I think I figure out the shape (the small circle shape is still slightly off but ill keep working on it), I figured I could post my solution here unless anyone would like to see it in the future.
Been a while since I've done some hard surface work . Thought I'd give the combat crate a try. Done the block out with some modifiers.
@Fabi_G Looks good mate . Not sure how I'm gonna do the cloth part of the box myself. Might take the high into Zbrush and hand sculpt some of the folds
Well played around a bit more with lights, fog, and with some decals to add some more visual noise and variation.
@Jammilburn I tried! messed around with the values and just gave up, made a quick gradient texture and using some polygons just made some fake light shafts! honestly I don't dislike the end result.
I'm not in love with the end result but I'm also not hating it, and happy about the results for the amount of work i put in.
I'm now gonna throw my hand at an attempt at making the crate cause I've been brewing some ideas on how to use clo/marvelous designer to do it and im excited about it "
Oh dear I completely forgot I had a thread for this going. So it's years later, but I did actually resurrect this project to finish it off (I'm as surprised as you are). I carried it over to UE5 and then set up a bunch of physics driven movement, made an animation and called it done.
I also documented the process on my blog, so have a read if you're interested. Part1Part2
Artstation kpop-music-video Ariel-- I personally don't see the appeal. It's quite possibly the most generic looking thing I've lately seen. A cool enough thought experiment, but that's the extent of it to my mind.
If you like the look of the original, watch the original.