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  1. maya Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored.
  2. Alchemy betal 0.7
  3. Vertex Normals Massacre
  4. armatures are for modeling
  5. Need your input...Mouse Button Short Cuts for Max
  6. 3ds Max 2010 Is Here...
  7. Subdivision Modelling Quick Question
  8. Modelling Spiky Hair?
  9. Max 2009 viewport shenanigans
  10. Need help with normal maps and pipeline
  11. suggestions for dvd burning software?
  12. ShaderFX for 3dsMax 2010
  13. Compile Cgfx for maya with NVIDIA CGC
  14. photoshop offset filter on multiple layers?
  15. Wacom tablet: Configure the pressure curve more efficiently
  16. maya mentalray final gather 3+ bounces possible?
  17. ChaosV49 Youtube Tutorials Channel
  18. function keys stopped working in max???
  19. Having some issues with Maya, Please Help!!!
  20. 3DS max 9 - Unwrap UVW "+" option disappearing?
  21. Zbrush export<>reimport offset issue
  22. max: UVW-unwrap set channel/ open UV channel BROKEN?
  23. .meta folders?
  24. Cell Shading/Toon Shading on the DS
  25. Best way to blend textures together, like in a world editor, in Maya's viewport?
  26. Yet Another Strange Max issue
  27. Baking high poly to low poly tutorials
  28. Decals in Max
  29. Removing baked in lighting from photoref
  30. Learning XSI?
  31. What is UV count?
  32. Maya Component Selections Remain and other things.
  33. Real Time Plant Growing
  34. What monitor to get?
  35. weird performance issues
  36. split'n edges
  37. Maya hypershade question
  38. Adobe Photoshop feedback
  39. Using machinima to make a gameplay mockup.
  40. Needs advices about portfolio and career
  41. SNAP! Cooliris your hard drive!!
  42. helpneeded.. maxscript question (uv)
  43. Screwy normals in Max?
  44. Texture/unwrap advice
  45. Max 2010 at GDC
  46. maya 8.5 help
  47. Please help on Flash T_T
  48. Max array tool
  49. Painting a "flow" normalmap?
  50. Scaling Bones in Valves Source Engine
  51. HTC Dream 100 (G1 android handheld) modelling
  52. Looking to buy a new prebuilt pc suggestions?
  53. Normal Mental Ray Errors
  54. Horizons
  55. Viewport differs from Render
  56. Zbrush Question
  57. Texture work troubles.
  58. kHED 1.0.1 Beta Released
  59. Hair; Female Hair.
  60. Quick Tutorial: Flip LOD testing
  61. animating on a spline help please.....
  62. Tutorial: Speed modeling tips for 3dsmax
  63. workaround for "indexed colours" photoshop bug needed...
  64. Terrain Texturing Tips
  65. Evenly subdividing planar circle
  66. need engine advice
  67. bind modifier for C4d working on child meshes?
  68. Extracting Normals - High Poly Hard surface
  69. File Conversion? or straight import (.ma into max)
  70. Pixel Boogie Tutorial?
  71. Zbrush sculpting
  72. Questions about Cubemap
  73. Poly Normal Problems.
  74. zAppLink with PSCS2?
  75. How do I use the other texture maps to make my model look better
  76. Thirding/Tileable Texture Help + C&C
  77. 3d max - How can I see 2nd UV set in 'Edit UVWs'
  78. Questions for the pros
  79. MAX going confetti on me
  80. 3d max, baking lightmap - 3 questions
  81. textures from photos
  82. shadow creature shader
  83. UTIII - Remove the content, keep the editor - possible?
  84. Joint Placement?
  85. My technical articles
  86. Creating an AO pass from a scene with displacement shaders
  87. Baking map - AO, lightmap, shadowmap - what is a difference..
  88. Texture Files : Maya VS Photoshop... the WAR!!!!
  89. phpmyadmin error driving me insane!
  90. Triangulated Mesh Mess to Polyies from Nurbs.
  91. Baked normals in different engines.
  92. Wacom Intuos - to buy or not to buy
  93. unreals buggy mouse
  94. Single or Multiple textures and shaders
  95. SSD vs Velociraptor
  96. Some questions about ZBrush and co
  97. Saving intricate mask in zbrush
  98. MEL local procedures?
  99. Crazy Maya Normal Map Issue
  100. UE3 question
  101. knees and elbow "crook, pit":)
  102. Chuggnuts UV tools, setting up hot keys?
  103. How to create 2 uv sets in max
  104. Anatomy blueprints
  105. Noob question: Quads or Tris?
  106. Most useful shortcuts nobody knows
  107. Manually editing cages (Maya 2009)
  108. SUB D question and quads
  109. smoothing weights in 3ds max
  110. Hard Surface Normal Maps
  111. Muliple Uvs in 3ds max
  112. mutli-material still used?
  113. Max pelt glitch
  114. Multi-convert Maya-files to 3d max
  115. Biped Help (3dsmax9)
  116. Need a little zbrush uv help
  117. realtime viewport animation capture
  118. Decal Video Tutorial
  119. glow...maya..mental ray..
