Today I read about the The Oubliette – ‘Forgotten Chamber’, a caged pit at the bottom of a dungeon which was used to keep prisoners in horrific captivity.
Sometimes lords would starve the victim, or, perhaps if they were unlucky given the circumstances, they would have just enough food and drink thrown down to them to survive dreadfully. This was doubtlessly worse than a swift end as the victim was kept alive for months or even years in the dark, losing one’s sanity. Oubliettes were narrow pits in which the prisoner had little room to do anything but sit there and contemplate the horrendous situation they had found themselves in, and in many cases the latrine overflow would also add an extra element of torture. When they did die, the deceased’s corpse was sometimes left to rot. This would attract vermin, and the presence of rats and a half-devoured and rotting body would act as a brutal addition to the terror inspired by the oubliette when its next victim arrived. As a result, many examples of oubliettes have been discovered with the skeletal remains of an assortment of victims whose bones were never removed from them.
Just saw the updates to this thread, a few answers / precisions.
The AI generated images on Stock on which artists are tagged or part of the prompt go against Stock ToS and are being removed as soon as they get reported. Stock contains 250 millions images, and there are hundreds of thousands of artists out there which name could potentially be included in a prompt, it's virtually impossible to catch them all and sometimes bad actors slip through the cracks...
Regarding the article, they quote a leaked Slack thread of which I was a part of (they quote one of my messages directly), and cherry picked clickbaity messages in an otherwise healthy conversation around AI ethics.. I'd be more worried if these conversations didn't exist at all.
I know it may be hard to believe from the outside but everybody involved at Adobe is trying to do the right thing.
@orangesky The walls are all unique. I kinda wanted creative freedom to push and pull each house to a unique shape when I first started. TBH it kinda killed me though. I made all the planks of wood on the buildings unique as well, as I wanted them to mold to the buildings, but looking back, I would have created stuff using a modular approach way more than I did. I did just start working with modular kits at work this year, though, so I'm not being too hard on myself. Making everything unique looks nice and all, but UVing all the unique pieces to a plank trim sheet was more than infuriating. Everything that makes up the docks was modular though.