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  1. how to make a hard surface normal map
  2. metaBALLS!
  3. Max 9 - Changing UV-Map Channel
  4. Maya CgFx - 3dsMax Fx transition issues
  5. Collision meshes for levels
  6. Still Confused. Shoulder Details
  7. Upcoming TopoGun beta 1.3 SubD's to Mudbox video
  8. Using someone else's work...
  9. Blurring cube maps?
  10. Partition question - Half my HDD not showing up...
  11. Yes! another job phone interview thread!
  12. about create tangent normal map use node in maya
  13. Texture Splatting
  14. Specular theory
  15. what's a good digital camara to get.
  16. xref ....
  17. ZAPPLINK v3 released. Nice
  18. vista, 3ds max 8 stutter
  19. In game industry which work fllow you will choose
  20. 3ds max 9 Chuggnut unwrap tools
  21. I lost my sunglasses on top of my head
  22. Some environment texturing technical Q's
  23. Polycounts for Next Gen Enviornments?
  24. Getting started with cubemaps?
  25. Ambient Occlusion baking question
  26. tris versus quads in game art
  27. Intersecting Meshes
  28. 3ds capping holes
  29. right click does nothing in Maya...
  30. Maya PLE to Maya 8?
  31. Original character from XSI into Face Poser ??????
  32. Files Workflow
  33. Maya Normal Maps Flipping Green?
  34. Eyes help
  35. Wacom issue in Vista
  36. Watts art material ?
  37. Combining maps?
  38. baking Ambient maps max8 (render to texture)
  39. New CrazyBump Beta!
  40. Falloff Script for Max 9 - Is this possible?
  41. Ask A Polycounter - "Maya View Port Issues"
  42. High Poly Hard Surface Modeling...
  43. newbie needs help
  44. photoshop scripting: Read brush size?
  45. PER vs XSI
  46. phothoshop issue
  47. vista is a fucking nightmare
  48. Twist Bone Question "yet once again" (Simple?)
  49. Noob Post - Best Skin Program
  50. Recording Viewport out of Maya
  51. Retopo in Zbrush. Worth using yet?
  52. Heightmap terrain viewer?
  53. useful feet reference
  54. Normal Map issue
  55. Photoshop CS2 problem
  56. rock tutorials
  57. max close/weld spline dialogue question
  58. maya 8.5: facing uv projection
  59. Help with rigging a bird
  60. Photoshop CS3 Snap for Guides... broken?
  61. Max refraction issues
  62. question about material errors in max.
  63. Silo uv-troubles
  64. Salvaging topology in Zbrush...
  65. Snapping to a central point...
  66. Baking animated textures?
  67. Slow webhost woes
  68. Biped Animations in two files
  69. cool app. Vector Magic
  70. Guitar Hero 3 Character Specs?
  71. Normal Map Issue: Lowpoly wires showing?(Art Test)
  72. Need help rendering for portfolio with maya 8!
  73. Q: how to install "MR shader" in max?
  74. UT 3 models polycounts and specs?
  75. Trying to find a post..
  76. Maya: Isolate Select > Autoload New Objects
  77. uv breakup when using .obj exporter in Max
  78. Help with very low poly characters/models
  79. Weird Lighting issues in max?
  80. Wacom tablet question: Monitor switching...
  81. new wacom ?
  82. FXGen 0.5alpha released (Procedural Textures)
  83. Quick Zbrush 3 Transpose question
  84. XSI Forearm Twist Rig Question
  85. Monitor Screwy in Vista
  86. dds broken in max 7
  87. Vertex Lighting?
  88. Good tricks or PS plugins for edge dilation?
  89. Maya 8.5 - layers don't work with high quality
  90. photogrammetry
  91. Ambient map rendering problem..
  92. Post Processing - Filmic Filters
  93. Maya rigging problem
  94. How can i adjust mesh after rigging?
  95. Corel Painter on a USB Drive
  96. Ask A Fellow Polycounter - "Maya Mental Ray Issue"
  97. Flatten Brush: Mudbox and Zbrush
  98. bounding volumes for physics and collisions
  99. using max Xref
  100. Dual Monitor Mouse Issues
  101. Couple Of issues
  102. Normal map seam for games
  103. Custom character Head Flex Sliders not working-HL2
  104. 3ds max 2008 woes
  105. omg Crazy black lines everywhere! make it stop!
  106. Max shader with env map support?
  107. Max's mirror uvs
  108. Arshlevon's Base...
  109. ImageBasedLighting 3dsmax Fx
  110. photoshop swatch size
  111. Rigging a weapon to two hands
  112. Q3 fire scroller shader
  113. Maya 2008 Woes
  114. Looking for Reference - Inside of an Oxygen Mask
  115. Beyond3D ETQW MegaTexture article
  116. Collision Models in Source
  117. Various horrible 3d questions for making leilei
  118. change multiple materials in maya
  119. xnormal 4.0 features
  120. BSP Like Lighting
  121. grayscale in PS
  122. How to approach inorganic+organic char modeling?
  123. Maya to Max scale issues
  124. Specular color help
  125. Nov 7th Source Update gives me a new error message
  126. Shader programming: GLSL etc
  127. Tangent Symmetry in Mudbox
  128. Max 2008 back to Max9
  129. wagon wheel
  130. Large Environment Geometries (and textures).
  131. UVing for TF2
  132. modular characters
  133. Max time slider issues
  134. High Poly Workflow for Env. Artists
  135. Hair FX Shader?character hair (next geny)
  136. Speed up Maya's focus anim?
  137. Reflection Maps
  138. Anti-aliasing Zbrush 3
  139. how would you model a forest of "treetops"?
