Sound the war drums, rally the troops, the enemy is approaching. Dominance War is almost upon us.
Peter Kojesta wrote a great article on Gamasutra about how to launch a new IP more effectively, and cheaper [...]
Part 1, Taking a look at MAXScript. Most of these are super useful to environment artists but I’m sure character guys can use some of these too [...]
Mr. Rein of Unreal Games has posted some new changes to the UDK royalty rates that are refreshingly more favorable to the small developer. [...]
Joe Wilson has created a thorough outline on understanding averaged normals and ray projections. This information is for any 3D videogame artist, no matter your experience. [...]
I caught some really neat animations over the weekend so I hope they help you kick start your Monday.
More after the jump. [...]