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  1. Tips on fixing Butt deformation
  2. 3D Facial Animation - Max
  3. 3ds max, specular and opacity
  4. HL2: setting up Ragdoll
  5. Normal Maps in Maya 6.0 tutorial
  6. Glass effects with Watercolors?
  7. Mirror animations in 3ds max?
  8. creating Mental Ray lightmaps in Maya 6.0
  9. Crits before moving on, and hair?
  10. Will a vert lit model made in max go to maya????
  11. \device\harddisk error
  12. Eyes looking straight forward
  13. How do u lock/freeze polys in Maya.....like Max?
  14. Hipoly vertexcolor -> lowpoly diffuse map?
  15. Low poly hands?
  16. Lightwave
  17. playing around with ragdoll
  18. Damn, Rendering Editors Suck in Maya...Texture?
  19. Maya 6.0: newbie questions
  20. xsi file selector
  21. MAX scripts to copy/paste/save poses for BONES?
  22. Starting a rubble texture?
  23. UV Mapping Multiple Maps
  24. where did soclab ORB go?
  25. Max/Mentalray Final Gather question
  26. UT2004 Polygon limit.
  27. Doom 3 Texturing (modding) help?
  28. Character Studio 4 question
  29. Precision rotation in max 7
  30. Tony Jung using zbrush to build Lord of Darkness
  31. Light theory....best ways of learning it.....
  32. sci fi texturing tutorial (using max 7)
  33. Attach mucks up Materal ID
  34. Alpha channels in Max Matte/Shadow Material
  35. Half Life2 modeling
  36. Double-sided polygons
  37. Object grouping and joining in XSI mod tool
  38. Level designers having sayso over Art
  39. Max 7 - slow undo?
  40. some max Q's
  41. photoshop and shift-clicking
  42. Copy skin weights, Maya
  43. idiot's guide to rigging & weighting for xsi?
  44. MAX mental ray lighting rig
  45. Can You Hide Faces in Maya?
  46. Drawing Feathers or beast-like hair.
  47. pivot not moving with Bend
  48. The Nvidia Normal map Photoshop Filter????
  49. vertex color
  50. before i begin is thier somthing i need to setup?
  51. Flaming eyes or moving stuff on a charecter?
  52. Awful Arms...
  53. To Bevel or Not to Bevel!
  54. Viewport Rotation Options/Shortcuts in Max
  55. To cap or not to cap?
  56. Sharpening viewport images...
  57. MD3's with Max 7
  58. Render compression in Max help
  59. Models -> directional sprites - methods
  60. App question...Blender, etc.
  61. make stuff stick to stuff
  62. Translating 2d to 3d
  63. Max 7 render to texture - blank output
  64. Specularity in Source engine
  65. Strip modeling?
  66. Question: How to put head in water
  67. tga thumbnails in windows
  68. Portfolio reel questions.
  69. I wrote a new maxscript
  70. Baking detail into a low poly model from a hi res
  71. XSI/3DS Max/Lightwave users: question re: nurbs
  72. Color suggestions for metal textures/armor
  73. neverwinter nights content creation ?
  74. As a game artist....
  75. Foot Anchoring problem in Max 7
  76. Do any of you professionals rate Paul Steed?
  77. XSI mod tool .obj import
  78. Smoothing group tutorial
  79. Rigging
  80. Beginning Game Graphics Tutorial
  81. Silo news
  82. How do you do lip synching in Maya?
  83. .MAP export from 3DS MAX 3,4,5,6,7
  84. How do you make Multiple UV Maps in Maya?
  85. Newbie searching info
  86. Painting on cubemaps?
  87. Painting skin weights in Maya
  88. Problem with Photoshop CS!!! Please help!
  89. GDC!
  90. Dappled light through trees
  91. PolyBoost
  92. model sheets = pencils, models = inks
  93. Snapping in max 7
  94. Hair Plugin for XSI?
  95. Team skins are evil
  96. maya user has problems with max unwrapping
  97. Monitor calibration
  98. UT2k3/4 Cel shading tutorial?
  99. Self training and sculpture
  100. texturing/painting on a TFT monitor
  101. bump map vs normal map?
  102. Nvidia Melody problems
  103. Zbrush question - max material ids
  104. Making the most of art museums
  105. Importing a single object from a scene into Maya..
  106. Can maya 6 read maya 5 files?
  107. 3ds max - Select self-intersecting polys?
  108. Book Animation
  109. dual display (nview) and wacom tablet?
  110. Pose Deformer, help plz
  111. Boosting your high res normal maps
  112. Softimage and Epic Games collaborate
  113. Upgrade offer from 3ds Max to XSI
  114. SDK in maya Joints
  115. CGI
  116. Geforce6800GT and Maya video corruption.
  117. Image Distortion Reletive to Resolution?
  118. Concept art resource?
  119. rigging help!
  120. how to create a mirrored clone in XSI?
