View Full Version : Technical Talk
- Modeling foilage
- very odd studiomax problem - mesh appearing where there is none..seemingly.
- approach to techy stuff
- Looking for a www.3D.SK.com alternative
- Moving uvmap and texture simultaneously?
- Shift Dupe Geo in Max 2008
- anyone made tiling meshes with mudbox
- Generating HTML gallery
- Maya to Max, Few Questions
- Want to learn to texture:)
- Lightmap/AO 3dsmax second uv question
- Terminating edge loops - Curved Shape
- Racing games?
- Screen Capture in UT
- new mudbox 2009 vids
- This hydrant look familiar to anyone? :P
- Analyze this: Starcraft 2 zergling
- deleting particle view
- Normal Maps Again
- Tutorial: XSI to Source Engine
- baking light maps with maya/mentalray
- Making a Basemesh for Sculpting
- Jagged Normal maps - video card issue?
- A few Xnormal related questions and such
- GOW: Tutorials and Cover
- Zbrush 3.0= UVs getting flipped upside down.....grrrr
- Normal Mapping / Lighting Question
- Lightmaps to vertex lighting
- Extracting images
- UV space
- Normal Map Seams AGAIN
- Questions regarding topology
- Photoshop Merging Blended Layers
- Normal map problems
- UV Mapping
- Games Animation Books/Movies
- Vertex Paint
- subdiv approximation smooth uv's issue
- White seems aroud diffuse map with alpha??
- Tips on making the transition from Max to Maya
- Getting "next gen" weapons to look good when facing away from the light
- AO_Bake, Insufficient Memory...
- Preparing a good Portfolio
- Looking for Photoshop brushes for texture work...
- Unreal Ed 3 questions
- maya realtime lighting problem
- new computer purchase.
- Multiple Unwrap UV coords on diff shaped objects
- Texture/UV question
- 3dsmax? weld vertex to edge
- Restoring materials on zbrush objects + loading specificied user-defined materials ?
- Alpha blending repeating textures
- maya 8.5: cutting one object with another?
- Z-mapper question
- Xnormal - AO not matching Normal
- mopKnit v1.1 for Maya
- Quick max Question
- The best way to make metal
- Subd pinching problem
- making normal maps in zbrush
- UV mapping gizmo warping
- FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO
- isometric rendering
- Brick normalmap from mudbox?
- unreal editor 3 questions (collision)
- 3ds Max - Default primitive stats?
- Tiling and AO
- GBuffer
- Max fatal error - help!
- Diffrent max versions
- scene-states are cool (max)
- Why can't i collapse Path Deform mod? [max]
- Export Animationclips with HiCorp Exporter for Maya - Problem
- Outdoor lighting
- Triangle count for gamea?
- IK, FK, or blend for 1st person animation?
- Facial modeling
- [Maxscript] Get the selection order of selected vertices?
- ACDSee displaying .TGA alphas
- how does one make an image like this in photoshop??
- Sync to Element
- Auto-reload bitmaps in Max
- Max bones
- psd tga, etc. preview in vista 64-bit
- How to work with oilpaint?
- maya 8.5: snap orient?
- Simple max question.
- Problem with the texture compression in UT3.
- one more: maya, saving marking menu settings?
- Connecting 2 computers to 1 External Hard Drive
- Non square textures in Unreal 3?
- polies vs post-processing
- Tiling normals?
- Ink and Paint question.
- Photoshop CS4 Extended: 3D paint
- Nasty Normal Map Seem on stacked UVs
- Tutorial- Zbrush- making tiling meshes for environments
- Mudbox,Is it posseble to make bricks....
- Exporting from 3DS max to Zbrush - mesh explode
- Game editors, which one to choose
- animate .cgfx shader
- 3dsmax 2009 dxshader bug
- 3ds Max fixed lights?
- wd hard drive issues?
- Maxscript to select every other face / edge in a ring?
- Good MAX features tutorial videos
- how do I do an unlit turnaround render?
- Some help with my normal mapping
- batch render problem in maya 8.5
- Is there a maxscript to do this?
- Laptop/Notebook Performance???
- Dual Monitor and Dual Graphic Card Qs
- Unrealed and tablet
- For better Wacom results..
- weird zbrush artifact....any idea?
- funky_AO glitchs. Why causes the likes of ?
- gesture smoothing ( organic modeling energy )
- Editable Polys in 3ds Max
- Best render settings in Maya?
- Universal Drive Shaft Max Boning.
