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  1. Modeling foilage
  2. very odd studiomax problem - mesh appearing where there is none..seemingly.
  3. approach to techy stuff
  4. Looking for a www.3D.SK.com alternative
  5. Moving uvmap and texture simultaneously?
  6. Shift Dupe Geo in Max 2008
  7. anyone made tiling meshes with mudbox
  8. Generating HTML gallery
  9. Maya to Max, Few Questions
  10. Want to learn to texture:)
  11. Lightmap/AO 3dsmax second uv question
  12. Terminating edge loops - Curved Shape
  13. Racing games?
  14. Screen Capture in UT
  15. new mudbox 2009 vids
  16. This hydrant look familiar to anyone? :P
  17. Analyze this: Starcraft 2 zergling
  18. deleting particle view
  19. Normal Maps Again
  20. Tutorial: XSI to Source Engine
  21. baking light maps with maya/mentalray
  22. Making a Basemesh for Sculpting
  23. Jagged Normal maps - video card issue?
  24. A few Xnormal related questions and such
  25. GOW: Tutorials and Cover
  26. Zbrush 3.0= UVs getting flipped upside down.....grrrr
  27. Normal Mapping / Lighting Question
  28. Lightmaps to vertex lighting
  29. Extracting images
  30. UV space
  31. Normal Map Seams AGAIN
  32. Questions regarding topology
  33. Photoshop Merging Blended Layers
  34. Normal map problems
  35. UV Mapping
  36. Games Animation Books/Movies
  37. Vertex Paint
  38. subdiv approximation smooth uv's issue
  39. White seems aroud diffuse map with alpha??
  40. Tips on making the transition from Max to Maya
  41. Getting "next gen" weapons to look good when facing away from the light
  42. AO_Bake, Insufficient Memory...
  43. Preparing a good Portfolio
  44. Looking for Photoshop brushes for texture work...
  45. Unreal Ed 3 questions
  46. maya realtime lighting problem
  47. new computer purchase.
  48. Multiple Unwrap UV coords on diff shaped objects
  49. Texture/UV question
  50. 3dsmax? weld vertex to edge
  51. Restoring materials on zbrush objects + loading specificied user-defined materials ?
  52. Alpha blending repeating textures
  53. maya 8.5: cutting one object with another?
  54. Z-mapper question
  55. Xnormal - AO not matching Normal
  56. mopKnit v1.1 for Maya
  57. Quick max Question
  58. The best way to make metal
  59. Subd pinching problem
  60. making normal maps in zbrush
  61. UV mapping gizmo warping
  62. FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO
  63. isometric rendering
  64. Brick normalmap from mudbox?
  65. unreal editor 3 questions (collision)
  66. 3ds Max - Default primitive stats?
  67. Tiling and AO
  68. GBuffer
  69. Max fatal error - help!
  70. Diffrent max versions
  71. scene-states are cool (max)
  72. Why can't i collapse Path Deform mod? [max]
  73. Export Animationclips with HiCorp Exporter for Maya - Problem
  74. Outdoor lighting
  75. Triangle count for gamea?
  76. IK, FK, or blend for 1st person animation?
  77. Facial modeling
  78. [Maxscript] Get the selection order of selected vertices?
  79. ACDSee displaying .TGA alphas
  80. how does one make an image like this in photoshop??
  81. Sync to Element
  82. Auto-reload bitmaps in Max
  83. Max bones
  84. psd tga, etc. preview in vista 64-bit
  85. How to work with oilpaint?
  86. maya 8.5: snap orient?
  87. Simple max question.
  88. Problem with the texture compression in UT3.
  89. one more: maya, saving marking menu settings?
  90. Connecting 2 computers to 1 External Hard Drive
  91. Non square textures in Unreal 3?
  92. polies vs post-processing
  93. Tiling normals?
  94. Ink and Paint question.
  95. Photoshop CS4 Extended: 3D paint
  96. Nasty Normal Map Seem on stacked UVs
  97. Tutorial- Zbrush- making tiling meshes for environments
  98. Mudbox,Is it posseble to make bricks....
  99. Exporting from 3DS max to Zbrush - mesh explode
  100. Game editors, which one to choose
  101. animate .cgfx shader
  102. 3dsmax 2009 dxshader bug
  103. 3ds Max fixed lights?
  104. wd hard drive issues?
  105. Maxscript to select every other face / edge in a ring?
  106. Good MAX features tutorial videos
  107. how do I do an unlit turnaround render?
  108. Some help with my normal mapping
  109. batch render problem in maya 8.5
  110. Is there a maxscript to do this?
  111. Laptop/Notebook Performance???
  112. Dual Monitor and Dual Graphic Card Qs
  113. Unrealed and tablet
  114. For better Wacom results..
  115. weird zbrush artifact....any idea?
  116. funky_AO glitchs. Why causes the likes of ?
  117. gesture smoothing ( organic modeling energy )
  118. Editable Polys in 3ds Max
  119. Best render settings in Maya?
  120. Universal Drive Shaft Max Boning.
  121. 3dsmax Double click no longer selects child objects
  122. Cylinder Projection Mapping Issue (Please Help)
  123. quick hair question that is drivin' me mad...
