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  1. 3ds max epoly constraints script
  2. Unreal 3 vs. COD4 as an engine / editing tool for an apsiring Environment to learn.
  3. TrueSpace now free....
  4. 3ds max low poly to high poly
  5. rant on: stupid UVW unwrap
  6. noob question about unrealed
  7. Question regarding texturing in Unreal 3
  8. Welding tubes in Zbrush
  9. Saving Component Selection in Maya
  10. UV Transfer From Mesh to Mesh
  11. Recreating topology
  12. texture transform tool
  13. Maya Scripts...
  14. MAYA Glow
  15. human skeleton cg scan ?
  16. Lighning tutorials for maya and mental ray
  17. Catwoman model problem.
  18. Texturing Tutorials Needed
  19. Viewport graphic problems
  20. Another attempt at learning Max
  21. polycrunch in maya?
  22. ActorX plugins for 3DS Max
  23. Sub-D nose topology
  24. Unreal Tournament Scale?
  25. Curvature Maps in Max9?
  26. Getting and Getting with the Program (UE3).
  27. transfer bound mesh from max to maya
  28. Composition resources?
  29. 3dsmax render-to-texture wont work
  30. how next gen weapons made?
  31. Got butter? PaintTool SAI
  32. Multigen Creator
  33. Texture Creation: an age before Color.
  34. subdividing in z-brush
  35. .md5mesh smoothing error (this time with triangles)
  36. Texture Sizes: UE3
  37. animation question, 3dsmax
  38. snap to grid in UV editor...max 8
  39. environment uber shader request?
  40. 3dMax Unwrap UVW problem
  41. Zbrush and freaking scaling
  42. UE3 and Dynamic Props.
  43. Drawing straight lines in Mudbox/Z-Brush?
  44. Maxscript model exporter troubles
  45. unrealed packages
  46. Unreal 3 Viewport "Seeing realtime animation" problem
  47. High res Max Tutorials?
  48. Unlocking the Bezier Handles in a PatchGrid
  49. Couple of quick Modeling q's (max)
  50. Convert edge selection to spline - MAX
  51. UT3 multiple emissive color glows - 1 static mesh
  52. Webdesign Help
  53. Mechanical Object Normal Mapping problems
  54. XNormal projecting model on normal maps
  55. Grid Maps for checking Texel Density
  56. suggestions for good grass planes?
  57. Portfolio Tips: Presentation
  58. Monomesh Question(noobish)
  59. Exporting X-reffed skinned/morphed objects in Max?
  60. fastest way to merge
  61. Keeping corners in Zbrush
  62. Final Gather
  63. Do I understand XRef (Max)?
  64. Max Default Lighting (Trick?)
  65. maya to mudbox normal skew
  66. UT Ed 2004 question
  67. zbrush 3 error on file???
  68. foliage software
  69. Tiling Textures, Huge Environements.
  70. Max + mental ray + enable front face casting..
  71. Plant Potted Examples for Modern Games
  72. normals material
  73. sketchup for modelling?
  74. CSS... global a:hover setting?
  75. normal maps for game characters
  76. perfectly overlapping UVs
  77. T-Pose References?
  78. setting pivot to z=0?
  79. Switching to Zbrush
  80. What are some good UV Plugins for Max?
  81. Alphas in Gmax
  82. A question of repetition & splines
  83. Need help with transparency map, maya 8.5
  84. Silo 2.1 released, +program to lease source-code.
  85. Help needed - opacity map problems
  86. High poly - model with eyes/mouth open?
  87. Zbrush 3.1 related
  88. Zbrush-Documents vs Tools?
  89. hard-surface subd question
  90. 3Ds Max >> MultiRes ??
  91. stuff on former second screen
  92. Disabling touchpad on laptop?
  93. Quick Zbrush Question (please help)
  94. Edge Sliding in 3ds Max...
  95. modeling rock candy? (max or maya)
  96. Animated Normal Maps
  97. Going to make a huge investment... need some help
  98. Polypaint hue adjustment?
  99. Finding a common model format for Unreal3 editing
  100. Dxt5NM in Max viewport?
  101. Exporting Cinematic Unreal Ed 3
  102. lighting books
  103. UV tools in max 2009?
  104. Uv Map Texture Techinque?
  105. bone list
  106. silo surface tool issue
  107. Quicktime VR, Max 2008
  108. Tablets...
  109. huge recovery file
  110. How to fail an art test, by EricV
  111. Wii Polycount?
  112. XRef problems
  113. Unreal Editor texture display problem
  114. Out of memory during baking error (3d max)
  115. Out of memory pt. 2
  116. Cylinder - edges to centre?
  117. best method to unwrap the sink?
  118. UVW Unwrapping HELP!
  119. Help! Art test :)
  120. Baking probs
  121. 3ds max: Blend Map vs. Complete Map
  122. People for your scenes (Photos)?
  123. Z brush modelling axis limitation problem
  124. Modeling from an angled concept...
  125. Photoshop bug: FG / BG colors switch
  126. team fortress shader fer UT3
  127. Texture Collection
  128. 3Ds MAX UV 2k9 problem or ... ?
