View Full Version : Technical Talk
- Tips on fixing Butt deformation
- 3D Facial Animation - Max
- 3ds max, specular and opacity
- HL2: setting up Ragdoll
- Normal Maps in Maya 6.0 tutorial
- Glass effects with Watercolors?
- Mirror animations in 3ds max?
- creating Mental Ray lightmaps in Maya 6.0
- Crits before moving on, and hair?
- Will a vert lit model made in max go to maya????
- \device\harddisk error
- Eyes looking straight forward
- How do u lock/freeze polys in Maya.....like Max?
- Hipoly vertexcolor -> lowpoly diffuse map?
- Low poly hands?
- Lightwave
- playing around with ragdoll
- Damn, Rendering Editors Suck in Maya...Texture?
- Maya 6.0: newbie questions
- xsi file selector
- MAX scripts to copy/paste/save poses for BONES?
- Starting a rubble texture?
- UV Mapping Multiple Maps
- where did soclab ORB go?
- Max/Mentalray Final Gather question
- UT2004 Polygon limit.
- Doom 3 Texturing (modding) help?
- Character Studio 4 question
- Precision rotation in max 7
- Tony Jung using zbrush to build Lord of Darkness
- Light theory....best ways of learning it.....
- sci fi texturing tutorial (using max 7)
- Attach mucks up Materal ID
- Alpha channels in Max Matte/Shadow Material
- Half Life2 modeling
- Double-sided polygons
- Object grouping and joining in XSI mod tool
- Level designers having sayso over Art
- Max 7 - slow undo?
- some max Q's
- photoshop and shift-clicking
- Copy skin weights, Maya
- idiot's guide to rigging & weighting for xsi?
- MAX mental ray lighting rig
- Can You Hide Faces in Maya?
- Drawing Feathers or beast-like hair.
- pivot not moving with Bend
- The Nvidia Normal map Photoshop Filter????
- vertex color
- before i begin is thier somthing i need to setup?
- Flaming eyes or moving stuff on a charecter?
- Awful Arms...
- To Bevel or Not to Bevel!
- Viewport Rotation Options/Shortcuts in Max
- To cap or not to cap?
- Sharpening viewport images...
- MD3's with Max 7
- Render compression in Max help
- Models -> directional sprites - methods
- App question...Blender, etc.
- make stuff stick to stuff
- Translating 2d to 3d
- Max 7 render to texture - blank output
- Specularity in Source engine
- Strip modeling?
- Question: How to put head in water
- tga thumbnails in windows
- Portfolio reel questions.
- I wrote a new maxscript
- Baking detail into a low poly model from a hi res
- XSI/3DS Max/Lightwave users: question re: nurbs
- Color suggestions for metal textures/armor
- neverwinter nights content creation ?
- As a game artist....
- Foot Anchoring problem in Max 7
- Do any of you professionals rate Paul Steed?
- XSI mod tool .obj import
- Smoothing group tutorial
- Rigging
- Beginning Game Graphics Tutorial
- Silo news
- How do you do lip synching in Maya?
- .MAP export from 3DS MAX 3,4,5,6,7
- How do you make Multiple UV Maps in Maya?
- Newbie searching info
- Painting on cubemaps?
- Painting skin weights in Maya
- Problem with Photoshop CS!!! Please help!
- GDC!
- Dappled light through trees
- PolyBoost
- model sheets = pencils, models = inks
- Snapping in max 7
- Hair Plugin for XSI?
- Team skins are evil
- maya user has problems with max unwrapping
- Monitor calibration
- UT2k3/4 Cel shading tutorial?
- Self training and sculpture
- texturing/painting on a TFT monitor
- bump map vs normal map?
- Nvidia Melody problems
- Zbrush question - max material ids
- Making the most of art museums
- Importing a single object from a scene into Maya..
- Can maya 6 read maya 5 files?
- 3ds max - Select self-intersecting polys?
- Book Animation
- dual display (nview) and wacom tablet?
- Pose Deformer, help plz
- Boosting your high res normal maps
- Softimage and Epic Games collaborate
- Upgrade offer from 3ds Max to XSI
- SDK in maya Joints
- CGI
- Geforce6800GT and Maya video corruption.
- Image Distortion Reletive to Resolution?
- Concept art resource?
- rigging help!
- how to create a mirrored clone in XSI?
- Limb Deformations
- skinning caked on mud
- UV Mapping / Unwrapping
- Shine's reference archive
- Material cluster selection in Maya?
