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  1. Low res texture problem
  2. display normals maps in maya
  3. max 2008 unwrap uvw
  4. Rendering Tutorials?
  5. How could i unwrap this?
  6. Mudbox Stencil/Stamp Question.
  7. A spline for a newbie please
  8. Sci-Fi cables rapid workflow
  9. Animated prop in HL2
  10. CTRL-right click not working in maya
  11. zbrush 3.1 rotation pivot
  12. Character Artist Survey
  13. 3ds Cloth modifier
  14. Max 2008: Vertex colors, copy and paste?
  15. Art test Maya unit
  16. Max 2008 UVedge color bug?
  17. Using 3d elements to create concepts?
  18. estimating play through time
  19. UE3 viewport issue
  20. Good UV and texture tutorials using maya
  21. Rigging for UT3 3ds Max
  22. UnrealED alpha question
  23. ZBrush Symmetry Acting Weird???
  24. Max2008 - subD oddity
  25. Normalize UVs Maxscript
  26. Photoshop CS3 annoyances. Workarounds?
  27. Maya Uv Transfer
  28. Setting hotkeys with 3Ds Max
  29. Problem going from Cryptic to Biped
  30. Evenly-space UV verts in Max?
  31. Program/ techniq to render multiple maps into one?
  32. Level 4 to 5 mesh 'splode
  33. Half-Timber Houses question
  34. New CrazyBump Beta: 8.7
  35. TF2 Characters?
  36. Really basic max question
  37. UVW Unwrap Max 2008 Hotkeys
  38. Tiling texture program?
  39. weird Max UV problem
  40. Unreal ED 3 heightmap question
  41. Baking Vertex Illumination without using radiosity
  42. Question about ZBrush? And more!
  43. out of memory and mental ray
  44. Highlighting sharp edges?
  45. photorealistic textures
  46. f-ing annoying maya selection glitch
  47. UV question
  48. Dsmax 8.0 : Strange things
  49. exploding meshes again - max to zbrush
  50. simple max screwup question
  51. Alphas in 3dsmax
  52. Problem with Wacom Intuos 3
  53. Rendering in 3ds Max
  54. Mudbox - problem with brush position! mayday!
  55. spline IK and ncloth
  56. Few questions about enviornments for PSP and DS
  57. automatic lod techniques
  58. FBX vs. Collada vs. ?
  59. Crazy bump: Parallax Map?
  60. games fx artist and workflow
  61. Any Way to Import DMX File Type to 3DS Max?
  62. Photoshop CS3 Problem
  63. Mud Questions!
  64. max2008 RTT normal map render using mental ray
  65. Getting a texture from one set of UVs to another?
  66. max projection cage
  67. Photoshop 6.0 annoying bug
  68. mirrored UVs in maya for normal maps?!?!?!
  69. Need help with texturing
  70. Rendering abstract triangle in shadow maps in max
  71. XSI Lava shader
  72. CrazyBump beta 8.8
  73. Cycle transform tools in max?
  74. Multiple UV Channels in Max 2008...
  75. Max vs Maya
  76. UVW Unwrapping in 3DS Max (Total Newb)
  77. An Even better soft than ZB & mudbox for NormMap?
  78. Silo as a model app and inhouse work.
  79. UT3 Screen Shot?
  80. actor x batch script?
  81. max8 - glossmap - realtime preview
  82. suggestion for sub-notebook (will use Maya)
  83. How do you render wireframe on shaded in max9?
  84. Triangulation seams in Render to Texture (3DSM 9)
  85. selecting edge loops in the max unwrapwindow
  86. checklist software
  87. ---~[ 3D painting softwares ]~---
  88. VRAY
  89. Transparency with ColladaMax and CgFX?
  90. In-game Car model question
  91. SubD tutorials for highpoly?
  92. Normal Map issues in 3ds Max 2008
  93. Where does this thing go? AO
  94. Racinggames Basics
  95. Maya MEL Script help needed (UV border edges)
  96. ATi Catalyst Selection Issue in 3D App
  97. Photoshop CS3 path question.
  98. how to render an emissive map in max9 scanline?
  99. Render bug?
  100. Questions forTexture artists
  101. Block diagram for level design?
  102. 3dsmax: Baking Alpha Map
  103. Problem with baking normal in Max
  104. 3DS Max problem...
  105. Anyone using Collada with Max?
  106. third screen = second vidcard...
  107. resources about texture limitations for games
  108. Max Question
  109. CGFX for Maya?
  110. PSP specifications
  111. 3ds max menus offscreen...
  112. UVAutoRatio 2.0 Pro UV-tool Plugin for Maya Released
  113. Raytrace render
  114. render to texture problem
  115. UV Mapping
  116. Normal map break problem
  117. Vector to 3d?
  118. attach spline to a biped
  119. Learning MaxScript (Tutorials?)
  120. Modeling Leaves
  121. Maya normal maps and transparency sorting?
  122. new to 3ds max, interface question.
