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  1. best way to show realtime assets?
  2. Vertex normal error in Maya
  3. Max 2008 Mental Ray
  4. Max 9 HotKeys Issue
  5. Dirty
  6. Nasty AO results with Max 2008
  7. 3D on PSP
  8. Unreal 3 lighting/shadow issues
  9. failed to install max 2k9.
  10. RTT/Bake 'Hair and Fur [WSM]'
  11. Mental Ray Problem (Smudged Surface?)
  12. Blender 2.46
  13. ASE files max 9?
  14. New Silo topology tool coming soon
  15. make a 3d model for quake 3 arena in max
  16. Crazybump seams? (normal map->OCC->seam)
  17. minimal scene in max, very low FPS
  18. How do I create multiple textures for 1 model? (pics)
  19. Maya Actor X into Unrealed 3 texture problem
  20. CrazyBump 1.05
  21. MDL to SMD conversion
  22. Polygon issues
  23. HLSL shader -> Max .. tiling?
  24. Low Poly Texturing
  25. normal map to highpoly?
  26. .md5mesh smoothing problems
  27. Softimage XSI normal maps in render tree
  28. Hand paint normal maps?
  29. Polyviewer Ideas
  30. Unreal terrain texture scaling issue
  31. Assistance with importing in Unreal Engine 3
  32. mental ray render with normalmaps?
  33. repetitive texturing
  34. Game Industry Animation Tools
  35. A problem exporting in md3 for quake 3
  36. How the hell did they do this?
  37. Vertex Lighting Bake - Thoughts?
  38. Zbrush alpha question
  39. Wide or Tall?
  40. Molding
  41. Question about uv's and texel density
  42. Please, i need help.
  43. Quake 3
  44. HELP- Looking To Buy My First Graphics Card!
  45. Need Maya 2008 workflow advice urgently
  46. Sub-D Modeling
  47. good old 3ds max corruption
  48. Defining views in Max?
  49. 3d max 9 - cloth sim problem
  50. From XSI to Maya - help me get my bearings
  51. camera output as a texture?
  52. Maya : Mel Script : surfaceSampler
  53. 3ds Max: Cycling Verts by number
  54. floater and indents
  55. Max -Pivots-Help!
  56. Techinicality vs Creativity
  57. Hi poly zbrush models to normal maps WorkFlow
  58. Skin Modifier
  59. Normal Map Problems (CrazyBump/Maya 2008)
  60. How do People make High Poly models in 3ds Max ?
  61. Quickly aligning angled vertices?
  62. 3dsmax alpha glitch
  63. Lighting tech
  64. Customizing Maya - Can I do...?
  65. 3DS max performance q's
  66. Modelling & Texturing Environments
  67. Efficiency vs Complexity
  68. fbx test models for importers
  69. Procedural maps Vs PhotoShop Texture Painting
  70. [TUTORIAL] Sphere maps
  71. Tablets
  72. Detail / Micro Diffuse maps
  73. Need help with Maya animated camera render.
  74. 3ds Max Game Terrain & Workflow.
  75. I Hate Computers
  76. Rapid texture iteration (max -to- PS update time.)
  77. JIStyles' Skin no likey Max2009
  78. ut3 material help please!! (alpha stuff)
  79. Shader Map (generate normals, etc.)
  80. probs with .W3d export
  81. Mesh for real-time cloth physics
  82. FPV Weapon baking tutorial
  83. modular question
  84. Car mapping question
  85. Memory Ram
  86. How to clean install (different OS) on laptop?
  87. Seeking Maya glow map and usage infos
  88. Maya - controller orientation
  89. Questions regarding lego/minimates modeling
  90. 3ds max unwraping resources?
  91. Couple more Maya questions.
  92. mirrored local space normalmaps
  93. Texture sizes - calls
  94. black AO maps being rendered?
  95. Vertices are missing on polygons that i unhidden
  96. New Silo videos
  97. PSN -Questions (LOTS OF THEM!)
  98. 3D pixel art?
  99. UT3 Custom Character Skeletal Meshes
  100. Not sure how to do this in Maya 2008 (Max3D splines?)
  101. Wiring Parameters and Custom Attributes
  102. LowPoly (DS/PSP) texturing questions
  103. Silo 2.1 beta up!
  104. How to render AO in max without it dying?
  105. Normal Map Shading
  106. Doom unleased HELP!!-Quake 2 model
  107. I am horrible at creating rigs/Need help
  108. Sauerbraten: Now the perfect indi game engine?
  109. Is there a Art Director in the house?
  110. Noob question on projection mapping
  111. Normal map wiki page
  112. Weirdness after subdividing in Mudbox
  113. Sub D Modeling - Creases
  114. I need a skull
  115. Decals - Lost on how to
  116. weird issue?
  117. Zbuffer feature in Maya, any?
  118. possibly the stupidest normal map question ever!
  119. Maya 2009 polycount wishlist
  120. Eye spheres in Zbrush?
  121. Grass Formation
  122. Max 2008 Flatten mapping. Wtf...seriously
  123. Animation Reference
  124. Max manipulator
  125. Wierd Ue3 display issue :/
  126. Odd Render to Texture Issue in Max...
  127. 3DS Max question.
