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  1. Hand and feet UV seams?
  2. Tips on fixing Butt deformation
  3. 3D Facial Animation - Max
  4. 3ds max, specular and opacity
  5. HL2: setting up Ragdoll
  6. Normal Maps in Maya 6.0 tutorial
  7. Glass effects with Watercolors?
  8. Mirror animations in 3ds max?
  9. creating Mental Ray lightmaps in Maya 6.0
  10. Crits before moving on, and hair?
  11. Will a vert lit model made in max go to maya????
  12. \device\harddisk error
  13. Eyes looking straight forward
  14. How do u lock/freeze polys in Maya.....like Max?
  15. Hipoly vertexcolor -> lowpoly diffuse map?
  16. Low poly hands?
  17. Lightwave
  18. playing around with ragdoll
  19. Damn, Rendering Editors Suck in Maya...Texture?
  20. Maya 6.0: newbie questions
  21. xsi file selector
  22. MAX scripts to copy/paste/save poses for BONES?
  23. Starting a rubble texture?
  24. UV Mapping Multiple Maps
  25. where did soclab ORB go?
  26. Max/Mentalray Final Gather question
  27. UT2004 Polygon limit.
  28. Doom 3 Texturing (modding) help?
  29. Character Studio 4 question
  30. Precision rotation in max 7
  31. Tony Jung using zbrush to build Lord of Darkness
  32. Light theory....best ways of learning it.....
  33. sci fi texturing tutorial (using max 7)
  34. Attach mucks up Materal ID
  35. Alpha channels in Max Matte/Shadow Material
  36. Half Life2 modeling
  37. Double-sided polygons
  38. Object grouping and joining in XSI mod tool
  39. Level designers having sayso over Art
  40. Max 7 - slow undo?
  41. some max Q's
  42. photoshop and shift-clicking
  43. Copy skin weights, Maya
  44. idiot's guide to rigging & weighting for xsi?
  45. MAX mental ray lighting rig
  46. Can You Hide Faces in Maya?
  47. Drawing Feathers or beast-like hair.
  48. pivot not moving with Bend
  49. The Nvidia Normal map Photoshop Filter????
  50. vertex color
  51. before i begin is thier somthing i need to setup?
  52. Flaming eyes or moving stuff on a charecter?
  53. Awful Arms...
  54. To Bevel or Not to Bevel!
  55. Viewport Rotation Options/Shortcuts in Max
  56. To cap or not to cap?
  57. Sharpening viewport images...
  58. MD3's with Max 7
  59. Render compression in Max help
  60. Models -> directional sprites - methods
  61. App question...Blender, etc.
  62. make stuff stick to stuff
  63. Translating 2d to 3d
  64. Max 7 render to texture - blank output
  65. Specularity in Source engine
  66. Strip modeling?
  67. Question: How to put head in water
  68. tga thumbnails in windows
  69. Portfolio reel questions.
  70. I wrote a new maxscript
  71. Baking detail into a low poly model from a hi res
  72. XSI/3DS Max/Lightwave users: question re: nurbs
  73. Color suggestions for metal textures/armor
  74. neverwinter nights content creation ?
  75. As a game artist....
  76. Foot Anchoring problem in Max 7
  77. Do any of you professionals rate Paul Steed?
  78. XSI mod tool .obj import
  79. Smoothing group tutorial
  80. Rigging
  81. Beginning Game Graphics Tutorial
  82. Silo news
  83. How do you do lip synching in Maya?
  84. .MAP export from 3DS MAX 3,4,5,6,7
  85. How do you make Multiple UV Maps in Maya?
  86. Newbie searching info
  87. Painting on cubemaps?
  88. Painting skin weights in Maya
  89. Problem with Photoshop CS!!! Please help!
  90. GDC!
  91. Dappled light through trees
  92. PolyBoost
  93. model sheets = pencils, models = inks
  94. Snapping in max 7
  95. Hair Plugin for XSI?
  96. Team skins are evil
  97. maya user has problems with max unwrapping
  98. Monitor calibration
  99. UT2k3/4 Cel shading tutorial?
  100. Self training and sculpture
  101. texturing/painting on a TFT monitor
  102. bump map vs normal map?
  103. Nvidia Melody problems
  104. Zbrush question - max material ids
  105. Making the most of art museums
  106. Importing a single object from a scene into Maya..
  107. Can maya 6 read maya 5 files?
  108. 3ds max - Select self-intersecting polys?
  109. Book Animation
  110. dual display (nview) and wacom tablet?
  111. Pose Deformer, help plz
  112. Boosting your high res normal maps
  113. Softimage and Epic Games collaborate
  114. Upgrade offer from 3ds Max to XSI
  115. SDK in maya Joints
  116. CGI
  117. Geforce6800GT and Maya video corruption.
  118. Image Distortion Reletive to Resolution?
  119. Concept art resource?
  120. rigging help!
  121. how to create a mirrored clone in XSI?
