3dmotive have hooked up with our fellow Polycounter, Alec Moody, to create this awesome tutorial. [...]
Archive for April, 2011
10:36pm Apr 30th by Hamish Bode
Over at ArenaNet, they’ve been kind enough to publish a case study on what their environment art team have been doing on Guild Wars 2. [...]
11:51am Apr 29th by Hamish Bode
Over at theArea they’ve done a feature/Q&A with Kevin Martel, Lead Animator for Rango at ILM [...]
11:43am Apr 28th by Mark Dygert
It’s Thursday, you’ve been working hard all week, take a break. It’s time for another round of “Fake or Foto” Autodesk’s little reality check. [...]
10:55am Apr 28th by Mark Dygert
It’s likely you’ve already heard the rumours about Crytek intending to release the CryEngine 3 SDK for public use. If you haven’t, get excited – the engine is an artists dream. [...]
10:47pm Apr 27th by Hamish Bode
8:36am Apr 27th by Hamish Bode





