- how to make a hard surface normal map
- metaBALLS!
- Max 9 - Changing UV-Map Channel
- Maya CgFx - 3dsMax Fx transition issues
- Collision meshes for levels
- Still Confused. Shoulder Details
- Upcoming TopoGun beta 1.3 SubD's to Mudbox video
- Using someone else's work...
- Blurring cube maps?
- Partition question - Half my HDD not showing up...
- Yes! another job phone interview thread!
- about create tangent normal map use node in maya
- Texture Splatting
- Specular theory
- what's a good digital camara to get.
- xref ....
- ZAPPLINK v3 released. Nice
- vista, 3ds max 8 stutter
- In game industry which work fllow you will choose
- 3ds max 9 Chuggnut unwrap tools
- I lost my sunglasses on top of my head
- Some environment texturing technical Q's
- Polycounts for Next Gen Enviornments?
- Getting started with cubemaps?
- Ambient Occlusion baking question
- tris versus quads in game art
- Intersecting Meshes
- 3ds capping holes
- right click does nothing in Maya...
- Maya PLE to Maya 8?
- Original character from XSI into Face Poser ??????
- Files Workflow
- Maya Normal Maps Flipping Green?
- Eyes help
- Wacom issue in Vista
- Watts art material ?
- Combining maps?
- baking Ambient maps max8 (render to texture)
- New CrazyBump Beta!
- Falloff Script for Max 9 - Is this possible?
- Ask A Polycounter - "Maya View Port Issues"
- High Poly Hard Surface Modeling...
- newbie needs help
- photoshop scripting: Read brush size?
- PER vs XSI
- phothoshop issue
- vista is a fucking nightmare
- Twist Bone Question "yet once again" (Simple?)
- Noob Post - Best Skin Program
- Recording Viewport out of Maya
- Retopo in Zbrush. Worth using yet?
- Heightmap terrain viewer?
- useful feet reference
- Normal Map issue
- Photoshop CS2 problem
- rock tutorials
- max close/weld spline dialogue question
- maya 8.5: facing uv projection
- Help with rigging a bird
- Photoshop CS3 Snap for Guides... broken?
- Max refraction issues
- question about material errors in max.
- Silo uv-troubles
- Salvaging topology in Zbrush...
- Snapping to a central point...
- Baking animated textures?
- Slow webhost woes
- Biped Animations in two files
- cool app. Vector Magic
- Guitar Hero 3 Character Specs?
- Normal Map Issue: Lowpoly wires showing?(Art Test)
- Need help rendering for portfolio with maya 8!
- Q: how to install "MR shader" in max?
- UT 3 models polycounts and specs?
- Trying to find a post..
- Maya: Isolate Select > Autoload New Objects
- uv breakup when using .obj exporter in Max
- Help with very low poly characters/models
- Weird Lighting issues in max?
- Wacom tablet question: Monitor switching...
- new wacom ?
- FXGen 0.5alpha released (Procedural Textures)
- Quick Zbrush 3 Transpose question
- XSI Forearm Twist Rig Question
- Monitor Screwy in Vista
- dds broken in max 7
- Vertex Lighting?
- Good tricks or PS plugins for edge dilation?
- Maya 8.5 - layers don't work with high quality
- photogrammetry
- Ambient map rendering problem..
- Post Processing - Filmic Filters
- Maya rigging problem
- How can i adjust mesh after rigging?
- Corel Painter on a USB Drive
- Ask A Fellow Polycounter - "Maya Mental Ray Issue"
- Flatten Brush: Mudbox and Zbrush
- bounding volumes for physics and collisions
- using max Xref
- Dual Monitor Mouse Issues
- Couple Of issues
- Normal map seam for games
- Custom character Head Flex Sliders not working-HL2
- 3ds max 2008 woes
- omg Crazy black lines everywhere! make it stop!
- Max shader with env map support?
- Max's mirror uvs
- Arshlevon's Base...
- ImageBasedLighting 3dsmax Fx
- photoshop swatch size
- Rigging a weapon to two hands
- Q3 fire scroller shader
- Maya 2008 Woes
- Looking for Reference - Inside of an Oxygen Mask
- Beyond3D ETQW MegaTexture article
- Collision Models in Source
- Various horrible 3d questions for making leilei
- change multiple materials in maya
- xnormal 4.0 features
- BSP Like Lighting
- grayscale in PS
- How to approach inorganic+organic char modeling?
