Hold on to your butts! We’re kicking off another Challenge here at Polycount – the MUTANT LEAGUE Challenge.
This challenge is for both CHARACTER and ENVIRONMENT artists* and can be a single or collaborative effort. It’s also not a “AAA” focused Challenge! This one is for all mobile, browser based or “arcade” focused individuals! Oh that has your attention does it? Then head on over to the Challenge Page and read up on the Mutant League Challenge. When you’re ready, our Contests & Challenges forum awaits your entry. The contest deadline is: January 7th 2012. We were going to end it on December 31st but that just wouldn’t be very fair of us now would it?
You might be wondering: ‘Adam, what’s the difference between a Challenge at Polycount and a Contest?’ Oh I’m so glad you asked! In short: Contests have prizes, Challenges do not. Challenges are typically set up to be just that, a challenge. Consider it an official challenge from myself to get you out of your comfort zone and in to something you typically might not do. So in this case, if you’re typically doing highpoly assets that are baked to normals with unique textures everywhere: This contest is for you. It’s also for you if you just like making videogame art, sports, mutants, or participating in things with the Polycount Community.
*Vehicle & weapons artists, don’t worry – we’ll get you guys a great challenge or contest soon. Promise!
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Awwwww shit! I'm in, perfect timing to be unemployed
I'm definitely in! Can't wait to start in on making an environment!
Typo? on the character specs: Guideline says 512×512 max, descriptor paragraph says 1024×1024
Am in.
@Vailias it's just show an example of your textures. You don't need to post the full tex sheets.
Sounds like a blast. I'm in for once.
Interesting! I'm in, of course. …Finishing is another matter entirely though!
Glad to see you guys liking this. It's been in the works for a while now…
ENJOY
hmm…..very interesting.
Valias is right, its a typo. 512×512 total for characters.
this is cool i guess…..
not really interested myself tho. good luck to all who participate!
I'm in, sounds wicked fun. Used to be one of my favorite games back in the day.
Well I guess I HAVE to enter.
Sounds hella fun… gonna see if I have time to squeeze in.
whoo!.. let's get it on!
It seems this shall be my 1st full environment my 1st attempt at hand painting textures, my 1st showcase of work on polycount, and my 1st polycount Challenge all in one
sounds good to me, I'll give it a go.
I would love to throw my hat in with you talented artists. Good luck everyone, this should be really fun. Can't wait to see some of these ideas.
oh.. interesting!!
I am pumped for this
Just yesterday i was discussing distant memories of a Mutant football game with my classmates…. Coincidence.. or FATE.
Awesome!
hmm, why stadiums : (( Think about us environment dudes : ((( Specs are fine, I personally think the specs are WAYY to high on the polycount side of things, should be like 50k max, or lower
Gives me good timing to put my angelic robot to use after a clean up.
*sigh* i mean…damn WHY cant we edit our posts? I sound like a jackass stating its robotic…
Looks awesome!!!!
I'll be keeping my eyes open on the entries!
Hmm this could be a great oppurtunity to work on something new and different!
******* ANNOUNCEMENT *******
You know what. This isn't a contest with prizes so fuck it. My call. Adam can hate me but this is my thing. So feel free to do robots, skeletons or whatever was "IN" Mutant League. If it was in MUTANT LEAGUE games you are ok.
I'm not going to limit everyone in the theme when this is a community challenge where we are all trying to make some fun art. The environments are wide open so why not the characters.
I feel this is better for the challenge and people will have more fun and hopefully get more participants involved.
******* END OF ANNOUNCEMENT *******
Right on
Gonna throw my hat in this one, but I have yet to finish a mini comp on Polycount!
I believe I am in.
BTW to a few people who posted earlier claiming a typo, either it was fixed or I'm just not seeing it. The texture size is 512×512 for characters, not 1024×1024