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  1. CG Textures questions.
  2. Pet Peeve: Sloppy work. Or: How Anal Am I?
  3. Photoshop Scripting
  4. cropping/placement problem in 3ds max...
  5. Autodesk smarts
  6. Version control system for artists
  7. Can one import vertex colour into Zbrush from another app ?
  8. Old Pillar in Maya
  9. Need Help : GM Kai head
  10. Zbrush / maya workflow question
  11. 2nd UV set in max 2009
  12. Trajectories for a biped in cycle mode
  13. Hi and, more learning
  14. Combining Head and Body
  15. uv packer/unwrapper for light mapping in maya.
  16. Cant figure how to construct this
  17. Hotkey for bottom of stack in 3dStudio?
  18. 3d max - Unwrap UVW options
  19. How to convert modifier set buttons into smaller icons?
  20. version 1.2.3
  21. 3DS Max Performance
  22. Updated Chuggnutt UV Tools
  23. Tips on modeling a house?
  24. Quick UV Question?
  25. Uv questions
  26. 'Floating' Geometry on a low-poly?
  27. Pelvis and bum!
  28. Which video card to buy?
  29. Polyboost multiple object-unwrap?
  30. ShaderFX 3.0 released
  31. Where do I take my environment next?
  32. Zbrush question about subdivision and multiple objects
  33. FBcombine MELscript
  34. Introduction and Multiple Questions
  35. Render to texture lighting problem
  36. [Question] Animate with bone/ biped?
  37. maya 8.5: displaying textures and lightmaps in viewport
  38. [3dsmax] Snap on grid works weird in Edit UV window
  39. polypaint stuff
  40. rendering ultra high poly assets
  41. Projection painting in Maya
  42. Stuck/edgeflow helpe please.
  43. lighting question for unreal editor ut3
  44. ShaderFX FREE edition
  45. mudbox camera question
  46. Max dual monitor problem
  47. playing around with mocap bvh files
  48. Rendering artifacts
  49. 3ds max viewport errors
  50. Max to Modo question???
  51. Max render to texture problem
  52. 3ds max render elements and aliasing
  53. How to make a sphere in Zbrush that doesnt collapse?
  54. 3D max script help; global delete
  55. more mudbox questions,
  56. 3D Max: Apply default material onto any new object
  57. maya construction history question.
  58. Hardware: The life of a Athlon XP system
  59. Modeling Roots/Vines
  60. 3DS Max Triangle count
  61. Environment modelling - Initial setup
  62. Man, I'm stumped...(3dS keyboard issue)
  63. Low res texturing tutorials?
  64. You're doing it wrong.
  65. Art Department vs. IT
  66. hard surfaces in zbrush?
  67. maya viewport problem
  68. Unreal Editor startup problem
  69. Shader thread
  70. UT3 export to max?
  71. Matching Diffuse to Normal maps
  72. How to get the most out of your image?
  73. Any good terrain tutorials?
  74. misc. maxscript UV scripts/tools
  75. Maya 2009 crashing when trying to "average normals" on high poly mesh...
  76. How would you (perfectly) map a tiled texture to a tabletop in maya?
  77. 3D World 3dsmax skinning tutorial
  78. Pixel shaders in Unreal Editor 3
  79. Chamfers vs Uvs: Max
  80. Regular and Professional Graphic card
  81. Cinema 4d tips and tricks thread
  82. Ultimate tool - a call for UI coders
  83. Seperate UV Island in 2nd Map channel how?
  84. RTT - turning a few materials into one
  85. Snap rotation Maya..
  86. Mudbox Service Pack 1 available
  87. Rigging a kite
  88. Maya: Hardware in top right panel stopped working?
  89. Getting used to Max from Maya
  90. Paragalis_Shader_Demo for 3dsmax viewport
  91. Isolate selection box position
  92. 3ds max and accuracy
  93. 3dsmax: using a non-square texture on an object
  94. UT3 - Texture sharing between static mesh
  95. Zbrush 3 sub division history errors?
  96. unreal editor materials
  97. crop sheets?
  98. Can You Tile A PORTION Of A Texture?
  99. Ambient Occlusion baking in Maya
  100. undo
  101. Max: When Affect Pivot Only moves the mesh too ...
  102. I need help Lighting my skybox with an exterior scene!
  103. symmetry - normal map issues
  104. How would you tackle separating these UVs?
  105. cs4 adjustments panel need help.
  106. 3ds max 9 unwrap problems
  107. Relative path for Maya Shelf Icons?
  108. Use Maya Nodes or Realtime shaders
  109. maya low polygon rendering
  110. 3ds max's render to texture doesn't want to do padding
  111. Anyone know how to blend textures based on vertex colour in Maya?
  112. modo Script: quickAlignUVs.pl
  113. To Polycount, beginner questions.
  114. UV3 Map?
  115. Wrapit for 3dsmax by Matt Clark
  116. blend shapes
  117. Mudbox 2009 sp1 at Autodesk
  118. Noob question about connecting the seam on interiors
  119. Vehicle pivot inexplicably mirrored?
  120. Stamp / Stencil / Brush Alpha Thread
  121. Peek at the Wolfire/Overgrowth editor
  122. Projecting textures
  123. Corrigated roofing workflow questions
  124. collision problem
  125. popular normalmap compression
  126. Toying around with normal map approaches
  127. Copy script suggestion
  128. Strange stepped shadows (Ue3)
  129. How to delete crease edge in maya?
  130. I lost my vertz!
  131. female characters in the ut3 editor?