- 3dsmax Double click no longer selects child objects
- Cylinder Projection Mapping Issue (Please Help)
- quick hair question that is drivin' me mad...
- Hi to Low scripts
- Normal Map Issue ?
- Rigging Question
- How would you map this?
- UV mapping techniques
- bizarre keyboard/wacom problem
- Max to Maya via FBX?
- Maya's paint tool, or lack thereof!
- Unreal 3 Reflection Vector
- Photoshop batch processing question
- Free FX shader for 3dsmax viewport
- Looking for Palm Leaf Texture
- Blender 2.48
- Photoshop: What brushes do you paint with?
- Collapsed UV Anxiety Attack II "The Wipeout!"
- Practice Barrels/Ambiant Occlusion Baking
- uploading my own images on polycount forum
- The Dark, Dark Normals
- Using half the UV space
- Weird bake
- Need help with glass shader
- Spec Maps: The Red Headed Step Child
- Lighting Artist?
- Max Reimport to zbrush 3
- black dot lines on normal map
- I need a tip..
- Anyone got any voodoo for recovering corrupted data in Maya?
- Tiling textures on a road.
- Multicolor Texture setup.
- Model Viewer
- Zbrush Sub Tool Bevel
- avoiding normal issues in UE3?
- UV map fixer?
- A simple texture question.
- Zbrush 3.12
- Clueless Person looking to Buy New Computer
- Post lens effects - 3ds max
- Skinning/mocap question
- courious texturing matter.
- Surface Normals in Max
- WTF and how do I turn it off???
- ps cs3 plugins into cs4?
- custom brush opacity adjustment
- Why: Poses.
- A little planning... (Animation and Costumes?)
- noob question - What is a Cube Map?
- Metal
- CS4 3d paint thread.
- like a virgin!
- Maya doesn't like me
- 3D max vertex paint
- A portfolio quandary.
- Unreal3 Normal Map compression fix
- question about UV-layout for normal map generation
- Undo in Max
- Zbrush introductory Tutorials
- n mapping issue could use a new pair of eyes.
- Wacom Tablet "Screen"
- Good 3d art colleges?
- How to model a chain link fence?
- Thumbnail viewer for TPL files?
- A little help for newbie here
- normal and Lightmaps in maya.
- Alpha in viewport using StandardFX
- Maping a straight tile texture around a bend
- Lighting low poly characters for render?
- Modelling eyes for games
- XForm Screwed me
- UVs, rigging, and some other questions
- Skill sets
- UE3 Shader to mimic SF4 (WARNING LONG POST!)
- Maya with Vista, crashing on high-poly meshes (500k+)
- CGFX - Polygon Stretching / Uvs - ???
- Zbrush Normal Issue
- python game level serialization/persistence doubt
- texturing ruined walls
- Smoothing groups in cinema 4D?
- Maya questions
- skinning problem
- Normal Map Problem
- Making a game. :0
- append vertices in 3ds max
- Texture Baking and Mental Ray Max
- Concepting? Where should I start?
- Unreal 3 scripting - post process effect
- Iphone Technical Restraints
- MaxScript - Curve Editor Tools [lots of gifs]
- Ambient Occlusion map question
- Torque Engine particulars
- Max: Dual Monitors to One.
- Max script batch process question
- Question about retopo
- AO Mental Ray 3ds max Problem! Please Help!
- Anyone work on Tomb Raider Underword?
- Max Material Editor Help
- unreal ed + digital tablet ?
- Irons Max Questions
- Why won't refine work on a spline? (3ds max 8)
- Collision Primitive warning in Unreal Ed.
- arshlevon's custom Zbrush interfaces
- I think I broke Max's keyboard shortcuts
- MD2/MD3 animations
- Maya 2008 Joint Tool
- AO Across an Entire Environment.
- toon shading?
- Painting in zbrush; seams can't be painted?
- Max to Maya Help
- maya and mental ray, alpha material
- easy way to get models "in-game"
- polygon counter
- MAX export/ import Axis rotated
- custom brushes in SAI
- Maya to Zbrush - See through faces
- Selecting edgeloops in Maya
- Scared Helpers [MAX]
- Align/Orient to joint in Maya
- batch bake mentalray network rendering
- Normal map issue with UE3
- Good Real Time Glass?
- Zmapper: Things that make you go hmmm.
- 3d max grid question
- Painting with acrylics
- Mental Ray baking problems
- Laptops without glossy screens?
- Next Gen Poly Budgets
- Max 2009 - Cloning in place. . .
- [Max 2k9] Help w/ exporting freeze
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