
tythomas063


Celosia

Eric Chadwick
Finished my Vinyl Jukebox! Although I can see a lot of mistakes, it is one of my first official 3D models so I am just glad to actually finish it You've been a huge help. That was indeed the reason, and the issue has been resolved. Thank you so much.Neox said:The issue with this is, too little texture space to compensate for too much shading. Basically you have very strong low poly shading going on. The normalmap tries to compensate but there aren't enough pixels (or bit depth 16bit vs 8bit) to cover it.
You have 2 options basically
Upping the texture resolution and possibly bit depth
Or
Reducing the lowpoly shading
I would opt for the latter, get rid of the long thin triangles. Use some more geo or custom normals to flatten what the normal map has to compensate
Just look at the lowpoly without any normalmap, all that strong smooth shading is what the normalmap needs to carry, help it a bit

Pinkfox

