Author : JasonLavoie
  • Loading...


    Loading...
    User Name
    Password





    Register | Lost password?

    Register





    A password will be mailed to you.
    Log in | Lost password?

    Retrieve password





    A confirmation mail will be sent to your e-mail address.
    Log in | Register
  • About

    Polycount

    We have one goal at Polycount: To offer 3D videogame artists the best News & Resource website possible. Every decision, every update and every move we make internally is with our communities best interests in mind.

    Created, maintained and contributed to by professional videogame artists, Polycount was founded by Drew ‘Rogue13′ Risch on April 1st, 1998 along with his good friend Ted ‘bearkub’ Shockey. It was originally known as the Q2PMP, as its first purpose was to store and showcase Quake 2 plug-in player models. In 2007 long time member Adam Bromell (circa 1999) joined the Polycount Crew as its Principal Editor and Website Architect to help grow & develop Polycount as a complete resource for videogame artists.

    The heart of Polycount, is the Polycount Forum. Notoriously honest in critique, our community of professional & hobbyist artists have been posting, collaborating, and helping each other like no other 3D art website since Polycount began back in 1997. If you’re looking to improve your skillset, learn new tricks & techniques, or given an opinion on all things related to videogame art then be sure to check the Polycount Forum.

    On May 24th, 2010 we updated the website to be the best News & Forum website for videogame artists – appropriately named the ‘Polycount Update’. We do our best to report news that we know you will find useful, entertaining, or engaging. We offer information exclusive to Polycount: Interviews, Articles and Tutorials as well as report on these things from the rest of the 3D community.

    We launched the Polycount Update with a brand new contest, exclusively for Valve’s Team Fortress 2 called the ‘Polycount Pack’. It was a 5 week contest that yielded some amazing entries and showed just how talented & creative the Polycount Community is. The winners had their artwork released in a massive Team-Fortress 2 update, the Man-conomy Update, where the winners earned an average of $45,000 from the first week of their items being on sale. Read all about the contest right here.

    With over 28,000 contributing professionals or hobbyists and some 4 million views a month Polycount truly is the videogame art resource & community.

     

    Who are we (the Polycount Crew)?

    Drew Risch Co-founder, Editor
    Ted Shockey Co-founder
    Adam Bromell Website Architect, Principal Editor

    Paul Greveson Polycount Forum Administrator, Editor
    Emil Mujanovic Polycount Forum Administrator, Editor

    Hamish Bode Media Artist, Editor
    Eric Chadwick
    Editor, Wiki Editor
    Mark Dygert Editor
    Sean VanGorder Editor
    Seth Thomas & Vito Miliano Server Admin (read: wizards)

    Forum Moderators:

    James ‘Gwot’ Edwards
    Hawken King
    Jesse Moody
    Joe ‘Earthquake’ Wilson
    Pior Oberson
    Brett ‘Spark’ Briley
    Brian ‘Bobo_the_seal’ Jones