  121. Limb Deformations
  122. skinning caked on mud
  123. UV Mapping / Unwrapping
  124. Shine's reference archive
  125. Material cluster selection in Maya?
  126. Reduction of the polycount.
  127. Max2obj plugin screwing up my UV's
  128. UVW Scale
  129. Advanced texturing tips
  130. Awww man, Maya export OBJ file with UV Maps..How?
  131. Max 7.1 SP and Normal Mapping
  132. modeling a leatherbound book with turning pages.
  133. learning high [poly
  134. ActorX, XSI, and multiple textures in ut2k4?
  135. Custom Bone/Rig Tutorial Max
  136. Question/Reference on Sea/Super Freighter
  137. UV Mapping discussion
  138. Moving on from MilkShape...
  139. Hair Simulation Starter Kit/Tutorial
  140. Maya questions: fillets, merge vertices
  141. Assembling baked normal maps?
  142. The best laptop for 3d work
  143. Insurmountable construction problem?! ( SubD )
  144. UT2k4, Model Does Not Show in Char Select Screen
  145. How should I model large breast?
  146. Clay studio at the GDC
  147. JK2/JKA glm exporting?
  148. Max to Maya, preserving UVs?
  149. my demo reel
  150. ActorX and the skin modifier
  151. Image Reference: Technical Questions
  152. Big Decisions...
  153. importing to Maya
  154. Physique problems
  155. Arm pit/ Shoulder topology help.
  156. animation reference.. not sure where to put it!
  157. Digital Painting Faces
  158. Maya users, how are you handling next gen shaders?
  159. Max: Making a boned layout from a dummy structure?
  160. zbrush symetry
  161. Max 7 to maya 6 retaining smooth groups?
  162. MAX TIP: moving from physique to skin.
  163. 2sided polies in 3dsmax
  164. Unreal Vehicles, Max, and Bone directions.
  165. Halo-style Bike
  166. zbrush 2 nuts and bolts.
  167. My tablet on speed?
  168. direct x 9.0c
  169. biped wacked
  170. Normal Map Help
  171. Silo 1.4 registered beta
  172. Vertex Shading in Max
  173. Max 7 .dds error
  174. ----How to export you car in Trackmania Sunrise---
  175. Texturing Seems Help
  176. Blender questions
  177. Graphics tablet too small?
  178. Problem with in game models..
  179. Arg! Maya normal mapping plugin stops working!
  180. You should check out CGTalk Scot Robertson Thread
  181. Vertex Painting\Texturing in max7
  182. edgeflow revisited......still uncertain.
  183. On the job: Time spent on asset creation/revision?
  184. first person camera in max 7
  185. Graphire2 sudden lags
  186. small web turnarounds?
  187. UT2004 biped scaling question
  188. Texturing process: Materials
  189. Maya - Memory Problems.
  190. Getting good shoulder deformations?
  191. 3dsmax7 OpenGL and DirectX
  192. Rigging problems
  193. maxtreme_7.00.03 released
  194. Mouse wheel zoom in Max?
  195. Max-to-Maya migration tips?
  196. color management on dual monitor setup
  197. How to use Team Arena models in Q3A?
  198. Shader textures?
  199. photoshop: increase sample rate?
  200. crits and help please
  201. Video Cards and rendering
  202. The Mod With No Name
  203. max annoyances i'd like to get rid of
  204. Freezing UVs in Maya
  205. Zbrush questions
  206. lookat constraint
  207. DUDV maps?
  208. Multiple UV channels?
  209. Physique Slowdowns
  210. Ibeam reference?
  211. Render layers in Max?
  212. Pipes?
  213. Maya Personal Learning Ed.
  214. Max 7: Projection (Normal Map) Shows Wireframe
  215. Illistration to Video game art,any advise?
  216. Unreal numeric conversion from Max
  217. UV mappping Ued vs. Max
  218. character sheets ?
  219. environment "limits"
  220. I need help with Light's (effects)
  221. Biped, mocap, and possibly crowd(?)
  222. High Poly Models and Normal Mapping
  223. Max: Reflecting boned animation
  224. 3D Studio Max/dual monitors
  225. maxscript release: link bipedroot to object
  226. Importing sound into Maya animation slider
  227. skewed uv's in Maya?
  228. Selecting Faces in MilkShape3D...
  229. Texturing Books - Are there any good 1's?
  230. I need Reference!
  231. Material instancing control in max?
  232. Rigging an arm/elbow? with weights only?
  233. New maxscripts
  234. Photoshop Normal Map fixer: Photoshop script
  235. Baking lighting-Normal mapped object (maya 6)
  236. Tuning Animation Blending??
  237. Auto Texture Refresh for Maya?
  238. Soul Calibur 2 animations - what's going on?
  239. UT2K4 Mesh->StaticMesh conversion (Maya)
  240. Where my menu go? Maya help pls
  241. Body Paint 3d R2
  242. Maya parenting/constraining/??? problem
  243. Rocky caricature
  244. Kameleon Colors shader in UT?
  245. Car paint surface material in UT2k4?
  246. Demoralised by life drawing.
  247. selecting polys in gmax has changed
  248. Rendering game models in Maya?
  249. 1980's work out video reference
  250. Stripping down 3ds max