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  • News Helpful Maxscripts

    February 24, 2011 by Mark Dygert

    Part 1, Taking a look at MAXScript. Most of these are super useful to environment artists but I’m sure character guys can use some of these too

    This is the first part of a series of posts where we will be taking a look at MAXScript. To kick things off we will look at what MAXScript does and what better way to appreciate maxscript than to highlight some of the great scripts that have been written, feel free to post links to your favorites in the comments section!

    Much like you don’t build a cube vert by vert, these scripts are aimed at helping you get started, they aren’t the final finished product. The time they save can be spent making it uniquely yours and jaw dropping amazing. Also keep in mind that you can use many of these scripts in unintended ways so try to see what else you can do with them.

    Note: Be sure to check the availability of the scripts, some may not be available for commercial use, although most should be.

     

    Edge Finder

    Edge finder helps you create edge geometry, rough it up and output masks. Neil Blevins discusses other ways to do the same thing through a custom shader.

     

     

    Primitive Maker

    This script does what the title implies, it helps you make and store primitive shapes. Tired of making a quad sphere by turbo smoothing a box? Make it and save it.

     

     

    A Tiles

    This helps create roof tiles, brick walls, pavers, all kinds of stuff.

     

     

    Stone Placement Tools

    Alessandro Ardolino’s script helps generate stone walls, in both high and low poly. It can also be used to generate floor tiles. He also has another script…

     

     

    Rock Generator

    This one generates some pretty amazing rocks, it even helps create the low poly.

     

     

    Straighten Edge

    Advanced edge straightening. Also know there are a few other ways to do similar tasks.

     

     

    Max Mounts

    Creating mountains can be a pain, there are half a dozen different ways to do it, this helps speed up one technique.

     

     

    Nuts and Bolts

    Besides Pedro who has time to model every last nut and bolt?

     

     

    Unify Flip Normal Polygons

    It happens from time to time, you need to flip a few faces to match the rest but its a pain to select each one and flip it. Well this gets you there a lot faster.

     

     

    Fracture Voronoi

    Fracture comes in handy when making rubble. A little Fracture, a little PhysX or Reactor and you’re on your way to making some rubble piles.

     

     

    Interactive Fracture

    If you don’t mind using a little physics or simulations and have some money sitting around you can put up some coin for RayFire… or Thinking Particles you won’t be disappointed. Of course there are other ways to some of the same stuff for free, enter Isaac Keshet’s Interactive Fracture method that doesn’t require advanced plug-ins.

     

     

    Convex Hull

    Convex Hulls can help in creating collision meshes.

     

     

    Wrapit

    WrapIt does two things really well. Retopoligizes high poly meshes with a few great shrink wrap type features, and creates quad based meshes around a model this is helpful when blocking out a base mesh to take into a sculpting app.  You can create a block out without having to worry about evenly space quads, just run quad create on it and you’ve got a good base mesh.

     

     

    Max Retopo

    Max-ReTopo this is a poor man’s WrapIt.

     

     

    Texture Atlas Generator

    Texture Atlas Generator, can help you divide your mesh along texture seams and then remap it to a texture atlas. It’s a little hard to explain, so click the link watch the gif and try it out. This can save quite a bit of time on projects that work this way.

     

     

    Object Paint

    Also don’t forget about the object paint and spline painter features that where included in the graphite modeling tools in 2011. If you’re using an older version, you can use Neil Blevins Object Painter scripts that are included in Soulburn Scripts, they are awesome.

     

    20 Comments

    1. Hboybowen on February 24, 2011 at 1:55 pm

      sigh no maya love these days


    2. BradleyWascher on February 24, 2011 at 1:59 pm

      Got to love learning about a couple more maxscripts. Great article!


    3. MeintevdS on February 24, 2011 at 2:09 pm

      Makes me wanna switch back to max again… some of these look really useful.


    4. Alberto Rdrgz on February 24, 2011 at 2:20 pm

      WOW~!


    5. ayoub44 on February 24, 2011 at 2:22 pm

      AWESOME stuff :p


    6. Lennyagony on February 24, 2011 at 3:35 pm

      Cheers for this Mark, just made my life much easier.


    7. luke on February 24, 2011 at 6:13 pm

      only recently actully started using max scripts, didn't really realize how useful they can be :) thanks for the list


    8. [HP] on February 25, 2011 at 3:19 am

      Gold!! thanks


    9. jimmypopali on February 25, 2011 at 5:01 am

      I approve of this new post and endorse it to the entire internet.

      Or at least at this exact list to the wiki.


    10. Cordell Felix on February 25, 2011 at 5:13 am

      This is just……………
      A-freaking-mazing.


    11. Snipergen on February 25, 2011 at 8:41 am

      Thanks alot!



    12. Pedro Amorim on February 25, 2011 at 6:24 pm

      master bolter


    13. Pedro Amorim on February 25, 2011 at 6:25 pm

      that's me lol


    14. cman2k on March 1, 2011 at 3:20 pm

      holy balls


    15. monster on March 1, 2011 at 9:52 pm

      Don't forget KeyTools!

      http://monsterblues.wordpress.com/2009/09/30/keytools/

      It's the PolyBoost of the curve editor.


    16. Mark Dygert on May 16, 2011 at 11:50 am

      YES I can't live without key tools, every animator should have them installed.


    17. tremulant on May 22, 2012 at 1:52 am

      Thank you guys so much for posting all these!


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