  128. Recipes for highquality AO bakes in Maya?
  129. sama Mel-Script
  130. Need help... Maya to Mudbox
  131. More Wiring Parameters problems
  132. You know why Max is -fucking- awesome?
  133. Xnormal problems - use cage only projects outward?
  134. Using Splines
  135. 101 Photoshop tips in 5 minutes
  136. Normal Mapping Hard Surfaces
  137. Maya, Mental ray : baking shadow map issue
  138. Max to Maya - Topology Mod
  139. Good DS development sites?
  140. Environment Arch topology flow.
  141. Smoothshaded view in ZBrush?
  142. Cloth in games ?
  143. standard.fx 3dsmax
  144. Really need help with this. UVs and Zbrush.
  145. just a noob question :)
  146. Looking for info on tri counts for modern environments (yes, I know it depends) :)
  147. DX shader to render MAX 8
  148. Unwrapping in Maya makes me want to chew glass...
  149. Navigating the modifier stack in Max question
  150. Shiva / StoneTrip ?
  151. more mental mental ray baking issues in maya
  152. noob rigging question (maya)
  153. Silo any good?
  154. Environment lighting questions
  155. Maya's transform gizmo... Too slow?
  156. Rocks make me cry :(
  157. Texturing Question
  158. is there a solution? Could not find an appropriate startup camera: front
  159. building a helmet
  160. pantone color munki
  161. Boolean and high poly models?
  162. Max XRefs
  163. Obj Files
  164. problem in milkshape
  165. Blending maps for building textures.
  166. center to world in maya
  167. Software Choices
  168. Clay Sculpting Materials?
  169. Zbrush modeling as far as tiling
  170. Maya Vertex Chameleon
  171. hard edge subd modeling videos?
  172. 3D Character and c# with XNA java with m3g implementation?
  173. bodypaint, deeppaint or just zbrush?
  174. Max9 + Vista64
  175. Noob 3dMax Q's, stuff I used to do in Maya
  176. Environment Artist... getting started
  177. Viewing 3d Models Real Time
  178. Xref path redirect 3dsmax9
  179. UT3 or Gears of War???
  180. Depicting something without reference...
  181. Renaming bones
  182. maya to max fbx problems
  183. HELP! UT3 / Graphics Problems
  184. Photoshop question
  185. 3ds max conversion help
  186. normal map workflow question
  187. is there such a command in max?
  188. Mudbox crashing after 1st subdivide on 1 object only...
  189. New Laptop: Hardware Recomendations
  190. IDE and SATA drives master/slave?
  191. Render to texture, using alpha on source objects?
  192. Mastercheif Polycount
  193. Are Advanced games getting any better...
  194. UT3 Lighting and Light Mapping
  195. Pixel Art style of UI ?
  196. decals,logos and alpha channels( oh my)
  197. Texturing a road with a tile
  198. Maya Hardware Lighting issue
  199. I have a environment scene
  200. question for cavity map
  201. Quick Rigging Solution?
  202. Noob Zbrush/Render-to-texture questions
  203. Art preprod for large projects?
  204. Max 7 UVW cockage
  205. snap verts to the sufrace of a different mesh?
  206. Maya: Make Planar tool?
  207. Tutorials for cleaning up meshes for subd modeling
  208. URGENT! help with render to texture
  209. Center pivots in 3DS MAX to new objects automatically?
  210. texturing in blender
  211. Modeling Programs
  212. how to limit MR to 3 cores?
  213. Funny faces after import
  214. Need help with clamshell boulders.
  215. Perspective Drawing's a bitch
  216. Edge loops for elbows and knees
  217. How to fix annoying Unreal 3 ghosting thing?
  218. attaching meshes
  219. Noob Question - More Morph Channels
  220. is this even possible
  221. Decal Creation Made Easy
  222. tiling in Zbrush
  223. Setting up a ghetto network
  224. high-poly modelling for non-organic objects
  225. Rendering a low poly object
  226. zapplink with normals?
  227. Tips on sculpting fur?
  228. A few questions (mainly max)
  229. Paint vertex tool - just alpha in Maya
  230. UT3 Level Design
  231. SHTools
  232. Parallax Maps in Maya 8.5?
  233. Rigging in 3D Max
  234. Help with a hinge type thing
  235. Photoshop compadability Question.
  236. maya alpha problem
  237. Can't move an object via keyboard entry? (max)
  238. Animating swaying trees in Unreal 3
  239. Character Modeling for the DS
  240. 3ds Maz Edit mesh problems
  241. mudbox + wacom modifier problem
  242. Thoughts on "DirectX 11"
  243. Tiling patterns in Mudbox
  244. Need more ram
  245. How do you create particle effects for games?
  246. Max alpha + normal = problem?
  247. My new mobile phone makes my page scroll up in mozilla
  248. "Hippie" Coloring in UT3
  249. Illustrator (CS3 ) - 3 questions
  250. Centre To World In Maya Problem - Fix