View Full Version : Technical Talk
- maya Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored.
- Alchemy betal 0.7
- Vertex Normals Massacre
- armatures are for modeling
- Need your input...Mouse Button Short Cuts for Max
- 3ds Max 2010 Is Here...
- Subdivision Modelling Quick Question
- Modelling Spiky Hair?
- Max 2009 viewport shenanigans
- Need help with normal maps and pipeline
- suggestions for dvd burning software?
- ShaderFX for 3dsMax 2010
- Compile Cgfx for maya with NVIDIA CGC
- photoshop offset filter on multiple layers?
- Wacom tablet: Configure the pressure curve more efficiently
- maya mentalray final gather 3+ bounces possible?
- ChaosV49 Youtube Tutorials Channel
- function keys stopped working in max???
- Having some issues with Maya, Please Help!!!
- 3DS max 9 - Unwrap UVW "+" option disappearing?
- Zbrush export<>reimport offset issue
- max: UVW-unwrap set channel/ open UV channel BROKEN?
- .meta folders?
- Cell Shading/Toon Shading on the DS
- Best way to blend textures together, like in a world editor, in Maya's viewport?
- Yet Another Strange Max issue
- Baking high poly to low poly tutorials
- Decals in Max
- Removing baked in lighting from photoref
- Learning XSI?
- What is UV count?
- Maya Component Selections Remain and other things.
- Real Time Plant Growing
- What monitor to get?
- weird performance issues
- split'n edges
- Maya hypershade question
- Adobe Photoshop feedback
- Using machinima to make a gameplay mockup.
- Needs advices about portfolio and career
- SNAP! Cooliris your hard drive!!
- helpneeded.. maxscript question (uv)
- Screwy normals in Max?
- Texture/unwrap advice
- Max 2010 at GDC
- maya 8.5 help
- Please help on Flash T_T
- Max array tool
- Painting a "flow" normalmap?
- Scaling Bones in Valves Source Engine
- HTC Dream 100 (G1 android handheld) modelling
- Looking to buy a new prebuilt pc suggestions?
- Normal Mental Ray Errors
- Horizons
- Viewport differs from Render
- Zbrush Question
- Texture work troubles.
- kHED 1.0.1 Beta Released
- Hair; Female Hair.
- Quick Tutorial: Flip LOD testing
- animating on a spline help please.....
- Tutorial: Speed modeling tips for 3dsmax
- workaround for "indexed colours" photoshop bug needed...
- Terrain Texturing Tips
- Evenly subdividing planar circle
- need engine advice
- bind modifier for C4d working on child meshes?
- Extracting Normals - High Poly Hard surface
- File Conversion? or straight import (.ma into max)
- Pixel Boogie Tutorial?
- Zbrush sculpting
- Questions about Cubemap
- Poly Normal Problems.
- zAppLink with PSCS2?
- How do I use the other texture maps to make my model look better
- Thirding/Tileable Texture Help + C&C
- 3d max - How can I see 2nd UV set in 'Edit UVWs'
- Questions for the pros
- MAX going confetti on me
- 3d max, baking lightmap - 3 questions
- textures from photos
- shadow creature shader
- UTIII - Remove the content, keep the editor - possible?
- Joint Placement?
- My technical articles
- Creating an AO pass from a scene with displacement shaders
- Baking map - AO, lightmap, shadowmap - what is a difference..
- Texture Files : Maya VS Photoshop... the WAR!!!!
- phpmyadmin error driving me insane!
- Triangulated Mesh Mess to Polyies from Nurbs.
- Baked normals in different engines.
- Wacom Intuos - to buy or not to buy
- unreals buggy mouse
- Single or Multiple textures and shaders
- SSD vs Velociraptor
- Some questions about ZBrush and co
- Saving intricate mask in zbrush
- MEL local procedures?
- Crazy Maya Normal Map Issue
- UE3 question
- knees and elbow "crook, pit":)
- Chuggnuts UV tools, setting up hot keys?
- How to create 2 uv sets in max
- Anatomy blueprints
- Noob question: Quads or Tris?
- Most useful shortcuts nobody knows
- Manually editing cages (Maya 2009)
- SUB D question and quads
- smoothing weights in 3ds max
- Hard Surface Normal Maps
- Muliple Uvs in 3ds max
- mutli-material still used?
- Max pelt glitch
- Multi-convert Maya-files to 3d max
- Biped Help (3dsmax9)
- Need a little zbrush uv help
- realtime viewport animation capture
- Decal Video Tutorial
- glow...maya..mental ray..
- Steep parallax in UE3 / Brothers in Arms (UnrealEd)
- Speed up Photoshop using RAMShop if you have more than 2G RAM and use XP.
