Level
  178. Anyone want to make this UI?
  179. Need Help really quickly!
  180. Do you do damage models and textures?
  181. Need a tutorial for a building or house
  182. experts on 3dsmax shaders?
  183. Modeling Folds/Wrinkles...
  184. Deformation Topology advice?
  185. 3D modeling from video
  186. id tech 5?
  187. Smoothing Groups.
  188. Texture optimizing....
  189. Someone Please Explain to me tiling textures...
  190. Is it possible to bake Normal Map information into an Ambient Occlusion map?
  191. moving from Maya to Max.
  192. 3D Coat 3.1 update released!
  193. TOPOGUN 1.0 released !
  194. Skin's mirror mode is being a jerk
  195. Unreal III crashes when I save.
  196. Source Engine Rigging
  197. How do you get high quality cast shadows on terrain in UT3 without dynamic shadows?
  198. Rectangular UV Map?
  199. Texturing Folder Setup (Photoshop Action)
  200. Using textures from a 2D pixelart?
  201. speed up PS CS3 + CS4
  202. sharpening mip-map levels
  203. Sharpening you say?
  204. Light, Shadow, and Specularity
  205. Consistent character lighting in UT3
  206. Maya Rigging question
  207. Baking and Normals Workflow
  208. help! lost my Maya skincluster!
  209. Crash Course in Environmental Art?
  210. Widescreen Vs. Multiple displays
  211. UV layout for next gen. Chars. Does the how matter less?
  212. Zbrush 3.5
  213. HyperShade Basics?
  214. When I render it's all White?
  215. Texturing Vehicles- Paint and Spec Game Engine
  216. Assign random material colour to sub-object? (3dsmax)
  217. Assigning Materials - randomly assigned
  218. Maxscript - scripting Vertex Colour fails unless I do a manual assign once
  219. bodypaint to photoshop
  220. Rendering high poly zbrush sculpts
  221. Lost connect edge
  222. UV Tips and tricks?
  223. Workflow Poll: Tools vs. Actions
  224. 3DS Max Hotkeys don't work
  225. Brand spanking new PC
  226. new rig
  227. Please Help with Photoshop: Editing Bakes
  228. OT - XP can't see drive anymore .. but Mac does
  229. Rig Advice
  230. Direct X-Hair Shader For Max2010
  231. UV Packing with 3dMax
  232. baking bounced light in max (vertex)
  233. Hardware purchase query
  234. First FPS level - what engine?
  235. Crysis editor, need some clarification
  236. Crazybump 3ds max shader
  237. marxio timer.
  238. Max to Mudbox export steps?
  239. Photoshop Layer Style Recipes
  240. AA within Unreal 3 editor
  241. 3D max Textures auto-tileing
  242. Topogun troubles in Vista?
  243. Maya extrude/animation snapshot paths Question
  244. Is there a way to display textures in a higher rez in the viewport?
  245. Core UI
  246. Silo bitching
  247. Making 3D plants, bushes, grass
  248. Steam bought Crysis Editor, paths issues
  249. Slimy Shader problem
  250. Help wih UEd In Editor Game