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  1. The eyes?
  2. hi to low poly in maya (super noob)
  3. G-spot
  4. New makehuman!
  5. Maya viewports glitching out
  6. opinions about the Cintiq?
  7. Max 2008 Edit UVW Hotkeys
  8. DVI/VGA Screenshot question
  9. New Wings3D version
  10. specular guide
  11. Weird MAX Display Issue
  12. Question about mirroring UV
  13. Advice on lightmaps in game engines
  14. CrazyBump Beta 6
  15. Unreal3 and XSI
  16. Seriously in need of help!
  17. Skin and Weights
  18. Transferring texture between UVsets?
  19. [Resolved!] UT3 and normal map problems
  20. Max shortcut for...
  21. Interface/front end design
  22. layered texture in UE3
  23. [Resolved!] UT3, FBX + Maya 7 importing woes
  24. Paint Effects
  25. 3ds max to zbrush please help
  26. Underappreciated Game Environment Themes?
  27. Environment/level resources
  28. I'm gonna format my pc: what OS to install?
  29. Adding volume to normal maps (Zbrush)
  30. Wacom Digitizer II Help
  31. mudbox tutorials *DELETED*
  32. [Max 8] Retaining selection between modifiers?
  33. Question regarding the warm and cool of a color
  34. Photoshop cursor lag
  35. Calculating wasted space?
  36. How to do this without eyeballing in Maya??
  37. Base Model Thread
  38. PolyDraw in PolyBoost for retopology - how?
  39. new to low poly
  40. is my wire ok?
  41. Try it if you dare ! Maya selection issue
  42. Free Video capture program?
  43. Dual Quaternion Skinning
  44. rough 360 level specs?
  45. mocap and biped
  46. 2D vector "hand-drawn" converters or techniques?
  47. Suggestions for programs?
  48. Silo and exporting UV
  49. max has done it again
  50. XP 64 - How is it?
  51. Converting Maya 8.5 file to OBJ without Maya
  52. UE3 - Shaders?
  53. tutorial: fixing mirrored normal map seams
  54. my wacom has the jitters...
  55. Going crazy with smoothing groups. (3dsmax- HELP!)
  56. moving files from max to a game engine
  57. Grid snapping in max!
  58. Rendering in games!
  59. So, how do you make destructible 3d enviorments?
  60. is this possible in z brush?
  61. Free Image Viewer
  62. Texturing Ground without Procedurals
  63. DS poly limits??
  64. Rigging question
  65. Tablet PC's
  66. NPR outline
  67. planar faces
  68. character work flow
  69. 3D Vegetation
  70. DX Display and Vertex Lighting
  71. Technical issues with maya and geforce 7900GS
  72. How do you keep your system organised?
  73. Animation types for RTS models?
  74. Animation edditing question
  75. Export/Import tools - One stop shop?
  76. How to Render Low-Poly (Without tris shadows)?
  77. Visibility Tracks
  78. question about geometry
  79. attempting a texture with alpha using 1 texture
  80. Maya AO 'inside' rooms
  81. Showing off a mesh to best advantage?
  82. Unity Engine
  83. Normal map problem in unreal 3 engine
  84. Lighting Basics and You...
  85. low poly modeling/riggin questions
  86. Issue with UVs?
  87. max skin wrap
  88. tf2 specs
  89. dual monitor chatter
  90. Setting up internet forums
  91. game sounds
  92. UVW unwrap modifier bugs
  93. the one 3ds max bug to rule them all.
  94. Max no longer loads
  95. Suggest tutes for learning Maya tools
  96. Maya Training Recommendations
  97. the hotbox in maya is stuck
  98. Crossbow for RTCW. Any help appreciated
  99. maya viewport problem
  100. removing edges in 3dsmax
  101. Normal Baking/Creation in Mudbox (from Max)
  102. ZB3.1 with no UV's work flow?
  103. bluetooth wacom
  104. biped files for quake 3?
  105. Rendering normal maps in Maya...how?
  106. Trying to Find a Reliable Photo Sharing Program:
  107. Roadkill helpful UVer
  108. Dreamcast abilities/restrictions
  109. Does anyone have the Xcloud PDF tutorials?
  110. Creating AO maps in 3DS Max and tri-optimization
  111. Questionnaire for game artists
  112. buying a laptop, need halp on specs
  113. occlusion settings
  114. my edit poly tools help.
  115. weird max bug?
  116. skin -> mirror vert/bones -> auuuugh.
