View Full Version : Technical Talk
- 3ds max epoly constraints script
- Unreal 3 vs. COD4 as an engine / editing tool for an apsiring Environment to learn.
- TrueSpace now free....
- 3ds max low poly to high poly
- rant on: stupid UVW unwrap
- noob question about unrealed
- Question regarding texturing in Unreal 3
- Welding tubes in Zbrush
- Saving Component Selection in Maya
- UV Transfer From Mesh to Mesh
- Recreating topology
- texture transform tool
- Maya Scripts...
- MAYA Glow
- human skeleton cg scan ?
- Lighning tutorials for maya and mental ray
- Catwoman model problem.
- Texturing Tutorials Needed
- Viewport graphic problems
- Another attempt at learning Max
- polycrunch in maya?
- ActorX plugins for 3DS Max
- Sub-D nose topology
- Unreal Tournament Scale?
- Curvature Maps in Max9?
- Getting and Getting with the Program (UE3).
- transfer bound mesh from max to maya
- Composition resources?
- 3dsmax render-to-texture wont work
- how next gen weapons made?
- Got butter? PaintTool SAI
- Multigen Creator
- Texture Creation: an age before Color.
- subdividing in z-brush
- .md5mesh smoothing error (this time with triangles)
- Texture Sizes: UE3
- animation question, 3dsmax
- snap to grid in UV editor...max 8
- environment uber shader request?
- 3dMax Unwrap UVW problem
- Zbrush and freaking scaling
- UE3 and Dynamic Props.
- Drawing straight lines in Mudbox/Z-Brush?
- Maxscript model exporter troubles
- unrealed packages
- Unreal 3 Viewport "Seeing realtime animation" problem
- High res Max Tutorials?
- Unlocking the Bezier Handles in a PatchGrid
- Couple of quick Modeling q's (max)
- Convert edge selection to spline - MAX
- UT3 multiple emissive color glows - 1 static mesh
- Webdesign Help
- Mechanical Object Normal Mapping problems
- XNormal projecting model on normal maps
- Grid Maps for checking Texel Density
- suggestions for good grass planes?
- Portfolio Tips: Presentation
- Monomesh Question(noobish)
- Exporting X-reffed skinned/morphed objects in Max?
- fastest way to merge
- Keeping corners in Zbrush
- Final Gather
- Do I understand XRef (Max)?
- Max Default Lighting (Trick?)
- maya to mudbox normal skew
- UT Ed 2004 question
- zbrush 3 error on file???
- foliage software
- Tiling Textures, Huge Environements.
- Max + mental ray + enable front face casting..
- Plant Potted Examples for Modern Games
- normals material
- sketchup for modelling?
- CSS... global a:hover setting?
- normal maps for game characters
- perfectly overlapping UVs
- T-Pose References?
- setting pivot to z=0?
- Switching to Zbrush
- What are some good UV Plugins for Max?
- Alphas in Gmax
- A question of repetition & splines
- Need help with transparency map, maya 8.5
- Silo 2.1 released, +program to lease source-code.
- Help needed - opacity map problems
- High poly - model with eyes/mouth open?
- Zbrush 3.1 related
- Zbrush-Documents vs Tools?
- hard-surface subd question
- 3Ds Max >> MultiRes ??
- stuff on former second screen
- Disabling touchpad on laptop?
- Quick Zbrush Question (please help)
- Edge Sliding in 3ds Max...
- modeling rock candy? (max or maya)
- Animated Normal Maps
- Going to make a huge investment... need some help
- Polypaint hue adjustment?
- Finding a common model format for Unreal3 editing
- Dxt5NM in Max viewport?
- Exporting Cinematic Unreal Ed 3
- lighting books
- UV tools in max 2009?
- Uv Map Texture Techinque?
- bone list
- silo surface tool issue
- Quicktime VR, Max 2008
- Tablets...
- huge recovery file
- How to fail an art test, by EricV
- Wii Polycount?
- XRef problems
- Unreal Editor texture display problem
- Out of memory during baking error (3d max)
- Out of memory pt. 2
- Cylinder - edges to centre?
- best method to unwrap the sink?
- UVW Unwrapping HELP!
- Help! Art test :)
- Baking probs
- 3ds max: Blend Map vs. Complete Map
- People for your scenes (Photos)?
- Z brush modelling axis limitation problem
- Modeling from an angled concept...
