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  • News TexTools 4: Update Time!

    July 9, 2010 by Eric Chadwick

    Our very own renderhjs has plunked down another inspiring update to TexTools, his grand opus set of UV and texturing tools for 3ds Max.

    More after the jump!

    Hendrik-Jan ‘renderhjs‘ Schoenmaker has done it once again. He keeps improving his slew of free texturing tools for 3ds Max, and the thankful hordes keep thanking him, thankfully.

    If you haven’t seen TexTools yet, it’s a MAXScript package for 3ds Max 9+ with a UI modeled after the Photoshop toolbar.

    As renderhjs says, “One of the key benefits is that you can install it anywhere and almost at any max packages (9+) without the need of administrative rights or script installation knowledge.” Great for students and pros alike.

    Not only is it a comprehensive and totally free set of tools, but he actively encourages others to modify and improve on it with their own additions, to share or not.

    A brief summary of the major improvements this time around:

    1. Displays better with 2010+ dark themes.
    2. More support for the clipboard, the Save As dialog, Apply as Material, etc.
    3. New worn map bake type, inspired by this Polycount thread.
    4. New vertex color transfer script.
    5. Complete rewrite of the Checker map tool.
    6. Improved ‘linear’ alignment tool.
    7. New space evenly tool.

    See the complete details here on Polycount, or on his TexTools website!


    1. Millenia on July 9, 2010 at 12:30 pm

      Fuck yeah. Going straight into my Max :)

    2. Visceral on July 9, 2010 at 4:25 pm

      Oh man, cant belive i did my UV's without this tool :O jesus christ this is sweet!

    3. MoP on July 9, 2010 at 4:47 pm

      Yeah, if you're UV'ing in Max and not using TexTools, then you are pretty much shooting yourself in the foot, workflow-wise.

    4. DKK on July 9, 2010 at 6:13 pm

      TEX TOOLS!

    5. JFletcher on July 9, 2010 at 7:48 pm

      Cool beans!

    6. Mcejn on July 9, 2010 at 7:57 pm

      So damn good, thank you

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