  117. What is this and how do I kill it?
  118. Hexagon for modeling
  119. Zbrush 3.1 Autosave!?
  120. Looking for an FPS Engine for an indi game?
  121. Rotary cannons
  122. Wow thechnical limitations and another thing
  123. Mudbox not running in Vista
  124. PolyBoost 4.0
  125. Max 9, setting own hotkeys
  126. HELP!!!Creating 3D Space from a Photo Reference...
  127. Directx materials in 3ds max 2008?
  128. Need a wee bit of help with the UT3 Editor
  129. Smooth Groups in Maya
  130. Half life 2 Model Decompiling/ Studio Compiler
  131. Hotkeys for CrazyBump
  132. Q (ZBrush): Importing UVed mesh not allowed...
  133. Tiling Textures - Thorough learning and questions
  134. Max 9 x64 craziness
  135. 3D engine CSG/BSP/Portals doubts
  136. Questions about UnrealEd
  137. urThumbnail: tga & dds thumbnails in xp/vista
  138. tf2 map making helps
  139. ZBrush Problem
  140. Maya memory allocation
  141. halo 3 sky domes
  142. Photoshop - File > Open > Punch Self
  143. UV layout tips and tricks thread
  144. convert biped to bones?
  145. Max Quad Menu selection
  146. baking vertex colors to a texture
  147. Cartoony Eyes - MAX?
  148. maya render weirdness
  149. Rigging for realtime meshes
  150. rope on a biped?
  151. wacom's bamboo
  152. So how much DO you know about your programs?
  153. 3ds Max Start Up Issue: What the F-Prompt ???
  154. Max viewport quirk
  155. problem opening maya files.
  156. Max Pivot Problem
  157. A simple UV question
  158. Beginner question regarding workflow
  159. Simulated texturing, particles and weathering?
  160. Help MoP with Maya 2008!
  161. Swappable heads
  162. search engine
  163. overlapping uv's
  164. Baking AO to Vertex Colors in Max?
  165. Problem with Normal Map into 3D Studio Max
  166. Colours Question
  167. CrazyBump Beta 8
  168. yes doctor, it's about my normal maps
  169. UE3 Material Issues
  170. turn off ICQ shortcuts?
  171. Max 2008: Disappearing verts
  172. Anyone know Unreal 3 engine?
  173. uv problem
  174. Laptop BIOS video system Shadowed
  175. Realtime Toon shader ?
  176. cloth simulation
  177. I fail at normal maps
  178. Standard model format?
  179. eccentricity
  180. Making biped into bones?
  181. unable to select vertices in UV Editor
  182. Q: Editing mesh on a character that already rigged
  183. 3dsmax - tiled alpha issue
  184. Portfolio Suggestion - Environment and Character
  185. Need help with Import Export for Zbrush3.1 and Max
  186. ji styles shader...QUICK question....
  187. Best place to start to learn authoring shaders?
  188. How efficient are alpha maps?
  189. sound effect website
  190. Modeling a cloth wrap?
  191. Q: Does anyone recognize the name of this apps?
  192. Unreal Tournament 3 PPM's
  193. shitty MUDBOX problem
  194. after effects question!!
  195. Normal map baking: Heads with open mouths. How to?
  196. Zbrush Render Bug
  197. Next Gen 3D Painting Session @ GDC
  198. Parallax mapping in 3dsmax/Mentalray
  199. New to Max, question.
  200. Max UV Welding doesn't always work?
  201. Looking for a Tutorial on painting grunge layers
  202. Object space vs. tangent? (Character model)
  203. hair alpha mapping
  204. Unreal Editor 3 Problem - *Solved*
  205. learning Modo (301), need some help
  206. FileBox Extender Now Freeware
  207. UT3 and smoothgroups
  208. Cannot Assign Shaders in Maya
  209. GeForce6200 Maya 8.5 viewport issue...
  210. light trails
  211. Custom rigs in 3ds max - Need help with arms.
  212. Newish to modeling, need tips
  213. Stupid Max Material Bug
  214. Body paint flat view
  215. CrazyBump Beta 8.5
  216. How to make Windows show previews of tga?
  217. Building Houses - a few questions.
  218. How do you preview an image for reference?
  219. Rendering an animation as a GIF in 3dsm
  220. onscreen keyboard shortcuts?
  221. Movable mouth construction
  222. XNormal and Max differences!?
  223. Writing Letters
  224. Help with advanced HL2 collision mesh
  225. Maya to Max
  226. Screen Tearing, Screeching, and Crashing in Mudbox
  227. displacement maps
  228. Alternatives to Biped?
  229. 3ds Max render to texture dots
  230. Glowmaps?
  231. Zbrush Questions
  232. Mental Ray Memory Issues / AO Alternatives
  233. printing size
  234. Smooth groups for low poly building
  235. displacement on sss
  236. MentalRay ambient occlusion script 3DS MAX 7,8,9
  237. First time HUMAN modeling. How did you do it?
  238. Maya: mental ray disappeared?
  239. Opening Roboblitz Levels in the Ut3 Editor
  240. Q: Unit setup in 3dsMax for UE3?
  241. tutorial: cavity maps and more from crazy bump!
  242. artoolkit experimentation?
  243. Weird Alpha Error
  244. Best Game Engine to use?
  245. alpha map outline transparency
  246. Interior AO Maps?
  247. Object Instancing in game engines
  248. Hotkey 'E' to rotate not working
  249. exporting multiple pieces of geo.....at once?
  250. CrazyBump workflow video