- Photoshop bug: FG / BG colors switch
- team fortress shader fer UT3
- Texture Collection
- 3Ds MAX UV 2k9 problem or ... ?
- Tiling normal and diffuse without unwrapping?
- the purpose of bounding box
- that stupid missing UV vertex.
- exporting smoothgroups and UVīs (maya/max)
- PBombs and PArrays and Instanced Geometry and 3DS Max and Exporting
- alpha test in max viewport??
- UTed '04 problem
- game character workflow
- 3d Worn Down Glass Floor Material Needed
- Quake 3 Arena Model Help
- Hard Surface Normal maps
- Manipulating Pivot Points in 3DS Max
- unwrapping a coil spring
- geometryshader driven muscle rig
- Baking+Smoothing groups, am I doing it right?
- What is the secret to low poly models looking good?
- Max-WireFrame-Triangles?!
- xna orienation
- Importing model from max to zbrush
- Mental Ray AO is all black.
- Mocap Utility in Max
- 3ds max viewport issue
- Unreal shader resources?
- 3D Coat - have we done this yet?
- Modeling a low-poly barricade/obstacle
- Reset Xforms messing up my models?
- Bizarre Maya Problem
- Deep Paint 2.0 mirror?
- replacement stylus for old tablet
- alpha bigger than diffuse/normal
- Running 4 Displays in Vista 64 bit???
- Maya - 8800gts texture problems and UI problems
- Problems using a 256x512 texture size in 3ds Max. Please advise.
- some baked textures are brighter than others
- Import/Export drop down list - Max
- Max7 issue, trying to build game level...
- Re-aligning objects
- HandWraps
- UV Mapping Question
- Meshlab polycrunching produces some weirdness
- simple 3ds max script needs testing! Default wireframe and material colors...
- Problem with HLSL
- everything flipped!
- map generation editing
- what's the best normal shader to use in maya?
- modelling shirt collars
- Tutorial Question?
- 3ds max manipulator
- UE3 and other UE3 made titles.
- NOrmal issues
- DX shader help
- A hardware or software renderer for low poly in-game characters?
- Instance-like Photoshop metods
- Superquick Maya key bind question
- odd xnormal problem
- Adding detail to a curved Sub-D surface
- Unreal Engine 3 Questions.
- UT3 Terrain and shadows
- Modeling strange shapes for projection mapping
- the ultimate zmapper thread
- Reflections in UE3 (Cubes? Cameras? Tutorials?)
- 3d max circular selection toggle
- normal shader connection
- Tutorial: Quick photoreal Face textures
- 3dsmax 9 - Material ID issues.
- spliting triangles make shading bad in maya/max
- GIMP confusion
- 3d Max hotkeys questions
- More photoshop woes...
- 2 Questions about Max 2009...
- Please Help w/ rigging
- need cubemap creation technique for maya
- nrml map lighting in unreal 3
- ZSphere probs
- tutorial stickys?
- exporting to .mov for reel
- Max create wtf?!
- 3DS max 2008 - Turning off triangles on Edit Poly
- ShaderFX issues.
- Real-time Subsurface Scattering
- zbrush customizable shortcuts?
- Issues Baking Normalmap
- modeling blindness
- .mpng File Format
- bit of a modeling pickle
- next-gen environment polycount
- human teeth: best technique for form vs. polycount?
- maya 8.5: flatten out an object?
- Organizing your texture library
- 3d Max 9 morph targets using Zbrush
- Normal issues
- Create Mental Ray Node
- DDS thumbnail viewer
- 10 Texture Techniques
- Getting good game footage, Video capture, what do you use?
- Max and Render to Texture Material IDs
- Material Id's in UE3
- brush is invisible in cs2
- Working with textures.
- Average Vertex Positions?
- Max question for the week
- Mudbox issue
- What is the ideal Polycount for game development?
- Maya Dynamics question ..
- Ambient Occlusion Tutorial?!?
- Moving Shadows....Help?!!
- Scatter tool with collision detection
- Zbrush Freeze
- Insubordinate edges in Max 8
- best terrain editor
- MAX9: Xref object's materials aren't showing up properly
- quick mesh extraction question....
- Modeling question
- BLOODY tangent normal mirroring
- Improving Workflow??
- Silo: instances don't render to normalmap?
- Unreal Editor UV's
- Baking Spec Maps Via Max
- Isolating ngons in maya
- Isabella's House tutorial
- Low Poly Pixelart
- Google Lively...Potential Engine?
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