View Full Version : Technical Talk
- best way to show realtime assets?
- Vertex normal error in Maya
- Max 2008 Mental Ray
- Max 9 HotKeys Issue
- Dirty
- Nasty AO results with Max 2008
- 3D on PSP
- Unreal 3 lighting/shadow issues
- failed to install max 2k9.
- RTT/Bake 'Hair and Fur [WSM]'
- Mental Ray Problem (Smudged Surface?)
- Blender 2.46
- ASE files max 9?
- New Silo topology tool coming soon
- make a 3d model for quake 3 arena in max
- Crazybump seams? (normal map->OCC->seam)
- minimal scene in max, very low FPS
- How do I create multiple textures for 1 model? (pics)
- Maya Actor X into Unrealed 3 texture problem
- CrazyBump 1.05
- MDL to SMD conversion
- Polygon issues
- HLSL shader -> Max .. tiling?
- Low Poly Texturing
- normal map to highpoly?
- .md5mesh smoothing problems
- Softimage XSI normal maps in render tree
- Hand paint normal maps?
- Polyviewer Ideas
- Unreal terrain texture scaling issue
- Assistance with importing in Unreal Engine 3
- mental ray render with normalmaps?
- repetitive texturing
- Game Industry Animation Tools
- A problem exporting in md3 for quake 3
- How the hell did they do this?
- Vertex Lighting Bake - Thoughts?
- Zbrush alpha question
- Wide or Tall?
- Molding
- Question about uv's and texel density
- Please, i need help.
- Quake 3
- HELP- Looking To Buy My First Graphics Card!
- Need Maya 2008 workflow advice urgently
- Sub-D Modeling
- good old 3ds max corruption
- Defining views in Max?
- 3d max 9 - cloth sim problem
- From XSI to Maya - help me get my bearings
- camera output as a texture?
- Maya : Mel Script : surfaceSampler
- 3ds Max: Cycling Verts by number
- floater and indents
- Max -Pivots-Help!
- Techinicality vs Creativity
- Hi poly zbrush models to normal maps WorkFlow
- Skin Modifier
- Normal Map Problems (CrazyBump/Maya 2008)
- How do People make High Poly models in 3ds Max ?
- Quickly aligning angled vertices?
- 3dsmax alpha glitch
- Lighting tech
- Customizing Maya - Can I do...?
- 3DS max performance q's
- Modelling & Texturing Environments
- Efficiency vs Complexity
- fbx test models for importers
- Procedural maps Vs PhotoShop Texture Painting
- [TUTORIAL] Sphere maps
- Tablets
- Detail / Micro Diffuse maps
- Need help with Maya animated camera render.
- 3ds Max Game Terrain & Workflow.
- I Hate Computers
- Rapid texture iteration (max -to- PS update time.)
- JIStyles' Skin no likey Max2009
- ut3 material help please!! (alpha stuff)
- Shader Map (generate normals, etc.)
- probs with .W3d export
- Mesh for real-time cloth physics
- FPV Weapon baking tutorial
- modular question
- Car mapping question
- Memory Ram
- How to clean install (different OS) on laptop?
- Seeking Maya glow map and usage infos
- Maya - controller orientation
- Questions regarding lego/minimates modeling
- 3ds max unwraping resources?
- Couple more Maya questions.
- mirrored local space normalmaps
- Texture sizes - calls
- black AO maps being rendered?
- Vertices are missing on polygons that i unhidden
- New Silo videos
- PSN -Questions (LOTS OF THEM!)
- 3D pixel art?
- UT3 Custom Character Skeletal Meshes
- Not sure how to do this in Maya 2008 (Max3D splines?)
- Wiring Parameters and Custom Attributes
- LowPoly (DS/PSP) texturing questions
- Silo 2.1 beta up!
- How to render AO in max without it dying?
- Normal Map Shading
- Doom unleased HELP!!-Quake 2 model
- I am horrible at creating rigs/Need help
- Sauerbraten: Now the perfect indi game engine?
- Is there a Art Director in the house?
- Noob question on projection mapping
- Normal map wiki page
- Weirdness after subdividing in Mudbox
- Sub D Modeling - Creases
- I need a skull
- Decals - Lost on how to
- weird issue?
- Zbuffer feature in Maya, any?
- possibly the stupidest normal map question ever!
- Maya 2009 polycount wishlist
- Eye spheres in Zbrush?