  129. Tiling normal and diffuse without unwrapping?
  130. the purpose of bounding box
  131. that stupid missing UV vertex.
  132. exporting smoothgroups and UVīs (maya/max)
  133. PBombs and PArrays and Instanced Geometry and 3DS Max and Exporting
  134. alpha test in max viewport??
  135. UTed '04 problem
  136. game character workflow
  137. 3d Worn Down Glass Floor Material Needed
  138. Quake 3 Arena Model Help
  139. Hard Surface Normal maps
  140. Manipulating Pivot Points in 3DS Max
  141. unwrapping a coil spring
  142. geometryshader driven muscle rig
  143. Baking+Smoothing groups, am I doing it right?
  144. What is the secret to low poly models looking good?
  145. Max-WireFrame-Triangles?!
  146. xna orienation
  147. Importing model from max to zbrush
  148. Mental Ray AO is all black.
  149. Mocap Utility in Max
  150. 3ds max viewport issue
  151. Unreal shader resources?
  152. 3D Coat - have we done this yet?
  153. Modeling a low-poly barricade/obstacle
  154. Reset Xforms messing up my models?
  155. Bizarre Maya Problem
  156. Deep Paint 2.0 mirror?
  157. replacement stylus for old tablet
  158. alpha bigger than diffuse/normal
  159. Running 4 Displays in Vista 64 bit???
  160. Maya - 8800gts texture problems and UI problems
  161. Problems using a 256x512 texture size in 3ds Max. Please advise.
  162. some baked textures are brighter than others
  163. Import/Export drop down list - Max
  164. Max7 issue, trying to build game level...
  165. Re-aligning objects
  166. HandWraps
  167. UV Mapping Question
  168. Meshlab polycrunching produces some weirdness
  169. simple 3ds max script needs testing! Default wireframe and material colors...
  170. Problem with HLSL
  171. everything flipped!
  172. map generation editing
  173. what's the best normal shader to use in maya?
  174. modelling shirt collars
  175. Tutorial Question?
  176. 3ds max manipulator
  177. UE3 and other UE3 made titles.
  178. NOrmal issues
  179. DX shader help
  180. A hardware or software renderer for low poly in-game characters?
  181. Instance-like Photoshop metods
  182. Superquick Maya key bind question
  183. odd xnormal problem
  184. Adding detail to a curved Sub-D surface
  185. Unreal Engine 3 Questions.
  186. UT3 Terrain and shadows
  187. Modeling strange shapes for projection mapping
  188. the ultimate zmapper thread
  189. Reflections in UE3 (Cubes? Cameras? Tutorials?)
  190. 3d max circular selection toggle
  191. normal shader connection
  192. Tutorial: Quick photoreal Face textures
  193. 3dsmax 9 - Material ID issues.
  194. spliting triangles make shading bad in maya/max
  195. GIMP confusion
  196. 3d Max hotkeys questions
  197. More photoshop woes...
  198. 2 Questions about Max 2009...
  199. Please Help w/ rigging
  200. need cubemap creation technique for maya
  201. nrml map lighting in unreal 3
  202. ZSphere probs
  203. tutorial stickys?
  204. exporting to .mov for reel
  205. Max create wtf?!
  206. 3DS max 2008 - Turning off triangles on Edit Poly
  207. ShaderFX issues.
  208. Real-time Subsurface Scattering
  209. zbrush customizable shortcuts?
  210. Issues Baking Normalmap
  211. modeling blindness
  212. .mpng File Format
  213. bit of a modeling pickle
  214. next-gen environment polycount
  215. human teeth: best technique for form vs. polycount?
  216. maya 8.5: flatten out an object?
  217. Organizing your texture library
  218. 3d Max 9 morph targets using Zbrush
  219. Normal issues
  220. Create Mental Ray Node
  221. DDS thumbnail viewer
  222. 10 Texture Techniques
  223. Getting good game footage, Video capture, what do you use?
  224. Max and Render to Texture Material IDs
  225. Material Id's in UE3
  226. brush is invisible in cs2
  227. Working with textures.
  228. Average Vertex Positions?
  229. Max question for the week
  230. Mudbox issue
  231. What is the ideal Polycount for game development?
  232. Maya Dynamics question ..
  233. Ambient Occlusion Tutorial?!?
  234. Moving Shadows....Help?!!
  235. Scatter tool with collision detection
  236. Zbrush Freeze
  237. Insubordinate edges in Max 8
  238. best terrain editor
  239. MAX9: Xref object's materials aren't showing up properly
  240. quick mesh extraction question....
  241. Modeling question
  242. BLOODY tangent normal mirroring
  243. Improving Workflow??
  244. Silo: instances don't render to normalmap?
  245. Unreal Editor UV's
  246. Baking Spec Maps Via Max
  247. Isolating ngons in maya
  248. Isabella's House tutorial
  249. Low Poly Pixelart
  250. Google Lively...Potential Engine?