View Full Version : Technical Talk
- 3D For Mobiles Help Request *DELETED*
- Level Design Blueprints
- 3D FX Shaders and DirectX SDK
- strange wacom issue
- Physique with Bones??
- Metal Specular Maps - Your Methods
- Looking for a past thread
- Holes in mesh in Game Engine
- Problem with Max...plz help!
- Problem with Curve Patches in Gtk Radiant
- XSI questions
- request for a howto: SSS - caustics
- [ASK] How to animate cape/ fur ??
- Help needed, normal mapping dilemma
- Problem Baking Normal Maps in 3ds Max 7
- DS - Optimization
- [Question] Quake 3 Main Menu
- Maya Transparency Depth Sorting problem
- Texture Optimization
- Need Help....again...
- Ok you Maya users, answer me this!
- 3ds 9 : "Error Creating Bitmap"
- Need rigging help
- Maya Rigging Help
- Maya "Fatal Error: Attempting to save?
- maya uv texture editor image wont show turns white
- Resizeable Rig for Maya?
- alpha in viewport prob.....pic included***UPDATE**
- Maya Plugins
- Mudbox Local Subdivision
- Combine or Extrude
- Laser beam in Maya
- Unwrap question!
- How do I link thumbnails to a bigger pic on pc?
- Node Based Material System for Max
- Baking lighting info w/ a normal map in Maya?
- Optimizing highpoly head for normal mapping ?
- just curious...who here uses polyboost?
- 3ds 9: Problems with custom Quads!
- Seam problem (Max 8)
- question: what polycount goes with how many loops?
- Mudbox ---> Max import question
- DDS photoshop plugin explained
- Solved: turbo unwrap vs unwraptools 1.4 :confused:
- Zbrush --------> 3dsmax obj import (Taking for eva
- transferring vert colour between channels in maya
- Lofting in 3ds Max
- Unreal Ed BSP problem. Any help is welcome, Thanks
- Where can I find Concept Art for Enviroments??
- Maya--->Max questions
- Daves Maya Qstns- (another one of "those"threads)
- Max and Maya in Vista
- Overlaping Normal Maps
- uneven normal map (swimming syndrome)
- Maya Projects
- Need Render to Texture Help
- Normal mapping a whole character at once ?
- resizing normal maps
- Making of "Sunrise of the 80's"
- path deform equivalent in maya
- Question : Symmetry in zbrush ?
- Id and multisub-object in 3dsmax
- WHO HAS NOT TAKEN THE TIME TO TRY MOTIONBUILDER
- 3dmax 8 Rigging Problem
- veiwing sprites in 3dsmax9
- Highpoly renders, Displacement or Other Methods?
- Links to textures.
- Choosing colors and coloring/texturing.
- zbrush to max troubles
- UV checker maps
- faceFX studio users......anyone???
- NEW CrazyBump Beta! (v2.6)
- "The Industry" and Art Tests.
- Zbrush Question : How do I keep my texture visible
- Normal map question
- Baking Ambient Occlusion in Maya 8.5
- splitting off model bits without seams: maya 8.5
- 3dsmax Y coordinate
- Can I extract any normal maps from a subD model?
- Skin modifier lagging viewport
- Max 9... Object selected that's not selected?
- Breast rigging
- Question: Max 9 and the physique modifier ?
- UV Editing outside of 0 to 1.
- Uploading script for photoshop
- Question about Sprites in Quake4
- Unreal Editor questions
- Modeler Questions
- Question: Terrains and Levels made in 3D softwares
- 3DS Max 8&9 - UV editor glitch-unselectable verts
- render to texture question
- unreal ed question....
- a cool ad intuitive ivy generator tool
- What is the average poly count?
- More DS qestions: Vertex Colors
- Max 9... what units for Decay in Displace?
- Max to ZBrush to Max... (Mudbox?)
- Colored Spec Maps.
- low-poly character tutorial I made (3dsmax)
- How to make better use of Unfold UV in Maya
- Photoshop brush problem
- 3dsMax expression controller?
- Cyptic - AR
- Deeppaint and Bodypaint?
- What's a "gray ball pass" in making HDR panoramas?
- Mudbox
- man...i gotta xnormal/max RTT normal question.....
- Gaaah Maya 8.5
- Paint my wood!
- Zero-ing geometry in Maya
- unreal and matinee's....any pro's out there???
- ShaderFX 1.5 is now available
- thoughts on Photoshop 3 extended
- Facial Animation Software Question?
- Photoshop cursor colour changer...please?