  124. Hi to Low scripts
  125. Normal Map Issue ?
  126. Rigging Question
  127. How would you map this?
  128. UV mapping techniques
  129. bizarre keyboard/wacom problem
  130. Max to Maya via FBX?
  131. Maya's paint tool, or lack thereof!
  132. Unreal 3 Reflection Vector
  133. Photoshop batch processing question
  134. Free FX shader for 3dsmax viewport
  135. Looking for Palm Leaf Texture
  136. Blender 2.48
  137. Photoshop: What brushes do you paint with?
  138. Collapsed UV Anxiety Attack II "The Wipeout!"
  139. Practice Barrels/Ambiant Occlusion Baking
  140. uploading my own images on polycount forum
  141. The Dark, Dark Normals
  142. Using half the UV space
  143. Weird bake
  144. Need help with glass shader
  145. Spec Maps: The Red Headed Step Child
  146. Lighting Artist?
  147. Max Reimport to zbrush 3
  148. black dot lines on normal map
  149. I need a tip..
  150. Anyone got any voodoo for recovering corrupted data in Maya?
  151. Tiling textures on a road.
  152. Multicolor Texture setup.
  153. Model Viewer
  154. Zbrush Sub Tool Bevel
  155. avoiding normal issues in UE3?
  156. UV map fixer?
  157. A simple texture question.
  158. Zbrush 3.12
  159. Clueless Person looking to Buy New Computer
  160. Post lens effects - 3ds max
  161. Skinning/mocap question
  162. courious texturing matter.
  163. Surface Normals in Max
  164. WTF and how do I turn it off???
  165. ps cs3 plugins into cs4?
  166. custom brush opacity adjustment
  167. Why: Poses.
  168. A little planning... (Animation and Costumes?)
  169. noob question - What is a Cube Map?
  170. Metal
  171. CS4 3d paint thread.
  172. like a virgin!
  173. Maya doesn't like me
  174. 3D max vertex paint
  175. A portfolio quandary.
  176. Unreal3 Normal Map compression fix
  177. question about UV-layout for normal map generation
  178. Undo in Max
  179. Zbrush introductory Tutorials
  180. n mapping issue could use a new pair of eyes.
  181. Wacom Tablet "Screen"
  182. Good 3d art colleges?
  183. How to model a chain link fence?
  184. Thumbnail viewer for TPL files?
  185. A little help for newbie here
  186. normal and Lightmaps in maya.
  187. Alpha in viewport using StandardFX
  188. Maping a straight tile texture around a bend
  189. Lighting low poly characters for render?
  190. Modelling eyes for games
  191. XForm Screwed me
  192. UVs, rigging, and some other questions
  193. Skill sets
  194. UE3 Shader to mimic SF4 (WARNING LONG POST!)
  195. Maya with Vista, crashing on high-poly meshes (500k+)
  196. CGFX - Polygon Stretching / Uvs - ???
  197. Zbrush Normal Issue
  198. python game level serialization/persistence doubt
  199. texturing ruined walls
  200. Smoothing groups in cinema 4D?
  201. Maya questions
  202. skinning problem
  203. Normal Map Problem
  204. Making a game. :0
  205. append vertices in 3ds max
  206. Texture Baking and Mental Ray Max
  207. Concepting? Where should I start?
  208. Unreal 3 scripting - post process effect
  209. Iphone Technical Restraints
  210. MaxScript - Curve Editor Tools [lots of gifs]
  211. Ambient Occlusion map question
  212. Torque Engine particulars
  213. Max: Dual Monitors to One.
  214. Max script batch process question
  215. Question about retopo
  216. AO Mental Ray 3ds max Problem! Please Help!
  217. Anyone work on Tomb Raider Underword?
  218. Max Material Editor Help
  219. unreal ed + digital tablet ?
  220. Irons Max Questions
  221. Why won't refine work on a spline? (3ds max 8)
  222. Collision Primitive warning in Unreal Ed.
  223. arshlevon's custom Zbrush interfaces
  224. I think I broke Max's keyboard shortcuts
  225. MD2/MD3 animations
  226. Maya 2008 Joint Tool
  227. AO Across an Entire Environment.
  228. toon shading?
  229. Painting in zbrush; seams can't be painted?
  230. Max to Maya Help
  231. maya and mental ray, alpha material
  232. easy way to get models "in-game"
  233. polygon counter
  234. MAX export/ import Axis rotated
  235. custom brushes in SAI
  236. Maya to Zbrush - See through faces
  237. Selecting edgeloops in Maya
  238. Scared Helpers [MAX]
  239. Align/Orient to joint in Maya
  240. batch bake mentalray network rendering
  241. Normal map issue with UE3
  242. Good Real Time Glass?
  243. Zmapper: Things that make you go hmmm.
  244. 3d max grid question
  245. Painting with acrylics
  246. Mental Ray baking problems
  247. Laptops without glossy screens?
  248. Next Gen Poly Budgets
  249. Max 2009 - Cloning in place. . .
  250. [Max 2k9] Help w/ exporting freeze