  123. Unreal 3 shiney shader problems!
  124. Glass shaders and objects in maya.
  125. Faces vs Polys vs Tris
  126. Glow and Gloss maps in max
  127. Hi/Lo Baking - Silhouette Issues
  128. AO question - Xnormal
  129. Tutorials and Tips on Handpainting Bricks?
  130. Bake AO of multi-texture object ?
  131. Maya : incandescence as self-illumination?
  132. tf2 custom prop help needed
  133. specular mask in alpha channel
  134. SSS scaling issues?
  135. maya mental ray specular glow
  136. DS specs
  137. Methods for hair planes
  138. Maya View port problem
  139. ZBrush mayhem! plz Help!
  140. Rigging and animating?
  141. CS, CS2, or CS3 in Vista
  142. 3ds max sss skin and mr sun+mr sky
  143. How to get multiple objects on one UV map?
  144. Best book for game development
  145. A bit lost with making environments in 3D Studio
  146. Help with this basic model please
  147. nUb steps out from milkshape nappy
  148. Texture Question
  149. Question about workflow
  150. How do I fix mirrored UV seams in a normal map?
  151. Weird shading issue ... I can't find out why!
  152. My PC, it hates me: can anyone help?
  153. select 0 pixel UVs
  154. I want to make a COD4 level
  155. What kind of machine are you running on?
  156. Visual c++ to Bloodshed
  157. Digital tablet doubt
  158. Layer Manager not showing in max 2008
  159. Brightness/Contrast... Hue/Saturation/Lightness
  160. Question about normal map workflow
  161. PSP 3d engine ?
  162. GeForce or Quatro?
  163. Illusion Catalyst Tools for Max
  164. Vista + XnView
  165. Maxscript or batch export for textures?
  166. simple max 9 question
  167. Replacement for windows color picker?
  168. Unwrap UVW Not Working?
  169. MGS4 camouflage suit
  170. Nice 2d painting app?
  171. Unreal 3 Questions
  172. Mudbox mirroring
  173. Maya question
  174. Maya to Blender, and Vise Versa
  175. New or Old DS animation Tool?!
  176. Unfold3d is awesome!
  177. Tablet (Slickness)
  178. Different Maps in 3ds Max
  179. How to ZBrush Coloring and normal map.
  180. Help ThatDon with Max 9
  181. ColorBlender
  182. Random Max Questions
  183. Developping on Nintendo DS
  184. little problem
  185. 32-bit OS vs. 64-bit OS
  186. max batch material path?
  187. UV texture size affects the normal map?
  188. Multiple UV sets in 3ds Max
  189. Strange issue with Max
  190. Maya geometry problem
  191. Create cubemap from photo?
  192. Mirroring uv's on very lowpoly stuff?
  193. Maya Newbie Questions
  194. UE3 Environment Workflow
  195. Problem with HLSL in max 2008
  196. Questions about soft selection...
  197. Videogame modelling
  198. 3ds Max RTT Normal Map Green Channel Flipped?
  199. Unwrap UVW "Ignore Back Facing" OFF?
  200. The ultimate be-all end-all Parallax mapping thread
  201. UT3 Terrain Issue
  202. Gmax in Quake 3
  203. 3DS Max, how to make the cut tool work!
  204. Viewing normal maps/opacity and stuff realtime on an ancient computer?
  205. Problems with C4D's isometric output:
  206. tileing and breaking a small environment
  207. Software hair vs Modelled Hair
  208. in-viewport status display with maxscript?
  209. weapon poly counts
  210. Unreal Editor Scene Render
  211. relaxing uv's with constraints?
  212. specualr color
  213. Seams...
  214. Max 2008 Issues
  215. Zbrush Pinch tool make it like Mudbox?
  216. Questions/confirmations for 3ds Max and Maya
  217. Unreal Particle Editor Thread
  218. character maps:more than one map?
  219. Two Really annoying maya things I never found answer for
  220. Pixel Density - Art test Question
  221. How to add "favourite places" to File Open/Save dialogs
  222. Distorted Textures in viewport (MAX 2008)
  223. Survey: (Max and Mays) user opinions on Maya's outliner
  224. Maya - Material Preview
  225. I need some normal map help, not much though.
  226. Environment Model specifics for WoW??
  227. Saving Normal map in PS >> jagged lines
  228. Render To Texture -Alpha Issues?
  229. slow viewport camera zoom (with ctrl+alt+MMB)
  230. Actor X .dll placment
  231. Exporting static meshes from Unreal Ed to a format I can bring into Max?
  232. Maya light question
  233. 3ds max 8 render error
  234. Has 64bit helped anyone?
  235. Breakable environments discussion (56k warning)
  236. Creating LoDs
  237. deleting history in maya
  238. I wanna make a simple 2d platformer
  239. How to make a quad-based sphere for TurboSmooth/SubDiv Proxy later on?
  240. Shockwave Exporter for Maya 8.5
  241. Need rigging advice (3Ds Max+pics)
  242. Lightmaps in Unreal
  243. 3ds max uving problem.
  244. Resources for learning Maya?
  245. Q: laptop (w/ ATI Radeon x300) for May/3dsMax
  246. How to make a model for game?
  247. A static Mesh casting a shadow onto a BSP brush
  248. Cylindrical shapes normal map baking, newbie problems
  249. Transparency in Max
  250. maya08+xNormal. the puzzle within the puzzle