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  • Archive for February, 2011

    7:12am Feb 26th by Mark Dygert

    Sound the war drums, rally the troops, the enemy is approaching. Dominance War is almost upon us.

    [...]

    7:00pm Feb 25th by Emil Mujanovic

    Peter Kojesta wrote a great article on Gamasutra about how to launch a new IP more effectively, and cheaper [...]

    9:44am Feb 25th by Mark Dygert

    Part 1, Taking a look at MAXScript. Most of these are super useful to environment artists but I’m sure character guys can use some of these too [...]

    1:31pm Feb 24th by Mark Dygert

    Mr. Rein of Unreal Games has posted some new changes to the UDK royalty rates that are refreshingly more favorable to the small developer. [...]

    9:15pm Feb 23rd by r13
    11:04am Feb 18th by adam

    Joe Wilson has created a thorough outline on understanding averaged normals and ray projections. This information is for any 3D videogame artist, no matter your experience. [...]

    3:32pm Feb 15th by adam

    I caught some really neat animations over the weekend so I hope they help you kick start your Monday.

    More after the jump. [...]

    8:00am Feb 14th by Emil Mujanovic