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  1. Maya hardware and mental ray issues
  2. Tips for making zb3 more mudbox user friendly?
  3. Tutorial MEGADUMP!
  4. Post your time lapse vids!
  5. Custom Rigs, and Facial morphs for Next Gen Chars.
  6. Looking for good hair tutorials
  7. Toy-like Rocket ship WIP
  8. 1024x512 texture stretching?
  9. Flipped UV's and normal mapping
  10. faogen and vista?
  11. Matching diffuse/spec to normal maps 1:1 100%
  12. Max wizards: Altering Max's default settings?
  13. Quads Vs Tris
  14. DPI resolution question
  15. Character Modeling for Games
  16. Baking Hair & Fur for Games MiniTutorial
  17. equalize scale of UV elements in Max?
  18. texture: reflective latex for baking
  19. HELP - My Display as DX material is gone
  20. Max 9: Distorted UVW's on mirrored objects...
  21. wacom problem.....
  22. UVW Trouble
  23. Screws/screwholes normalmaps - minimizing work
  24. Intuos 3 and Zbrush 3
  25. Photoshop Saving Action Help
  26. Applying Splines to Spheres?
  27. .md3 exporter for max9
  28. Cameras using JS_NormalMapper for MR
  29. auto save script/plugin for photoshop cs
  30. Normal maps for low poly models
  31. Artifacts in normal map...
  32. Using Maya 8.5 with Vista
  33. Editing normal maps manually...
  34. UE3 material editor questions
  35. Overlapping UV's and Normal Maps
  36. undeleteable would be nice
  37. Making decent skin with Max's standard material?
  38. Skinning
  39. wtf wireframe looking weird ?
  40. 3Ds Max 8 Not saving Files at Render To Texure
  41. missing maps nightmare in Max
  42. Rendering in Max
  43. Bodypaint
  44. Calibrating PC monitors for a PS3 environment
  45. Using multiple uvw's...
  46. Maya 8.5 transfehr maps
  47. ww2 us army clothes reference?
  48. odd 3ds max problem
  49. Unwrap+unfold 3ds max9
  50. Normal map problem?
  51. question: applying AO render to texture maps
  52. Quick max tip - fast baking of animated position
  53. 3dsmax Conform Geometry à la Topogun.
  54. Max - hotkeys don't work in edit UVWs window
  55. Low Poly modeling?
  56. 3D Studio Max Viewport Navigation
  57. Sli questions
  58. 3DS Max Oddities
  59. Metal Making
  60. max NEXT gen Slow issue?
  61. tablets
  62. ji styles shader...QUICK question....
  63. I have a problem being normal...
  64. Zbrush 3 + Tablet issues
  65. Snap question
  66. Zbrush/mudbox tutorials for Environmental Models
  67. glass texture
  68. Small Red Dot, artifacts, when baking normal map.
  69. losing form in zbrush
  70. max9 shader loading problem
  71. web db for independant projects
  72. Unearthing 3D Environment Issues w/ Dr Dipsh*t
  73. Compositing, Multipass Rendering, Combustion
  74. Question Compositing
  75. Hard Edges In Mudbox Eh?
  76. texture refresh in max9
  77. zbrush 3 zapplink macro
  78. Why is photoshop sepia-toning the photoshop window
  79. favourite training dvds?
  80. Irregular texture sizes
  81. more Zb3 woes.
  82. doom3 editor
  83. web-based 3D engines
  84. Raytracing bump map
  85. Zbrush 3 questions
  86. Cover Letters
  87. NormalMap from ZB3.1
  88. Modular Environment Asset Creation
  89. symskribble?
  90. Rendering Normals from 3dsmax Scanline
  91. Help, Skin Shaders for next gen characters.
  92. Alienbrain introduction
  93. Sculpey
  94. How do you view normal maps in Maya
  95. ZBrush 3.1 normal map issue
  96. Rendering Ambient Occulsion pass.. How?
  97. Max Morpher Woes
  98. max and photoshop in linux!?
  99. Werkkzeug, procedural editor by Farbrausch
  100. seperated UVs
  101. Deferred rendering
  102. Help, UVs messed up (quick)
  103. FPW color setting?
  104. Head banging in Maya
  105. A low poly tree
  106. Skycubes
  107. Retopology in Zbrush3
  108. High-poly/normal mapped gun modeling
  109. Skinning and Facial Review/Suggestions
  110. Slow Autosaves in Max
  111. Tweak final model on max (symmetry)
  112. Idiot proof realtime preview in XSI?
  113. Modular Environment modeling question.
  114. What sort of shader could win this contest?
  115. unsharp reference planes in max
  116. bridge between two sub-objects, how to?
  117. RIP Intuos3
  118. Content-Aware Image Resizing
  119. Creating a customizable character
  120. Alpha channel on "viewport" vs. "Render view"
  121. How will DX10 change our jobs?
  122. Rigging in Maya: Recursive Constraints and FBIK
  123. Beautiful Katamari Demo on XBOX Live
  124. Per-pixel Anisotropic Highlights from normal map?
  125. Texture Tiling, Instead Of A UVW Unwrap?
  126. Effectively uv mapping long rectangular faces?
  127. little normal map tip
  128. Interface Work - How to convert layers to alpha...
  129. MaxScriptin'
  130. Need help with specular metals.
  131. Vertex colors in High Quality Rendering in Maya
  132. Dawn Of war Based guy
  133. Environment Modeling and Texturing Question
  134. 3d studio max 8 questions.
