- CG Textures questions.
- Pet Peeve: Sloppy work. Or: How Anal Am I?
- Photoshop Scripting
- cropping/placement problem in 3ds max...
- Autodesk smarts
- Version control system for artists
- Can one import vertex colour into Zbrush from another app ?
- Old Pillar in Maya
- Need Help : GM Kai head
- Zbrush / maya workflow question
- 2nd UV set in max 2009
- Trajectories for a biped in cycle mode
- Hi and, more learning
- Combining Head and Body
- uv packer/unwrapper for light mapping in maya.
- Cant figure how to construct this
- Hotkey for bottom of stack in 3dStudio?
- 3d max - Unwrap UVW options
- How to convert modifier set buttons into smaller icons?
- version 1.2.3
- 3DS Max Performance
- Updated Chuggnutt UV Tools
- Tips on modeling a house?
- Quick UV Question?
- Uv questions
- 'Floating' Geometry on a low-poly?
- Pelvis and bum!
- Which video card to buy?
- Polyboost multiple object-unwrap?
- ShaderFX 3.0 released
- Where do I take my environment next?
- Zbrush question about subdivision and multiple objects
- FBcombine MELscript
- Introduction and Multiple Questions
- Render to texture lighting problem
- [Question] Animate with bone/ biped?
- maya 8.5: displaying textures and lightmaps in viewport
- [3dsmax] Snap on grid works weird in Edit UV window
- polypaint stuff
- rendering ultra high poly assets
- Projection painting in Maya
- Stuck/edgeflow helpe please.
- lighting question for unreal editor ut3
- ShaderFX FREE edition
- mudbox camera question
- Max dual monitor problem
- playing around with mocap bvh files
- Rendering artifacts
- 3ds max viewport errors
- Max to Modo question???
- Max render to texture problem
- 3ds max render elements and aliasing
- How to make a sphere in Zbrush that doesnt collapse?
- 3D max script help; global delete
- more mudbox questions,
- 3D Max: Apply default material onto any new object
- maya construction history question.
- Hardware: The life of a Athlon XP system
- Modeling Roots/Vines
- 3DS Max Triangle count
- Environment modelling - Initial setup
- Man, I'm stumped...(3dS keyboard issue)
- Low res texturing tutorials?
- You're doing it wrong.
- Art Department vs. IT
- hard surfaces in zbrush?
- maya viewport problem
- Unreal Editor startup problem
- Shader thread
- UT3 export to max?
- Matching Diffuse to Normal maps
- How to get the most out of your image?
- Any good terrain tutorials?
- misc. maxscript UV scripts/tools
- Maya 2009 crashing when trying to "average normals" on high poly mesh...
- How would you (perfectly) map a tiled texture to a tabletop in maya?
- 3D World 3dsmax skinning tutorial
- Pixel shaders in Unreal Editor 3
- Chamfers vs Uvs: Max
- Regular and Professional Graphic card
- Cinema 4d tips and tricks thread
- Ultimate tool - a call for UI coders
- Seperate UV Island in 2nd Map channel how?
- RTT - turning a few materials into one
- Snap rotation Maya..
- Mudbox Service Pack 1 available
- Rigging a kite
- Maya: Hardware in top right panel stopped working?
- Getting used to Max from Maya
- Paragalis_Shader_Demo for 3dsmax viewport
- Isolate selection box position
- 3ds max and accuracy
- 3dsmax: using a non-square texture on an object
- UT3 - Texture sharing between static mesh
- Zbrush 3 sub division history errors?
- unreal editor materials
- crop sheets?
- Can You Tile A PORTION Of A Texture?
- Ambient Occlusion baking in Maya
- undo
- Max: When Affect Pivot Only moves the mesh too ...
- I need help Lighting my skybox with an exterior scene!
- symmetry - normal map issues
- How would you tackle separating these UVs?
- cs4 adjustments panel need help.
- 3ds max 9 unwrap problems
- Relative path for Maya Shelf Icons?
- Use Maya Nodes or Realtime shaders
- maya low polygon rendering
- 3ds max's render to texture doesn't want to do padding
- Anyone know how to blend textures based on vertex colour in Maya?
- modo Script: quickAlignUVs.pl
- To Polycount, beginner questions.
- UV3 Map?
- Wrapit for 3dsmax by Matt Clark
- blend shapes
- Mudbox 2009 sp1 at Autodesk
- Noob question about connecting the seam on interiors
- Vehicle pivot inexplicably mirrored?
- Stamp / Stencil / Brush Alpha Thread
- Peek at the Wolfire/Overgrowth editor
- Projecting textures
- Corrigated roofing workflow questions
- collision problem
- popular normalmap compression
- Toying around with normal map approaches
- Copy script suggestion
- Strange stepped shadows (Ue3)
- How to delete crease edge in maya?
