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  1. 3D For Mobiles Help Request *DELETED*
  2. Level Design Blueprints
  3. 3D FX Shaders and DirectX SDK
  4. strange wacom issue
  5. Physique with Bones??
  6. Metal Specular Maps - Your Methods
  7. Looking for a past thread
  8. Holes in mesh in Game Engine
  9. Problem with Max...plz help!
  10. Problem with Curve Patches in Gtk Radiant
  11. XSI questions
  12. request for a howto: SSS - caustics
  13. [ASK] How to animate cape/ fur ??
  14. Help needed, normal mapping dilemma
  15. Problem Baking Normal Maps in 3ds Max 7
  16. DS - Optimization
  17. [Question] Quake 3 Main Menu
  18. Maya Transparency Depth Sorting problem
  19. Texture Optimization
  20. Need Help....again...
  21. Ok you Maya users, answer me this!
  22. 3ds 9 : "Error Creating Bitmap"
  23. Need rigging help
  24. Maya Rigging Help
  25. Maya "Fatal Error: Attempting to save?
  26. maya uv texture editor image wont show turns white
  27. Resizeable Rig for Maya?
  28. alpha in viewport prob.....pic included***UPDATE**
  29. Maya Plugins
  30. Mudbox Local Subdivision
  31. Combine or Extrude
  32. Laser beam in Maya
  33. Unwrap question!
  34. How do I link thumbnails to a bigger pic on pc?
  35. Node Based Material System for Max
  36. Baking lighting info w/ a normal map in Maya?
  37. Optimizing highpoly head for normal mapping ?
  38. just curious...who here uses polyboost?
  39. 3ds 9: Problems with custom Quads!
  40. Seam problem (Max 8)
  41. question: what polycount goes with how many loops?
  42. Mudbox ---> Max import question
  43. DDS photoshop plugin explained
  44. Solved: turbo unwrap vs unwraptools 1.4 :confused:
  45. Zbrush --------> 3dsmax obj import (Taking for eva
  46. transferring vert colour between channels in maya
  47. Lofting in 3ds Max
  48. Unreal Ed BSP problem. Any help is welcome, Thanks
  49. Where can I find Concept Art for Enviroments??
  50. Maya--->Max questions
  51. Daves Maya Qstns- (another one of "those"threads)
  52. Max and Maya in Vista
  53. Overlaping Normal Maps
  54. uneven normal map (swimming syndrome)
  55. Maya Projects
  56. Need Render to Texture Help
  57. Normal mapping a whole character at once ?
  58. resizing normal maps
  59. Making of "Sunrise of the 80's"
  60. path deform equivalent in maya
  61. Question : Symmetry in zbrush ?
  62. Id and multisub-object in 3dsmax
  63. WHO HAS NOT TAKEN THE TIME TO TRY MOTIONBUILDER
  64. 3dmax 8 Rigging Problem
  65. veiwing sprites in 3dsmax9
  66. Highpoly renders, Displacement or Other Methods?
  67. Links to textures.
  68. Choosing colors and coloring/texturing.
  69. zbrush to max troubles
  70. UV checker maps
  71. faceFX studio users......anyone???
  72. NEW CrazyBump Beta! (v2.6)
  73. "The Industry" and Art Tests.
  74. Zbrush Question : How do I keep my texture visible
  75. Normal map question
  76. Baking Ambient Occlusion in Maya 8.5
  77. splitting off model bits without seams: maya 8.5
  78. 3dsmax Y coordinate
  79. Can I extract any normal maps from a subD model?
  80. Skin modifier lagging viewport
  81. Max 9... Object selected that's not selected?
  82. Breast rigging
  83. Question: Max 9 and the physique modifier ?
  84. UV Editing outside of 0 to 1.
  85. Uploading script for photoshop
  86. Question about Sprites in Quake4
  87. Unreal Editor questions
  88. Modeler Questions
  89. Question: Terrains and Levels made in 3D softwares
  90. 3DS Max 8&9 - UV editor glitch-unselectable verts
  91. render to texture question
  92. unreal ed question....
  93. a cool ad intuitive ivy generator tool
  94. What is the average poly count?
  95. More DS qestions: Vertex Colors
  96. Max 9... what units for Decay in Displace?
  97. Max to ZBrush to Max... (Mudbox?)
  98. Colored Spec Maps.
  99. low-poly character tutorial I made (3dsmax)
  100. How to make better use of Unfold UV in Maya
  101. Photoshop brush problem
  102. 3dsMax expression controller?
  103. Cyptic - AR
  104. Deeppaint and Bodypaint?
  105. What's a "gray ball pass" in making HDR panoramas?
  106. Mudbox
  107. man...i gotta xnormal/max RTT normal question.....
  108. Gaaah Maya 8.5
  109. Paint my wood!
  110. Zero-ing geometry in Maya
  111. unreal and matinee's....any pro's out there???