  140. exercises you use to generate ideas ?
  141. Smoothing Groups
  142. Model Viewer!
  143. Skull mesh underneath your Face Sculp workflow?
  144. Image planes in 3ds max
  145. Animation Help for Games
  146. Maya
  147. Vertice XYZ placement weighting bones
  148. Sculpting Cloth/Folds
  149. When to normal map.
  150. quick one
  151. CrazyBump's Displacement Mapping
  152. '(click) Selection' problem in 3ds max viewport
  153. maya boolean problems
  154. Maya Trouble. MR Physical Sun/Sky "use background"
  155. Masking prob
  156. Newbie's question about normal map
  157. normal map on cylinder
  158. .obj loader for maya that imports smoothing groups
  159. Maya/Blender SMD exporting woes
  160. 3dsmax.. dont have 2nd monitor anymore and cant..
  161. External hard drive questions
  162. the reflectivity of everything
  163. md3-export with 3ds Max 8?
  164. Da Vinci and art?
  165. White papers...
  166. ram question
  167. lighting setups?
  168. sharethread - what do you preview normalmaps with
  169. which intuos 3 driver is stable?
  170. Realtime ambient shader for maya possible?
  171. pc v xbox lowpoly workflow
  172. weird problem with face in max.
  173. Small workflow Q about mech/organic for nomal map
  174. Character Mod for UT3
  175. maya: un-dock attribute editor?
  176. Max 2008 .ASE export problem
  177. Vertex Baking Question
  178. xnormal + ambient maps
  179. Problem with my wacom
  180. How to build joystick controllers using Maxscript
  181. Animation Adjustments
  182. Concept Art and Photoshop Brushes
  183. Gmax - combine objects while preserving UV?
  184. 3ds max .obj exporter, multiple uv channels?
  185. better quality materials in viewport (max)?
  186. Where do I pick things up again?
  187. Segmented Models
  188. Whole mesh versus bits and pieces?
  189. Near and Far clip plane in Maya
  190. Cavity maps with zBrush
  191. Zbrush irregularities
  192. Dithering in Normal Map's Blue Channel
  193. Installing ActorX For Maya (2008-?)
  194. Need help - basic 3ds max Q
  195. Max Viewport Distance. (Too Many Verts)
  196. normal map generator for mac
  197. light maps, and their implementation in engine
  198. body armor
  199. Cloth in 3DS MAX
  200. more xnormal woes!
  201. UV - optimization
  202. customizable nudge
  203. skateboard specs question. texture and pc.
  204. Wireframe Over Color? (Maya 2008)
  205. Unreal Tournament 3 tutorials
  206. weird uv problem...
  207. Max 2008 normal maps in viewport.
  208. Messin' with da normal maps (non photorealistic)
  209. Blending Normal Map
  210. (Vista) 3DS Max 9 & DDS problems - Advice?
  211. Multiple Objects using the same texture.
  212. 3d figure of man
  213. Old school pixel art question
  214. ps3 and rendering with quads
  215. Intersecting archway woes: modeling for realtime
  216. 3DSM 9 [ERROR]
  217. Color and Specular Maps
  218. Max9 mesh autoupdate problem
  219. Help me get the right clipping mask in ps.
  220. Selective depth of field on ironsights (i.e. COD4)
  221. Multiple UV sets
  222. cinema 4d / bodypaint tuts
  223. First UT3 character tutorial
  224. Unreal Editor 2004 Question (s?)
  225. transpose ' master '
  226. UT3 play in editor window graphical corruption
  227. weird mudbox issue
  228. about rendering, and shaders, and other nastys...
  229. Is their a mel script that will
  230. Realtime display is funky!
  231. Inscriptions and details
  232. quick zbrush question about the move tool
  233. Adding subtitles to movies....
  234. maya rigid binding question
  235. Texturing - Rust Techniques
  236. Normal map nasties
  237. Everyone loves Viewcube! Maya '08 'cube question
  238. UE3 texture problem
  239. Max 2008 viewport shadows with normal map
  240. Optimal Tablet Size
  241. max viewport update on texture save?
  242. need help converting a .mb file to max 7
  243. Looking for picture of dogleg walk cycle
  244. Trouble in Maya with LAG
  245. Zbrush clothes modeling?
  246. baking complete map
  247. Rigging query
  248. HLSL magic
  249. body paint magic
  250. ZB3 symmetry problems