View Full Version : Technical Talk
- The eyes?
- hi to low poly in maya (super noob)
- G-spot
- New makehuman!
- Maya viewports glitching out
- opinions about the Cintiq?
- Max 2008 Edit UVW Hotkeys
- DVI/VGA Screenshot question
- New Wings3D version
- specular guide
- Weird MAX Display Issue
- Question about mirroring UV
- Advice on lightmaps in game engines
- CrazyBump Beta 6
- Unreal3 and XSI
- Seriously in need of help!
- Skin and Weights
- Transferring texture between UVsets?
- [Resolved!] UT3 and normal map problems
- Max shortcut for...
- Interface/front end design
- layered texture in UE3
- [Resolved!] UT3, FBX + Maya 7 importing woes
- Paint Effects
- 3ds max to zbrush please help
- Underappreciated Game Environment Themes?
- Environment/level resources
- I'm gonna format my pc: what OS to install?
- Adding volume to normal maps (Zbrush)
- Wacom Digitizer II Help
- mudbox tutorials *DELETED*
- [Max 8] Retaining selection between modifiers?
- Question regarding the warm and cool of a color
- Photoshop cursor lag
- Calculating wasted space?
- How to do this without eyeballing in Maya??
- Base Model Thread
- PolyDraw in PolyBoost for retopology - how?
- new to low poly
- is my wire ok?
- Try it if you dare ! Maya selection issue
- Free Video capture program?
- Dual Quaternion Skinning
- rough 360 level specs?
- mocap and biped
- 2D vector "hand-drawn" converters or techniques?
- Suggestions for programs?
- Silo and exporting UV
- max has done it again
- XP 64 - How is it?
- Converting Maya 8.5 file to OBJ without Maya
- UE3 - Shaders?
- tutorial: fixing mirrored normal map seams
- my wacom has the jitters...
- Going crazy with smoothing groups. (3dsmax- HELP!)
- moving files from max to a game engine
- Grid snapping in max!
- Rendering in games!
- So, how do you make destructible 3d enviorments?
- is this possible in z brush?
- Free Image Viewer
- Texturing Ground without Procedurals
- DS poly limits??
- Rigging question
- Tablet PC's
- NPR outline
- planar faces
- character work flow
- 3D Vegetation
- DX Display and Vertex Lighting
- Technical issues with maya and geforce 7900GS
- How do you keep your system organised?
- Animation types for RTS models?
- Animation edditing question
- Export/Import tools - One stop shop?
- How to Render Low-Poly (Without tris shadows)?
- Visibility Tracks
- question about geometry
- attempting a texture with alpha using 1 texture
- Maya AO 'inside' rooms
- Showing off a mesh to best advantage?
- Unity Engine
- Normal map problem in unreal 3 engine
- Lighting Basics and You...
- low poly modeling/riggin questions
- Issue with UVs?
- max skin wrap
- tf2 specs
- dual monitor chatter
- Setting up internet forums
- game sounds
- UVW unwrap modifier bugs
- the one 3ds max bug to rule them all.
- Max no longer loads
- Suggest tutes for learning Maya tools
- Maya Training Recommendations
- the hotbox in maya is stuck
- Crossbow for RTCW. Any help appreciated
- maya viewport problem
- removing edges in 3dsmax
- Normal Baking/Creation in Mudbox (from Max)
- ZB3.1 with no UV's work flow?
- bluetooth wacom
- biped files for quake 3?
- Rendering normal maps in Maya...how?
- Trying to Find a Reliable Photo Sharing Program:
- Roadkill helpful UVer
- Dreamcast abilities/restrictions
- Does anyone have the Xcloud PDF tutorials?
- Creating AO maps in 3DS Max and tri-optimization
- Questionnaire for game artists
- buying a laptop, need halp on specs
- occlusion settings
- my edit poly tools help.
- weird max bug?
- skin -> mirror vert/bones -> auuuugh.
- What is this and how do I kill it?
- Hexagon for modeling
- Zbrush 3.1 Autosave!?
- Looking for an FPS Engine for an indi game?
- Rotary cannons
- Wow thechnical limitations and another thing
- Mudbox not running in Vista
- PolyBoost 4.0
- Max 9, setting own hotkeys
- HELP!!!Creating 3D Space from a Photo Reference...
- Directx materials in 3ds max 2008?