- I lost my vertz!
- female characters in the ut3 editor?
- 3DS Max 2009 Weirdness
- 3DS Max mirror weight problem
- Need some help with K-Actors in the Unreal 3 Ediotr
- Mudbox weirdness
- 1:2 uv ratio in 3ds Max
- mental ray can't render non square .dds textures?
- Killer apps for Baking Normal Maps and UV:s etc.
- Maya 7 Extruding
- Unreal 3 editor mesh problem
- unreal lighting problem
- Direct X problems with 'Dice' Normal map tutorial.
- Photoshop Refresh - ATI 9.1?
- ORGANIZE A TEAM FOR VIDEO GAMES
- Can't run Roadkill script from Maya 2009?
- Photoshop Brushes (post them here!)
- max world displacement modifier
- Z-depth photography
- PSP texturing...having a bit of a brain fart
- anyone know how to render vertex alpha in maya mental ray?
- Photoshop Hangs
- Are Alienware notebooks recommended?
- Lineage Armor
- Lame: 3ds max gizmo is gone
- Tiling Textures
- Our new free image converter
- a little help with 3ds Max please
- Help with the old MD2
- Breaking up a blueprint
- How would one approch this leather face-mask shape?
- Expression Editor for Max
- Faces Rendering Lighter than texture maps?
- New Uvtemplate i made this afternoon
- I/Ogre - Ogre3D/Source/MilkShape3D Import/Export Plugin for Cinema 4D R10.1+
- Character light steup
- Random Smoothing group failure?
- Alright, so I converted to Edit Poly before generating my UV's..
- Building skeletons for Motionbuilder (3ds max)
- Downsizing an image. Best sampling method?
- Optimal texture size?
- Mudbox going crazy
- Texture compression?
- 3ds Macro Script Help
- Multiple models per texture-map
- Transfer UV layout, render to texture issues
- Max 2010 modeling preview
- ShaderMap = Crazybump competition
- Free video stream hosting for anims?
- Specular showing on alpha
- UE3 Light casting sharp shadows
- Need help in animating a severed arm.
- Shrink wrapping in one axis only
- Converting Maya files to 3ds format?
- What is the best way to regenerate a background layer in photoshop?
- Blender to Max help?
- Maya // Rigging : how to create the leg's orientation?
- Object space normals question - Max
- IC.PolySplitRing
- Viewport updates for Normals and Diffuse.
- FPS polycounts
- Mechanical Arm Rigging Problems
- tileable texture question
- help needed CgFx and texture offset-repeat
- Maya Vert Normal Transfer
- Clean up +Select by texture? 3dsmax
- Vertex colors and UVW coordinates.
- MAYA: use vertex colors as blendshape weights?
- Workflows for next-gen games assets
- Texture and lighting issues
- desperate need help
- Maximum UV tiles in Mudbox 2009?
- fixing vertex normals quickly between seperate objects in maya.
- Unreal 3 Shadows not working properly.
- Gothic column workflow help
- Next gen and Current gen techniques
- Faogen - baking ao on second UV channel
- Zbrush Maya workflow - how to correct subtool gaps
- Memory Management error
- Projecting normals from uv ch1 to uv ch2 problems
- Hard Drives
- uwrapping tapered object help
- RT CASS Source
- hair shaders
- Starting character modelling
- How to bake Tangent maps in 3ds max.
- X-normal - high rez base texture.
- Head UV mirror question
- Which approach?
- cly_pivotReflectionModeling.mel
- Multiple object unwrap
- DeepPaint3d----tuts, or general advice? Good/bad?
- Modeling folds in leather couch cushions
- copy material in UEd3 & Multi Subs
- vista locking files
- Max showing wrong normal map
- How do you Unwrap a Cone for Squar Tile Texture
- GoW Ed Crashes when resizing Generic Browser
- Unreal Ed Model Stretching.
- Can someone help me with Chuggnutt's UV tools?
- XNA Game Studio 3.0
- Mudbox and my graphics card
- UV replication?
- Maya animation rig script?
- C++ talk
- Camtasia or similar...
- max script to give me maya-style edge hardening and softening?
- Zwebbie's Big Maya Questions Thread
- Organizing Project Files
- Max 2008 Rigging question: Joint angle deformers copy/paste
- Low-Poly Programs
- Mass effect armor model spec's
- Terrain Texturing - Need some help
- How do you render your textures?
- Quick Question about modular environment modelling and unreal
- mudbox2009 frustations
- 3dsmax Viewport Lighting Error
- Sprite Rendering tool
- Low Polygon Joints - What is the best way?
- CS4 Backwards Compatible
- Sculpting tools, mudbox VS Zbrush