- Transferring all 3dsmax and photoshop settings, scripts etc
- max 2008 to max 7
- bollox! maya mesh recovery from buggered .mb
- Rendered Normal map has artifacts
- 3d max : How to detach for elements
- Modeling and mapping a flag?
- Roadkill in Max 2009?
- 3d max works very slowly with many objects
- UT3 wireframe shaded rendering ?
- Modeling/Rigging Hands
- Just a question about the legality of a software
- Explode script needed(for baking purposes)
- 3d max - how can I see a lightmap with diffuse map?
- 3DS Max Rendering problem (With texture)
- Topology help
- Help with UE3 - Play testing issues!
- 3d max - What are your ideas to unwrap this?
- Room Modeling advice
- Maya woes, files getting huge
- is silo dead?
- 3ds Max 2009 UVW Mapping/Texturing Help!
- So I got my new pc and I hate it.
- Web page help
- MAX Verts to face creation script?
- motionbuilder help
- Topgun Tutorial/quickstart
- Rendering in Pieces
- 3ds max automatic backface deletion?
- Some Maya Questions
- RAGE lighting and shadows?
- getting maxes working pivot to work like mayas
- i want a norm for normalmaps
- Bake deformer to vertice animation (maya 2009)
- [maya] repeat last translation with duplicate not working anymore.
- [Papekura Designer] Multi texture problem!!
- Flipped Normals in zbrush problem
- Handling high poly objects in max
- Help with Tread animation
- where do you FX dudes get smoke textures from?
- Maya - undo twice
- Attachments and Images
- Shader/ParticleFX pipelines...?
- Human Front And Side References
- Maya Shelf Creation
- 3ds max - spline import
- Preserving edges (Zbrush)
- Max Rendering Help - Fit mesh to view
- 3d max - Unwrap UVW, lightmaps.
- shaderFX shadows not working
- Maya UV Gizmo
- ZBrush: Panning in projection master
- Normal Map Craziness!!! 3ds max 2009
- Move/Scale/Rotate Tool Broken!
- Tweak the Weight Tool?
- 3dmax - What is ''Show Hardware map in viewport' ?
- png alpha.... again
- Lightmaps seem sucky.
- Very odd Problem with displacement map
- Paint Vertex Color in Maya 2009
- Maya transparency rendering issues
- tweaking model distorts existing UVs
- 3ds Export problem
- Video captureing - interlaced (tv/xbox360)
- Wacom, wacom, WACOM!!!!
- Gray-boxing?
- Instance for frees?
- MD5 format explained.
- Importing From Max to UnrealEd
- Toony Style Next gen
- Holes in AO map (3ds max Render to Texture)
- Paint Skin Weight Tool Maya
- no T
- snapshotasmesh into new mesh
- Please help a newb get his feet wet
- maya md3?
- Targas with alpha 1 bit, is there a way?
- PS CS2 + Cintiq + Vista64 = madness?
- Photoshop - No Anti-Alias on Free Transform
- how to go about modelling buildings for games?
- Epic Games Highpoly rendering setup?
- Desaturate bounce transfer maya mentalgay?
- 3dsmax 2010, graphite modling tools gone
- newb looking for info
- xsi to uvlayout to xsi to smashface
- MD3 exporter for latest versions of 3ds Max?
- Massive black downloads.
- Smoothing Groups LODs Chamfer Normals Maps
- The fundamentals of 3D that can applied to learning any program?
- Mudbox difficulties from a MB n00bie
- Loops for the nasolabial folds
- Decimation
- Crit My Painting Workflow Please!
- Propeller help
- Player bounding boxes and first person view weapons
- 3D Studio Max on grid...
- inverse cubemap?
- Weird problem with imported buildins in UT3 editor
- lightmap on different UV-set (maya 7)
- monitor spyder......
- quick question on joint topology for a toad
- simple z brush question :
- Max 2010 - Performance
- Warcraft III Engine help
- GoZ
- tri hunter
- " Puppetshop" problem in Max
- avi/mpeg codec for 3d render?
- 2 custom applications.
- Poly Types and Animations in TGEA...
- Question about making light maps
- XRayunwrap
- 4k texture maps?
- Extrusion problem
- ProUV - UV plugin for zbrush
- xNormal normal maps all blue and doesn't work
- MaxScript Issues (arrays?)
- @#$%@*#$ bone hierarchy
- nORMALS ZBRUSH TO mAX
- What are the Iphone Specs?
- Marmoset Engine
- Max 2009 UV mapping Bug?
- Quantum 3 Engine Wii
- Transparent Texture Not Appearing Correctly in 3ds Max Viewport
- Alternate industry entry points
- Sample Sphere's Missing
- Favicon for website not working in firefox
- I need help doing my first low poly char! (500 tris)
- ASCII 3D file formats
- Tool to generate procedural environment skybox
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