  132. 3DS Max 2009 Weirdness
  133. 3DS Max mirror weight problem
  134. Need some help with K-Actors in the Unreal 3 Ediotr
  135. Mudbox weirdness
  136. 1:2 uv ratio in 3ds Max
  137. mental ray can't render non square .dds textures?
  138. Killer apps for Baking Normal Maps and UV:s etc.
  139. Maya 7 Extruding
  140. Unreal 3 editor mesh problem
  141. unreal lighting problem
  142. Direct X problems with 'Dice' Normal map tutorial.
  143. Photoshop Refresh - ATI 9.1?
  144. ORGANIZE A TEAM FOR VIDEO GAMES
  145. Can't run Roadkill script from Maya 2009?
  146. Photoshop Brushes (post them here!)
  147. max world displacement modifier
  148. Z-depth photography
  149. PSP texturing...having a bit of a brain fart
  150. anyone know how to render vertex alpha in maya mental ray?
  151. Photoshop Hangs
  152. Are Alienware notebooks recommended?
  153. Lineage Armor
  154. Lame: 3ds max gizmo is gone
  155. Tiling Textures
  156. Our new free image converter
  157. a little help with 3ds Max please
  158. Help with the old MD2
  159. Breaking up a blueprint
  160. How would one approch this leather face-mask shape?
  161. Expression Editor for Max
  162. Faces Rendering Lighter than texture maps?
  163. New Uvtemplate i made this afternoon
  164. I/Ogre - Ogre3D/Source/MilkShape3D Import/Export Plugin for Cinema 4D R10.1+
  165. Character light steup
  166. Random Smoothing group failure?
  167. Alright, so I converted to Edit Poly before generating my UV's..
  168. Building skeletons for Motionbuilder (3ds max)
  169. Downsizing an image. Best sampling method?
  170. Optimal texture size?
  171. Mudbox going crazy
  172. Texture compression?
  173. 3ds Macro Script Help
  174. Multiple models per texture-map
  175. Transfer UV layout, render to texture issues
  176. Max 2010 modeling preview
  177. ShaderMap = Crazybump competition
  178. Free video stream hosting for anims?
  179. Specular showing on alpha
  180. UE3 Light casting sharp shadows
  181. Need help in animating a severed arm.
  182. Shrink wrapping in one axis only
  183. Converting Maya files to 3ds format?
  184. What is the best way to regenerate a background layer in photoshop?
  185. Blender to Max help?
  186. Maya // Rigging : how to create the leg's orientation?
  187. Object space normals question - Max
  188. IC.PolySplitRing
  189. Viewport updates for Normals and Diffuse.
  190. FPS polycounts
  191. Mechanical Arm Rigging Problems
  192. tileable texture question
  193. help needed CgFx and texture offset-repeat
  194. Maya Vert Normal Transfer
  195. Clean up +Select by texture? 3dsmax
  196. Vertex colors and UVW coordinates.
  197. MAYA: use vertex colors as blendshape weights?
  198. Workflows for next-gen games assets
  199. Texture and lighting issues
  200. desperate need help
  201. Maximum UV tiles in Mudbox 2009?
  202. fixing vertex normals quickly between seperate objects in maya.
  203. Unreal 3 Shadows not working properly.
  204. Gothic column workflow help
  205. Next gen and Current gen techniques
  206. Faogen - baking ao on second UV channel
  207. Zbrush Maya workflow - how to correct subtool gaps
  208. Memory Management error
  209. Projecting normals from uv ch1 to uv ch2 problems
  210. Hard Drives
  211. uwrapping tapered object help
  212. RT CASS Source
  213. hair shaders
  214. Starting character modelling
  215. How to bake Tangent maps in 3ds max.
  216. X-normal - high rez base texture.
  217. Head UV mirror question
  218. Which approach?
  219. cly_pivotReflectionModeling.mel
  220. Multiple object unwrap
  221. DeepPaint3d----tuts, or general advice? Good/bad?
  222. Modeling folds in leather couch cushions
  223. copy material in UEd3 & Multi Subs
  224. vista locking files
  225. Max showing wrong normal map
  226. How do you Unwrap a Cone for Squar Tile Texture
  227. GoW Ed Crashes when resizing Generic Browser
  228. Unreal Ed Model Stretching.
  229. Can someone help me with Chuggnutt's UV tools?
  230. XNA Game Studio 3.0
  231. Mudbox and my graphics card
  232. UV replication?
  233. Maya animation rig script?
  234. C++ talk
  235. Camtasia or similar...
  236. max script to give me maya-style edge hardening and softening?
  237. Zwebbie's Big Maya Questions Thread
  238. Organizing Project Files
  239. Max 2008 Rigging question: Joint angle deformers copy/paste
  240. Low-Poly Programs
  241. Mass effect armor model spec's
  242. Terrain Texturing - Need some help
  243. How do you render your textures?
  244. Quick Question about modular environment modelling and unreal
  245. mudbox2009 frustations
  246. 3dsmax Viewport Lighting Error
  247. Sprite Rendering tool
  248. Low Polygon Joints - What is the best way?
  249. CS4 Backwards Compatible
  250. Sculpting tools, mudbox VS Zbrush