Author : JasonLavoie
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  • News UDK Sub Surface Scattering Demo

    February 5, 2012 by Sean VanGorder

    Virtuosic is once again making the most of UDK.

    Ryan Smith (Virtuosic) has just posted a new demo he has put together demonstrating a technique for creating cheap sub surface scattering. The technique is based off one used by DICE inside of Frostbite 2, which Ryan then translated into a UDK shader.

    Check out the thread here: http://www.polycount.com/forum/showthread.php?t=94210

     

     

    3 Comments

    1. kodde on February 6, 2012 at 2:10 am

      Yummy!
      *cracks fingers* :)


    2. mutatedjellyfish on February 6, 2012 at 9:07 pm

      Looks neat!


    3. UnrealAnimation3D on February 8, 2012 at 7:47 pm

      Keep This UP!


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