  135. Favor for a friend...calling you programmer types
  136. Presenting your Work - Background Color
  137. Environment artist and Zbrush!
  138. 3DS Max slowdown when Undoing
  139. Ambient Occlusion map baking problem in 3ds Max 9
  140. maya 7 plugin for preserve uv tool in maya 8?
  141. quick, dumb alpha question....
  142. Maya: Using 2nd uv channel in shaders?!
  143. Photoshop colour picker problem :(
  144. collada maya and vertex colours?
  145. Script/plugin for calculating UV space usage
  146. Expanding Selections - confused (Photoshop)
  147. Crazybump Beta 4
  148. Watermarking
  149. ShaderFX possibilities
  150. Slight Confusion on twist bones in Max
  151. Dad 'n Me, Alien Hominid
  152. Movie Scores Movie list?
  153. wacom
  154. Skin Weight Local Vertex Position Save/Load Plugin
  155. Baking lights onto pre-existing texture/uvunwrap?
  156. best script for bevellling+ normal map question
  157. max8: "collapse to" stops working
  158. .GBX format?
  159. How to turn two tris into a quad in max!
  160. Mudbox my fucking cintiq bitch
  161. Rigging in Maya
  162. lost lighting link
  163. What app to retopologize in
  164. What's missing from modern software?
  165. 3ds 9
  166. Helper Bones and technical deficit
  167. photoslop plugin to make tile texures
  168. color in zbrush
  169. Biped problem
  170. Maya Marking Menus - Linear Menu Items
  171. Question regarding ingame hair
  172. Anyone know Java?
  173. zbrush flipping face problem ; ;
  174. Help with Silo
  175. Reconstructing the ZBrush Wax shader
  176. Hair woes
  177. Making a tree
  178. Interior lighting
  179. Very general environment question
  180. UV unwrapping in 3ds Max9
  181. question about Normal map
  182. zbrush 3 question bout tweak and move....
  183. UED 3 Bone Weighting,,
  184. Texture seam tutorial - UVW alignment problem
  185. Maya 8.5 Bonus Tools - preserve uvs
  186. Arm Joint position
  187. Renderable vertex alphas in 3DS Max?
  188. Polyboost... not... working... help
  189. AO in max using Mental Ray
  190. Mass Vertices Snap? MAX
  191. practise industry art tests
  192. 2 sided alpha planes?
  193. dds compression problem
  194. Sorry: Max 9 + Vista 32bit?
  195. UED 4 (Questions to the unreal pros)
  196. HandHeld Model Specs
  197. Zbrush and overlapping uvs?
  198. CrazyBump Beta 4.7
  199. ZBrush 3 - Importing UVed model into current tool
  200. noob to 3d for Unreal
  201. Max9/ ZBrush 3 importing prob.
  202. Max 8 Crashing
  203. Current Gen Rigging
  204. Issues with stitching in 3DSM9
  205. Pen pressure in Mudbox is buggered
  206. Help with selecting overlapping verts: Max 7 Skin
  207. Speedtree tutorials
  208. An urgent request for Character modelling help
  209. CrazyBump Beta 4.8 with fake occlusion thingy!
  210. maxscript: UV modification UNDO?
  211. Photoshop lazybrush?
  212. Emitter texture
  213. Headus UV Layout Demo
  214. UVW Mapping
  215. Zbrush memory issue, memory could not be allocated
  216. snapping problem in Photoshop
  217. Modeling enviornments for MMO
  218. Mirrored normalmap in Maya
  219. using photoshop brushes as splines in 3ds max ?
  220. NEX and Maya selection problem
  221. Tablet and Paper
  222. Blender: exploded UV's on .obj export...
  223. Texture size vs. quantity
  224. Maya AO maps
  225. Next gen rigging separte meshes
  226. photoshop save as with relative path.
  227. Max bug..
  228. Demo idiot needs help.
  229. How to copy animations from one biped to another..
  230. anyone have an xbox with HDMI output?
  231. Zmapper prob, please help
  232. Wouldn't it be great if during crunch...
  233. a simple question
  234. Maya Questions
  235. Max render frame skip
  236. WHAT IS THIS
  237. Mental Ray Rendering Issues (Maya)
  238. 3ds max 8 no longer recognizes .HDR, .PIC files
  239. Vista + CS2... weird stuttering problem
  240. Maya and Normal Maps
  241. Where Have All The Edges Gone?
  242. Was armor in oblivion zbrushed? (pics)
  243. Max 9 and File Sizes Memory
  244. Question about Normalmap Mirroring
  245. texture art test wip (update: Toilets!!)
  246. max 8 viewport normal/opacity bug?
  247. Free Maya/max cgfx/fx Shader
  248. Next gen Scene Ideas/help
  249. average the length of a selection of edges ? MEL
  250. Um....hello? Topology tool?