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  1. Crysis 3
  2. Modeling HMS Victory, poly count limit?
  3. How to post images
  4. EA rip off Warhammer designs
  5. Sculpting clays.
  6. WIP 3D model
  7. teaching painting online?
  8. 3ds Max 2013 shipping!
  9. First portfolio - got some questions before I start
  10. Alchemy's Download mirror
  11. Need guidance for post-secondary school!
  12. 1 Tera Closed Beta Key
  13. Ergonomics - Save your wrists
  14. Polycounters in Colorado
  15. Switching to tablet for modeling
  16. cabin in the woods
  17. Retro Games
  18. Ramblings in Valve Time - Michael Abrash's Valve Blog
  19. What did I just find...
  20. My humble tutorial
  21. Please check out my game (It's FREE!)
  22. What do I want to be when I grow up?
  23. Does anyone have any test models or sources for such?
  24. Question regarding your asset building process
  25. EA rumored to layoff 500+
  26. Camera or Camcorder?
  27. Tupac Performs at Coachella - Holograph Technology
  28. Game Industry even worth it ?
  29. Handpainted comic tree references
  30. Print your brain!
  31. Valve Blogpost, Wearable computers? The future of gaming?
  32. more portfolio advice
  33. I just got my first paid job offer and I'd like some input
  34. I'm looking to get down to the grind, any advice?
  35. Polycount Podcast?
  36. Some questions regarding the game Industry
  37. Grim Dawn Kick Starter! Support these awesome guys!
  38. Quick poll for Zbrush users
  39. I've decided to... :)
  40. Kooky
  41. What did you start and never finish? (art wise)
  42. Enter The Void
  43. Why Commissions can be a bad idea...
  44. Screen recording program?
  45. The ethical way to find an App Developer to work for free?
  46. Marvel to the Rescue?
  47. Achievement Unlocked: JOB ACQUIRED!!!!
  48. Hand Painting Tutorials ?
  49. Dick Clark dead at 82
  50. "Why the end of the $60 video game is near"
  51. about render time
  52. God of War - Ascension (GOW4/reboot?)
  53. google maps has more detail?
  54. RAD Soldiers
  55. Admitted Norway killer Breivik says he trained on video games
  56. Elevation and geography reference
  57. Botanitula Humble Bundle
  58. Uploaded all my textures - please help yourselves.
  59. 3D 101 - please help me :)
  60. Dungeon Defenders - MAP CONTEST
  61. I am new here and to 3D art and would like to introduce my self .
  62. AUTODESK Maya 2013
  63. Starbreeze buys Overkill studio
  64. Sniper Elite v2
  65. Motion capture web application
  66. Fully encryted Internet.
  67. Does it mean anything if an India based studio outsources outside India?
  68. Simple / Dynamic Figure Drawing
  69. Guide to keeping 3D artists happy?
  70. Improving a School Course - Professionals, Would you help?
  71. New to Polycount, would like to introduce myself...
  72. Luma's optitrack studio ( new cgsociety article )
  73. Recreating Riven?
  74. E3 2012 Polycount Meetup
  75. Surrealism in Games Design? Short Survey for FYP
  76. The Valve Handbook!
  77. Best tut site for subscription?
  78. Drawception.
  79. I got bored from tutorials, but they are the only one to learn.
  80. Survey on housing space
  81. Autodesk student version..
  82. Contest!
  83. Desktop Replacement Laptops
  84. xNormal in Blender
  85. How to write a contract for a collaboration?
  86. Dissertation Questionnaire
  87. Intuos4 design flaw FIX
  88. Realm of the Mad God
  89. NYC Zbrush Meetup
  90. Publishing opportunity
  91. Review needed!
  92. A lil bit of help please n_n... FYP
  93. Avengers.
  94. Exciting Game Project - Looking for team members
  95. Fork in the road
  96. Pirate101
  97. Planetary resources in announces ASTEROID MINING venture.
  98. World of Wacraft: Pokemon?
  99. STALKER 2 officially canceled
  100. How to maybe abash Bieber's music?
  101. RESET (First Person Puzzle Game)
  102. HELP!! BAD ART LEAD!!??
  103. Nexon to buy Electronic Arts!?
  104. File Management For Remote Indie Teams?
  105. Modding?
  106. CISPA passed the House
  107. Seperate portfolios?
  108. Autodesk increase Student Pricing Model for 2013 - by £4000
  109. Google Easter Eggs
  110. Help with hotkeys in 3ds max 2013
  111. S.T.A.L.K.E.R. 2 Cancelled
  112. Tech artists, where is your colony?
  113. Vancouver for Anomaly?
  114. thoughts on moving to US from UK for work?!?!
  115. Blogs / Podcasts?
  116. Unity Something! May 2012 Challenge
  117. Reset Debut Trailer
  118. Affordable Music for your projects
  119. Computer Glasses
  120. Nvidia Gaming Festival 2012
  121. TrackVerse v0.1 (Alpha) released @ trackverse.net
  122. Super Spike V'Ball
  123. Textures for Openworld Games
  124. Textures for openworld games, degree work
  125. New to Town
  126. Question on about which computer
  127. Everybody point at the new guy
  128. All Zombies Must Die!
  129. Happy Birthday Conte!
  130. Game to buy?
  131. Deus Ex: Human Revolution - Making Of Video
  132. Florida schools - my goals
  133. Any tutorials on digital sculpting for toy desing, rapid prototying?
  134. help to make a decision !! ADVICE
  135. Quick question about character modeling
  136. Giving back to Polycount (27" 2560x1440) $400
  137. Is this a solid hardware upgrade?
  138. Environment to start
  139. horizontal flips of renders...