  122. Limb Deformations
  123. skinning caked on mud
  124. UV Mapping / Unwrapping
  125. Shine's reference archive
  126. Material cluster selection in Maya?
  127. Reduction of the polycount.
  128. Max2obj plugin screwing up my UV's
  129. UVW Scale
  130. Advanced texturing tips
  131. Awww man, Maya export OBJ file with UV Maps..How?
  132. Max 7.1 SP and Normal Mapping
  133. modeling a leatherbound book with turning pages.
  134. learning high [poly
  135. ActorX, XSI, and multiple textures in ut2k4?
  136. Custom Bone/Rig Tutorial Max
  137. Question/Reference on Sea/Super Freighter
  138. UV Mapping discussion
  139. Moving on from MilkShape...
  140. Hair Simulation Starter Kit/Tutorial
  141. Maya questions: fillets, merge vertices
  142. Assembling baked normal maps?
  143. The best laptop for 3d work
  144. Insurmountable construction problem?! ( SubD )
  145. UT2k4, Model Does Not Show in Char Select Screen
  146. How should I model large breast?
  147. Clay studio at the GDC
  148. JK2/JKA glm exporting?
  149. Max to Maya, preserving UVs?
  150. my demo reel
  151. ActorX and the skin modifier
  152. Image Reference: Technical Questions
  153. Big Decisions...
  154. importing to Maya
  155. Physique problems
  156. Arm pit/ Shoulder topology help.
  157. animation reference.. not sure where to put it!
  158. Digital Painting Faces
  159. Maya users, how are you handling next gen shaders?
  160. Max: Making a boned layout from a dummy structure?
  161. zbrush symetry
  162. Max 7 to maya 6 retaining smooth groups?
  163. MAX TIP: moving from physique to skin.
  164. 2sided polies in 3dsmax
  165. Unreal Vehicles, Max, and Bone directions.
  166. Halo-style Bike
  167. zbrush 2 nuts and bolts.
  168. My tablet on speed?
  169. direct x 9.0c
  170. biped wacked
  171. Normal Map Help
  172. Silo 1.4 registered beta
  173. Vertex Shading in Max
  174. Max 7 .dds error
  175. ----How to export you car in Trackmania Sunrise---
  176. Texturing Seems Help
  177. Blender questions
  178. Graphics tablet too small?
  179. Problem with in game models..
  180. Arg! Maya normal mapping plugin stops working!
  181. You should check out CGTalk Scot Robertson Thread
  182. Vertex Painting\Texturing in max7
  183. edgeflow revisited......still uncertain.
  184. On the job: Time spent on asset creation/revision?
  185. first person camera in max 7
  186. Graphire2 sudden lags
  187. small web turnarounds?
  188. UT2004 biped scaling question
  189. Texturing process: Materials
  190. Maya - Memory Problems.
  191. Getting good shoulder deformations?
  192. 3dsmax7 OpenGL and DirectX
  193. Rigging problems
  194. maxtreme_7.00.03 released
  195. Mouse wheel zoom in Max?
  196. Max-to-Maya migration tips?
  197. color management on dual monitor setup
  198. How to use Team Arena models in Q3A?
  199. Shader textures?
  200. photoshop: increase sample rate?
  201. crits and help please
  202. Video Cards and rendering
  203. The Mod With No Name
  204. max annoyances i'd like to get rid of
  205. Freezing UVs in Maya
  206. Zbrush questions
  207. lookat constraint
  208. DUDV maps?
  209. Multiple UV channels?
  210. Physique Slowdowns
  211. Ibeam reference?
  212. Render layers in Max?
  213. Pipes?
  214. Maya Personal Learning Ed.
  215. Max 7: Projection (Normal Map) Shows Wireframe
  216. Illistration to Video game art,any advise?
  217. Unreal numeric conversion from Max
  218. UV mappping Ued vs. Max
  219. character sheets ?
  220. environment "limits"
  221. I need help with Light's (effects)
  222. Biped, mocap, and possibly crowd(?)
  223. High Poly Models and Normal Mapping
  224. Max: Reflecting boned animation
  225. 3D Studio Max/dual monitors
  226. maxscript release: link bipedroot to object
  227. Importing sound into Maya animation slider
  228. skewed uv's in Maya?
  229. Selecting Faces in MilkShape3D...
  230. Texturing Books - Are there any good 1's?
  231. I need Reference!
  232. Material instancing control in max?
  233. Rigging an arm/elbow? with weights only?
  234. New maxscripts
  235. Photoshop Normal Map fixer: Photoshop script
  236. Baking lighting-Normal mapped object (maya 6)
  237. Tuning Animation Blending??
  238. Auto Texture Refresh for Maya?
  239. Soul Calibur 2 animations - what's going on?
  240. UT2K4 Mesh->StaticMesh conversion (Maya)
  241. Where my menu go? Maya help pls
  242. Body Paint 3d R2
  243. Maya parenting/constraining/??? problem
  244. Rocky caricature
  245. Kameleon Colors shader in UT?
  246. Car paint surface material in UT2k4?
  247. Demoralised by life drawing.
  248. selecting polys in gmax has changed
  249. Rendering game models in Maya?
  250. 1980's work out video reference