View Full Version : Technical Talk
- Tiling Textures Question...
- Problems Rendering Passes in Max
- Texture problem (housemodel)
- rendering normal maps / maya
- Max Problem
- Tansfer maps will not work for me
- get pics with UE3
- How do I unify normals?
- Max 2009 problems?
- Video: Skinning Tip
- 3ds Max not showing vertices
- Art Design Document ?
- Script shortcut to button in Max
- rendering normals with light & shadow
- Vertex Paint problem in 3ds max
- 3ds max: surface creates hole on mesh?
- going from maya to max
- Game art trends and styles
- need a cut tool that keeps normals as they were pre-cut
- Awesome Spritesheet Tool (GlueIt)
- 3D texture. What is it?
- Rayfire Tool @ CryengineČ
- Cs3 brush opacity prob
- 3DS UV Tools
- Modeling with a Pen rather than a Mouse
- 3ds max: skin weights transfer
- object space normal maps in 3DS max 2009
- Zbrush not saving/crashing during save
- Zbrush import texture to follow model contours.
- "Push" filter Illustrator
- 3ds max: Meshsize lines
- Ambient Occlusion artifacts
- mudbox 1 questions...
- UE3 errors
- 3d race level
- Hi there Im new
- Maxscript spinner undo problem
- Question about my unwrapping
- Photoshop problem in Vista64
- Good Poly Flow
- [Maya 2008] Glitches/noise with Area light...
- maya normal weirdness
- DDS Texture file format, Alpha problems
- Any Woman Base meshes
- Deep Paint 3D and opacity maps
- mental ray light setup for game level
- Max 2009 Polygon Statistics
- Help me understand the photoshop blur tool.
- zbrush annoyances.
- Help with naming conventions and organisation
- reset xform bites again
- AO map troubles in 3ds
- A style question
- New Maya Video Tutorial- Creating a Liquid Metal Man
- Question about tiles
- Instancing in UE3
- Shop front window texturing?
- Using an .FX shader, would like to render it (scanline, 3DS Max)
- maya 8 help plz
- HDR + Bloom in UE3
- custom maxscript panel for modeling, management and exp/import models
- maxscript snap
- Windows xp 64 or Vista for 3D apps?
- Z materials
- Marquee selection in max 2k9 = choppy
- Max 2k9 Hanging when switching viewports
- Question: Creating low poly dentures
- Maya 2008 graphical problems - 'Little Help!'
- Crazy Lines/Viewport problem in Unreal 3 Editor
- Ambient Occlusion map with no hi res reference?
- UE3 question: Orienting Poly To Camera
- WIP + Request for guidance
- WIP + Request for guidance
- MD3 Exporter for 3ds Max 2009
- vector 3d
- Lighting Tutorials(Sketch)
- 3 seconds away from kicking Max square in the nuts
- metaballs
- Importing/exporting problem with Unreal 3
- Creating a looping flag animation in Max?
- edit poly vs. editable poly hotkeys in max
- Max's Render2texuture somehow inverts normal map on 2nd render?! Why?
- Low poly clips High poly - Render to Tex
- budget software?
- maxscripts when changed functionality
- 3DS headache - Construct backgrounds
- cinema 4d -> blender -> papervision -> your internet browser.
- hiding something in UT3 editor
- Why are my render to texture maps so screwed up
- maya object axis alignment
- Sewer Water
- .t3d to .fx
- New CrazyBump beta!
- Maya 08 Light problem
- photoshop cs3
- [Zbrush into Max] UV Mapping/Normal Map not fitting
- Max exporting issues
- zbrush / xNormal map generation issues
- Picking Groups in Projection Modifier in 3dsmax2009?
- Split loop/insert loop script in max
- my face loops , crit ?
- 3d Max - Shortcut keyboards don't work
- Help with lighting map for environment!
- UV Relax on an Axis? (Max)
- Overlapping UVs
- simple vertex paint question
- Share your max Custom Keyboard UI's
- Actor X for Max2009
- Color, saturation, & cartoony-ness
- Deep Paint 3D color loss
- symmetric poly work
- My Unreal level is the wrong scale
- 3Ds Max real time environment textures.
- FLV Setup
- Context-sensitve maxscript UI?
- Help with texture painting.
- Tell Max not to set back to Windows Basic?
- Texture Update issue? Phtoshop > max
- Emissive glow in Max
- pico for Maya
- Problem in baking normal map
- SOE posted some of their maxscript tools
- newbie needs help =)
- Re-topology tools
- max skinning problems
- which games support easy moddding?