- Maya to Max scale issues
- Specular color help
- Nov 7th Source Update gives me a new error message
- Shader programming: GLSL etc
- Tangent Symmetry in Mudbox
- Max 2008 back to Max9
- wagon wheel
- Large Environment Geometries (and textures).
- UVing for TF2
- modular characters
- Max time slider issues
- High Poly Workflow for Env. Artists
- Hair FX Shader?character hair (next geny)
- Speed up Maya's focus anim?
- Reflection Maps
- Anti-aliasing Zbrush 3
- how would you model a forest of "treetops"?
- exercises you use to generate ideas ?
- Smoothing Groups
- Model Viewer!
- Skull mesh underneath your Face Sculp workflow?
- Image planes in 3ds max
- Animation Help for Games
- Maya
- Vertice XYZ placement weighting bones
- Sculpting Cloth/Folds
- When to normal map.
- quick one
- CrazyBump's Displacement Mapping
- '(click) Selection' problem in 3ds max viewport
- maya boolean problems
- Maya Trouble. MR Physical Sun/Sky "use background"
- Masking prob
- Newbie's question about normal map
- normal map on cylinder
- .obj loader for maya that imports smoothing groups
- Maya/Blender SMD exporting woes
- 3dsmax.. dont have 2nd monitor anymore and cant..
- External hard drive questions
- the reflectivity of everything
- md3-export with 3ds Max 8?
- Da Vinci and art?
- White papers...
- ram question
- lighting setups?
- sharethread - what do you preview normalmaps with
- which intuos 3 driver is stable?
- Realtime ambient shader for maya possible?
- pc v xbox lowpoly workflow
- weird problem with face in max.
- Small workflow Q about mech/organic for nomal map
- Character Mod for UT3
- maya: un-dock attribute editor?
- Max 2008 .ASE export problem
- Vertex Baking Question
- xnormal + ambient maps
- Problem with my wacom
- How to build joystick controllers using Maxscript
- Animation Adjustments
- Concept Art and Photoshop Brushes
- Gmax - combine objects while preserving UV?
- 3ds max .obj exporter, multiple uv channels?
- better quality materials in viewport (max)?
- Where do I pick things up again?
- Segmented Models
- Whole mesh versus bits and pieces?
- Near and Far clip plane in Maya
- Cavity maps with zBrush
- Zbrush irregularities
- Dithering in Normal Map's Blue Channel
- Installing ActorX For Maya (2008-?)
- Need help - basic 3ds max Q
- Max Viewport Distance. (Too Many Verts)
- normal map generator for mac
- light maps, and their implementation in engine
- body armor
- Cloth in 3DS MAX
- more xnormal woes!
- UV - optimization
- customizable nudge
- skateboard specs question. texture and pc.
- Wireframe Over Color? (Maya 2008)
- Unreal Tournament 3 tutorials
- weird uv problem...
- Max 2008 normal maps in viewport.
- Messin' with da normal maps (non photorealistic)
- Blending Normal Map
- (Vista) 3DS Max 9 & DDS problems - Advice?
- Multiple Objects using the same texture.
- 3d figure of man
- Old school pixel art question
- ps3 and rendering with quads
- Intersecting archway woes: modeling for realtime
- 3DSM 9 [ERROR]
- Color and Specular Maps
- Max9 mesh autoupdate problem
- Help me get the right clipping mask in ps.
- Selective depth of field on ironsights (i.e. COD4)
- Multiple UV sets
- cinema 4d / bodypaint tuts
- First UT3 character tutorial
- Unreal Editor 2004 Question (s?)
- transpose ' master '
- UT3 play in editor window graphical corruption
- weird mudbox issue
- about rendering, and shaders, and other nastys...
- Is their a mel script that will
- Realtime display is funky!
- Inscriptions and details
- quick zbrush question about the move tool
- Adding subtitles to movies....
- maya rigid binding question
- Texturing - Rust Techniques
- Normal map nasties
- Everyone loves Viewcube! Maya '08 'cube question
- UE3 texture problem
- Max 2008 viewport shadows with normal map
- Optimal Tablet Size
- max viewport update on texture save?
- need help converting a .mb file to max 7
- Looking for picture of dogleg walk cycle
- Trouble in Maya with LAG
- Zbrush clothes modeling?
- baking complete map
- Rigging query
- HLSL magic
- body paint magic
- ZB3 symmetry problems