  112. ShaderFX 1.5 is now available
  113. thoughts on Photoshop 3 extended
  114. Facial Animation Software Question?
  115. Photoshop cursor colour changer...please?
  116. Slow undo in 3dsmax with DirectX materials
  117. Mudbox problem - hotkeyes
  118. cheap ambient occlusion
  119. script for equally subdividing current object
  120. Education (university and work experience)
  121. Unreal editor 3
  122. Mudbox vs. Silo vs. Zbrush vs.....
  123. Speedtree
  124. ZBrush 3 woes.
  125. help on the transformers movie
  126. zbrush and eyes?
  127. Quake 4's engine and normal maps.
  128. need some anatomy help
  129. Any good Digital Painting books
  130. PSCS3 + Bridge craziness
  131. 3dmax9 rotation frustration
  132. Ink and paint Blues
  133. Assigning Materials in Mudbox
  134. MAX - UV trouble
  135. Counting pixels??
  136. In need of a sample ASE file with multi UVWs
  137. 3dsmax7 problem
  138. CrazyBump Beta 3 is ready!
  139. GURUWARE - Zbrush/3DS Max
  140. quake 4
  141. Biped mirroring problems
  142. maya 8.5: strange 3dpaint problem
  143. paint bone weights in maya driving me insane
  144. maya 8.5 rendering normal maps with bump maps
  145. Trying to locate tris on a model in max...
  146. image-viewer with dds-support and alphas
  147. how to create this effect?
  148. Wacom went insane
  149. Cleaning a 3DS Max scene
  150. UVW problem
  151. unwrap uvw Exporter ( photshop unwrap )
  152. Does Zbrush gets any benefit using Quadro over Gef
  153. Unwrapping problem
  154. Texture Artist and Assets
  155. normal map problems
  156. High to Low Poly Workflow?
  157. Is there such tool to...
  158. Auto Updating Texture files in maya?
  159. Question on painting textures for the DS
  160. 3ds Max Viewport
  161. Maya CgFx Shader Offering
  162. Epidermal, subdermal, micro structure, etc - maps
  163. HL2 model compile error - Please help
  164. Optimizing polystrips
  165. Looking for a new machine ...
  166. 3DS Max 8: "Affect Pivot Only" affects bones, too.
  167. Character Studio Get Funky
  168. obj texture coordinates
  169. Lighting setup....
  170. Maya 8 GI
  171. unwrapping hi-poly models quickly..tips?
  172. Computer specs for Maya?
  173. Better Color picker Plugin for PS?
  174. make a good low polygon tree
  175. Synching up maya and max's scale?
  176. weird normal map issue
  177. fbx exporter problem
  178. Biped mirror paste won't work correctly
  179. 3d printer...consumer version
  180. Path Speed in max 8
  181. maya 8.5 vertex baking?
  182. Unpredictable Arcs
  183. Max 9 skin bug
  184. XBLA Project
  185. Biped Issues??
  186. Mudbox destroying my UV's
  187. How to avoid saving with copy.
  188. Chain Rigging?
  189. photoshop padding?
  190. How many polies? PSP
  191. texturing a race track
  192. Help with max script please
  193. High vs Low poly construction
  194. seams after resizing
  195. Focus on techinacl shit of game art for reel?
  196. Biped and superheroes
  197. Wacom Issues
  198. Just a question about UV
  199. Studios and outside software
  200. modo users!
  201. CrazyBump Website Gallery
  202. How Carmack did it
  203. Ablility to see vert alpha in max for levels
  204. realistic faces look rubbish!
  205. Mudbox 2.0
  206. Deep Exploration...
  207. Crevice/dirt map generation
  208. MAx: always face viewport
  209. CS3 Annoyingly Scrolling my View
  210. Enviroment Artist
  211. Deforming without deforming?
  212. Valve lighting paper from SIGGRAPH 2006
  213. Chuggnuts UV Tools
  214. Creating a 1d texture
  215. activating shadows in maya viewport?
  216. Pelt Mapping! How is it?
  217. sub-d error
  218. modelling inside of mouth help
  219. Are you not entertained!? (FX Composer 2)
  220. Hey, vague graphics programming questions?
  221. zbrush3 to max....
  222. Found - Normal map generator for OSX
  223. PathDeform 3DSMAX
  224. Alpha map problem in maya
  225. Connect shortcut key Max 9
  226. Maya[n] Woes
  227. Zbrush3 Annoyances... need a little help please.
  228. normal flip in some mudbox....
  229. cs2 keyboard shortcuts
  230. Long, thin triangles.
  231. Helpful Guides Sticky!?
  232. Unusual game design ideas
  233. Torque Question_ about alpha sorting
  234. 3ds Max problems
  235. SSS For skin in 3ds max?
  236. .3ds... Will not work in 3ds max...
  237. HL2 Compiling Issues
  238. High to Low Ambient Occlusion
  239. Max 8, Some physique questions
  240. Normal Mapping Color Issues
  241. Help modeling a robot for animation
  242. maya 8.5: color set editor bug?
  243. Video card advice for 3D apps
  244. Creating DS Textures
  245. max scene corruption
  246. PS3 vs 360 - differences in modelling & texturing?
  247. procedural animated texture ?
  248. zbrush 3 topology tools
  249. baking dense vine geometry into lo-poly mesh
  250. Solution for normal mapping on a slow computer?