- Rending in maya with no lighting
- Show Joint trajectory in maya
- Cartoon style textures
- I wanna like paint INREALLIFE : D
- Question: Projecting polypaint between meshes ?
- Question: Real time rendering
- Short Film Project
- Can someone define "a clean model"?
- Photoshop CS4 if you hate it these might help.
- Max not responding to keyboard?
- How to get correct orientation of heightmap baked to normalmap ?
- Three Button Mouse, impossible to find!
- OPTPIX macros?
- Model flickering in UE3
- Tablets
- Animation sharing with scaling?
- Normal Mapping
- Diamant UV 1.2 Beta for Maya.
- I need a simple script for max9
- LODs tips & tricks or pure drudgery?
- Polycount Cruncher for 3DS max
- Quick back and forth between Modifiers? (Max)
- Remove texture in 3ds max
- Transfer UV layout mini-tut
- Beginner in MAYA (Tutorial links needed)
- Render does not show all of my model, Maya
- Unreal 3 editor import problem
- Photoshop CS4 brush size bug?
- First Macro, please help!
- Max to Maya user
- Need some help with normal mapping. [maya]
- Mentalray alpha texture shadow issue.
- Must-have 3dsm Plugins ?
- User defined Bevel in Maya??
- Transparencies, sorting and intersecting
- the 3ds-max mirror - normals - problem
- Lighting prob, any advice?
- blender?
- ZBrush Tutorial DVDs?
- Import .objs only script among other things
- Low poly human modeling questions(BLENDER)
- Modeling cables without going overboard.
- customizeable save as... and export option preferences
- Lightmaps
- using 2 uv sets in maya? (multitexturing)
- Max viewport bitmap resolution
- 3ds max: DirectX 10 weirdness
- Image quality
- ZBrush problem, can't edit model
- LCD screens and colors
- SoftImage XSI 6.5 - Problem Using Ultimapper to bake Normal Map.
- component selection running slow on laptop
- teeth?
- Problem with textures turning low res in UE3
- Maya Ref Editor + revision control system + telecommute
- Linux and 3d...
- Can't see changes with Lighting Subdivisions in UE3
- Voice activated commands
- Constraining bones to verts
- Max cut tool quirk
- Creating texture for windows
- "Terrain material missing shader map" (UE3)
- Reset XForm in modifier sets
- AO maps and 2 UV sets
- UE3 asset workflow...
- Photographing skies for sky domes
- Extruding edges in local
- low frame rate in max
- Photoshop hotkey to unhide/show all layers?
- Is there a way to change FOV in UE3?
- Rotation Snap in Zbrush
- Whats your method for creating World Cubemaps/Spheres? (Space)
- More maya rigging grief
- Modeling a complex building
- Suggestive practice modelling subjects
- ZBrush tools fully white
- photoshop performance in vista (32/64)
- Unfold3D Blunders
- Direct x not working in 3ds max 9
- iPhone/iPod touch
- XSI 7.1 question
- Modeling with multiple comps over a network
- How do you begin modeling a room
- Who uses booleans?
- Rigging in 3dsmax
- Corrupted max file woes
- Most compatible graphics card for Maya 2008?
- Riggin in max 9
- Normal Mapping Alignment
- Unreal Editor 3 problem
- cs4 3d painting and networking?
- Basic WIP Lighting Setup..
- Help needed: Folds/Wrinkles in Zbrush
- Reset floating window position
- Convert UT models to UT3
- UE3 PC Workstation Assembly
- ZBrush help - Disabling dynamic brush size *SOLVED*
- Posing a character for beauty shots.
- Showreel compression grief
- UV workflow--->Seperate mesh items?
- Simple quick way to make trees
- Student In Need Of Realistic Soldier Maya Rig For Upcoming Reel
- xnormal workflow/settings (warning: long post)
- spec map mask in alpha channel??
- Human Form
- Displacement Map Tutorial: Mudbox2009 3dsMax
- I need an evaluation of my skills.
- Zbrush inorganics?
- UV Packer and some other crap
- Mudbox Technique Question
- Using modifier "Symmetry" doesn't work? D: 3DS Max 8
- Maya grid numbers!??! (nub question)
- Ripping Geo out of a corrupted max 2008 scene?
- Texture source question
- Quick stupid max question
- Zbrush Retopology Tutorial (found it!)
- Changing vertex weighting on physique modifier (3d max)
- RyanTaylor3D
- No inspiration.
- tileable zbrush textures
- Rescaling skinned objects
- Voxel Modeling Program?
- Virtools?
- CG Textures questions.
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