A new full length tutorial as well as some freebies from Eat 3D.
Eat 3D has released the second tutorial in their Unreal Kismet series on creating a top down shooter in UDK. Rusty Sempsrott covers a variety of concepts involved with prototyping game ideas using Kismet. Topics include: setting up the levels, adding logic and a camera actor, setting up the player and game camera, player controls, global variables, level streaming, enemy vehicles, enemy movement, enemy damage, adding a scoring system, advanced movement, projectiles, player death, and finally a camera flythrough of the final game.
Read more about it here: http://eat3d.com/blog/eat-3d/new-dvd-release-unreal-kismet-2-creating-top-down-shooter
Polycounter and Eat 3D admin Andy Davies (metalliandy) has also recently put out two more short tutorials free of charge.
ZBrush 4R3 – Decimation Master Overview: http://eat3d.com/free/decimation_master
Creating Barbed Wire In Blender: http://eat3d.com/free/creating-barbed-wire-blender
A big thanks to Rusty Sempsrott, Andy Davies and Eat 3D for putting these tutorials together.
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