  140. Max Payne 3
  141. Bookmark Organization - How do you deal with it?
  142. Congrats to Kelli "Kelli" Hoover
  143. Reading to far into an interview
  144. Call of Duty: Black Ops 2
  145. Super Summer Character Art Boot Camp!
  146. Free Custom Zbrush LightCaps
  147. Congrats to Andrew "seven" Kinabrew
  148. Congrats to Kyle "kyle.rau" Rau
  149. Congrats to Jarred "jarrede" Everson
  150. Congrats to Zack Fowler
  151. PAX PRIME 2012
  152. How much should a freelance artist charge?
  153. Let's talk backups.
  154. General rule for contrast when painting?
  155. Exposing a thief?
  156. Hand Painted Textures (characters)
  157. Elder Scrolls online 2013
  158. Torchlight 2 - Want to make Armor Sets? ;)
  159. GIMP 2.8
  160. Awesomenauts!
  161. Oldschool Piracy add
  162. UK Bans Piratebay
  163. Bay Area Dev Meet Ups?
  164. 3DSMAX subscription
  165. textures Sticky
  166. RIP MCA :(
  167. The Character Art Roadmap - Request for Guidance
  168. Recruiter for Advertised Position?
  169. Hi All... Care to answer a few easy questions?
  170. In need of sci-fi references.
  171. DAY Z : Mod for ARMA II (Zombie Apocalypse Survivalist FPS/RPG)
  172. Ultimate BF3 simulator
  173. The Other Brothers development diary
  174. République
  175. Got my First Games Job
  176. In search of over-the-top environment/building references
  177. File Panet shutting down
  178. The Average Gamer's Knowledge of the Industry
  179. meshuggah.....KOLOSS
  180. I saw someone on here..
  181. Animation Reel, I need help..
  182. Japanese social game networks take a hit over regulation concerns
  183. Russian speaking GameArt PodCast :P
  184. Schooling
  185. My New Old Music
  186. RIP Maurice Sendak
  187. UDK HotKey Chart
  188. Curso Express de Iniciación al Diseño 3D (Pasarlo Porfavor)
  189. Diablo III: Wrath
  190. any tutorials on grouping and spreading out vegetation realistically
  191. Donate a 3D Car Model
  192. Ambershee's Fat Photo Thread
  193. Salary of a 3d artist?
  194. Nordic Game 2012
  195. Starting from Zbrush for production
  196. BonyFace -3dsmax script offer!
  197. the difference between gtx 670 and 680? " 3 frames! "
  198. Cockroach in skyrim
  199. Moving to Sweden
  200. The Q-Branch Quotes Game
  201. Need references of females with their arms slightly outward.
  202. What do you find Aesthetically Appealing?
  203. my work
  204. The game industry and relocation, how bad is it?
  205. How to get start to model.sculpt just from one reference
  206. Chances of working with 3DS Max vs Maya in the industry?
  207. cryblend addon for blender 2.63
  208. Udk or cryengine
  209. Need some help finding help :)
  210. Trying Blender
  211. UDK May Beta Released
  212. RealmExplorer Fantasy RPG
  213. Computer Requirements
  214. Struggling with costume design....
  215. Steganography - A way to prevent art theft?
  216. Finding Concepts/Objects to model
  217. What do you use most?
  218. Animation Workflows for Games: Webinar begins in 2 hours
  219. Another reason why ArenaNet is awesome
  220. Carmageddon Reincarnation
  221. Hugh's Collective Inspiration
  222. Tell me everythings gonna be ok...
  223. Unreal Engine 4
  224. Zbrush skills from the 18th century
  225. Situation at 38 Studios
  226. Business Cards
  227. HAPPY BIRTHDAYT KONSTRUCT!
  228. ASK BACON QUESTIONS HERE - not in a new thread
  229. 38studios Reveal: I feel like this deserves its own thread
  230. The Raid
  231. Wall Mount Monitor stand -> Favorites cheap options?
  232. It seems to be impossible to find a job as a Modeler in this industry
  233. Hand Painted texture skills
  234. panasonic smart viera
  235. Happy Birthday HP!
  236. Using UDKs default levels to present work
  237. What do i need to know to achieve realism for character/creatures
  238. Japanese/Korean Equivalents of Polycount Forum??
  239. Game Art Student Bullfrog
  240. Animated avatars not working
  241. Physical (and not so physical) Locations for Networking within the Game Industry
  242. Application Response Time
  243. Castlevania Lords of Shadow Art Appreciation
  244. Auto-Installation of Aseets - What program do you use?
  245. Why do video game review sites and the gaming community suck?
  246. Good safe place to upload art images/w.i.ps
  247. 10,000 people singing Beethoven's Symphony #9 "Ode to Joy'|
  248. Nordic Game 2012
  249. Silicon Knights Law Suit Against Epic Games
  250. High School Senior looking for Game College