  120. Steep parallax in UE3 / Brothers in Arms (UnrealEd)
  121. Speed up Photoshop using RAMShop if you have more than 2G RAM and use XP.
  122. Transferring all 3dsmax and photoshop settings, scripts etc
  123. max 2008 to max 7
  124. bollox! maya mesh recovery from buggered .mb
  125. Rendered Normal map has artifacts
  126. 3d max : How to detach for elements
  127. Modeling and mapping a flag?
  128. Roadkill in Max 2009?
  129. 3d max works very slowly with many objects
  130. UT3 wireframe shaded rendering ?
  131. Modeling/Rigging Hands
  132. Just a question about the legality of a software
  133. Explode script needed(for baking purposes)
  134. 3d max - how can I see a lightmap with diffuse map?
  135. 3DS Max Rendering problem (With texture)
  136. Topology help
  137. Help with UE3 - Play testing issues!
  138. 3d max - What are your ideas to unwrap this?
  139. Room Modeling advice
  140. Maya woes, files getting huge
  141. is silo dead?
  142. 3ds Max 2009 UVW Mapping/Texturing Help!
  143. So I got my new pc and I hate it.
  144. Web page help
  145. MAX Verts to face creation script?
  146. motionbuilder help
  147. Topgun Tutorial/quickstart
  148. Rendering in Pieces
  149. 3ds max automatic backface deletion?
  150. Some Maya Questions
  151. RAGE lighting and shadows?
  152. getting maxes working pivot to work like mayas
  153. i want a norm for normalmaps
  154. Bake deformer to vertice animation (maya 2009)
  155. [maya] repeat last translation with duplicate not working anymore.
  156. [Papekura Designer] Multi texture problem!!
  157. Flipped Normals in zbrush problem
  158. Handling high poly objects in max
  159. Help with Tread animation
  160. where do you FX dudes get smoke textures from?
  161. Maya - undo twice
  162. Attachments and Images
  163. Shader/ParticleFX pipelines...?
  164. Human Front And Side References
  165. Maya Shelf Creation
  166. 3ds max - spline import
  167. Preserving edges (Zbrush)
  168. Max Rendering Help - Fit mesh to view
  169. 3d max - Unwrap UVW, lightmaps.
  170. shaderFX shadows not working
  171. Maya UV Gizmo
  172. ZBrush: Panning in projection master
  173. Normal Map Craziness!!! 3ds max 2009
  174. Move/Scale/Rotate Tool Broken!
  175. Tweak the Weight Tool?
  176. 3dmax - What is ''Show Hardware map in viewport' ?
  177. png alpha.... again
  178. Lightmaps seem sucky.
  179. Very odd Problem with displacement map
  180. Paint Vertex Color in Maya 2009
  181. Maya transparency rendering issues
  182. tweaking model distorts existing UVs
  183. 3ds Export problem
  184. Video captureing - interlaced (tv/xbox360)
  185. Wacom, wacom, WACOM!!!!
  186. Gray-boxing?
  187. Instance for frees?
  188. MD5 format explained.
  189. Importing From Max to UnrealEd
  190. Toony Style Next gen
  191. Holes in AO map (3ds max Render to Texture)
  192. Paint Skin Weight Tool Maya
  193. no T
  194. snapshotasmesh into new mesh
  195. Please help a newb get his feet wet
  196. maya md3?
  197. Targas with alpha 1 bit, is there a way?
  198. PS CS2 + Cintiq + Vista64 = madness?
  199. Photoshop - No Anti-Alias on Free Transform
  200. how to go about modelling buildings for games?
  201. Epic Games Highpoly rendering setup?
  202. Desaturate bounce transfer maya mentalgay?
  203. 3dsmax 2010, graphite modling tools gone
  204. newb looking for info
  205. xsi to uvlayout to xsi to smashface
  206. MD3 exporter for latest versions of 3ds Max?
  207. Massive black downloads.
  208. Smoothing Groups LODs Chamfer Normals Maps
  209. The fundamentals of 3D that can applied to learning any program?
  210. Mudbox difficulties from a MB n00bie
  211. Loops for the nasolabial folds
  212. Decimation
  213. Crit My Painting Workflow Please!
  214. Propeller help
  215. Player bounding boxes and first person view weapons
  216. 3D Studio Max on grid...
  217. inverse cubemap?
  218. Weird problem with imported buildins in UT3 editor
  219. lightmap on different UV-set (maya 7)
  220. monitor spyder......
  221. quick question on joint topology for a toad
  222. simple z brush question :
  223. Max 2010 - Performance
  224. Warcraft III Engine help
  225. GoZ
  226. tri hunter
  227. " Puppetshop" problem in Max
  228. avi/mpeg codec for 3d render?
  229. 2 custom applications.
  230. Poly Types and Animations in TGEA...
  231. Question about making light maps
  232. XRayunwrap
  233. 4k texture maps?
  234. Extrusion problem
  235. ProUV - UV plugin for zbrush
  236. xNormal normal maps all blue and doesn't work
  237. MaxScript Issues (arrays?)
  238. @#$%@*#$ bone hierarchy
  239. nORMALS ZBRUSH TO mAX
  240. What are the Iphone Specs?
  241. Marmoset Engine
  242. Max 2009 UV mapping Bug?
  243. Quantum 3 Engine Wii
  244. Transparent Texture Not Appearing Correctly in 3ds Max Viewport
  245. Alternate industry entry points
  246. Sample Sphere's Missing
  247. Favicon for website not working in firefox
  248. I need help doing my first low poly char! (500 tris)
  249. ASCII 3D file formats
  250. Tool to generate procedural environment skybox