- Need a wee bit of help with the UT3 Editor
- Smooth Groups in Maya
- Half life 2 Model Decompiling/ Studio Compiler
- Hotkeys for CrazyBump
- Q (ZBrush): Importing UVed mesh not allowed...
- Tiling Textures - Thorough learning and questions
- Max 9 x64 craziness
- 3D engine CSG/BSP/Portals doubts
- Questions about UnrealEd
- urThumbnail: tga & dds thumbnails in xp/vista
- tf2 map making helps
- ZBrush Problem
- Maya memory allocation
- halo 3 sky domes
- Photoshop - File > Open > Punch Self
- UV layout tips and tricks thread
- convert biped to bones?
- Max Quad Menu selection
- baking vertex colors to a texture
- Cartoony Eyes - MAX?
- maya render weirdness
- Rigging for realtime meshes
- rope on a biped?
- wacom's bamboo
- So how much DO you know about your programs?
- 3ds Max Start Up Issue: What the F-Prompt ???
- Max viewport quirk
- problem opening maya files.
- Max Pivot Problem
- A simple UV question
- Beginner question regarding workflow
- Simulated texturing, particles and weathering?
- Help MoP with Maya 2008!
- Swappable heads
- search engine
- overlapping uv's
- Baking AO to Vertex Colors in Max?
- Problem with Normal Map into 3D Studio Max
- Colours Question
- CrazyBump Beta 8
- yes doctor, it's about my normal maps
- UE3 Material Issues
- turn off ICQ shortcuts?
- Max 2008: Disappearing verts
- Anyone know Unreal 3 engine?
- uv problem
- Laptop BIOS video system Shadowed
- Realtime Toon shader ?
- cloth simulation
- I fail at normal maps
- Standard model format?
- eccentricity
- Making biped into bones?
- unable to select vertices in UV Editor
- Q: Editing mesh on a character that already rigged
- 3dsmax - tiled alpha issue
- Portfolio Suggestion - Environment and Character
- Need help with Import Export for Zbrush3.1 and Max
- ji styles shader...QUICK question....
- Best place to start to learn authoring shaders?
- How efficient are alpha maps?
- sound effect website
- Modeling a cloth wrap?
- Q: Does anyone recognize the name of this apps?
- Unreal Tournament 3 PPM's
- shitty MUDBOX problem
- after effects question!!
- Normal map baking: Heads with open mouths. How to?
- Zbrush Render Bug
- Next Gen 3D Painting Session @ GDC
- Parallax mapping in 3dsmax/Mentalray
- New to Max, question.
- Max UV Welding doesn't always work?
- Looking for a Tutorial on painting grunge layers
- Object space vs. tangent? (Character model)
- hair alpha mapping
- Unreal Editor 3 Problem - *Solved*
- learning Modo (301), need some help
- FileBox Extender Now Freeware
- UT3 and smoothgroups
- Cannot Assign Shaders in Maya
- GeForce6200 Maya 8.5 viewport issue...
- light trails
- Custom rigs in 3ds max - Need help with arms.
- Newish to modeling, need tips
- Stupid Max Material Bug
- Body paint flat view
- CrazyBump Beta 8.5
- How to make Windows show previews of tga?
- Building Houses - a few questions.
- How do you preview an image for reference?
- Rendering an animation as a GIF in 3dsm
- onscreen keyboard shortcuts?
- Movable mouth construction
- XNormal and Max differences!?
- Writing Letters
- Help with advanced HL2 collision mesh
- Maya to Max
- Screen Tearing, Screeching, and Crashing in Mudbox
- displacement maps
- Alternatives to Biped?
- 3ds Max render to texture dots
- Glowmaps?
- Zbrush Questions
- Mental Ray Memory Issues / AO Alternatives
- printing size
- Smooth groups for low poly building
- displacement on sss
- MentalRay ambient occlusion script 3DS MAX 7,8,9
- First time HUMAN modeling. How did you do it?
- Maya: mental ray disappeared?
- Opening Roboblitz Levels in the Ut3 Editor
- Q: Unit setup in 3dsMax for UE3?
- tutorial: cavity maps and more from crazy bump!
- artoolkit experimentation?
- Weird Alpha Error
- Best Game Engine to use?
- alpha map outline transparency
- Interior AO Maps?
- Object Instancing in game engines
- Hotkey 'E' to rotate not working
- exporting multiple pieces of geo.....at once?
- CrazyBump workflow video
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