- Slow undo in 3dsmax with DirectX materials
- Mudbox problem - hotkeyes
- cheap ambient occlusion
- script for equally subdividing current object
- Education (university and work experience)
- Unreal editor 3
- Mudbox vs. Silo vs. Zbrush vs.....
- Speedtree
- ZBrush 3 woes.
- help on the transformers movie
- zbrush and eyes?
- Quake 4's engine and normal maps.
- need some anatomy help
- Any good Digital Painting books
- PSCS3 + Bridge craziness
- 3dmax9 rotation frustration
- Ink and paint Blues
- Assigning Materials in Mudbox
- MAX - UV trouble
- Counting pixels??
- In need of a sample ASE file with multi UVWs
- 3dsmax7 problem
- CrazyBump Beta 3 is ready!
- GURUWARE - Zbrush/3DS Max
- quake 4
- Biped mirroring problems
- maya 8.5: strange 3dpaint problem
- paint bone weights in maya driving me insane
- maya 8.5 rendering normal maps with bump maps
- Trying to locate tris on a model in max...
- image-viewer with dds-support and alphas
- how to create this effect?
- Wacom went insane
- Cleaning a 3DS Max scene
- UVW problem
- unwrap uvw Exporter ( photshop unwrap )
- Does Zbrush gets any benefit using Quadro over Gef
- Unwrapping problem
- Texture Artist and Assets
- normal map problems
- High to Low Poly Workflow?
- Is there such tool to...
- Auto Updating Texture files in maya?
- Question on painting textures for the DS
- 3ds Max Viewport
- Maya CgFx Shader Offering
- Epidermal, subdermal, micro structure, etc - maps
- HL2 model compile error - Please help
- Optimizing polystrips
- Looking for a new machine ...
- 3DS Max 8: "Affect Pivot Only" affects bones, too.
- Character Studio Get Funky
- obj texture coordinates
- Lighting setup....
- Maya 8 GI
- unwrapping hi-poly models quickly..tips?
- Computer specs for Maya?
- Better Color picker Plugin for PS?
- make a good low polygon tree
- Synching up maya and max's scale?
- weird normal map issue
- fbx exporter problem
- Biped mirror paste won't work correctly
- 3d printer...consumer version
- Path Speed in max 8
- maya 8.5 vertex baking?
- Unpredictable Arcs
- Max 9 skin bug
- XBLA Project
- Biped Issues??
- Mudbox destroying my UV's
- How to avoid saving with copy.
- Chain Rigging?
- photoshop padding?
- How many polies? PSP
- texturing a race track
- Help with max script please
- High vs Low poly construction
- seams after resizing
- Focus on techinacl shit of game art for reel?
- Biped and superheroes
- Wacom Issues
- Just a question about UV
- Studios and outside software
- modo users!
- CrazyBump Website Gallery
- How Carmack did it
- Ablility to see vert alpha in max for levels
- realistic faces look rubbish!
- Mudbox 2.0
- Deep Exploration...
- Crevice/dirt map generation
- MAx: always face viewport
- CS3 Annoyingly Scrolling my View
- Enviroment Artist
- Deforming without deforming?
- Valve lighting paper from SIGGRAPH 2006
- Chuggnuts UV Tools
- Creating a 1d texture
- activating shadows in maya viewport?
- Pelt Mapping! How is it?
- sub-d error
- modelling inside of mouth help
- Are you not entertained!? (FX Composer 2)
- Hey, vague graphics programming questions?
- zbrush3 to max....
- Found - Normal map generator for OSX
- PathDeform 3DSMAX
- Alpha map problem in maya
- Connect shortcut key Max 9
- Maya[n] Woes
- Zbrush3 Annoyances... need a little help please.
- normal flip in some mudbox....
- cs2 keyboard shortcuts
- Long, thin triangles.
- Helpful Guides Sticky!?
- Unusual game design ideas
- Torque Question_ about alpha sorting
- 3ds Max problems
- SSS For skin in 3ds max?
- .3ds... Will not work in 3ds max...
- HL2 Compiling Issues
- High to Low Ambient Occlusion
- Max 8, Some physique questions
- Normal Mapping Color Issues
- Help modeling a robot for animation
- maya 8.5: color set editor bug?
- Video card advice for 3D apps
- Creating DS Textures
- max scene corruption
- PS3 vs 360 - differences in modelling & texturing?
- procedural animated texture ?
- zbrush 3 topology tools
- baking dense vine geometry into lo-poly mesh
- Solution for normal mapping on a slow computer?
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