- Reduction of the polycount.
- Max2obj plugin screwing up my UV's
- UVW Scale
- Advanced texturing tips
- Awww man, Maya export OBJ file with UV Maps..How?
- Max 7.1 SP and Normal Mapping
- modeling a leatherbound book with turning pages.
- learning high [poly
- ActorX, XSI, and multiple textures in ut2k4?
- Custom Bone/Rig Tutorial Max
- Question/Reference on Sea/Super Freighter
- UV Mapping discussion
- Moving on from MilkShape...
- Hair Simulation Starter Kit/Tutorial
- Maya questions: fillets, merge vertices
- Assembling baked normal maps?
- The best laptop for 3d work
- Insurmountable construction problem?! ( SubD )
- UT2k4, Model Does Not Show in Char Select Screen
- How should I model large breast?
- Clay studio at the GDC
- JK2/JKA glm exporting?
- Max to Maya, preserving UVs?
- my demo reel
- ActorX and the skin modifier
- Image Reference: Technical Questions
- Big Decisions...
- importing to Maya
- Physique problems
- Arm pit/ Shoulder topology help.
- animation reference.. not sure where to put it!
- Digital Painting Faces
- Maya users, how are you handling next gen shaders?
- Max: Making a boned layout from a dummy structure?
- zbrush symetry
- Max 7 to maya 6 retaining smooth groups?
- MAX TIP: moving from physique to skin.
- 2sided polies in 3dsmax
- Unreal Vehicles, Max, and Bone directions.
- Halo-style Bike
- zbrush 2 nuts and bolts.
- My tablet on speed?
- direct x 9.0c
- biped wacked
- Normal Map Help
- Silo 1.4 registered beta
- Vertex Shading in Max
- Max 7 .dds error
- ----How to export you car in Trackmania Sunrise---
- Texturing Seems Help
- Blender questions
- Graphics tablet too small?
- Problem with in game models..
- Arg! Maya normal mapping plugin stops working!
- You should check out CGTalk Scot Robertson Thread
- Vertex Painting\Texturing in max7
- edgeflow revisited......still uncertain.
- On the job: Time spent on asset creation/revision?
- first person camera in max 7
- Graphire2 sudden lags
- small web turnarounds?
- UT2004 biped scaling question
- Texturing process: Materials
- Maya - Memory Problems.
- Getting good shoulder deformations?
- 3dsmax7 OpenGL and DirectX
- Rigging problems
- maxtreme_7.00.03 released
- Mouse wheel zoom in Max?
- Max-to-Maya migration tips?
- color management on dual monitor setup
- How to use Team Arena models in Q3A?
- Shader textures?
- photoshop: increase sample rate?
- crits and help please
- Video Cards and rendering
- The Mod With No Name
- max annoyances i'd like to get rid of
- Freezing UVs in Maya
- Zbrush questions
- lookat constraint
- DUDV maps?
- Multiple UV channels?
- Physique Slowdowns
- Ibeam reference?
- Render layers in Max?
- Pipes?
- Maya Personal Learning Ed.
- Max 7: Projection (Normal Map) Shows Wireframe
- Illistration to Video game art,any advise?
- Unreal numeric conversion from Max
- UV mappping Ued vs. Max
- character sheets ?
- environment "limits"
- I need help with Light's (effects)
- Biped, mocap, and possibly crowd(?)
- High Poly Models and Normal Mapping
- Max: Reflecting boned animation
- 3D Studio Max/dual monitors
- maxscript release: link bipedroot to object
- Importing sound into Maya animation slider
- skewed uv's in Maya?
- Selecting Faces in MilkShape3D...
- Texturing Books - Are there any good 1's?
- I need Reference!
- Material instancing control in max?
- Rigging an arm/elbow? with weights only?
- New maxscripts
- Photoshop Normal Map fixer: Photoshop script
- Baking lighting-Normal mapped object (maya 6)
- Tuning Animation Blending??
- Auto Texture Refresh for Maya?
- Soul Calibur 2 animations - what's going on?
- UT2K4 Mesh->StaticMesh conversion (Maya)
- Where my menu go? Maya help pls
- Body Paint 3d R2
- Maya parenting/constraining/??? problem
- Rocky caricature
- Kameleon Colors shader in UT?
- Car paint surface material in UT2k4?
- Demoralised by life drawing.
- selecting polys in gmax has changed
- Rendering game models in Maya?
- 1980's work out video reference
- Stripping down 3ds max
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