- Grass Formation
- Max 2008 Flatten mapping. Wtf...seriously
- Animation Reference
- Max manipulator
- Wierd Ue3 display issue :/
- Odd Render to Texture Issue in Max...
- 3DS Max question.
- Recipes for highquality AO bakes in Maya?
- sama Mel-Script
- Need help... Maya to Mudbox
- More Wiring Parameters problems
- You know why Max is -fucking- awesome?
- Xnormal problems - use cage only projects outward?
- Using Splines
- 101 Photoshop tips in 5 minutes
- Normal Mapping Hard Surfaces
- Maya, Mental ray : baking shadow map issue
- Max to Maya - Topology Mod
- Good DS development sites?
- Environment Arch topology flow.
- Smoothshaded view in ZBrush?
- Cloth in games ?
- standard.fx 3dsmax
- Really need help with this. UVs and Zbrush.
- just a noob question :)
- Looking for info on tri counts for modern environments (yes, I know it depends) :)
- DX shader to render MAX 8
- Unwrapping in Maya makes me want to chew glass...
- Navigating the modifier stack in Max question
- Shiva / StoneTrip ?
- more mental mental ray baking issues in maya
- noob rigging question (maya)
- Silo any good?
- Environment lighting questions
- Maya's transform gizmo... Too slow?
- Rocks make me cry :(
- Texturing Question
- is there a solution? Could not find an appropriate startup camera: front
- building a helmet
- pantone color munki
- Boolean and high poly models?
- Max XRefs
- Obj Files
- problem in milkshape
- Blending maps for building textures.
- center to world in maya
- Software Choices
- Clay Sculpting Materials?
- Zbrush modeling as far as tiling
- Maya Vertex Chameleon
- hard edge subd modeling videos?
- 3D Character and c# with XNA java with m3g implementation?
- bodypaint, deeppaint or just zbrush?
- Max9 + Vista64
- Noob 3dMax Q's, stuff I used to do in Maya
- Environment Artist... getting started
- Viewing 3d Models Real Time
- Xref path redirect 3dsmax9
- UT3 or Gears of War???
- Depicting something without reference...
- Renaming bones
- maya to max fbx problems
- HELP! UT3 / Graphics Problems
- Photoshop question
- 3ds max conversion help
- normal map workflow question
- is there such a command in max?
- Mudbox crashing after 1st subdivide on 1 object only...
- New Laptop: Hardware Recomendations
- IDE and SATA drives master/slave?
- Render to texture, using alpha on source objects?
- Mastercheif Polycount
- Are Advanced games getting any better...
- UT3 Lighting and Light Mapping
- Pixel Art style of UI ?
- decals,logos and alpha channels( oh my)
- Texturing a road with a tile
- Maya Hardware Lighting issue
- I have a environment scene
- question for cavity map
- Quick Rigging Solution?
- Noob Zbrush/Render-to-texture questions
- Art preprod for large projects?
- Max 7 UVW cockage
- snap verts to the sufrace of a different mesh?
- Maya: Make Planar tool?
- Tutorials for cleaning up meshes for subd modeling
- URGENT! help with render to texture
- Center pivots in 3DS MAX to new objects automatically?
- texturing in blender
- Modeling Programs
- how to limit MR to 3 cores?
- Funny faces after import
- Need help with clamshell boulders.
- Perspective Drawing's a bitch
- Edge loops for elbows and knees
- How to fix annoying Unreal 3 ghosting thing?
- attaching meshes
- Noob Question - More Morph Channels
- is this even possible
- Decal Creation Made Easy
- tiling in Zbrush
- Setting up a ghetto network
- high-poly modelling for non-organic objects
- Rendering a low poly object
- zapplink with normals?
- Tips on sculpting fur?
- A few questions (mainly max)
- Paint vertex tool - just alpha in Maya
- UT3 Level Design
- SHTools
- Parallax Maps in Maya 8.5?
- Rigging in 3D Max
- Help with a hinge type thing
- Photoshop compadability Question.
- maya alpha problem
- Can't move an object via keyboard entry? (max)
- Animating swaying trees in Unreal 3
- Character Modeling for the DS
- 3ds Maz Edit mesh problems
- mudbox + wacom modifier problem
- Thoughts on "DirectX 11"
- Tiling patterns in Mudbox
- Need more ram
- How do you create particle effects for games?
- Max alpha + normal = problem?
- My new mobile phone makes my page scroll up in mozilla
- "Hippie" Coloring in UT3
- Illustrator (CS3 ) - 3 questions
- Centre To World In Maya Problem - Fix
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